Commit Graph

44 Commits

Author SHA1 Message Date
MMDecomp
7d61d4e6ff Decompile game.c 2020-06-23 10:55:11 -04:00
rozlette
01c86ec621 Decompile z_prenmi.c 2020-04-23 01:11:25 -05:00
rozlette
c1bb5f00d6 Decompile z_rpc.c 2020-04-22 15:38:09 -05:00
rozlette
639df45a03 Some work on z_view 2020-04-21 11:49:16 -05:00
rozlette
b1dda27053 Decompile code_0x800AF710.c 2020-03-19 22:59:03 -05:00
rozlette
1b335a770b Split code .data 2020-03-15 22:05:06 -05:00
rozlette
ff958ad932 Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet. 2020-03-15 01:13:53 -05:00
rozlette
5037e2da8d Set up diff script 2020-03-02 00:21:16 -06:00
rozlette
d4d8f58636 Start on z_bgcheck.c 2020-03-01 19:17:22 -06:00
rozlette
74c1dc2145 Decompile code_0x800CAE10.c 2020-03-01 16:49:45 -06:00
rozlette
759fef3928 Some loadfragment2.c progress 2020-03-01 14:57:16 -06:00
rozlette
dc37a6f9f5 Move variables in .data for most of boot files that have been decompiled 2020-02-28 15:16:12 -06:00
rozlette
baf0935a47 Build ROM with relocated overlays to prep for nonmatching builds. Makefile cleanup of the predmadata stage. 2020-02-27 16:22:42 -06:00
rozlette
b444031315 Remove lingering references to incorrect file 2020-02-27 16:14:26 -06:00
rozlette
50a7c1c48d Add ovl_Obj_Mure 2020-02-26 21:17:29 -06:00
rozlette
8bac7d120c Split boot .bss 2020-02-26 18:11:32 -06:00
rozlette
73699c5c48 Roughly split boot .data 2020-02-20 22:12:32 -06:00
Kenix
498909ea18 Splits out z_scene for decompilation. 2020-01-23 22:24:02 -05:00
rozlette
bb4123c073 Decompile irqmgr 2020-01-22 21:47:05 -06:00
rozlette
930b8bc242 Port a bunch of libultra files from sm64 2020-01-20 23:27:02 -06:00
rozlette
7f4a682072 Port perspective.c from sm64 2020-01-17 01:04:40 -06:00
rozlette
e74e227113 Decomp idle.c 2020-01-16 21:35:54 -06:00
rozlette
60a7168cea Add a few files in boot that have matching .rodata 2020-01-16 16:02:37 -06:00
rozlette
11c9e03655 split boot .rodata 2020-01-16 15:17:39 -06:00
rozlette
50019e85ad Greatly improve automatic symbol finding in the disassembler. Code still needs to be cleaned up a bit 2020-01-16 13:06:32 -06:00
rozlette
30daa16255 Port stackcheck.c from oot decomp 2020-01-12 20:18:31 -06:00
rozlette
76c3d660a9 Port over fault_drawer.c from oot decomp. Not much effort was made to fix nonmatching 2020-01-12 18:17:55 -06:00
rozlette
36f623023d Port over fault.c from oot decomp 2020-01-12 16:52:32 -06:00
rozlette
0d4cadc3d1 Decomp boot_0x80081920 2020-01-11 10:02:43 -06:00
rozlette
bb9de27a16 Decomp controller.c 2020-01-11 08:54:07 -06:00
rozlette
727a546fcf Update to latest ghidra project 2020-01-08 08:32:20 -06:00
rozlette
8d8df1848e More work on z_scene_proc.c 31/36 matching, 3 non-matching, 2 not attempted 2019-12-29 21:34:58 -06:00
rozlette
7692d06fcd Decompile Bg_Ikana_Ray 2019-12-28 02:23:17 -06:00
rozlette
6a74885a38 Little bit of work on z_scene_proc 2019-12-28 00:24:30 -06:00
rozlette
37969fbe50 Decompile Bg_Fu_Kaiten. Add some method to generate overlays, refinement needed 2019-12-27 20:55:40 -06:00
rozlette
664bb49a5d Decompile z_kanfont 2019-12-24 03:52:37 -06:00
rozlette
d6faee7318 Port some of z_room from the oot decomp 2019-12-24 01:46:19 -06:00
rozlette
d605458fa5 Redo z_lights.c for new code base 2019-12-20 21:57:05 -06:00
rozlette
f022cace71 Seperate data sections from overlay assembly files 2019-12-20 01:51:46 -06:00
rozlette
962a957166 Decompile code_0x800E8EA0.c 2019-12-18 01:31:47 -06:00
rozlette
82ad58e489 Cleanup files in code. Decompile code_800CAAD0.c 2019-12-17 18:47:52 -06:00
rozlette
bdf36b85d3 Decompile z_eff_footmark.c 2019-12-15 03:31:57 -06:00
rozlette
d6f9c091cc Include all unnamed files in objects.py 2019-12-14 03:30:11 -06:00
rozlette
86ab9c2067 Use variable names from ghidra project. Reorganize some data tables and header files to work easier with it. 2019-11-28 00:26:09 -06:00