Commit Graph

1802 Commits

Author SHA1 Message Date
Derek Hensley
961899ca91
Update vscode doc (#1734) 2024-10-22 22:30:32 -03:00
engineer124
e3a535d3d0
actor flag thump (#1730) 2024-10-22 18:13:17 -07:00
engineer124
ec9b5839ad
Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1729)
* mtx-finalize

* cleanup gSPMatrix
2024-10-22 17:51:00 -07:00
engineer124
694d3b3965
turn in place (#1728) 2024-10-22 17:26:19 -07:00
engineer124
13c42b487d
carry flag (#1725) 2024-10-20 17:58:25 -07:00
engineer124
ea323f1712
Player Docs: speedXZ and yaw (#1724)
* rename struct members

* PR
2024-10-20 17:30:39 -07:00
engineer124
a746164041
Document ACTOR_FLAG_UPDATE_DURING_OCARINA and PLAYER_STATE2_USING_OCARINA (#1720)
* ocarina flag

* oops

* PR
2024-10-20 17:05:45 -07:00
engineer124
83bbdf7583
build creator (#1726) 2024-10-20 12:56:55 -03:00
engineer124
d03e8719e6
Player Docs: Idle and Fidget (#1723)
* idle and fidget docs

* more cleanup

* cleanup

* regs

* spacing
2024-10-20 07:35:03 -07:00
engineer124
781d1d1119
Target -> Attention (System Rename) Part 2 (#1721)
* remaining attention rename

* cleanup
2024-10-20 07:05:53 -07:00
engineer124
1b7c9ecb88
FALLTHROUGH Attribute, switch cleanup (#1719)
* add fallthrough

* attributes

* fix warning
2024-10-19 17:56:35 -07:00
Derek Hensley
eee5762a55
Clean up gitignores (#1715)
* Clean up gitignores

* c m2c file
2024-10-18 17:45:18 -07:00
Derek Hensley
784c1724ff
Sync Colliders Final (#1718)
* ElementDamageInfoAT

* ElementDamageInfoAC

* colMaterial

* elemMaterial
2024-10-18 23:54:54 +11:00
engineer124
001c6f0bff
action handler (#1717) 2024-10-17 21:13:16 -07:00
engineer124
6a0bb0345d
Target -> Attention (System Rename) (#1716)
* attention

* revert flags, too large of a diff

* more revert
2024-10-17 20:56:58 -07:00
Derek Hensley
1ddc836c8e
Colliders Sync Tris Quad Sphere Line (#1714)
* Tris

* Quad

* Sphere

* Line
2024-10-16 10:51:16 -03:00
engineer124
5dd4310285
Animation Cleanup: En_V* and En_W* (#1713)
* begin anim v and w

* structs

* bgId

* cleanup

* space

* more cleanup

* spacing

* Unsigned
2024-10-16 06:13:25 -07:00
engineer124
4a3f9b0f6b
Player Docs: Body Shock and Body Burn (#1712)
* oot docs

* spacing
2024-10-15 18:42:20 -07:00
engineer124
5587769b14
Player Docs: Action Interrupt (#1707)
* action interrupt function

* PR Review
2024-10-15 18:27:55 -07:00
engineer124
86d8dc6a9f
Player Docs: FocusActor and Lock-On Cleanup (#1711)
* focus actor docs

* small cleanup

* brackets

* remaining lock-on docs

* more cleanup/docs

* more reticle docs

* oops
2024-10-15 17:52:45 -07:00
engineer124
917d214951
Player Docs: Misc Rotation (#1710)
* rot docs

* comment

* diff

* spacing
2024-10-15 17:30:34 -07:00
Derek Hensley
f946162a89
Extract assets to extracted (#1708) 2024-10-15 22:41:48 +11:00
Derek Hensley
15ddcac8a4
Colliders Sync Cylinders (#1709) 2024-10-15 13:11:58 +11:00
engineer124
278717bb04
Player "Hostile" Docs (#1706)
* actor flag hostile

* player hostile
2024-10-14 18:11:20 -07:00
Derek Hensley
3472e79caa
Colliders Sync JntSphere (#1700)
* JntSphere

* Format

* PR review
2024-10-12 17:31:16 -07:00
Derek Hensley
0514d963d9
Port over OoT's new text pipeline (#1685)
* Port OoT's new msgdis and msgenc

* format

* Remove item_ids try block

* Update assets/text/charmap.txt

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

---------

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2024-10-12 21:03:44 -03:00
Anghelo Carvajal
7bb0e9287d
Add missing std headers to audio tools (#1704) 2024-10-05 17:33:20 -07:00
Dragorn421
3040c21ae9
[headers] Move object decls to z64object.h, cleanup Scene_Command* protos (#1703)
* [headers] Move object decls to z64object.h, cleanup `Scene_Command*` protos

* fixup
2024-10-05 13:22:59 -07:00
Dragorn421
5cb703fe94
[headers] z64malloc.h -> zelda_arena.h (#1702) 2024-10-05 08:42:49 -07:00
Dragorn421
5d01f07abb
[headers] Move z_actor functions to z64actor.h (#1696)
* move

* fixes

* format

* fix
2024-10-02 18:45:35 -07:00
Derek Hensley
7a1e106a9b
Divy out mkdir some more in the makefile (#1701) 2024-09-30 08:03:11 -03:00
Dragorn421
bd16074050
[headers] gfx_setupdl.h and z64skin_matrix.h (#1699) 2024-09-27 22:22:48 -07:00
Derek Hensley
d0cb5d9be4
InitVars -> Profile (#1697)
* ActorProfile

* EffectSsProfile

* TransitionProfile

* variables.txt
2024-09-27 22:12:20 -07:00
Derek Hensley
b4d6c3921f
Colliders Sync ColliderElement (#1698) 2024-09-27 22:00:54 -07:00
Dragorn421
495b9adeea
promote some cc_check warnings to errors (#1687) 2024-09-27 09:35:29 -03:00
engineer124
c83b4cf107
Player: Document "WaitForPutAway" (#1694)
* import OoT docs

* cleanup

* carry actor

* more cleanup

* PLAYER_STATE1_CARRYING_ACTOR
2024-09-22 18:22:14 -07:00
Derek Hensley
24086dc67b
Colliders Sync General Clean (#1693)
* General cleanup

* General colliders
2024-09-19 20:49:01 -07:00
engineer124
af22b72e2b
Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1692)
* Import Oot Docs

* cleanup

* more cleanup

* cleanup

* small thing

* singular
2024-09-19 19:38:06 -07:00
Derek Hensley
5c6310306f
Remove include_data_with_rodata spec hack by incremental link of z_game_over (#1691) 2024-09-19 18:22:39 -07:00
Dragorn421
34dcfbccc6
Add rand.h for non-qrand.c rand functions (#1684)
* sync rand.h with related oot PR

* fix

* yeet comment
2024-09-18 19:49:56 -07:00
Derek Hensley
e05eaf9812
Update links (#1690) 2024-09-16 14:21:14 -03:00
Tharo
d14e1ac1df
[Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays (#1679)
* [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays

* Fix whitespace in aseq.h

* Suggested changes, adjust some MML syntax and add more instruction descriptions

* Special case progress script (#9)

* Hack progress script

* Small adjustment to text fileSectionFixer

* Add the dir of the input .seq file to the list of includes to sequence assembling so that assembler-level includes like .include or .incbin work intuitively

* Remove old comment that was missed before

* aseq.h tweaks

* Review suggestions, aseq.h adjustments

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-09-15 15:26:32 -07:00
Derek Hensley
b9ea1c19ab
Remove assets from automatic includes (#1683) 2024-09-10 15:16:56 -03:00
Dragorn421
19da273ca0
[headers] Add kaleido_manager.h, clean up z64jpeg.h protos (#1688) 2024-09-10 14:49:39 -03:00
Derek Hensley
6eaf196927
Misc Clean (#1680)
* vramu32 in Overlay_Relocate

* Actor_SetColorFilter args

* Effect Hitmark enum

* Actor_WorldToActorCoords

* Some fault clean up

* contoller.h

* macros.h no longer needs stdint.h
2024-09-07 20:55:59 -07:00
Dragorn421
2e2b2e2c7a
[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681)
* [headers] Move padmgr, scheduler symbols to respective headers

* fix revealed header problems

* Fix bss

* review

* bss

* segmented_address.h

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-09-07 16:47:22 -06:00
Derek Hensley
e982c44721
Import data + bss (#1676)
* extract gfxprint font data as blobs

* Remove font from fault_drawer out name

* audio heap bss

* audio sequence bss

* audio session config bss

* Move code_801D1E80 down in the spec

* Gfxprint don't just include generated c file
2024-09-07 15:03:00 -07:00
Dragorn421
3add37c3a0
Fixup actor audio flags docs (#1682)
* Fixup actor audio flags docs

* format
2024-09-07 09:48:30 -04:00
Derek Hensley
d925976c82
Small Misc Tooling (#1668)
* Move .extracted_assets.json to extracted folder

* .options.mk

* Move extract assets to tools folder

* .make_options.mk

* gitignore as well

* Remove duplicate import
2024-09-06 13:01:55 -04:00
mzxrules
629584b1bc
Update Room Documentation (#1678)
* Implement Room Documentation

* nit

* Resolve Dragorn fixes (OoT)

* Resolve Fig suggestions, fix comment wording (OoT)

* hensldm nit
2024-09-06 12:45:30 -04:00