#ifndef Z64EFFECT_H #define Z64EFFECT_H #include "PR/ultratypes.h" #include "libc/stdint.h" #include "color.h" #include "z64light.h" #include "z64math.h" #include "unk.h" struct GraphicsContext; struct PlayState; struct Actor; struct CollisionPoly; #define SPARK_COUNT 3 #define BLURE_COUNT 25 #define SHIELD_PARTICLE_COUNT 3 #define TIRE_MARK_COUNT 15 #define TOTAL_EFFECT_COUNT SPARK_COUNT + BLURE_COUNT + SHIELD_PARTICLE_COUNT + TIRE_MARK_COUNT /* G Effect Regs */ #define rgTexIndex regs[0] #define rgScale regs[1] #define rgTexIndexStep regs[2] #define rgPrimColorR regs[3] #define rgPrimColorG regs[4] #define rgPrimColorB regs[5] #define rgPrimColorA regs[6] #define rgEnvColorR regs[7] #define rgEnvColorG regs[8] #define rgEnvColorB regs[9] #define rgEnvColorA regs[10] #define rgObjectSlot regs[11] typedef struct { /* 0x0 */ u8 active; /* 0x1 */ u8 unk1; /* 0x2 */ u8 unk2; } EffectStatus; // size = 0x3 typedef struct { /* 0x00 */ Vec3f velocity; /* 0x0C */ Vec3f position; /* 0x18 */ Vec3s unkVelocity; /* 0x1E */ Vec3s unkPosition; } EffectSparkElement; // size = 0x24 typedef struct { /* 0x000 */ Vec3s position; /* 0x008 */ s32 numElements; // "table_size"; calculated as uDiv * vDiv + 2 /* 0x00C */ EffectSparkElement elements[32]; /* 0x48C */ f32 speed; /* 0x490 */ f32 gravity; /* 0x494 */ u32 uDiv; // "u_div" /* 0x498 */ u32 vDiv; // "v_div" /* 0x49C */ Color_RGBA8 colorStart[4]; /* 0x4AC */ Color_RGBA8 colorEnd[4]; /* 0x4BC */ s32 timer; /* 0x4C0 */ s32 duration; } EffectSparkInit; // size = 0x4C4 typedef struct { /* 0x000 */ Vec3s position; /* 0x008 */ s32 numElements; // "table_size"; calculated as uDiv * vDiv + 2 /* 0x00C */ EffectSparkElement elements[32]; /* 0x48C */ f32 speed; /* 0x490 */ f32 gravity; /* 0x494 */ u32 uDiv; // "u_div" /* 0x498 */ u32 vDiv; // "v_div" /* 0x49C */ Color_RGBA8 colorStart[4]; /* 0x4AC */ Color_RGBA8 colorEnd[4]; /* 0x4BC */ s32 timer; /* 0x4C0 */ s32 duration; } EffectSpark; // size = 0x4C4 typedef struct { /* 0x00 */ s32 state; /* 0x04 */ s32 timer; /* 0x08 */ Vec3s p1; /* 0x0E */ Vec3s p2; /* 0x14 */ u16 flags; } EffectBlureElement; // size = 0x18 typedef struct { /* 0x000 */ char unk_00[0x184]; /* 0x184 */ u8 p1StartColor[4]; /* 0x188 */ u8 p2StartColor[4]; /* 0x18C */ u8 p1EndColor[4]; /* 0x190 */ u8 p2EndColor[4]; /* 0x194 */ s32 elemDuration; /* 0x198 */ s32 unkFlag; /* 0x19C */ s32 calcMode; } EffectBlureInit1; // size = 0x1A0 typedef struct { /* 0x00 */ s32 calcMode; /* 0x04 */ u16 flags; /* 0x06 */ s16 addAngleChange; /* 0x08 */ u8 p1StartColor[4]; /* 0x0C */ u8 p2StartColor[4]; /* 0x10 */ u8 p1EndColor[4]; /* 0x14 */ u8 p2EndColor[4]; /* 0x18 */ u8 elemDuration; /* 0x19 */ u8 unkFlag; /* 0x1A */ u8 drawMode; // 0: simple; 1: simple with alt colors; 2+: smooth /* 0x1B */ u8 mode4Param; /* 0x1C */ Color_RGBA8 altPrimColor; // used with drawMode 1 /* 0x20 */ Color_RGBA8 altEnvColor; // used with drawMode 1 } EffectBlureInit2; // size = 0x24 typedef struct { /* 0x000 */ EffectBlureElement elements[16]; /* 0x180 */ s32 calcMode; /* 0x184 */ f32 mode4Param; /* 0x188 */ u16 flags; /* 0x18A */ s16 addAngleChange; /* 0x18C */ s16 addAngle; /* 0x18E */ u8 p1StartColor[4]; /* 0x192 */ u8 p2StartColor[4]; /* 0x196 */ u8 p1EndColor[4]; /* 0x19A */ u8 p2EndColor[4]; /* 0x19E */ u8 numElements; // "now_edge_num" /* 0x19F */ u8 elemDuration; /* 0x1A0 */ u8 unkFlag; /* 0x1A1 */ u8 drawMode; // 0: simple; 1: simple with alt colors; 2+: smooth /* 0x1A2 */ Color_RGBA8 altPrimColor; // used with drawMode 1 /* 0x1A6 */ Color_RGBA8 altEnvColor; // used with drawMode 1 } EffectBlure; // size = 0x1AC typedef struct { /* 0x00 */ f32 initialSpeed; /* 0x04 */ f32 endXChange; /* 0x08 */ f32 endX; /* 0x0C */ f32 startXChange; /* 0x10 */ f32 startX; /* 0x14 */ s16 yaw; /* 0x16 */ s16 pitch; } EffectShieldParticleElement; // size = 0x18 typedef struct { /* 0x00 */ u8 numElements; /* 0x02 */ Vec3s position; /* 0x08 */ Color_RGBA8 primColorStart; /* 0x0C */ Color_RGBA8 envColorStart; /* 0x10 */ Color_RGBA8 primColorMid; /* 0x14 */ Color_RGBA8 envColorMid; /* 0x18 */ Color_RGBA8 primColorEnd; /* 0x1C */ Color_RGBA8 envColorEnd; /* 0x20 */ f32 deceleration; /* 0x24 */ f32 maxInitialSpeed; /* 0x28 */ f32 lengthCutoff; /* 0x2C */ u8 duration; /* 0x2E */ LightPoint lightPoint; /* 0x3C */ s32 lightDecay; // halves light radius every frame when set to 1 } EffectShieldParticleInit; // size = 0x40 typedef struct { /* 0x000 */ EffectShieldParticleElement elements[16]; /* 0x180 */ u8 numElements; /* 0x182 */ Vec3s position; /* 0x188 */ Color_RGBA8 primColorStart; /* 0x18C */ Color_RGBA8 envColorStart; /* 0x190 */ Color_RGBA8 primColorMid; /* 0x194 */ Color_RGBA8 envColorMid; /* 0x198 */ Color_RGBA8 primColorEnd; /* 0x19C */ Color_RGBA8 envColorEnd; /* 0x1A0 */ f32 deceleration; /* 0x1A4 */ char unk_1A4[0x04]; /* 0x1A8 */ f32 maxInitialSpeed; /* 0x1AC */ f32 lengthCutoff; /* 0x1B0 */ u8 duration; /* 0x1B1 */ u8 timer; /* 0x1B2 */ LightInfo lightInfo; /* 0x1C0 */ LightNode* lightNode; /* 0x1C4 */ s32 lightDecay; // halves light radius every frame when set to 1 } EffectShieldParticle; // size = 0x1C8 typedef struct { /* 0x00 */ u16 flags; /* 0x02 */ Vec3s p1; /* 0x08 */ Vec3s p2; /* 0x0E */ s16 life; /* 0x10 */ UNK_TYPE1 pad10[0x4]; /* 0x14 */ struct CollisionPoly* colPoly; } EffectTireMarkElement; // size = 0x18 typedef struct { /* 0x0 */ s16 unk0; /* 0x2 */ s16 elemDuration; /* 0x4 */ Color_RGBA8 color; } EffectTireMarkInit; // size = 0x8 typedef struct { /* 0x000 */ EffectTireMarkElement elements[64]; /* 0x600 */ s16 unk600; /* 0x602 */ s16 numElements; /* 0x604 */ s16 elemDuration; /* 0x606 */ Color_RGBA8 color; } EffectTireMark; // size = 0x60C typedef struct { /* 0x0000 */ struct PlayState* play; struct { EffectStatus status; EffectSpark effect; } /* 0x0004 */ sparks[SPARK_COUNT]; struct { EffectStatus status; EffectBlure effect; } /* 0x0E5C */ blures[BLURE_COUNT]; struct { EffectStatus status; EffectShieldParticle effect; } /* 0x388C */ shieldParticles[SHIELD_PARTICLE_COUNT]; struct { EffectStatus status; EffectTireMark effect; } /* 0x3DF0 */ tireMarks[TIRE_MARK_COUNT]; } EffectContext; // size = 0x98E0 typedef struct { /* 0x00 */ u32 size; /* 0x04 */ void (*init)(void* effect, void* initParams); /* 0x08 */ void (*destroy)(void* effect); /* 0x0C */ s32 (*update)(void* effect); /* 0x10 */ void (*draw)(void* effect, struct GraphicsContext* gfxCtx); } EffectInfo; // size = 0x14 typedef enum { /* 0 */ EFFECT_SPARK, /* 1 */ EFFECT_BLURE1, /* 2 */ EFFECT_BLURE2, /* 3 */ EFFECT_SHIELD_PARTICLE, /* 4 */ EFFECT_TIRE_MARK } EffectType; /* Effect Soft Sprites */ struct EffectSs; typedef u32 (*EffectSsInitFunc)(struct PlayState* play, u32 index, struct EffectSs* effectSs, void* initParams); typedef void(*EffectSsUpdateFunc)(struct PlayState* play, u32 index, struct EffectSs* particle); typedef void(*EffectSsDrawFunc)(struct PlayState* play, u32 index, struct EffectSs* particle); typedef struct { /* 0x0 */ u32 type; /* 0x4 */ EffectSsInitFunc init; } EffectSsInit; // size = 0x8 typedef struct { /* 0x00 */ uintptr_t vromStart; /* 0x04 */ uintptr_t vromEnd; /* 0x08 */ void* vramStart; /* 0x0C */ void* vramEnd; /* 0x10 */ void* loadedRamAddr; /* 0x14 */ EffectSsInit* initInfo; /* 0x18 */ u8 unk18; // Always 1? } EffectSsOverlay; // size = 0x1C typedef struct EffectSs { /* 0x00 */ Vec3f pos; /* 0x0C */ Vec3f velocity; /* 0x18 */ Vec3f accel; /* 0x24 */ EffectSsUpdateFunc update; /* 0x28 */ EffectSsDrawFunc draw; /* 0x2C */ Vec3f vec; /* 0x38 */ void* gfx; /* 0x3C */ struct Actor* actor; /* 0x40 */ s16 regs[13]; // These are particle-specific /* 0x5A */ u16 flags; // bit 0: set if this entry is not considered free on a priority tie bit 1: ? bit 2: ? /* 0x5C */ s16 life; // -1 means this entry is free /* 0x5E */ u8 priority; // Lower number mean higher priority /* 0x5F */ u8 type; } EffectSs; // size = 0x60 typedef struct { /* 0x0 */ EffectSs* data_table; // Name from debug assert /* 0x4 */ s32 searchIndex; /* 0x8 */ s32 size; } EffectSsInfo; // size = 0xC #define DEFINE_EFFECT_SS(_name, enumValue) enumValue, #define DEFINE_EFFECT_SS_UNSET(enumValue) enumValue, typedef enum EffectSsType { #include "tables/effect_ss_table.h" /* 0x27 */ EFFECT_SS_MAX } EffectSsType; #undef DEFINE_EFFECT_SS #undef DEFINE_EFFECT_SS_UNSET #endif