Derek Hensley
961899ca91
Update vscode doc ( #1734 )
2024-10-22 22:30:32 -03:00
engineer124
e3a535d3d0
actor flag thump ( #1730 )
2024-10-22 18:13:17 -07:00
engineer124
ec9b5839ad
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD ( #1729 )
...
* mtx-finalize
* cleanup gSPMatrix
2024-10-22 17:51:00 -07:00
engineer124
694d3b3965
turn in place ( #1728 )
2024-10-22 17:26:19 -07:00
engineer124
13c42b487d
carry flag ( #1725 )
2024-10-20 17:58:25 -07:00
engineer124
ea323f1712
Player Docs: speedXZ and yaw ( #1724 )
...
* rename struct members
* PR
2024-10-20 17:30:39 -07:00
engineer124
a746164041
Document ACTOR_FLAG_UPDATE_DURING_OCARINA
and PLAYER_STATE2_USING_OCARINA
( #1720 )
...
* ocarina flag
* oops
* PR
2024-10-20 17:05:45 -07:00
engineer124
83bbdf7583
build creator ( #1726 )
2024-10-20 12:56:55 -03:00
engineer124
d03e8719e6
Player Docs: Idle and Fidget ( #1723 )
...
* idle and fidget docs
* more cleanup
* cleanup
* regs
* spacing
2024-10-20 07:35:03 -07:00
engineer124
781d1d1119
Target -> Attention (System Rename) Part 2 ( #1721 )
...
* remaining attention rename
* cleanup
2024-10-20 07:05:53 -07:00
engineer124
1b7c9ecb88
FALLTHROUGH Attribute, switch cleanup ( #1719 )
...
* add fallthrough
* attributes
* fix warning
2024-10-19 17:56:35 -07:00
Derek Hensley
eee5762a55
Clean up gitignores ( #1715 )
...
* Clean up gitignores
* c m2c file
2024-10-18 17:45:18 -07:00
Derek Hensley
784c1724ff
Sync Colliders Final ( #1718 )
...
* ElementDamageInfoAT
* ElementDamageInfoAC
* colMaterial
* elemMaterial
2024-10-18 23:54:54 +11:00
engineer124
001c6f0bff
action handler ( #1717 )
2024-10-17 21:13:16 -07:00
engineer124
6a0bb0345d
Target -> Attention (System Rename) ( #1716 )
...
* attention
* revert flags, too large of a diff
* more revert
2024-10-17 20:56:58 -07:00
Derek Hensley
1ddc836c8e
Colliders Sync Tris Quad Sphere Line ( #1714 )
...
* Tris
* Quad
* Sphere
* Line
2024-10-16 10:51:16 -03:00
engineer124
5dd4310285
Animation Cleanup: En_V* and En_W* ( #1713 )
...
* begin anim v and w
* structs
* bgId
* cleanup
* space
* more cleanup
* spacing
* Unsigned
2024-10-16 06:13:25 -07:00
engineer124
4a3f9b0f6b
Player Docs: Body Shock and Body Burn ( #1712 )
...
* oot docs
* spacing
2024-10-15 18:42:20 -07:00
engineer124
5587769b14
Player Docs: Action Interrupt ( #1707 )
...
* action interrupt function
* PR Review
2024-10-15 18:27:55 -07:00
engineer124
86d8dc6a9f
Player Docs: FocusActor and Lock-On Cleanup ( #1711 )
...
* focus actor docs
* small cleanup
* brackets
* remaining lock-on docs
* more cleanup/docs
* more reticle docs
* oops
2024-10-15 17:52:45 -07:00
engineer124
917d214951
Player Docs: Misc Rotation ( #1710 )
...
* rot docs
* comment
* diff
* spacing
2024-10-15 17:30:34 -07:00
Derek Hensley
f946162a89
Extract assets to extracted ( #1708 )
2024-10-15 22:41:48 +11:00
Derek Hensley
15ddcac8a4
Colliders Sync Cylinders ( #1709 )
2024-10-15 13:11:58 +11:00
engineer124
278717bb04
Player "Hostile" Docs ( #1706 )
...
* actor flag hostile
* player hostile
2024-10-14 18:11:20 -07:00
Derek Hensley
3472e79caa
Colliders Sync JntSphere ( #1700 )
...
* JntSphere
* Format
* PR review
2024-10-12 17:31:16 -07:00
Derek Hensley
0514d963d9
Port over OoT's new text pipeline ( #1685 )
...
* Port OoT's new msgdis and msgenc
* format
* Remove item_ids try block
* Update assets/text/charmap.txt
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
---------
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2024-10-12 21:03:44 -03:00
Anghelo Carvajal
7bb0e9287d
Add missing std headers to audio tools ( #1704 )
2024-10-05 17:33:20 -07:00
Dragorn421
3040c21ae9
[headers] Move object decls to z64object.h, cleanup Scene_Command*
protos ( #1703 )
...
* [headers] Move object decls to z64object.h, cleanup `Scene_Command*` protos
* fixup
2024-10-05 13:22:59 -07:00
Dragorn421
5cb703fe94
[headers] z64malloc.h
-> zelda_arena.h
( #1702 )
2024-10-05 08:42:49 -07:00
Dragorn421
5d01f07abb
[headers] Move z_actor functions to z64actor.h ( #1696 )
...
* move
* fixes
* format
* fix
2024-10-02 18:45:35 -07:00
Derek Hensley
7a1e106a9b
Divy out mkdir some more in the makefile ( #1701 )
2024-09-30 08:03:11 -03:00
Dragorn421
bd16074050
[headers] gfx_setupdl.h and z64skin_matrix.h ( #1699 )
2024-09-27 22:22:48 -07:00
Derek Hensley
d0cb5d9be4
InitVars -> Profile ( #1697 )
...
* ActorProfile
* EffectSsProfile
* TransitionProfile
* variables.txt
2024-09-27 22:12:20 -07:00
Derek Hensley
b4d6c3921f
Colliders Sync ColliderElement ( #1698 )
2024-09-27 22:00:54 -07:00
Dragorn421
495b9adeea
promote some cc_check warnings to errors ( #1687 )
2024-09-27 09:35:29 -03:00
engineer124
c83b4cf107
Player: Document "WaitForPutAway" ( #1694 )
...
* import OoT docs
* cleanup
* carry actor
* more cleanup
* PLAYER_STATE1_CARRYING_ACTOR
2024-09-22 18:22:14 -07:00
Derek Hensley
24086dc67b
Colliders Sync General Clean ( #1693 )
...
* General cleanup
* General colliders
2024-09-19 20:49:01 -07:00
engineer124
af22b72e2b
Revamp "AnimationContext" Docs, now called "AnimTaskQueue" ( #1692 )
...
* Import Oot Docs
* cleanup
* more cleanup
* cleanup
* small thing
* singular
2024-09-19 19:38:06 -07:00
Derek Hensley
5c6310306f
Remove include_data_with_rodata spec hack by incremental link of z_game_over ( #1691 )
2024-09-19 18:22:39 -07:00
Dragorn421
34dcfbccc6
Add rand.h for non-qrand.c rand functions ( #1684 )
...
* sync rand.h with related oot PR
* fix
* yeet comment
2024-09-18 19:49:56 -07:00
Derek Hensley
e05eaf9812
Update links ( #1690 )
2024-09-16 14:21:14 -03:00
Tharo
d14e1ac1df
[Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays ( #1679 )
...
* [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays
* Fix whitespace in aseq.h
* Suggested changes, adjust some MML syntax and add more instruction descriptions
* Special case progress script (#9 )
* Hack progress script
* Small adjustment to text fileSectionFixer
* Add the dir of the input .seq file to the list of includes to sequence assembling so that assembler-level includes like .include or .incbin work intuitively
* Remove old comment that was missed before
* aseq.h tweaks
* Review suggestions, aseq.h adjustments
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-09-15 15:26:32 -07:00
Derek Hensley
b9ea1c19ab
Remove assets from automatic includes ( #1683 )
2024-09-10 15:16:56 -03:00
Dragorn421
19da273ca0
[headers] Add kaleido_manager.h, clean up z64jpeg.h protos ( #1688 )
2024-09-10 14:49:39 -03:00
Derek Hensley
6eaf196927
Misc Clean ( #1680 )
...
* vramu32 in Overlay_Relocate
* Actor_SetColorFilter args
* Effect Hitmark enum
* Actor_WorldToActorCoords
* Some fault clean up
* contoller.h
* macros.h no longer needs stdint.h
2024-09-07 20:55:59 -07:00
Dragorn421
2e2b2e2c7a
[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h ( #1681 )
...
* [headers] Move padmgr, scheduler symbols to respective headers
* fix revealed header problems
* Fix bss
* review
* bss
* segmented_address.h
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-09-07 16:47:22 -06:00
Derek Hensley
e982c44721
Import data + bss ( #1676 )
...
* extract gfxprint font data as blobs
* Remove font from fault_drawer out name
* audio heap bss
* audio sequence bss
* audio session config bss
* Move code_801D1E80 down in the spec
* Gfxprint don't just include generated c file
2024-09-07 15:03:00 -07:00
Dragorn421
3add37c3a0
Fixup actor audio flags docs ( #1682 )
...
* Fixup actor audio flags docs
* format
2024-09-07 09:48:30 -04:00
Derek Hensley
d925976c82
Small Misc Tooling ( #1668 )
...
* Move .extracted_assets.json to extracted folder
* .options.mk
* Move extract assets to tools folder
* .make_options.mk
* gitignore as well
* Remove duplicate import
2024-09-06 13:01:55 -04:00
mzxrules
629584b1bc
Update Room Documentation ( #1678 )
...
* Implement Room Documentation
* nit
* Resolve Dragorn fixes (OoT)
* Resolve Fig suggestions, fix comment wording (OoT)
* hensldm nit
2024-09-06 12:45:30 -04:00