#ifndef Z64DEBUG_TEXT_H #define Z64DEBUG_TEXT_H #include "ultra64.h" struct GraphicsContext; typedef enum { /* 0 */ DEBUG_TEXT_BLACK, /* 1 */ DEBUG_TEXT_BLUE, /* 2 */ DEBUG_TEXT_RED, /* 3 */ DEBUG_TEXT_PURPLE, /* 4 */ DEBUG_TEXT_GREEN, /* 5 */ DEBUG_TEXT_CYAN, /* 6 */ DEBUG_TEXT_YELLOW, /* 7 */ DEBUG_TEXT_WHITE } DebugTextColor; typedef enum { /* 0 */ DEBUG_CAM_TEXT_YELLOW, /* 1 */ DEBUG_CAM_TEXT_PEACH, /* 2 */ DEBUG_CAM_TEXT_BROWN, /* 3 */ DEBUG_CAM_TEXT_ORANGE, /* 4 */ DEBUG_CAM_TEXT_GOLD, /* 5 */ DEBUG_CAM_TEXT_WHITE, /* 6 */ DEBUG_CAM_TEXT_BLUE, /* 7 */ DEBUG_CAM_TEXT_GREEN } DebugCamTextColor; void Debug_ClearTextDrawFlags(void); void Debug_ScreenText(s32 index, s32 colorIndex, const char* text); void DebugCamera_ScreenText(u8 x, u8 y, u8 colorIndex, const char* text); void Debug_DrawText(struct GraphicsContext* gfxCtx); #endif