MMDecomp
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7d61d4e6ff
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Decompile game.c
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2020-06-23 10:55:11 -04:00 |
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rozlette
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01c86ec621
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Decompile z_prenmi.c
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2020-04-23 01:11:25 -05:00 |
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rozlette
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c1bb5f00d6
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Decompile z_rpc.c
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2020-04-22 15:38:09 -05:00 |
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rozlette
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639df45a03
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Some work on z_view
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2020-04-21 11:49:16 -05:00 |
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rozlette
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b1dda27053
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Decompile code_0x800AF710.c
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2020-03-19 22:59:03 -05:00 |
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rozlette
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1b335a770b
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Split code .data
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2020-03-15 22:05:06 -05:00 |
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rozlette
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ff958ad932
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Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet.
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2020-03-15 01:13:53 -05:00 |
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rozlette
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5037e2da8d
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Set up diff script
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2020-03-02 00:21:16 -06:00 |
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rozlette
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d4d8f58636
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Start on z_bgcheck.c
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2020-03-01 19:17:22 -06:00 |
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rozlette
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74c1dc2145
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Decompile code_0x800CAE10.c
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2020-03-01 16:49:45 -06:00 |
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rozlette
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759fef3928
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Some loadfragment2.c progress
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2020-03-01 14:57:16 -06:00 |
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rozlette
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dc37a6f9f5
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Move variables in .data for most of boot files that have been decompiled
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2020-02-28 15:16:12 -06:00 |
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rozlette
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baf0935a47
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Build ROM with relocated overlays to prep for nonmatching builds. Makefile cleanup of the predmadata stage.
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2020-02-27 16:22:42 -06:00 |
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rozlette
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b444031315
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Remove lingering references to incorrect file
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2020-02-27 16:14:26 -06:00 |
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rozlette
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50a7c1c48d
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Add ovl_Obj_Mure
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2020-02-26 21:17:29 -06:00 |
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rozlette
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8bac7d120c
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Split boot .bss
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2020-02-26 18:11:32 -06:00 |
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rozlette
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73699c5c48
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Roughly split boot .data
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2020-02-20 22:12:32 -06:00 |
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Kenix
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498909ea18
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Splits out z_scene for decompilation.
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2020-01-23 22:24:02 -05:00 |
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rozlette
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bb4123c073
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Decompile irqmgr
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2020-01-22 21:47:05 -06:00 |
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rozlette
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930b8bc242
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Port a bunch of libultra files from sm64
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2020-01-20 23:27:02 -06:00 |
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rozlette
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7f4a682072
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Port perspective.c from sm64
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2020-01-17 01:04:40 -06:00 |
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rozlette
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e74e227113
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Decomp idle.c
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2020-01-16 21:35:54 -06:00 |
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rozlette
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60a7168cea
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Add a few files in boot that have matching .rodata
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2020-01-16 16:02:37 -06:00 |
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rozlette
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11c9e03655
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split boot .rodata
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2020-01-16 15:17:39 -06:00 |
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rozlette
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50019e85ad
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Greatly improve automatic symbol finding in the disassembler. Code still needs to be cleaned up a bit
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2020-01-16 13:06:32 -06:00 |
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rozlette
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30daa16255
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Port stackcheck.c from oot decomp
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2020-01-12 20:18:31 -06:00 |
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rozlette
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76c3d660a9
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Port over fault_drawer.c from oot decomp. Not much effort was made to fix nonmatching
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2020-01-12 18:17:55 -06:00 |
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rozlette
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36f623023d
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Port over fault.c from oot decomp
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2020-01-12 16:52:32 -06:00 |
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rozlette
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0d4cadc3d1
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Decomp boot_0x80081920
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2020-01-11 10:02:43 -06:00 |
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rozlette
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bb9de27a16
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Decomp controller.c
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2020-01-11 08:54:07 -06:00 |
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rozlette
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727a546fcf
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Update to latest ghidra project
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2020-01-08 08:32:20 -06:00 |
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rozlette
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8d8df1848e
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More work on z_scene_proc.c 31/36 matching, 3 non-matching, 2 not attempted
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2019-12-29 21:34:58 -06:00 |
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rozlette
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7692d06fcd
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Decompile Bg_Ikana_Ray
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2019-12-28 02:23:17 -06:00 |
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rozlette
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6a74885a38
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Little bit of work on z_scene_proc
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2019-12-28 00:24:30 -06:00 |
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rozlette
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37969fbe50
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Decompile Bg_Fu_Kaiten. Add some method to generate overlays, refinement needed
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2019-12-27 20:55:40 -06:00 |
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rozlette
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664bb49a5d
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Decompile z_kanfont
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2019-12-24 03:52:37 -06:00 |
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rozlette
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d6faee7318
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Port some of z_room from the oot decomp
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2019-12-24 01:46:19 -06:00 |
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rozlette
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d605458fa5
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Redo z_lights.c for new code base
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2019-12-20 21:57:05 -06:00 |
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rozlette
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f022cace71
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Seperate data sections from overlay assembly files
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2019-12-20 01:51:46 -06:00 |
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rozlette
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962a957166
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Decompile code_0x800E8EA0.c
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2019-12-18 01:31:47 -06:00 |
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rozlette
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82ad58e489
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Cleanup files in code. Decompile code_800CAAD0.c
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2019-12-17 18:47:52 -06:00 |
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rozlette
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bdf36b85d3
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Decompile z_eff_footmark.c
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2019-12-15 03:31:57 -06:00 |
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rozlette
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d6f9c091cc
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Include all unnamed files in objects.py
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2019-12-14 03:30:11 -06:00 |
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rozlette
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86ab9c2067
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Use variable names from ghidra project. Reorganize some data tables and header files to work easier with it.
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2019-11-28 00:26:09 -06:00 |
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