* Migrate data to C
* ObjEtcetera_Init OK
* ObjEtcetera_Destroy OK
* ObjEtcetera_Update OK
* func_80A7C690 OK
* func_80A7C718 OK
* func_80A7C168 OK
* func_80A7BE8C OK
* Make the draw functions take Actor*
* CollisionCheck_SetAC should take a Collider
* func_80A7BDC8 OK (with silly dummy label meme)
* func_80A7C1F0 OK
* unk_276 is almost certainly a u16 since I constantly have to cast it, so just retype it
* func_80A7BF08 OK
* Some minor cleanup
* Convert D_80A7C80C to array of CollisionHeader*
* Finish defining struct to prepare for func_80A7C308
* func_80A7C308 OK
* Move gameplay_keep symbols to variables.h
* Explanatory comment at the top
* Type gameplay_keep animation headers too
* Update the spec (why do I always forget this?)
* Rename func_80A7BDC8 to ObjEtcetera_PerformFlutter (name still up for debate)
* Name objIndex
* Document the types of flowers
* Name displayListPtr
* Name burrowFlag and provide a macro
* Name specialFlutterScale and clean up some things with newer understanding
* Give the draw functions (bad) names
* Name ObjEtcetera_Idle
* Name ObjEtcetera_Setup (name sucks but oh well lol)
* Name ObjEtcetera_ReturnToIdle. These names all suck but they're a start
* Document some of ObjEtcetera_Idle's behavior
* Name and document objectIds
* Remove the burrow macro because it's frankly more confusing for now
* Name the draw functions something slightly better
* MUCH better names for things + more documentation
* Clean up ObjEtcetera_Setup a bit
* Call it NUMBER_OF_FLOWER_TYPES instead
* A few more name changes
* Link -> Player in comments
* displayListPtr -> dList
* Trailing commas + format
* Move initialization of type up
* Improve conditional check
* Use BGCHECK_SCENE macro
* Move initialization of floorBgId up
* Use documentation comment style
* Match ObjEtcetera_DoNormalOscillation without a dummy label
* param_2 -> arg1
* Insert blank line after scoped pad
* OBJETCETERA_TYPE -> DEKU_FLOWER_TYPE
* Cleanup and rename enum
* Break up ObjEtcetera_Setup a bit and convert DekuFlowerType to an s32 to remove warnings
* Whoops, run format
* Delete leading 0 on struct comments
* Rename pad to requiredScopeTemp to match my other PR
* Modify Kibako to use the same ID/FLAG macros as Kibako2
* Define KIBAKO_BANK_INDEX
* Add explanatory comment at the top of the file
* Add Kibako function names to functions.txt
* Define KIBAKO_BOMBER_CAN_HIDE_IN_BOX
* EnBigpo: start
* EnBigpo: uhh, this struct is weird
* EnBigpo: progress
* EnBigpo: so many of these functions are tiny
* EnBigpo nasty four loop function
* EnBigpo: hate draw functions
* EnBigpo: all functions attempted
* EnBigpo: data migrated, does not OK, 2 bytes off...
* Multi: Attempting to OK, issues
* EnBigpo: more docs
* EnBigpo: more docs2
* EnBigpo: more docs and cleaning
* EnBigpo: removed data to try to find the issues, matched a draw function thanks to Tharo
* EnBigpo: progress? maybe not
* EnBigpo: matched another function
* EnBigpo: overwrite limbdraw matches now
* EnBigpo: one more nonmatching rejected
* EnBigPo: not actual progress, probably
* Match Init, down to single stack pointer on second func
* EnBigPo OK
* EnBigpo: docs and cleaning
* EnBigpo: more docs and cleaning
* EnBigpo: back to OK with no warnings
* EnBigpo: more docs and cleaning
* EnBigpo: docs and cleaning
* EnBigpo: hmm, rename_sym doesn't like renaming system functions but I'm 98% sure I know what these are
* Multiple: changed some function names, maybe changed too much... hmm
* EnBigpo: even more changes to docs
* EnBigpo: formater pass
* EnBigpo: small fixes
* EnBigpo: c file description
* Apply suggestions from code review
Apply camera suggestions from eng124
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnBigpo: updating all requested changes and reverting one incorrect macro
* Apply suggestions from code review
Some of eng124's recommendations, need to add the last by hand
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnBigpo: back to OK
* EnBigpo: Minor cleanup changes
* Functions fixed: added function changes to actorfixer and fixed dinofos
* EnBigpo: BINANG_ROT180
* Apply suggestions from code review
First batch of requested changes, the simpler ones that shouldn't require checking
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* EnBigpo: fixes to recommended changes, back to OK
* EnBigpo: move idleTimer docs out of struct
* Sprite: removed old commented out pragma, it matches, I still dont get it
* EnBigpo: more changes I had to check first
* EnBigpo: more requested changes, and some macro uses found
* EnBigpo: forgot a requested change
* Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnBigPo: missed a disphead array access
* Apply suggestions from code review
More requested changes
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnBigpo: more hex to dec
* EnBigpo: more hex to dec 2
* Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnBigpo: build being weird
* EnBigpo: weird, rename_sym didn't catch this earlier
* Tools: fixed actorfixer to use Play_CameraSetAtEye forgot I blew this change away trying to get build again,
* Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.h
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* EnBigpo: cutscene functions changed name to indicate they are stages
* EnBigpo: Rename Particles to Effect
* EnBigpo: changed draw function names, changed function comment format
* EnBigpo: renamed limbdraw functions, formater pass
Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* Data migrated and ObjKibako2_Init OK
* ObjKibako2_Destroy OK
* func_8098EC68 OK
* Commit what I have on Update as I figure it out
* Name skulltulaNoiseTimer and get a little closer to matching Update
* Wrap Update in NON_MATCHING for now
* Get this ready to push up
* func_8098ED20 OK (but it's not an actionFunc???)
* ObjKibako2_Draw OK
* func_8098E9C4 OK
* Turns out globalCtx *is* needed
* func_8098E8A8 OK
* Save my progress on func_8098E5C0 for now
* func_8098E900 OK
* func_8098EB78 OK
* Clean up some if-conditionals
* Delete pointless forward declaration
* ObjKibako2_Break OK
* Update names to match OoT equivalent
* func_8098E5C0 OK (though a little weird)
* ObjKibako2_Update OK
* Clean, document, and name ObjKibako2_ShouldBreak
* Clean and name ObjKibako2_ContainsSkulltula
* Some more cleanup
* Why did I mix snake case with camel case lol
* Update spec now that everything matches
* Actually rename the data
* sn/cs -> sin/cos
* Use true/false in ObjKibako2_ShouldBreak
* Use the AC_HIT macro and don't use the temp where it isn't needed
* Use macro and enum for contents
* Get rid of fake temp in Init
* Macros for collectible ID/Flag
* 0xFFFD -> ~AC_HIT
* In macros, x -> this
* Just kidding, use thisx for macros
* Add description to the top of C file
* Run ./format.sh after installing clang-format-11
* char -> UNK_TYPE1
* Remove unnecessary struct padding
* Initialize thisPos at the same time it's declared
* Clean up parentheses for bitwise operations to make it clearer what they do
* Clean up control flow in ObjKibako2_Idle
* Remove extraneous parentheses
* Move instantialization up in ObjKibako2_ContainsSkulltula
* Move tempRand instantiation up in ObjKibako2_Break
* Move collectible instantiation up in ObjKibako2_SpawnCollectible
* Remove extra brackets
* Remove extra brackets (again)
* Move contents instantiation up in ObjKibako2_Init
* match function and split data
* import data
* Rename function and variable
* format data
* Fix data
* { 0 }
* Update src/code/z_face_reaction.c
Co-authored-by: rylieb <31797144+rylieb@users.noreply.github.com>
* Rename return variable in en_ossan
* textId
* Rylie's review
* Try to format this properly
* Format again
Co-authored-by: rylieb <31797144+rylieb@users.noreply.github.com>
* Fix actor_symbols.py
* Temporary fix to rename_sym.sh
* Fix the few Type1 cylinders
* Rename main -> Main
* chmod rename_global_asm, fix asm in rename_syms
* Format
* EnBji01_Init OK and Partially Documented.
* EnBji01_Destroy OK and Fully Documented.
* func_809CCE98 OK and partially documented.
* Removed goto in func_809CCE98().
* func_809CD6C0 matching and partly documented.
* Pasted raw mips_to_c into EnBji01_Update().
* EnBji01_Update() matching and partially documented.
* EnBji01_Update() matching and partially documented.
* func_809CDA4C() matching and partially documented.
* func_809CDA4C actually matching this time, and partially documented.
* func_809CDB04() matching and partially documented.
* func_809CD028() matching and mostly documented.
* func_809CD6B0() matching.
* func_809CD328() matching and partially documented.
* func_809CCDE0() matching and partially documented, func_8013E950()
prototyped.
* func_809CD634() and func_809CD70C() matching and partially documented.
func_801A5BD0() prototyped.
* func_809CD77C() matching and mostly documented. All functions now
matching.
* Imported data from ovl_En_Bji_01_data.asm to z_en_bji_01.c. Updated
object_script.txt and code_script.txt. Ran format.sh. Builds OK.
* Documented all of the unks in Shikashi's struct. Build still OK.
* Fixed new warning in Bg_Haka_Tomb resulting from my new prototype of
func_8013E3B8().
* Renamed remaining instances of unk160 to cutscenes.
* Update src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.h
Remove unnecessary comment about compiler padding.
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* Update src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.c
Correct stack declaration spacing.
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* Update src/overlays/actors/ovl_Bg_Haka_Tomb/z_bg_haka_tomb.h
Remove unnecessary comment about compiler alignment padding.
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.c
Remove unnecessary padding comment.
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* Apply suggestions from code review
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Batch commit for comments during code review.
* Apply suggestions from code review (trailing Us)
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Deleted exteraneous space at the bottom of En_Bji_01 struct in the
header file.
* Used params enum for switch cases.
* Update src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.h
Co-authored-by: Parker Burnett <burnettparker@gmail.com>
* Apply suggestions from code review
replacing magic numbers with limb enums
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* Renamed func_809CD328 to EnBji01_DialogueHandler per code review.
* ObjWarpstone_Init() matching and mostly documented.
* ObjWarpstone_Destroy() matching and fully documented.
* ObjWarpstone_Update() matching and partially documented.
* ObjWarpstone_Draw() matching and partially documented.
* func_80B92B10() matching and partially documented.
* func_80B92C00() matching and mostly documented.
* func_80B92C48() matching and mostly documented.
* func_80B92CD0() matching and partially documented.
* func_80B92DC4() matching and fully documented.
* Obj_Warpstone OK.
* Obj_Warpstone OK and mostly documented.
* Changed "actionFunc" return values from 0/1 to false/true.
* Apply suggestions from code review
Change colors to decimal, and use matrix defines/enums instead of magic numbers.
Co-authored-by: kyleburnette <kyle@kyleburnette.com>
* Convert more colors to decimal and replace more magic nums with mtx
defines/enums.
* Ran format.sh after adding (wordy) mtx defines.
* Ran format.sh which updated ginko_man.
* Update src/overlays/actors/ovl_Obj_Warpstone/z_obj_warpstone.c
Switch to line comments.
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Changed floating point constants in ObjWarpstone_Draw to hex per code review.
* Rename timer and timer enums.
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Parker Burnett <burnettparker@gmail.com>
Co-authored-by: kyleburnette <kyle@kyleburnette.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* wip
* fix
* add disassembler
* Disasm builds OK
* Variable addends
* More wip
* Rodata migration implemented
* Cleanup old tools
* Try fix submodule -> subrepo merge
* git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "602e609"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "602e609"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Builds again but assets are totally broken
* git subrepo pull --force tools/asm-processor
subrepo:
subdir: "tools/asm-processor"
merged: "1ffdb08a"
upstream:
origin: "https://github.com/simonlindholm/asm-processor.git"
branch: "master"
commit: "1ffdb08a"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables
* rm z64compress in preparation for subrepo
* git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress
subrepo:
subdir: "tools/z64compress"
merged: "eb11085c"
upstream:
origin: "https://github.com/z64me/z64compress.git"
branch: "main"
commit: "eb11085c"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Fix asset extraction
* Fix diff-init make rule
* Split code bss
* Split assumed linker bug padding from assembly files
* add filelists for mm.us.rev1
* Maybe working, but I'm not sure
* add overlays to spec
* Add rodata to actos
* Everything compiles
* Make a lot of C files for code
* Add almost every file in code to spec
* whoops
* 3 code files left
* add scenes to spec
* More progress on progress.py
* Fix skelanime in spec
* audio files!
* Fix merge issues
* Fix some C files in code
* Fix remaining code files
* Use existing O1 C files in spec
* reorder boot order in spec
* update spec
* fault.c
* Convert relocs on completed actors, fixbaserom uses current rom name
* more boot files
* Add VT macros and script
* finish already existing boot files
* most of libultra
* fix 64bits libultra files
* Use C files for libultra, wrap some functions in NON_MATCHING
* Remove duplicate of OS_CLOCK_RATE from fault.c
* C files for fbdemos
* delete dumb files
* bootstrap C files, still need to add them to the spec
* update fixbaserom
* boot OK?
* I forgot to commit the spec
* C for gamestates
* C for kaleido
* Change all includes to ""
* copy actor sizes script from oot
* I forgot to delete those files
* Basic C files for effects
* Add effects initvars names
* Remove mislabelled boot functions from header/txt
* Begin porting bootstrap_fx, some sizes
* Fix <>
* Fix enum
* Fix diff.py
* fix libultra stuff
* update regconvert
* update setup warnings
* add some missing ;
* Fix some makefile stuff and other fixes on some non_matching functions
* add executable flag in extract_baserom and fixbaserom
* fix relative path
* copy assist from oot
* fix map path
* another assist path fix
* Delete C files for handwritten files
* add code_801A51F0 to spec
* add gfxbuffers to spec
* Move rodata to top of each file when possible
* UNK_TYPEs for func_801A51F0
* Remove kaleido rodata from spec
* Update spec and undefined_syms for recent merge
* GCC warnings and fix errors in nonmatchings,
* round percentage numbers
* progress script: format changes
* progress: error on non-existing files
* fix warning in z_scene_table
* Match 2 nonmatchings in z_actor
* Warnings in lightswitch and invadepoh
* Fix warning in z_actor_dlftbls
* I though I fixed this one
* whoops
* Comment out CC_CHECK
* Removed redundant ultra64.h includes
* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms
* Completed gamestates bootstrap
* Split kaleido_scope
* Remove section.h and segment.h, move keep object externs to a common location in variables.h
* Completed effects bootstrap
* Segmented address externs for effects, fbdemos, gamestates and kaleido
* Move actor data externs out of the if 0
* Segmented address externs for actors
* Prepare actionfunc detection
* fix script, how did it even work before
* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler
* Automated actionFunc detection in actors
* Segmented addresses from player .text
* rm old segment addrs script and fix build
* Move sizes folder to tools
* Make build.py executable
* New Jenkinsfile Prayge
* Remove numpy dependencies
* Add warnings_disasm_current.txt
* my bad
* Update spec and undefined_syms
* Add z_eff_ss_hahen to pametfrog
* git subrepo pull (merge) --force tools/z64compress
subrepo:
subdir: "tools/z64compress"
merged: "163ca2af"
upstream:
origin: "https://github.com/z64me/z64compress.git"
branch: "main"
commit: "163ca2af"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Make z64compress print to stdout
* sneeky commit to update warnings tooling
* test
* Another test
* Mark fixing overlay reloc generating as a TODO
* Update warnings stuff
* Communicate the return code from running z64compress back to the Makefile through the wrapper
* Run formatter, remove extra commented copy of function
* Re-fix some includes
* Convert atan to hex to conform to decided style
* Some tidying up, remove c for fp and the other two handwritten code files
* BSS in z_collision_check & z_scene_proc
* add static back in
* Fix timerintr bss, add file to spec, some cleanup
* Remove externs
* Newline
* Readd enums
* Typo
* Colours
* Comments for hitmark enum values
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Improvements and suggestions
* Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>