#ifndef _COLOR_H_ #define _COLOR_H_ #include "PR/ultratypes.h" // For checking the alpha bit in an RGBA16 pixel #define RGBA16_PIXEL_OPAQUE 1 typedef struct { /* 0x0 */ u8 r; /* 0x1 */ u8 g; /* 0x2 */ u8 b; } Color_RGB8; // size = 0x3 typedef struct { /* 0x0 */ u8 r; /* 0x1 */ u8 g; /* 0x2 */ u8 b; /* 0x3 */ u8 a; } Color_RGBA8; // size = 0x4 typedef struct { /* 0x0 */ s16 r; /* 0x2 */ s16 g; /* 0x4 */ s16 b; } Color_RGB16; // size = 0x6 // only use when necessary for alignment purposes typedef union { struct { u8 r, g, b, a; }; u32 rgba; } Color_RGBA8_u32; typedef struct { f32 r, g, b, a; } Color_RGBAf; typedef struct { u32 r, g, b, a; } Color_RGBAu32; typedef union { struct { u16 r : 5; u16 g : 5; u16 b : 5; u16 a : 1; }; u16 rgba; } Color_RGBA16; #endif