#ifndef Z64LIGHT_H #define Z64LIGHT_H #include "ultra64.h" #include "PR/gbi.h" #include "color.h" typedef struct { /* 0x00 */ u8 ambientColor[3]; /* 0x03 */ s8 diffuseDir1[3]; /* 0x06 */ u8 diffuseColor1[3]; /* 0x09 */ s8 diffusePos2[3]; /* 0x0C */ u8 diffuseColor[3]; /* 0x0F */ u8 fogColor[3]; /* 0x12 */ s16 fogNear; /* 0x14 */ s16 zFar; } LightSettings; // size = 0x16 typedef struct { /* 0x00 */ s16 ambientColor[3]; /* 0x06 */ s16 diffuseColor1[3]; /* 0x0C */ s16 diffuseColor2[3]; /* 0x12 */ s16 fogColor[3]; /* 0x18 */ s16 fogNear; /* 0x1A */ s16 zFar; } EnvLightSettings; // size = 0x1C typedef struct { /* 0x0 */ s16 x; /* 0x2 */ s16 y; /* 0x4 */ s16 z; /* 0x6 */ u8 color[3]; /* 0x9 */ u8 drawGlow; /* 0xA */ s16 radius; } LightPoint; // size = 0xC typedef struct { /* 0x0 */ s8 x; /* 0x1 */ s8 y; /* 0x2 */ s8 z; /* 0x3 */ u8 color[3]; } LightDirectional; // size = 0x6 typedef union LightParams { LightPoint point; LightDirectional dir; } LightParams; // size = 0xC typedef struct LightInfo { /* 0x0 */ u8 type; /* 0x2 */ LightParams params; } LightInfo; // size = 0xE typedef struct Lights { /* 0x00 */ u8 enablePosLights; /* 0x01 */ u8 numLights; /* 0x08 */ Lightsn l; } Lights; // size = 0x80 typedef struct LightNode { /* 0x0 */ LightInfo* info; /* 0x4 */ struct LightNode* prev; /* 0x8 */ struct LightNode* next; } LightNode; // size = 0xC #define LIGHTS_BUFFER_SIZE 32 typedef struct LightsBuffer { /* 0x000 */ s32 numOccupied; /* 0x004 */ s32 searchIndex; /* 0x008 */ LightNode lights[LIGHTS_BUFFER_SIZE]; } LightsBuffer; // size = 0x188 typedef struct LightContext { /* 0x0 */ LightNode* listHead; /* 0x4 */ Color_RGB8 ambient; /* 0x7 */ Color_RGB8 fogColor; /* 0xA */ s16 fogNear; // how close until fog starts taking effect. range 0 - 996 /* 0xC */ s16 zFar; // draw distance. range 0 - 12800 } LightContext; // size = 0x10 typedef enum LightType { /* 0 */ LIGHT_POINT_NOGLOW, /* 1 */ LIGHT_DIRECTIONAL, /* 2 */ LIGHT_POINT_GLOW } LightType; typedef void (*LightsBindFunc)(Lights* lights, LightParams* params, Vec3f* vec); typedef void (*LightsPosBindFunc)(Lights* lights, LightParams* params, struct PlayState* play); #endif