/* * ROM spec file */ beginseg name "makerom" address 0x8007F000 include "build/asm/makerom/rom_header.o" include "build/asm/makerom/ipl3.o" include "build/asm/makerom/entry.o" endseg beginseg name "boot" address 0x80080060 include "build/src/boot_O2_g3/boot_main.o" include "build/data/boot/rspboot.data.o" include "build/src/boot_O2_g3/idle.o" include "build/src/boot_O2_g3/idle_extra_bss.o" include "build/src/boot_O2_g3/viconfig.o" include "build/data/boot/viconfig.data.o" include "build/src/boot_O2_g3/z_std_dma.o" include "build/src/boot_O2_g3/yaz0.o" include "build/src/boot_O2_g3/irqmgr.o" include "build/src/boot_O2_g3/CIC6105.o" include "build/src/boot_O2_g3/syncprintf.o" include "build/src/boot_O2_g3/fault.o" include "build/data/boot/fault.bss.o" include "build/src/boot_O2_g3/fault_drawer.o" include "build/src/boot_O2/boot_80084940.o" include "build/src/boot_O2/loadfragment.o" include "build/data/boot/loadfragment.data.o" include "build/src/boot_O2/loadfragment2.o" include "build/src/boot_O2/padutils.o" include "build/src/boot_O2/stackcheck.o" include "build/src/boot_O2/gfxprint.o" include "build/data/boot/gfxprint.data.o" include "build/src/boot_O2/mtxuty-cvt.o" include "build/src/boot_O2/assert.o" include "build/src/boot_O2/boot_800862E0.o" include "build/src/boot_O2/padsetup.o" include "build/src/boot_O2/boot_80086760.o" include "build/asm/boot/fp.text.o" include "build/data/boot/fp.data.o" include "build/src/boot_O2/system_malloc.o" include "build/src/boot_O2/rand.o" include "build/src/boot_O2/__osMalloc.o" include "build/src/libultra/rmon/sprintf.o" include "build/src/boot_O2/printutils.o" include "build/src/boot_O2/sleep.o" include "build/asm/boot/setcause.text.o" include "build/src/libultra/os/sendmesg.o" include "build/src/libultra/io/pfsfreeblocks.o" include "build/src/libultra/os/viextend.o" include "build/src/libultra/os/stopthread.o" include "build/src/libultra/os/recvmesg.o" include "build/asm/boot/setintmask.text.o" include "build/data/boot/setintmask.rodata.o" include "build/asm/boot/getintmask.text.o" include "build/src/libultra/voice/voicesetword.o" include "build/src/libultra/io/osViModeNtscHpf1.o" include "build/src/libultra/io/osViModePalLan1.o" include "build/asm/boot/guScale.text.o" include "build/src/libultra/gu/sinf.o" include "build/src/libultra/gu/sins.o" include "build/src/libultra/io/sptask.o" include "build/src/libultra/libc/ll.o" include "build/asm/boot/exceptasm.text.o" include "build/data/boot/exceptasm.data.o" include "build/data/boot/exceptasm.rodata.o" include "build/src/libultra/os/thread.o" include "build/src/libultra/os/destroythread.o" include "build/src/libultra/voice/voicecheckresult.o" include "build/asm/boot/bzero.text.o" include "build/src/libultra/io/motor.o" include "build/src/libultra/io/siacs.o" include "build/src/libultra/io/controller.o" include "build/src/libultra/os/createthread.o" include "build/src/libultra/io/contreaddata.o" include "build/src/libultra/voice/voicegetreaddata.o" include "build/data/boot/voicegetreaddata.bss.o" include "build/src/libultra/os/virtualtophysical.o" include "build/asm/boot/getsr.text.o" include "build/asm/boot/setsr.text.o" include "build/asm/boot/writebackdcache.text.o" include "build/src/libultra/os/initialize.o" include "build/src/libultra/os/threadsave.o" pad_text pad_text pad_text pad_text pad_text pad_text include "build/src/libultra/io/vigetnextframebuf.o" include "build/src/libultra/gu/perspective.o" include "build/src/libultra/io/sprawdma.o" include "build/src/libultra/io/sirawdma.o" include "build/src/libultra/io/epilinkhandle.o" include "build/src/libultra/io/viblack.o" include "build/src/libultra/io/sirawread.o" include "build/src/libultra/os/getthreadid.o" include "build/src/libultra/io/sptaskyield.o" include "build/src/libultra/io/pfsreadwritefile.o" include "build/src/libultra/io/pfsgetstatus.o" pad_text include "build/asm/boot/guMtxIdentF.text.o" include "build/src/libultra/io/visetmode.o" include "build/asm/boot/getconfig.text.o" include "build/asm/boot/setconfig.text.o" include "build/src/libultra/gu/lookat.o" include "build/src/libultra/io/pfsallocatefile.o" include "build/src/libultra/os/stoptimer.o" include "build/asm/boot/probetlb.text.o" include "build/src/libultra/io/pimgr.o" include "build/data/boot/pimgr.data.o" include "build/src/libultra/io/piacs.o" pad_text include "build/src/libultra/io/devmgr.o" include "build/src/libultra/io/pirawdma.o" include "build/src/libultra/io/contpfs.o" include "build/asm/boot/getcount.text.o" pad_text include "build/asm/boot/guMtxL2F.text.o" include "build/src/libultra/os/getmemsize.o" include "build/src/libultra/io/pfssearchfile.o" include "build/src/libultra/os/seteventmesg.o" include "build/src/libultra/gu/sqrtf.o" include "build/src/libultra/os/afterprenmi.o" include "build/src/libultra/io/contquery.o" include "build/src/libultra/gu/lookathil.o" include "build/src/libultra/rmon/xprintf.o" include "build/src/libultra/voice/voicecleardictionary.o" include "build/asm/boot/unmaptlball.text.o" include "build/src/libultra/io/epidma.o" include "build/src/libultra/voice/voicecontread2.o" include "build/src/libultra/voice/voicecrc.o" include "build/src/libultra/libc/string.o" include "build/src/libultra/os/createmesgqueue.o" include "build/asm/boot/invalicache.text.o" include "build/asm/boot/invaldcache.text.o" include "build/src/libultra/os/timerintr.o" include "build/src/libultra/voice/voicecontread36.o" include "build/src/libultra/io/sp.o" include "build/src/libultra/io/si.o" include "build/asm/boot/guMtxIdent.text.o" include "build/src/libultra/os/jammesg.o" include "build/src/libultra/os/setthreadpri.o" include "build/src/libultra/os/getthreadpri.o" include "build/src/libultra/io/epirawread.o" include "build/src/libultra/io/viswapbuf.o" include "build/src/libultra/gu/position.o" include "build/src/libultra/io/epirawdma.o" include "build/src/libultra/io/sptaskyielded.o" include "build/asm/boot/bcmp.text.o" include "build/src/libultra/os/gettime.o" include "build/src/libultra/gu/rotate.o" include "build/src/libultra/os/setglobalintmask.o" include "build/src/libultra/voice/voiceinit.o" include "build/data/boot/voiceinit.data.o" include "build/src/libultra/io/contchannelreset.o" include "build/src/libultra/voice/voicesetadconverter.o" include "build/src/libultra/io/aisetfreq.o" include "build/src/libultra/io/contramread.o" include "build/src/libultra/voice/voicecontwrite20.o" include "build/src/libultra/io/crc.o" include "build/src/libultra/os/getactivequeue.o" include "build/asm/boot/normalize.text.o" include "build/asm/boot/setcompare.text.o" include "build/asm/boot/getcompare.text.o" include "build/src/libultra/io/dpgetstat.o" include "build/src/libultra/io/dpsetstat.o" include "build/asm/boot/bcopy.text.o" include "build/src/libultra/os/resetglobalintmask.o" include "build/src/libultra/io/pfsdeletefile.o" include "build/src/libultra/gu/ortho.o" include "build/asm/boot/interrupt.text.o" include "build/src/libultra/io/osViModeNtscLan1.o" include "build/src/libultra/io/osViModeMpalLan1.o" include "build/src/libultra/io/vi.o" include "build/src/libultra/io/viswapcontext.o" include "build/src/libultra/io/pigetcmdq.o" include "build/src/libultra/gu/cosf.o" include "build/src/libultra/io/epiread.o" include "build/src/libultra/io/visetspecial.o" include "build/src/libultra/gu/coss.o" include "build/src/libultra/os/settime.o" include "build/src/libultra/voice/voicestopread.o" include "build/src/libultra/gu/visetevent.o" include "build/src/libultra/io/pfsisplug.o" include "build/src/libultra/voice/voicegetstatus.o" include "build/src/libultra/io/cartrominit.o" include "build/src/libultra/gu/guS2DInitBg.o" include "build/data/boot/guS2DInitBg.data.o" include "build/src/libultra/io/pfsselectbank.o" include "build/src/libultra/io/contsetch.o" include "build/asm/boot/setfpccsr.text.o" include "build/asm/boot/getfpccsr.text.o" include "build/src/libultra/io/pfsfilestate.o" include "build/src/libultra/io/pfsinitpak.o" include "build/src/libultra/io/pfschecker.o" include "build/src/libultra/io/aigetlen.o" include "build/src/libultra/io/epiwrite.o" include "build/asm/boot/maptlbrdb.text.o" include "build/src/libultra/os/yieldthread.o" pad_text include "build/asm/boot/guTranslate.text.o" include "build/asm/boot/getcause.text.o" include "build/src/libultra/io/contramwrite.o" include "build/src/libultra/io/epirawwrite.o" include "build/src/libultra/os/settimer.o" include "build/data/boot/__libm_qnan_f.rodata.o" include "build/src/libultra/rmon/xldtob.o" include "build/src/libultra/libc/ldiv.o" include "build/src/libultra/rmon/xlitob.o" include "build/src/libultra/io/sirawwrite.o" include "build/src/libultra/io/spgetstat.o" include "build/src/libultra/io/spsetstat.o" pad_text include "build/src/libultra/io/vimgr.o" include "build/src/libultra/io/vigetcurrcontext.o" include "build/asm/boot/writebackdcacheall.text.o" include "build/src/libultra/os/getcurrfaultthread.o" include "build/src/libultra/voice/voicemaskdictionary.o" pad_text include "build/asm/boot/guMtxF2L.text.o" include "build/src/libultra/os/startthread.o" include "build/src/libultra/io/visetyscale.o" include "build/src/libultra/io/visetxscale.o" include "build/src/libultra/libc/llcvt.o" include "build/src/libultra/voice/voicecheckword.o" include "build/src/libultra/voice/voicecontrolgain.o" include "build/src/libultra/voice/voicestartreaddata.o" include "build/src/libultra/io/vigetcurrframebuf.o" include "build/src/libultra/io/spsetpc.o" include "build/src/libultra/voice/voicecontwrite4.o" include "build/src/libultra/os/gethwinterrupt.o" include "build/src/libultra/os/sethwinterrupt.o" include "build/asm/boot/getwatchlo.text.o" include "build/asm/boot/setwatchlo.text.o" include "build/src/boot_O2/fmodf.o" include "build/src/boot_O2/__osMemset.o" include "build/src/boot_O2/__osStrcmp.o" include "build/src/boot_O2/__osStrcpy.o" include "build/src/boot_O2/__osMemcpy.o" include "build/src/boot_O2_g3/build.o" endseg beginseg name "dmadata" include "build/asm/dmadata/dmadata.o" endseg beginseg name "Audiobank" address 0x10 # fake address to avoid map lookup inaccuracies include "build/baserom/Audiobank.o" endseg beginseg name "Audioseq" include "build/baserom/Audioseq.o" endseg beginseg name "Audiotable" include "build/baserom/Audiotable.o" endseg beginseg name "kanji" include "build/baserom/kanji.o" endseg beginseg name "link_animetion" romalign 0x1000 include "build/baserom/link_animetion.o" endseg beginseg name "icon_item_static_old" romalign 0x1000 include "build/baserom/icon_item_static_old.o" endseg beginseg name "icon_item_24_static_old" romalign 0x1000 include "build/baserom/icon_item_24_static_old.o" endseg beginseg name "icon_item_field_static" compress romalign 0x1000 include "build/baserom/icon_item_field_static.o" endseg beginseg name "icon_item_dungeon_static" compress romalign 0x1000 include "build/baserom/icon_item_dungeon_static.o" endseg beginseg name "icon_item_gameover_static" compress romalign 0x1000 include "build/assets/interface/icon_item_gameover_static/icon_item_gameover_static.o" number 12 endseg beginseg name "icon_item_jpn_static" compress romalign 0x1000 include "build/baserom/icon_item_jpn_static.o" endseg beginseg name "icon_item_vtx_static" compress romalign 0x1000 include "build/baserom/icon_item_vtx_static.o" endseg beginseg name "map_i_static" include "build/baserom/map_i_static.o" endseg beginseg name "map_grand_static" include "build/baserom/map_grand_static.o" endseg beginseg name "item_name_static" include "build/baserom/item_name_static.o" endseg beginseg name "map_name_static" include "build/baserom/map_name_static.o" endseg beginseg name "icon_item_static_test" include "build/baserom/icon_item_static_test.o" endseg beginseg name "icon_item_24_static_test" include "build/baserom/icon_item_24_static_test.o" endseg beginseg name "schedule_dma_static_old" include "build/baserom/schedule_dma_static_old.o" endseg beginseg name "schedule_dma_static_test" increment 0x1000 include "build/baserom/schedule_dma_static_test.o" endseg beginseg name "schedule_static" compress include "build/baserom/schedule_static.o" endseg beginseg name "story_static" compress romalign 0x1000 include "build/baserom/story_static.o" endseg beginseg name "do_action_static" romalign 0x1000 include "build/baserom/do_action_static.o" endseg beginseg name "message_static" romalign 0x1000 include "build/baserom/message_static.o" endseg beginseg name "message_texture_static" romalign 0x1000 include "build/baserom/message_texture_static.o" endseg beginseg name "nes_font_static" romalign 0x1000 include "build/baserom/nes_font_static.o" endseg beginseg name "message_data_static" romalign 0x1000 include "build/baserom/message_data_static.o" endseg beginseg name "staff_message_data_static" romalign 0x1000 include "build/baserom/staff_message_data_static.o" endseg beginseg name "code" compress after "dmadata" include "build/src/code/z_en_a_keep.o" include "build/data/code/aspMain.data.o" include "build/data/code/gspS2DEX2.fifo.data.o" include "build/data/code/njpgdspMain.data.o" include "build/data/code/code_801ADE60.data.o" include "build/data/code/code_801E3FA0.bss.o" include "build/src/code/z_en_item00.o" include "build/src/code/z_eff_blure.o" include "build/src/code/z_eff_shield_particle.o" include "build/src/code/z_eff_spark.o" include "build/src/code/z_eff_ss_dead.o" include "build/src/code/z_eff_tire_mark.o" include "build/src/code/z_effect.o" include "build/src/code/z_effect_soft_sprite.o" include "build/src/code/z_effect_soft_sprite_old_init.o" include "build/src/code/z_effect_soft_sprite_dlftbls.o" include "build/src/code/flg_set.o" include "build/data/code/flg_set.bss.o" include "build/src/code/pad_801DC9C0.o" include "build/src/code/z_DLF.o" include "build/src/code/z_actor.o" include "build/data/code/z_actor.bss.o" include "build/src/code/z_actor_dlftbls.o" include "build/src/code/z_bgcheck.o" include "build/src/code/z_bg_collect.o" include "build/src/code/z_bg_item.o" include "build/src/code/z_camera.o" include "build/data/code/z_camera.data.o" include "build/data/code/z_camera.bss.o" include "build/src/code/z_collision_btltbls.o" pad_text include "build/src/code/z_collision_check.o" include "build/src/code/code_800E8EA0.o" include "build/src/code/z_common_data.o" include "build/src/code/z_debug.o" include "build/src/code/z_debug_display.o" include "build/src/code/z_debug_mode.o" include "build/data/code/z_debug_mode.data.o" include "build/data/code/z_debug_mode.bss.o" include "build/src/code/z_demo.o" include "build/src/code/z_draw.o" include "build/data/code/z_draw.data.o" include "build/src/code/z_eff_footmark.o" include "build/data/code/z_eff_footmark.data.o" include "build/src/code/z_sound_source.o" include "build/src/code/z_elf_message.o" include "build/src/code/z_en_hy_code.o" include "build/src/code/z_face_reaction.o" include "build/src/code/z_env_flags.o" include "build/src/code/z_eventmgr.o" include "build/data/code/z_eventmgr.bss.o" include "build/src/code/z_fcurve_data.o" include "build/src/code/z_fcurve_data_skelanime.o" include "build/data/code/code_801BD830.data.o" include "build/src/code/z_fireobj.o" include "build/src/code/z_game_dlftbls.o" include "build/src/code/z_horse.o" include "build/data/code/z_horse.data.o" include "build/src/code/z_jpeg.o" include "build/src/code/z_kaleido_setup.o" include "build/src/code/z_kanfont.o" include "build/src/code/z_kankyo.o" include "build/data/code/z_kankyo.data.o" include "build/data/code/z_kankyo.bss.o" include "build/src/code/z_lib.o" include "build/src/code/z_lifemeter.o" include "build/src/code/z_lights.o" include "build/src/code/z_malloc.o" include "build/src/code/z_map_disp.o" include "build/data/code/z_map_disp.data.o" include "build/data/code/z_map_disp.bss.o" include "build/src/code/z_map_data.o" include "build/src/code/z_map_exp.o" include "build/data/code/z_map_exp.data.o" include "build/src/code/z_msgevent.o" include "build/data/code/z_msgevent.data.o" include "build/src/code/z_nmi_buff.o" include "build/src/code/code_8010C1B0.o" include "build/src/code/z_olib.o" pad_text include "build/src/code/z_parameter.o" include "build/data/code/z_parameter.data.o" include "build/data/code/z_parameter.bss.o" include "build/src/code/z_path.o" include "build/src/code/z_pause.o" include "build/src/code/z_player_lib.o" include "build/data/code/z_player_lib.data.o" include "build/data/code/z_player_lib.bss.o" include "build/src/code/z_prenmi.o" include "build/src/code/z_quake.o" include "build/src/code/z_rcp.o" pad_text include "build/src/code/z_room.o" include "build/data/code/z_room.data.o" include "build/src/code/code_8012EC80.o" pad_text include "build/data/code/code_801C2410.data.o" include "build/src/code/z_scene.o" include "build/data/code/code_801C2730.data.o" include "build/src/code/z_scene_proc.o" include "build/src/code/z_scene_table.o" include "build/src/code/code_801323D0.o" include "build/data/code/code_801C5C50.data.o" include "build/src/code/z_skelanime.o" include "build/src/code/z_skin.o" include "build/src/code/z_skin_awb.o" include "build/src/code/z_skin_matrix.o" include "build/src/code/z_snap.o" include "build/src/code/z_sub_s.o" include "build/data/code/code_801DE890.rodata.o" include "build/src/code/code_8013EC10.o" include "build/data/code/code_8013EC10.bss.o" include "build/src/code/z_view.o" include "build/src/code/z_vimode.o" include "build/data/code/z_vimode.data.o" include "build/src/code/code_80140E80.o" include "build/src/code/z_vismono.o" include "build/src/code/code_801420C0.o" include "build/src/code/z_vr_box.o" include "build/src/code/z_vr_box_draw.o" include "build/src/code/z_sram_NES.o" include "build/src/code/z_message.o" include "build/data/code/z_message.data.o" include "build/data/code/z_message.bss.o" include "build/src/code/z_message_nes.o" include "build/data/code/z_message_nes.data.o" include "build/src/code/z_message_staff.o" include "build/src/code/z_player_call.o" include "build/src/code/z_shrink_window.o" include "build/src/code/db_camera.o" include "build/data/code/db_camera.bss.o" include "build/src/code/z_kaleido_manager.o" include "build/src/code/z_kaleido_scope_call.o" include "build/src/code/z_fbdemo_dlftbls.o" include "build/data/code/code_801D0BB0.data.o" include "build/src/code/z_fbdemo.o" include "build/data/code/z_fbdemo.data.o" include "build/src/code/z_fbdemo_fade.o" include "build/src/code/z_fbdemo_circle.o" include "build/data/code/z_fbdemo_circle.data.o" include "build/src/code/z_overlay.o" include "build/src/code/z_play.o" include "build/data/code/z_play.data.o" include "build/data/code/z_play.bss.o" include "build/src/code/z_play_hireso.o" include "build/data/code/z_play_hireso.data.o" include "build/src/code/PreRender.o" include "build/data/code/PreRender.bss.o" include "build/src/code/TwoHeadGfxArena.o" include "build/src/code/TwoHeadArena.o" include "build/src/code/code_80172BC0.o" include "build/src/code/audioMgr.o" include "build/src/code/title_setup.o" include "build/src/code/game.o" include "build/data/code/game.bss.o" include "build/src/code/gamealloc.o" include "build/src/code/graph.o" include "build/src/code/graphalloc.o" include "build/src/code/listalloc.o" include "build/src/code/main.o" include "build/data/code/main.data.o" include "build/data/code/main.bss.o" include "build/src/code/padmgr.o" include "build/data/code/padmgr.data.o" include "build/src/code/sched.o" include "build/src/code/speed_meter.o" include "build/data/code/speed_meter.data.o" include "build/data/code/speed_meter.bss.o" include "build/data/code/sys_cfb.bss.o" include "build/src/code/sys_cmpdma.o" include "build/data/code/sys_cmpdma.bss.o" include "build/src/code/sys_initial_check.o" include "build/src/code/sys_math.o" include "build/src/code/sys_math3d.o" include "build/data/code/sys_math3d.bss.o" include "build/data/code/code_801D15B0.data.o" include "build/src/code/sys_math_atan.o" include "build/src/code/sys_matrix.o" include "build/data/code/sys_matrix.data.o" include "build/data/code/sys_matrix.bss.o" include "build/src/code/sys_ucode.o" include "build/src/code/code_80182CE0.o" include "build/data/code/code_801D1E70.data.o" include "build/src/code/code_80183070.o" include "build/src/code/c_keyframe.o" include "build/src/code/sys_slowly.o" include "build/src/code/sys_flashrom.o" include "build/data/code/sys_flashrom.bss.o" include "build/asm/code/code_80185F90.text.o" // handwritten include "build/src/libultra/flash/osFlash.o" pad_text pad_text pad_text include "build/src/code/audio/audio_data.o" include "build/src/code/audio/audio_synthesis.o" include "build/data/code/audio_synthesis.data.o" include "build/src/code/audio/audio_heap.o" include "build/data/code/audio_heap.bss.o" include "build/src/code/audio/audio_load.o" include "build/src/code/audio/code_80192BE0.o" include "build/data/code/code_80192BE0.data.o" include "build/src/code/audio/audio_dcache.o" include "build/src/code/audio/code_80194790.o" include "build/data/code/code_80194790.data.o" include "build/src/code/audio/audio_playback.o" include "build/src/code/audio/audio_effects.o" include "build/src/code/audio/audio_seqplayer.o" include "build/data/code/audio_seqplayer.data.o" include "build/data/code/audio_dramStack.data.o" include "build/asm/code/code_8019AE40.text.o" // handwritten pad_text include "build/asm/code/code_8019AEC0.text.o" // handwritten include "build/src/code/audio/code_8019AF00.o" include "build/src/code/audio/code_801A4EB0.o" include "build/data/code/code_801A4EB0.data.o" include "build/src/code/audio/code_801A51F0.o" include "build/data/code/code_801A51F0.data.o" include "build/data/code/code_801A51F0.bss.o" pad_text include "build/src/code/audio/audio_sfx_params.o" include "build/src/code/audio/code_801A5BD0.o" include "build/data/code/code_801A5BD0.data.o" include "build/data/code/code_801A5BD0.bss.o" include "build/src/code/audio/code_801A7B10.o" include "build/data/code/code_801A7B10.data.o" include "build/data/code/code_801A7B10.bss.o" include "build/src/code/audio/audio_init_params.o" include "build/src/code/jpegutils.o" include "build/src/code/jpegdecoder.o" include_readonly "build/src/code/z_game_over.o" include "build/src/code/z_construct.o" include "build/data/code/audio_tables.rodata.o" include "build/data/code/aspMain.rodata.o" include "build/data/code/gspF3DZEX2.NoN.PosLight.fifo.rodata.o" include "build/data/code/gspS2DEX2.fifo.rodata.o" include "build/data/code/njpgdspMain.rodata.o" endseg beginseg name "buffers" flags NOLOAD include "build/src/buffers/gfxyield.o" include "build/src/buffers/gfxstack.o" include "build/src/buffers/gfxpools.o" include "build/data/code/buffers.bss.o" endseg beginseg name "ovl_title" compress address 0x80800000 include "build/src/overlays/gamestates/ovl_title/z_title.o" include "build/src/overlays/gamestates/ovl_title/ovl_title_reloc.o" endseg beginseg name "ovl_select" compress include "build/src/overlays/gamestates/ovl_select/z_select.o" include "build/src/overlays/gamestates/ovl_select/ovl_select_reloc.o" endseg beginseg name "ovl_opening" compress include "build/src/overlays/gamestates/ovl_opening/z_opening.o" include "build/src/overlays/gamestates/ovl_opening/ovl_opening_reloc.o" endseg beginseg name "ovl_file_choose" compress include "build/src/overlays/gamestates/ovl_file_choose/z_file_nameset_NES.o" include "build/src/overlays/gamestates/ovl_file_choose/z_file_choose_80807940.o" include "build/src/overlays/gamestates/ovl_file_choose/z_file_choose_NES.o" include "build/data/ovl_file_choose/ovl_file_choose.data.o" include "build/data/ovl_file_choose/ovl_file_choose.bss.o" include "build/data/ovl_file_choose/ovl_file_choose.reloc.o" endseg beginseg name "ovl_daytelop" compress include "build/src/overlays/gamestates/ovl_daytelop/z_daytelop.o" include "build/src/overlays/gamestates/ovl_daytelop/ovl_daytelop_reloc.o" endseg beginseg name "ovl_kaleido_scope" compress include "build/src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_collect.o" include "build/src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_debug.o" include "build/src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_item.o" include "build/src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_map.o" include "build/src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_mask.o" include "build/src/overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope_NES.o" include "build/data/ovl_kaleido_scope/ovl_kaleido_scope.data.o" include "build/data/ovl_kaleido_scope/ovl_kaleido_scope.bss.o" include "build/data/ovl_kaleido_scope/ovl_kaleido_scope.reloc.o" endseg beginseg name "ovl_player_actor" compress include "build/src/overlays/actors/ovl_player_actor/z_player.o" include "build/data/ovl_player_actor/ovl_player_actor.data.o" include "build/data/ovl_player_actor/ovl_player_actor.bss.o" include "build/data/ovl_player_actor/ovl_player_actor.reloc.o" endseg beginseg name "ovl_En_Test" compress include "build/src/overlays/actors/ovl_En_Test/z_en_test.o" include "build/src/overlays/actors/ovl_En_Test/ovl_En_Test_reloc.o" endseg beginseg name "ovl_En_GirlA" compress include "build/src/overlays/actors/ovl_En_GirlA/z_en_girla.o" include "build/src/overlays/actors/ovl_En_GirlA/ovl_En_GirlA_reloc.o" endseg beginseg name "ovl_En_Part" compress include "build/src/overlays/actors/ovl_En_Part/z_en_part.o" include "build/data/ovl_En_Part/ovl_En_Part.data.o" include "build/data/ovl_En_Part/ovl_En_Part.reloc.o" endseg beginseg name "ovl_En_Light" compress include "build/src/overlays/actors/ovl_En_Light/z_en_light.o" include "build/src/overlays/actors/ovl_En_Light/ovl_En_Light_reloc.o" endseg beginseg name "ovl_En_Door" compress include "build/src/overlays/actors/ovl_En_Door/z_en_door.o" include "build/src/overlays/actors/ovl_En_Door/ovl_En_Door_reloc.o" endseg beginseg name "ovl_En_Box" compress include "build/src/overlays/actors/ovl_En_Box/z_en_box.o" include "build/data/ovl_En_Box/ovl_En_Box.data.o" include "build/data/ovl_En_Box/ovl_En_Box.reloc.o" endseg beginseg name "ovl_En_Pametfrog" compress include "build/src/overlays/actors/ovl_En_Pametfrog/z_en_pametfrog.o" include "build/src/overlays/actors/ovl_En_Pametfrog/ovl_En_Pametfrog_reloc.o" endseg beginseg name "ovl_En_Okuta" compress include "build/src/overlays/actors/ovl_En_Okuta/z_en_okuta.o" include "build/data/ovl_En_Okuta/ovl_En_Okuta.data.o" include "build/data/ovl_En_Okuta/ovl_En_Okuta.reloc.o" endseg beginseg name "ovl_En_Bom" compress include "build/src/overlays/actors/ovl_En_Bom/z_en_bom.o" include "build/src/overlays/actors/ovl_En_Bom/ovl_En_Bom_reloc.o" endseg beginseg name "ovl_En_Wallmas" compress include "build/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.o" include "build/src/overlays/actors/ovl_En_Wallmas/ovl_En_Wallmas_reloc.o" endseg beginseg name "ovl_En_Dodongo" compress include "build/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.o" include "build/src/overlays/actors/ovl_En_Dodongo/ovl_En_Dodongo_reloc.o" endseg beginseg name "ovl_En_Firefly" compress include "build/src/overlays/actors/ovl_En_Firefly/z_en_firefly.o" include "build/src/overlays/actors/ovl_En_Firefly/ovl_En_Firefly_reloc.o" endseg beginseg name "ovl_En_Horse" compress include "build/src/overlays/actors/ovl_En_Horse/z_en_horse.o" #ifdef NON_MATCHING include "build/src/overlays/actors/ovl_En_Horse/ovl_En_Horse_reloc.o" #else include "build/data/ovl_En_Horse/ovl_En_Horse.reloc.o" #endif endseg beginseg name "ovl_En_Arrow" compress include "build/src/overlays/actors/ovl_En_Arrow/z_en_arrow.o" #ifdef NON_MATCHING include "build/src/overlays/actors/ovl_En_Arrow/ovl_En_Arrow_reloc.o" #else include "build/data/ovl_En_Arrow/ovl_En_Arrow.reloc.o" #endif endseg beginseg name "ovl_En_Elf" compress include "build/src/overlays/actors/ovl_En_Elf/z_en_elf.o" include "build/src/overlays/actors/ovl_En_Elf/ovl_En_Elf_reloc.o" endseg beginseg name "ovl_En_Niw" compress include "build/src/overlays/actors/ovl_En_Niw/z_en_niw.o" include "build/src/overlays/actors/ovl_En_Niw/ovl_En_Niw_reloc.o" endseg beginseg name "ovl_En_Tite" compress include "build/src/overlays/actors/ovl_En_Tite/z_en_tite.o" include "build/src/overlays/actors/ovl_En_Tite/ovl_En_Tite_reloc.o" endseg beginseg name "ovl_En_Peehat" compress include "build/src/overlays/actors/ovl_En_Peehat/z_en_peehat.o" include "build/src/overlays/actors/ovl_En_Peehat/ovl_En_Peehat_reloc.o" endseg beginseg name "ovl_En_Holl" compress include "build/src/overlays/actors/ovl_En_Holl/z_en_holl.o" include "build/src/overlays/actors/ovl_En_Holl/ovl_En_Holl_reloc.o" endseg beginseg name "ovl_En_Dinofos" compress include "build/src/overlays/actors/ovl_En_Dinofos/z_en_dinofos.o" include "build/src/overlays/actors/ovl_En_Dinofos/ovl_En_Dinofos_reloc.o" endseg beginseg name "ovl_En_Hata" compress include "build/src/overlays/actors/ovl_En_Hata/z_en_hata.o" include "build/data/ovl_En_Hata/ovl_En_Hata.data.o" include "build/data/ovl_En_Hata/ovl_En_Hata.reloc.o" endseg beginseg name "ovl_En_Zl1" compress include "build/src/overlays/actors/ovl_En_Zl1/z_en_zl1.o" include "build/src/overlays/actors/ovl_En_Zl1/ovl_En_Zl1_reloc.o" endseg beginseg name "ovl_En_Viewer" compress include "build/src/overlays/actors/ovl_En_Viewer/z_en_viewer.o" include "build/data/ovl_En_Viewer/ovl_En_Viewer.data.o" include "build/data/ovl_En_Viewer/ovl_En_Viewer.bss.o" include "build/data/ovl_En_Viewer/ovl_En_Viewer.reloc.o" endseg beginseg name "ovl_En_Bubble" compress include "build/src/overlays/actors/ovl_En_Bubble/z_en_bubble.o" include "build/data/ovl_En_Bubble/ovl_En_Bubble.data.o" include "build/data/ovl_En_Bubble/ovl_En_Bubble.reloc.o" endseg beginseg name "ovl_Door_Shutter" compress include "build/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.o" include "build/src/overlays/actors/ovl_Door_Shutter/ovl_Door_Shutter_reloc.o" endseg beginseg name "ovl_En_Boom" compress include "build/src/overlays/actors/ovl_En_Boom/z_en_boom.o" include "build/data/ovl_En_Boom/ovl_En_Boom.data.o" include "build/data/ovl_En_Boom/ovl_En_Boom.reloc.o" endseg beginseg name "ovl_En_Torch2" compress include "build/src/overlays/actors/ovl_En_Torch2/z_en_torch2.o" include "build/src/overlays/actors/ovl_En_Torch2/ovl_En_Torch2_reloc.o" endseg beginseg name "ovl_En_Minifrog" compress include "build/src/overlays/actors/ovl_En_Minifrog/z_en_minifrog.o" include "build/src/overlays/actors/ovl_En_Minifrog/ovl_En_Minifrog_reloc.o" endseg beginseg name "ovl_En_St" compress include "build/src/overlays/actors/ovl_En_St/z_en_st.o" include "build/src/overlays/actors/ovl_En_St/ovl_En_St_reloc.o" endseg beginseg name "ovl_Obj_Wturn" compress include "build/src/overlays/actors/ovl_Obj_Wturn/z_obj_wturn.o" include "build/src/overlays/actors/ovl_Obj_Wturn/ovl_Obj_Wturn_reloc.o" endseg beginseg name "ovl_En_River_Sound" compress include "build/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.o" include "build/src/overlays/actors/ovl_En_River_Sound/ovl_En_River_Sound_reloc.o" endseg beginseg name "ovl_En_Ossan" compress include "build/src/overlays/actors/ovl_En_Ossan/z_en_ossan.o" include "build/src/overlays/actors/ovl_En_Ossan/ovl_En_Ossan_reloc.o" endseg beginseg name "ovl_En_Famos" compress include "build/src/overlays/actors/ovl_En_Famos/z_en_famos.o" include "build/data/ovl_En_Famos/ovl_En_Famos.data.o" include "build/data/ovl_En_Famos/ovl_En_Famos.reloc.o" endseg beginseg name "ovl_En_Bombf" compress include "build/src/overlays/actors/ovl_En_Bombf/z_en_bombf.o" include "build/src/overlays/actors/ovl_En_Bombf/ovl_En_Bombf_reloc.o" endseg beginseg name "ovl_En_Am" compress include "build/src/overlays/actors/ovl_En_Am/z_en_am.o" include "build/src/overlays/actors/ovl_En_Am/ovl_En_Am_reloc.o" endseg beginseg name "ovl_En_Dekubaba" compress include "build/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.o" include "build/data/ovl_En_Dekubaba/ovl_En_Dekubaba.data.o" include "build/data/ovl_En_Dekubaba/ovl_En_Dekubaba.reloc.o" endseg beginseg name "ovl_En_M_Fire1" compress include "build/src/overlays/actors/ovl_En_M_Fire1/z_en_m_fire1.o" include "build/src/overlays/actors/ovl_En_M_Fire1/ovl_En_M_Fire1_reloc.o" endseg beginseg name "ovl_En_M_Thunder" compress include "build/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.o" include "build/data/ovl_En_M_Thunder/ovl_En_M_Thunder.data.o" include "build/data/ovl_En_M_Thunder/ovl_En_M_Thunder.reloc.o" endseg beginseg name "ovl_Bg_Breakwall" compress include "build/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.o" include "build/src/overlays/actors/ovl_Bg_Breakwall/ovl_Bg_Breakwall_reloc.o" endseg beginseg name "ovl_Door_Warp1" compress include "build/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.o" #ifdef NON_MATCHING include "build/src/overlays/actors/ovl_Door_Warp1/ovl_Door_Warp1_reloc.o" #else include "build/data/ovl_Door_Warp1/ovl_Door_Warp1.reloc.o" #endif endseg beginseg name "ovl_Obj_Syokudai" compress include "build/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.o" include "build/src/overlays/actors/ovl_Obj_Syokudai/ovl_Obj_Syokudai_reloc.o" endseg beginseg name "ovl_Item_B_Heart" compress include "build/src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.o" include "build/src/overlays/actors/ovl_Item_B_Heart/ovl_Item_B_Heart_reloc.o" endseg beginseg name "ovl_En_Dekunuts" compress include "build/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.o" include "build/src/overlays/actors/ovl_En_Dekunuts/ovl_En_Dekunuts_reloc.o" endseg beginseg name "ovl_En_Bbfall" compress include "build/src/overlays/actors/ovl_En_Bbfall/z_en_bbfall.o" include "build/data/ovl_En_Bbfall/ovl_En_Bbfall.data.o" include "build/data/ovl_En_Bbfall/ovl_En_Bbfall.reloc.o" endseg beginseg name "ovl_Arms_Hook" compress include "build/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.o" include "build/src/overlays/actors/ovl_Arms_Hook/ovl_Arms_Hook_reloc.o" endseg beginseg name "ovl_En_Bb" compress include "build/src/overlays/actors/ovl_En_Bb/z_en_bb.o" include "build/src/overlays/actors/ovl_En_Bb/ovl_En_Bb_reloc.o" endseg beginseg name "ovl_Bg_Keikoku_Spr" compress include "build/src/overlays/actors/ovl_Bg_Keikoku_Spr/z_bg_keikoku_spr.o" include "build/src/overlays/actors/ovl_Bg_Keikoku_Spr/ovl_Bg_Keikoku_Spr_reloc.o" endseg beginseg name "ovl_En_Wood02" compress include "build/src/overlays/actors/ovl_En_Wood02/z_en_wood02.o" include "build/src/overlays/actors/ovl_En_Wood02/ovl_En_Wood02_reloc.o" endseg beginseg name "ovl_En_Death" compress include "build/src/overlays/actors/ovl_En_Death/z_en_death.o" include "build/data/ovl_En_Death/ovl_En_Death.data.o" include "build/data/ovl_En_Death/ovl_En_Death.reloc.o" endseg beginseg name "ovl_En_Minideath" compress include "build/src/overlays/actors/ovl_En_Minideath/z_en_minideath.o" include "build/data/ovl_En_Minideath/ovl_En_Minideath.data.o" include "build/data/ovl_En_Minideath/ovl_En_Minideath.bss.o" include "build/data/ovl_En_Minideath/ovl_En_Minideath.reloc.o" endseg beginseg name "ovl_En_Vm" compress include "build/src/overlays/actors/ovl_En_Vm/z_en_vm.o" include "build/src/overlays/actors/ovl_En_Vm/ovl_En_Vm_reloc.o" endseg beginseg name "ovl_Demo_Effect" compress include "build/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.o" include "build/data/ovl_Demo_Effect/ovl_Demo_Effect.data.o" include "build/data/ovl_Demo_Effect/ovl_Demo_Effect.reloc.o" endseg beginseg name "ovl_Demo_Kankyo" compress include "build/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.o" include "build/src/overlays/actors/ovl_Demo_Kankyo/ovl_Demo_Kankyo_reloc.o" endseg beginseg name "ovl_En_Floormas" compress include "build/src/overlays/actors/ovl_En_Floormas/z_en_floormas.o" include "build/src/overlays/actors/ovl_En_Floormas/ovl_En_Floormas_reloc.o" endseg beginseg name "ovl_En_Rd" compress include "build/src/overlays/actors/ovl_En_Rd/z_en_rd.o" include "build/src/overlays/actors/ovl_En_Rd/ovl_En_Rd_reloc.o" endseg beginseg name "ovl_Bg_F40_Flift" compress include "build/src/overlays/actors/ovl_Bg_F40_Flift/z_bg_f40_flift.o" include "build/data/ovl_Bg_F40_Flift/ovl_Bg_F40_Flift.data.o" include "build/data/ovl_Bg_F40_Flift/ovl_Bg_F40_Flift.reloc.o" endseg beginseg name "ovl_Obj_Mure" compress include "build/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.o" include "build/src/overlays/actors/ovl_Obj_Mure/ovl_Obj_Mure_reloc.o" endseg beginseg name "ovl_En_Sw" compress include "build/src/overlays/actors/ovl_En_Sw/z_en_sw.o" #ifdef NON_MATCHING include "build/src/overlays/actors/ovl_En_Sw/ovl_En_Sw_reloc.o" #else include "build/data/ovl_En_Sw/ovl_En_Sw.reloc.o" #endif endseg beginseg name "ovl_Object_Kankyo" compress include "build/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.o" #ifdef NON_MATCHING include "build/src/overlays/actors/ovl_Object_Kankyo/ovl_Object_Kankyo_reloc.o" #else include "build/data/ovl_Object_Kankyo/ovl_Object_Kankyo.reloc.o" #endif endseg beginseg name "ovl_En_Horse_Link_Child" compress include "build/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.o" include "build/data/ovl_En_Horse_Link_Child/ovl_En_Horse_Link_Child.data.o" include "build/data/ovl_En_Horse_Link_Child/ovl_En_Horse_Link_Child.reloc.o" endseg beginseg name "ovl_Door_Ana" compress include "build/src/overlays/actors/ovl_Door_Ana/z_door_ana.o" include "build/src/overlays/actors/ovl_Door_Ana/ovl_Door_Ana_reloc.o" endseg beginseg name "ovl_En_Encount1" compress include "build/src/overlays/actors/ovl_En_Encount1/z_en_encount1.o" include "build/data/ovl_En_Encount1/ovl_En_Encount1.data.o" include "build/data/ovl_En_Encount1/ovl_En_Encount1.reloc.o" endseg beginseg name "ovl_Demo_Tre_Lgt" compress include "build/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.o" include "build/data/ovl_Demo_Tre_Lgt/ovl_Demo_Tre_Lgt.data.o" include "build/data/ovl_Demo_Tre_Lgt/ovl_Demo_Tre_Lgt.reloc.o" endseg beginseg name "ovl_En_Encount2" compress include "build/src/overlays/actors/ovl_En_Encount2/z_en_encount2.o" include "build/src/overlays/actors/ovl_En_Encount2/ovl_En_Encount2_reloc.o" endseg beginseg name "ovl_En_Fire_Rock" compress include "build/src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.o" include "build/src/overlays/actors/ovl_En_Fire_Rock/ovl_En_Fire_Rock_reloc.o" endseg beginseg name "ovl_Bg_Ctower_Rot" compress include "build/src/overlays/actors/ovl_Bg_Ctower_Rot/z_bg_ctower_rot.o" include "build/src/overlays/actors/ovl_Bg_Ctower_Rot/ovl_Bg_Ctower_Rot_reloc.o" endseg beginseg name "ovl_Mir_Ray" compress include "build/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.o" #ifdef NON_MATCHING include 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"build/src/overlays/actors/ovl_En_Bom_Chu/ovl_En_Bom_Chu_reloc.o" endseg beginseg name "ovl_En_Horse_Game_Check" compress include "build/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.o" include "build/src/overlays/actors/ovl_En_Horse_Game_Check/ovl_En_Horse_Game_Check_reloc.o" endseg beginseg name "ovl_En_Rr" compress include "build/src/overlays/actors/ovl_En_Rr/z_en_rr.o" include "build/src/overlays/actors/ovl_En_Rr/ovl_En_Rr_reloc.o" endseg beginseg name "ovl_En_Fr" compress include "build/src/overlays/actors/ovl_En_Fr/z_en_fr.o" include "build/src/overlays/actors/ovl_En_Fr/ovl_En_Fr_reloc.o" endseg beginseg name "ovl_En_Fishing" compress include "build/src/overlays/actors/ovl_En_Fishing/z_en_fishing.o" include "build/src/overlays/actors/ovl_En_Fishing/ovl_En_Fishing_reloc.o" endseg beginseg name "ovl_Obj_Oshihiki" compress include "build/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.o" include "build/src/overlays/actors/ovl_Obj_Oshihiki/ovl_Obj_Oshihiki_reloc.o" endseg beginseg name "ovl_Eff_Dust" compress include "build/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.o" include "build/src/overlays/actors/ovl_Eff_Dust/ovl_Eff_Dust_reloc.o" endseg beginseg name "ovl_Bg_Umajump" compress include "build/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.o" include "build/data/ovl_Bg_Umajump/ovl_Bg_Umajump.data.o" include "build/data/ovl_Bg_Umajump/ovl_Bg_Umajump.reloc.o" endseg beginseg name "ovl_En_Insect" compress include "build/src/overlays/actors/ovl_En_Insect/z_en_insect.o" include "build/src/overlays/actors/ovl_En_Insect/ovl_En_Insect_reloc.o" endseg beginseg name "ovl_En_Butte" compress include "build/src/overlays/actors/ovl_En_Butte/z_en_butte.o" include "build/src/overlays/actors/ovl_En_Butte/ovl_En_Butte_reloc.o" endseg beginseg name "ovl_En_Fish" compress include "build/src/overlays/actors/ovl_En_Fish/z_en_fish.o" include "build/src/overlays/actors/ovl_En_Fish/ovl_En_Fish_reloc.o" endseg beginseg name "ovl_Item_Etcetera" compress include "build/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.o" include "build/data/ovl_Item_Etcetera/ovl_Item_Etcetera.data.o" include "build/data/ovl_Item_Etcetera/ovl_Item_Etcetera.reloc.o" endseg beginseg name "ovl_Arrow_Fire" compress include "build/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.o" include "build/src/overlays/actors/ovl_Arrow_Fire/ovl_Arrow_Fire_reloc.o" endseg beginseg name "ovl_Arrow_Ice" compress include "build/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.o" include "build/src/overlays/actors/ovl_Arrow_Ice/ovl_Arrow_Ice_reloc.o" endseg beginseg name "ovl_Arrow_Light" compress include "build/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.o" include "build/src/overlays/actors/ovl_Arrow_Light/ovl_Arrow_Light_reloc.o" endseg beginseg name "ovl_Obj_Kibako" compress include "build/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.o" include "build/src/overlays/actors/ovl_Obj_Kibako/ovl_Obj_Kibako_reloc.o" endseg beginseg name "ovl_Obj_Tsubo" compress include "build/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.o" include "build/data/ovl_Obj_Tsubo/ovl_Obj_Tsubo.data.o" include "build/data/ovl_Obj_Tsubo/ovl_Obj_Tsubo.reloc.o" endseg beginseg name "ovl_En_Ik" compress include "build/src/overlays/actors/ovl_En_Ik/z_en_ik.o" include "build/data/ovl_En_Ik/ovl_En_Ik.data.o" include "build/data/ovl_En_Ik/ovl_En_Ik.reloc.o" endseg beginseg name "ovl_Demo_Shd" compress include "build/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.o" include "build/src/overlays/actors/ovl_Demo_Shd/ovl_Demo_Shd_reloc.o" endseg beginseg name "ovl_En_Dns" compress include "build/src/overlays/actors/ovl_En_Dns/z_en_dns.o" include "build/src/overlays/actors/ovl_En_Dns/ovl_En_Dns_reloc.o" endseg beginseg name "ovl_Elf_Msg" compress include "build/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.o" include "build/data/ovl_Elf_Msg/ovl_Elf_Msg.data.o" include "build/data/ovl_Elf_Msg/ovl_Elf_Msg.reloc.o" endseg beginseg name "ovl_En_Honotrap" compress include "build/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.o" include "build/data/ovl_En_Honotrap/ovl_En_Honotrap.data.o" include "build/data/ovl_En_Honotrap/ovl_En_Honotrap.reloc.o" endseg beginseg name "ovl_En_Tubo_Trap" compress include "build/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.o" include "build/src/overlays/actors/ovl_En_Tubo_Trap/ovl_En_Tubo_Trap_reloc.o" endseg beginseg name "ovl_Obj_Ice_Poly" compress include "build/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.o" include "build/src/overlays/actors/ovl_Obj_Ice_Poly/ovl_Obj_Ice_Poly_reloc.o" endseg beginseg name "ovl_En_Fz" compress include "build/src/overlays/actors/ovl_En_Fz/z_en_fz.o" include "build/src/overlays/actors/ovl_En_Fz/ovl_En_Fz_reloc.o" endseg beginseg name "ovl_En_Kusa" compress include "build/src/overlays/actors/ovl_En_Kusa/z_en_kusa.o" include "build/src/overlays/actors/ovl_En_Kusa/ovl_En_Kusa_reloc.o" endseg beginseg name "ovl_Obj_Bean" compress include "build/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.o" include "build/src/overlays/actors/ovl_Obj_Bean/ovl_Obj_Bean_reloc.o" endseg beginseg name "ovl_Obj_Bombiwa" compress include "build/src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.o" include "build/src/overlays/actors/ovl_Obj_Bombiwa/ovl_Obj_Bombiwa_reloc.o" endseg beginseg name "ovl_Obj_Switch" compress include "build/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.o" include "build/src/overlays/actors/ovl_Obj_Switch/ovl_Obj_Switch_reloc.o" endseg beginseg name "ovl_Obj_Lift" compress include "build/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.o" include "build/data/ovl_Obj_Lift/ovl_Obj_Lift.data.o" include "build/data/ovl_Obj_Lift/ovl_Obj_Lift.reloc.o" endseg beginseg name "ovl_Obj_Hsblock" compress include "build/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.o" include "build/data/ovl_Obj_Hsblock/ovl_Obj_Hsblock.data.o" include "build/data/ovl_Obj_Hsblock/ovl_Obj_Hsblock.reloc.o" endseg beginseg name "ovl_En_Okarina_Tag" compress include "build/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.o" include "build/data/ovl_En_Okarina_Tag/ovl_En_Okarina_Tag.data.o" include "build/data/ovl_En_Okarina_Tag/ovl_En_Okarina_Tag.reloc.o" endseg beginseg name "ovl_En_Goroiwa" compress include "build/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.o" #ifdef NON_MATCHING include "build/src/overlays/actors/ovl_En_Goroiwa/ovl_En_Goroiwa_reloc.o" #else include "build/data/ovl_En_Goroiwa/ovl_En_Goroiwa.reloc.o" #endif endseg beginseg name "ovl_En_Daiku" compress include "build/src/overlays/actors/ovl_En_Daiku/z_en_daiku.o" include "build/src/overlays/actors/ovl_En_Daiku/ovl_En_Daiku_reloc.o" endseg beginseg name "ovl_En_Nwc" compress include "build/src/overlays/actors/ovl_En_Nwc/z_en_nwc.o" include "build/data/ovl_En_Nwc/ovl_En_Nwc.data.o" include "build/data/ovl_En_Nwc/ovl_En_Nwc.reloc.o" endseg beginseg name "ovl_Item_Inbox" compress include "build/src/overlays/actors/ovl_Item_Inbox/z_item_inbox.o" include "build/src/overlays/actors/ovl_Item_Inbox/ovl_Item_Inbox_reloc.o" endseg beginseg name "ovl_En_Ge1" compress include "build/src/overlays/actors/ovl_En_Ge1/z_en_ge1.o" include "build/data/ovl_En_Ge1/ovl_En_Ge1.data.o" include "build/data/ovl_En_Ge1/ovl_En_Ge1.reloc.o" endseg beginseg name "ovl_Obj_Blockstop" compress include "build/src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.o" include "build/data/ovl_Obj_Blockstop/ovl_Obj_Blockstop.data.o" include "build/data/ovl_Obj_Blockstop/ovl_Obj_Blockstop.reloc.o" endseg beginseg name "ovl_En_Sda" compress include "build/src/overlays/actors/ovl_En_Sda/z_en_sda.o" include "build/src/overlays/actors/ovl_En_Sda/ovl_En_Sda_reloc.o" endseg beginseg name "ovl_En_Clear_Tag" compress include "build/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.o" include "build/src/overlays/actors/ovl_En_Clear_Tag/ovl_En_Clear_Tag_reloc.o" endseg beginseg name "ovl_En_Gm" compress include "build/src/overlays/actors/ovl_En_Gm/z_en_gm.o" include "build/src/overlays/actors/ovl_En_Gm/ovl_En_Gm_reloc.o" endseg beginseg name "ovl_En_Ms" compress include "build/src/overlays/actors/ovl_En_Ms/z_en_ms.o" include "build/src/overlays/actors/ovl_En_Ms/ovl_En_Ms_reloc.o" endseg beginseg name "ovl_En_Hs" compress include "build/src/overlays/actors/ovl_En_Hs/z_en_hs.o" include "build/src/overlays/actors/ovl_En_Hs/ovl_En_Hs_reloc.o" endseg beginseg name "ovl_Bg_Ingate" compress include "build/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.o" include "build/src/overlays/actors/ovl_Bg_Ingate/ovl_Bg_Ingate_reloc.o" endseg beginseg name "ovl_En_Kanban" compress include "build/src/overlays/actors/ovl_En_Kanban/z_en_kanban.o" #ifdef NON_MATCHING include "build/src/overlays/actors/ovl_En_Kanban/ovl_En_Kanban_reloc.o" #else include "build/data/ovl_En_Kanban/ovl_En_Kanban.reloc.o" #endif endseg beginseg name "ovl_En_Attack_Niw" compress include "build/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.o" include "build/src/overlays/actors/ovl_En_Attack_Niw/ovl_En_Attack_Niw_reloc.o" endseg beginseg name "ovl_En_Mk" compress include "build/src/overlays/actors/ovl_En_Mk/z_en_mk.o" include "build/src/overlays/actors/ovl_En_Mk/ovl_En_Mk_reloc.o" endseg beginseg name "ovl_En_Owl" compress include "build/src/overlays/actors/ovl_En_Owl/z_en_owl.o" include "build/src/overlays/actors/ovl_En_Owl/ovl_En_Owl_reloc.o" endseg beginseg name "ovl_En_Ishi" compress include "build/src/overlays/actors/ovl_En_Ishi/z_en_ishi.o" include "build/src/overlays/actors/ovl_En_Ishi/ovl_En_Ishi_reloc.o" endseg beginseg name "ovl_Obj_Hana" compress include "build/src/overlays/actors/ovl_Obj_Hana/z_obj_hana.o" include "build/src/overlays/actors/ovl_Obj_Hana/ovl_Obj_Hana_reloc.o" endseg beginseg name "ovl_Obj_Lightswitch" compress include "build/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.o" include "build/src/overlays/actors/ovl_Obj_Lightswitch/ovl_Obj_Lightswitch_reloc.o" endseg beginseg name "ovl_Obj_Mure2" compress include "build/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.o" include "build/data/ovl_Obj_Mure2/ovl_Obj_Mure2.data.o" include "build/data/ovl_Obj_Mure2/ovl_Obj_Mure2.reloc.o" endseg beginseg name "ovl_En_Fu" compress include "build/src/overlays/actors/ovl_En_Fu/z_en_fu.o" include "build/src/overlays/actors/ovl_En_Fu/ovl_En_Fu_reloc.o" endseg beginseg name "ovl_En_Stream" compress include "build/src/overlays/actors/ovl_En_Stream/z_en_stream.o" include "build/src/overlays/actors/ovl_En_Stream/ovl_En_Stream_reloc.o" endseg beginseg name "ovl_En_Mm" compress include "build/src/overlays/actors/ovl_En_Mm/z_en_mm.o" include "build/src/overlays/actors/ovl_En_Mm/ovl_En_Mm_reloc.o" endseg beginseg name "ovl_En_Weather_Tag" compress include "build/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.o" include "build/src/overlays/actors/ovl_En_Weather_Tag/ovl_En_Weather_Tag_reloc.o" endseg beginseg name "ovl_En_Ani" compress include "build/src/overlays/actors/ovl_En_Ani/z_en_ani.o" include "build/src/overlays/actors/ovl_En_Ani/ovl_En_Ani_reloc.o" endseg beginseg name "ovl_En_Js" compress include "build/src/overlays/actors/ovl_En_Js/z_en_js.o" include "build/data/ovl_En_Js/ovl_En_Js.data.o" include "build/data/ovl_En_Js/ovl_En_Js.reloc.o" endseg beginseg name "ovl_En_Okarina_Effect" compress include "build/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.o" include "build/src/overlays/actors/ovl_En_Okarina_Effect/ovl_En_Okarina_Effect_reloc.o" endseg beginseg name "ovl_En_Mag" compress include "build/src/overlays/actors/ovl_En_Mag/z_en_mag.o" include "build/src/overlays/actors/ovl_En_Mag/ovl_En_Mag_reloc.o" endseg beginseg name "ovl_Elf_Msg2" compress include 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beginseg name "ovl_Obj_Funen" compress include "build/src/overlays/actors/ovl_Obj_Funen/z_obj_funen.o" include "build/src/overlays/actors/ovl_Obj_Funen/ovl_Obj_Funen_reloc.o" endseg beginseg name "ovl_Obj_Raillift" compress include "build/src/overlays/actors/ovl_Obj_Raillift/z_obj_raillift.o" include "build/src/overlays/actors/ovl_Obj_Raillift/ovl_Obj_Raillift_reloc.o" endseg beginseg name "ovl_Bg_Numa_Hana" compress include "build/src/overlays/actors/ovl_Bg_Numa_Hana/z_bg_numa_hana.o" include "build/src/overlays/actors/ovl_Bg_Numa_Hana/ovl_Bg_Numa_Hana_reloc.o" endseg beginseg name "ovl_Obj_Flowerpot" compress include "build/src/overlays/actors/ovl_Obj_Flowerpot/z_obj_flowerpot.o" include "build/src/overlays/actors/ovl_Obj_Flowerpot/ovl_Obj_Flowerpot_reloc.o" endseg beginseg name "ovl_Obj_Spinyroll" compress include "build/src/overlays/actors/ovl_Obj_Spinyroll/z_obj_spinyroll.o" #ifdef NON_MATCHING include "build/src/overlays/actors/ovl_Obj_Spinyroll/ovl_Obj_Spinyroll_reloc.o" #else include "build/data/ovl_Obj_Spinyroll/ovl_Obj_Spinyroll.reloc.o" #endif endseg beginseg name "ovl_Dm_Hina" compress include "build/src/overlays/actors/ovl_Dm_Hina/z_dm_hina.o" include "build/data/ovl_Dm_Hina/ovl_Dm_Hina.data.o" include "build/data/ovl_Dm_Hina/ovl_Dm_Hina.reloc.o" endseg beginseg name "ovl_En_Syateki_Wf" compress include "build/src/overlays/actors/ovl_En_Syateki_Wf/z_en_syateki_wf.o" include "build/src/overlays/actors/ovl_En_Syateki_Wf/ovl_En_Syateki_Wf_reloc.o" endseg beginseg name "ovl_Obj_Skateblock" compress include "build/src/overlays/actors/ovl_Obj_Skateblock/z_obj_skateblock.o" include "build/src/overlays/actors/ovl_Obj_Skateblock/ovl_Obj_Skateblock_reloc.o" endseg beginseg name "ovl_Effect_En_Ice_Block" compress include "build/src/overlays/effects/ovl_Effect_En_Ice_Block/z_eff_en_ice_block.o" include "build/src/overlays/effects/ovl_Effect_En_Ice_Block/ovl_Effect_En_Ice_Block_reloc.o" endseg beginseg name "ovl_Obj_Iceblock" compress include 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"build/data/ovl_Elf_Msg3/ovl_Elf_Msg3.reloc.o" endseg beginseg name "ovl_En_Fg" compress include "build/src/overlays/actors/ovl_En_Fg/z_en_fg.o" include "build/src/overlays/actors/ovl_En_Fg/ovl_En_Fg_reloc.o" endseg beginseg name "ovl_Dm_Ravine" compress include "build/src/overlays/actors/ovl_Dm_Ravine/z_dm_ravine.o" include "build/src/overlays/actors/ovl_Dm_Ravine/ovl_Dm_Ravine_reloc.o" endseg beginseg name "ovl_Dm_Sa" compress include "build/src/overlays/actors/ovl_Dm_Sa/z_dm_sa.o" include "build/src/overlays/actors/ovl_Dm_Sa/ovl_Dm_Sa_reloc.o" endseg beginseg name "ovl_En_Slime" compress include "build/src/overlays/actors/ovl_En_Slime/z_en_slime.o" include "build/data/ovl_En_Slime/ovl_En_Slime.data.o" include "build/data/ovl_En_Slime/ovl_En_Slime.bss.o" include "build/data/ovl_En_Slime/ovl_En_Slime.reloc.o" endseg beginseg name "ovl_En_Pr" compress include "build/src/overlays/actors/ovl_En_Pr/z_en_pr.o" include "build/src/overlays/actors/ovl_En_Pr/ovl_En_Pr_reloc.o" endseg beginseg name "ovl_Obj_Toudai" compress include "build/src/overlays/actors/ovl_Obj_Toudai/z_obj_toudai.o" include "build/data/ovl_Obj_Toudai/ovl_Obj_Toudai.data.o" include "build/data/ovl_Obj_Toudai/ovl_Obj_Toudai.reloc.o" endseg beginseg name "ovl_Obj_Entotu" compress include "build/src/overlays/actors/ovl_Obj_Entotu/z_obj_entotu.o" include "build/src/overlays/actors/ovl_Obj_Entotu/ovl_Obj_Entotu_reloc.o" endseg beginseg name "ovl_Obj_Bell" compress include "build/src/overlays/actors/ovl_Obj_Bell/z_obj_bell.o" include "build/src/overlays/actors/ovl_Obj_Bell/ovl_Obj_Bell_reloc.o" endseg beginseg name "ovl_En_Syateki_Okuta" compress include "build/src/overlays/actors/ovl_En_Syateki_Okuta/z_en_syateki_okuta.o" include "build/src/overlays/actors/ovl_En_Syateki_Okuta/ovl_En_Syateki_Okuta_reloc.o" endseg beginseg name "ovl_Obj_Shutter" compress include "build/src/overlays/actors/ovl_Obj_Shutter/z_obj_shutter.o" include "build/data/ovl_Obj_Shutter/ovl_Obj_Shutter.data.o" include "build/data/ovl_Obj_Shutter/ovl_Obj_Shutter.reloc.o" endseg beginseg name "ovl_Dm_Zl" compress include "build/src/overlays/actors/ovl_Dm_Zl/z_dm_zl.o" include "build/data/ovl_Dm_Zl/ovl_Dm_Zl.data.o" include "build/data/ovl_Dm_Zl/ovl_Dm_Zl.reloc.o" endseg beginseg name "ovl_En_Ru" compress include "build/src/overlays/actors/ovl_En_Ru/z_en_ru.o" include "build/data/ovl_En_Ru/ovl_En_Ru.data.o" include "build/data/ovl_En_Ru/ovl_En_Ru.reloc.o" endseg beginseg name "ovl_En_Elfgrp" compress include "build/src/overlays/actors/ovl_En_Elfgrp/z_en_elfgrp.o" include "build/src/overlays/actors/ovl_En_Elfgrp/ovl_En_Elfgrp_reloc.o" endseg beginseg name "ovl_Dm_Tsg" compress include "build/src/overlays/actors/ovl_Dm_Tsg/z_dm_tsg.o" include "build/data/ovl_Dm_Tsg/ovl_Dm_Tsg.data.o" include "build/data/ovl_Dm_Tsg/ovl_Dm_Tsg.reloc.o" endseg beginseg name "ovl_En_Baguo" compress include "build/src/overlays/actors/ovl_En_Baguo/z_en_baguo.o" include "build/src/overlays/actors/ovl_En_Baguo/ovl_En_Baguo_reloc.o" endseg beginseg name "ovl_Obj_Vspinyroll" compress include "build/src/overlays/actors/ovl_Obj_Vspinyroll/z_obj_vspinyroll.o" #ifdef NON_MATCHING include "build/src/overlays/actors/ovl_Obj_Vspinyroll/ovl_Obj_Vspinyroll_reloc.o" #else include "build/data/ovl_Obj_Vspinyroll/ovl_Obj_Vspinyroll.reloc.o" #endif endseg beginseg name "ovl_Obj_Smork" compress include "build/src/overlays/actors/ovl_Obj_Smork/z_obj_smork.o" include "build/src/overlays/actors/ovl_Obj_Smork/ovl_Obj_Smork_reloc.o" endseg beginseg name "ovl_En_Test2" compress include "build/src/overlays/actors/ovl_En_Test2/z_en_test2.o" include "build/data/ovl_En_Test2/ovl_En_Test2.data.o" include "build/data/ovl_En_Test2/ovl_En_Test2.reloc.o" endseg beginseg name "ovl_En_Test3" compress include "build/src/overlays/actors/ovl_En_Test3/z_en_test3.o" include "build/data/ovl_En_Test3/ovl_En_Test3.data.o" include "build/data/ovl_En_Test3/ovl_En_Test3.bss.o" include 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include "build/data/ovl_Obj_Takaraya_Wall/ovl_Obj_Takaraya_Wall.reloc.o" endseg beginseg name "ovl_Bg_Fu_Mizu" compress include "build/src/overlays/actors/ovl_Bg_Fu_Mizu/z_bg_fu_mizu.o" include "build/data/ovl_Bg_Fu_Mizu/ovl_Bg_Fu_Mizu.data.o" include "build/data/ovl_Bg_Fu_Mizu/ovl_Bg_Fu_Mizu.reloc.o" endseg beginseg name "ovl_En_Sellnuts" compress include "build/src/overlays/actors/ovl_En_Sellnuts/z_en_sellnuts.o" include "build/src/overlays/actors/ovl_En_Sellnuts/ovl_En_Sellnuts_reloc.o" endseg beginseg name "ovl_Bg_Dkjail_Ivy" compress include "build/src/overlays/actors/ovl_Bg_Dkjail_Ivy/z_bg_dkjail_ivy.o" include "build/data/ovl_Bg_Dkjail_Ivy/ovl_Bg_Dkjail_Ivy.data.o" include "build/data/ovl_Bg_Dkjail_Ivy/ovl_Bg_Dkjail_Ivy.reloc.o" endseg beginseg name "ovl_Obj_Visiblock" compress include "build/src/overlays/actors/ovl_Obj_Visiblock/z_obj_visiblock.o" include "build/src/overlays/actors/ovl_Obj_Visiblock/ovl_Obj_Visiblock_reloc.o" endseg beginseg name "ovl_En_Takaraya" compress 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include "build/src/overlays/actors/ovl_Bg_Hakugin_Switch/ovl_Bg_Hakugin_Switch_reloc.o" endseg beginseg name "ovl_En_Snowman" compress include "build/src/overlays/actors/ovl_En_Snowman/z_en_snowman.o" include "build/data/ovl_En_Snowman/ovl_En_Snowman.data.o" include "build/data/ovl_En_Snowman/ovl_En_Snowman.reloc.o" endseg beginseg name "ovl_TG_Sw" compress include "build/src/overlays/actors/ovl_TG_Sw/z_tg_sw.o" include "build/src/overlays/actors/ovl_TG_Sw/ovl_TG_Sw_reloc.o" endseg beginseg name "ovl_En_Po_Sisters" compress include "build/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.o" include "build/src/overlays/actors/ovl_En_Po_Sisters/ovl_En_Po_Sisters_reloc.o" endseg beginseg name "ovl_En_Pp" compress include "build/src/overlays/actors/ovl_En_Pp/z_en_pp.o" include "build/data/ovl_En_Pp/ovl_En_Pp.data.o" include "build/data/ovl_En_Pp/ovl_En_Pp.reloc.o" endseg beginseg name "ovl_En_Hakurock" compress include "build/src/overlays/actors/ovl_En_Hakurock/z_en_hakurock.o" include 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"build/src/overlays/actors/ovl_En_Kendo_Js/ovl_En_Kendo_Js_reloc.o" endseg beginseg name "ovl_Bg_Botihasira" compress include "build/src/overlays/actors/ovl_Bg_Botihasira/z_bg_botihasira.o" include "build/data/ovl_Bg_Botihasira/ovl_Bg_Botihasira.data.o" include "build/data/ovl_Bg_Botihasira/ovl_Bg_Botihasira.reloc.o" endseg beginseg name "ovl_En_Fish2" compress include "build/src/overlays/actors/ovl_En_Fish2/z_en_fish2.o" include "build/src/overlays/actors/ovl_En_Fish2/ovl_En_Fish2_reloc.o" endseg beginseg name "ovl_En_Pst" compress include "build/src/overlays/actors/ovl_En_Pst/z_en_pst.o" include "build/data/ovl_En_Pst/ovl_En_Pst.data.o" include "build/data/ovl_En_Pst/ovl_En_Pst.reloc.o" endseg beginseg name "ovl_En_Poh" compress include "build/src/overlays/actors/ovl_En_Poh/z_en_poh.o" include "build/src/overlays/actors/ovl_En_Poh/ovl_En_Poh_reloc.o" endseg beginseg name "ovl_Obj_Spidertent" compress include "build/src/overlays/actors/ovl_Obj_Spidertent/z_obj_spidertent.o" #ifdef NON_MATCHING include "build/src/overlays/actors/ovl_Obj_Spidertent/ovl_Obj_Spidertent_reloc.o" #else include "build/data/ovl_Obj_Spidertent/ovl_Obj_Spidertent.reloc.o" #endif endseg beginseg name "ovl_En_Zoraegg" compress include "build/src/overlays/actors/ovl_En_Zoraegg/z_en_zoraegg.o" include "build/src/overlays/actors/ovl_En_Zoraegg/ovl_En_Zoraegg_reloc.o" endseg beginseg name "ovl_En_Kbt" compress include "build/src/overlays/actors/ovl_En_Kbt/z_en_kbt.o" include "build/src/overlays/actors/ovl_En_Kbt/ovl_En_Kbt_reloc.o" endseg beginseg name "ovl_En_Gg" compress include "build/src/overlays/actors/ovl_En_Gg/z_en_gg.o" include "build/src/overlays/actors/ovl_En_Gg/ovl_En_Gg_reloc.o" endseg beginseg name "ovl_En_Maruta" compress include "build/src/overlays/actors/ovl_En_Maruta/z_en_maruta.o" include "build/src/overlays/actors/ovl_En_Maruta/ovl_En_Maruta_reloc.o" endseg beginseg name "ovl_Obj_Snowball2" compress include "build/src/overlays/actors/ovl_Obj_Snowball2/z_obj_snowball2.o" include "build/src/overlays/actors/ovl_Obj_Snowball2/ovl_Obj_Snowball2_reloc.o" endseg beginseg name "ovl_En_Gg2" compress include "build/src/overlays/actors/ovl_En_Gg2/z_en_gg2.o" include "build/src/overlays/actors/ovl_En_Gg2/ovl_En_Gg2_reloc.o" endseg beginseg name "ovl_Obj_Ghaka" compress include "build/src/overlays/actors/ovl_Obj_Ghaka/z_obj_ghaka.o" include "build/src/overlays/actors/ovl_Obj_Ghaka/ovl_Obj_Ghaka_reloc.o" endseg beginseg name "ovl_En_Dnp" compress include "build/src/overlays/actors/ovl_En_Dnp/z_en_dnp.o" include "build/src/overlays/actors/ovl_En_Dnp/ovl_En_Dnp_reloc.o" endseg beginseg name "ovl_En_Dai" compress include "build/src/overlays/actors/ovl_En_Dai/z_en_dai.o" include "build/src/overlays/actors/ovl_En_Dai/ovl_En_Dai_reloc.o" endseg beginseg name "ovl_Bg_Goron_Oyu" compress include "build/src/overlays/actors/ovl_Bg_Goron_Oyu/z_bg_goron_oyu.o" include "build/src/overlays/actors/ovl_Bg_Goron_Oyu/ovl_Bg_Goron_Oyu_reloc.o" endseg beginseg name "ovl_En_Kgy" compress include "build/src/overlays/actors/ovl_En_Kgy/z_en_kgy.o" include "build/src/overlays/actors/ovl_En_Kgy/ovl_En_Kgy_reloc.o" endseg beginseg name "ovl_En_Invadepoh" compress include "build/src/overlays/actors/ovl_En_Invadepoh/z_en_invadepoh.o" include "build/src/overlays/actors/ovl_En_Invadepoh/ovl_En_Invadepoh_reloc.o" endseg beginseg name "ovl_En_Gk" compress include "build/src/overlays/actors/ovl_En_Gk/z_en_gk.o" include "build/src/overlays/actors/ovl_En_Gk/ovl_En_Gk_reloc.o" endseg beginseg name "ovl_En_An" compress include "build/src/overlays/actors/ovl_En_An/z_en_an.o" include "build/data/ovl_En_An/ovl_En_An.data.o" include "build/data/ovl_En_An/ovl_En_An.reloc.o" endseg beginseg name "ovl_En_Bee" compress include "build/src/overlays/actors/ovl_En_Bee/z_en_bee.o" include "build/data/ovl_En_Bee/ovl_En_Bee.data.o" include "build/data/ovl_En_Bee/ovl_En_Bee.reloc.o" endseg beginseg name "ovl_En_Ot" compress include "build/src/overlays/actors/ovl_En_Ot/z_en_ot.o" include "build/src/overlays/actors/ovl_En_Ot/ovl_En_Ot_reloc.o" endseg beginseg name "ovl_En_Dragon" compress include "build/src/overlays/actors/ovl_En_Dragon/z_en_dragon.o" include "build/src/overlays/actors/ovl_En_Dragon/ovl_En_Dragon_reloc.o" endseg beginseg name "ovl_Obj_Dora" compress include "build/src/overlays/actors/ovl_Obj_Dora/z_obj_dora.o" include "build/data/ovl_Obj_Dora/ovl_Obj_Dora.data.o" include "build/data/ovl_Obj_Dora/ovl_Obj_Dora.reloc.o" endseg beginseg name "ovl_En_Bigpo" compress include "build/src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.o" include "build/src/overlays/actors/ovl_En_Bigpo/ovl_En_Bigpo_reloc.o" endseg beginseg name "ovl_Obj_Kendo_Kanban" compress include "build/src/overlays/actors/ovl_Obj_Kendo_Kanban/z_obj_kendo_kanban.o" #ifdef NON_MATCHING include "build/src/overlays/actors/ovl_Obj_Kendo_Kanban/ovl_Obj_Kendo_Kanban_reloc.o" #else include "build/data/ovl_Obj_Kendo_Kanban/ovl_Obj_Kendo_Kanban.reloc.o" #endif endseg beginseg name "ovl_Obj_Hariko" compress include "build/src/overlays/actors/ovl_Obj_Hariko/z_obj_hariko.o" include "build/src/overlays/actors/ovl_Obj_Hariko/ovl_Obj_Hariko_reloc.o" endseg beginseg name "ovl_En_Sth" compress include "build/src/overlays/actors/ovl_En_Sth/z_en_sth.o" include "build/src/overlays/actors/ovl_En_Sth/ovl_En_Sth_reloc.o" endseg beginseg name "ovl_Bg_Sinkai_Kabe" compress include "build/src/overlays/actors/ovl_Bg_Sinkai_Kabe/z_bg_sinkai_kabe.o" include "build/data/ovl_Bg_Sinkai_Kabe/ovl_Bg_Sinkai_Kabe.data.o" include "build/data/ovl_Bg_Sinkai_Kabe/ovl_Bg_Sinkai_Kabe.reloc.o" endseg beginseg name "ovl_Bg_Haka_Curtain" compress include "build/src/overlays/actors/ovl_Bg_Haka_Curtain/z_bg_haka_curtain.o" include "build/src/overlays/actors/ovl_Bg_Haka_Curtain/ovl_Bg_Haka_Curtain_reloc.o" endseg beginseg name "ovl_Bg_Kin2_Bombwall" compress include "build/src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.o" include "build/data/ovl_Bg_Kin2_Bombwall/ovl_Bg_Kin2_Bombwall.data.o" include "build/data/ovl_Bg_Kin2_Bombwall/ovl_Bg_Kin2_Bombwall.reloc.o" endseg beginseg name "ovl_Bg_Kin2_Fence" compress include "build/src/overlays/actors/ovl_Bg_Kin2_Fence/z_bg_kin2_fence.o" include "build/src/overlays/actors/ovl_Bg_Kin2_Fence/ovl_Bg_Kin2_Fence_reloc.o" endseg beginseg name "ovl_Bg_Kin2_Picture" compress include "build/src/overlays/actors/ovl_Bg_Kin2_Picture/z_bg_kin2_picture.o" include "build/data/ovl_Bg_Kin2_Picture/ovl_Bg_Kin2_Picture.data.o" include "build/data/ovl_Bg_Kin2_Picture/ovl_Bg_Kin2_Picture.reloc.o" endseg beginseg name "ovl_Bg_Kin2_Shelf" compress include "build/src/overlays/actors/ovl_Bg_Kin2_Shelf/z_bg_kin2_shelf.o" include "build/src/overlays/actors/ovl_Bg_Kin2_Shelf/ovl_Bg_Kin2_Shelf_reloc.o" endseg beginseg name "ovl_En_Rail_Skb" compress include "build/src/overlays/actors/ovl_En_Rail_Skb/z_en_rail_skb.o" include "build/src/overlays/actors/ovl_En_Rail_Skb/ovl_En_Rail_Skb_reloc.o" endseg beginseg name "ovl_En_Jg" compress include "build/src/overlays/actors/ovl_En_Jg/z_en_jg.o" include "build/src/overlays/actors/ovl_En_Jg/ovl_En_Jg_reloc.o" endseg beginseg name "ovl_En_Tru_Mt" compress include "build/src/overlays/actors/ovl_En_Tru_Mt/z_en_tru_mt.o" include "build/src/overlays/actors/ovl_En_Tru_Mt/ovl_En_Tru_Mt_reloc.o" endseg beginseg name "ovl_Obj_Um" compress include "build/src/overlays/actors/ovl_Obj_Um/z_obj_um.o" include "build/data/ovl_Obj_Um/ovl_Obj_Um.data.o" include "build/data/ovl_Obj_Um/ovl_Obj_Um.reloc.o" endseg beginseg name "ovl_En_Neo_Reeba" compress include "build/src/overlays/actors/ovl_En_Neo_Reeba/z_en_neo_reeba.o" include "build/src/overlays/actors/ovl_En_Neo_Reeba/ovl_En_Neo_Reeba_reloc.o" endseg beginseg name "ovl_Bg_Mbar_Chair" compress include "build/src/overlays/actors/ovl_Bg_Mbar_Chair/z_bg_mbar_chair.o" include "build/src/overlays/actors/ovl_Bg_Mbar_Chair/ovl_Bg_Mbar_Chair_reloc.o" endseg beginseg name "ovl_Bg_Ikana_Block" compress include "build/src/overlays/actors/ovl_Bg_Ikana_Block/z_bg_ikana_block.o" include "build/data/ovl_Bg_Ikana_Block/ovl_Bg_Ikana_Block.data.o" include "build/data/ovl_Bg_Ikana_Block/ovl_Bg_Ikana_Block.reloc.o" endseg beginseg name "ovl_Bg_Ikana_Mirror" compress include "build/src/overlays/actors/ovl_Bg_Ikana_Mirror/z_bg_ikana_mirror.o" include "build/data/ovl_Bg_Ikana_Mirror/ovl_Bg_Ikana_Mirror.data.o" include "build/data/ovl_Bg_Ikana_Mirror/ovl_Bg_Ikana_Mirror.reloc.o" endseg beginseg name "ovl_Bg_Ikana_Rotaryroom" compress include "build/src/overlays/actors/ovl_Bg_Ikana_Rotaryroom/z_bg_ikana_rotaryroom.o" include "build/src/overlays/actors/ovl_Bg_Ikana_Rotaryroom/ovl_Bg_Ikana_Rotaryroom_reloc.o" endseg beginseg name "ovl_Bg_Dblue_Balance" compress include "build/src/overlays/actors/ovl_Bg_Dblue_Balance/z_bg_dblue_balance.o" include "build/src/overlays/actors/ovl_Bg_Dblue_Balance/ovl_Bg_Dblue_Balance_reloc.o" endseg beginseg name "ovl_Bg_Dblue_Waterfall" compress include "build/src/overlays/actors/ovl_Bg_Dblue_Waterfall/z_bg_dblue_waterfall.o" include "build/src/overlays/actors/ovl_Bg_Dblue_Waterfall/ovl_Bg_Dblue_Waterfall_reloc.o" endseg beginseg name "ovl_En_Kaizoku" compress include "build/src/overlays/actors/ovl_En_Kaizoku/z_en_kaizoku.o" include "build/data/ovl_En_Kaizoku/ovl_En_Kaizoku.data.o" include "build/data/ovl_En_Kaizoku/ovl_En_Kaizoku.reloc.o" endseg beginseg name "ovl_En_Ge2" compress include "build/src/overlays/actors/ovl_En_Ge2/z_en_ge2.o" include "build/data/ovl_En_Ge2/ovl_En_Ge2.data.o" include "build/data/ovl_En_Ge2/ovl_En_Ge2.reloc.o" endseg beginseg name "ovl_En_Ma_Yts" compress include "build/src/overlays/actors/ovl_En_Ma_Yts/z_en_ma_yts.o" include "build/src/overlays/actors/ovl_En_Ma_Yts/ovl_En_Ma_Yts_reloc.o" endseg beginseg name "ovl_En_Ma_Yto" compress include "build/src/overlays/actors/ovl_En_Ma_Yto/z_en_ma_yto.o" include "build/src/overlays/actors/ovl_En_Ma_Yto/ovl_En_Ma_Yto_reloc.o" endseg beginseg name "ovl_Obj_Tokei_Turret" compress include "build/src/overlays/actors/ovl_Obj_Tokei_Turret/z_obj_tokei_turret.o" include "build/data/ovl_Obj_Tokei_Turret/ovl_Obj_Tokei_Turret.data.o" include "build/data/ovl_Obj_Tokei_Turret/ovl_Obj_Tokei_Turret.reloc.o" endseg beginseg name "ovl_Bg_Dblue_Elevator" compress include "build/src/overlays/actors/ovl_Bg_Dblue_Elevator/z_bg_dblue_elevator.o" include "build/data/ovl_Bg_Dblue_Elevator/ovl_Bg_Dblue_Elevator.data.o" include "build/data/ovl_Bg_Dblue_Elevator/ovl_Bg_Dblue_Elevator.reloc.o" endseg beginseg name "ovl_Obj_Warpstone" compress include "build/src/overlays/actors/ovl_Obj_Warpstone/z_obj_warpstone.o" include "build/src/overlays/actors/ovl_Obj_Warpstone/ovl_Obj_Warpstone_reloc.o" endseg beginseg name "ovl_En_Zog" compress include "build/src/overlays/actors/ovl_En_Zog/z_en_zog.o" include "build/src/overlays/actors/ovl_En_Zog/ovl_En_Zog_reloc.o" endseg beginseg name "ovl_Obj_Rotlift" compress include "build/src/overlays/actors/ovl_Obj_Rotlift/z_obj_rotlift.o" include "build/data/ovl_Obj_Rotlift/ovl_Obj_Rotlift.data.o" include "build/data/ovl_Obj_Rotlift/ovl_Obj_Rotlift.reloc.o" endseg beginseg name "ovl_Obj_Jg_Gakki" compress include "build/src/overlays/actors/ovl_Obj_Jg_Gakki/z_obj_jg_gakki.o" include "build/src/overlays/actors/ovl_Obj_Jg_Gakki/ovl_Obj_Jg_Gakki_reloc.o" endseg beginseg name "ovl_Bg_Inibs_Movebg" compress include "build/src/overlays/actors/ovl_Bg_Inibs_Movebg/z_bg_inibs_movebg.o" include "build/src/overlays/actors/ovl_Bg_Inibs_Movebg/ovl_Bg_Inibs_Movebg_reloc.o" endseg beginseg name "ovl_En_Zot" compress include "build/src/overlays/actors/ovl_En_Zot/z_en_zot.o" include "build/src/overlays/actors/ovl_En_Zot/ovl_En_Zot_reloc.o" endseg beginseg name "ovl_Obj_Tree" compress include "build/src/overlays/actors/ovl_Obj_Tree/z_obj_tree.o" include "build/src/overlays/actors/ovl_Obj_Tree/ovl_Obj_Tree_reloc.o" endseg beginseg name "ovl_Obj_Y2lift" compress include "build/src/overlays/actors/ovl_Obj_Y2lift/z_obj_y2lift.o" include "build/data/ovl_Obj_Y2lift/ovl_Obj_Y2lift.data.o" include "build/data/ovl_Obj_Y2lift/ovl_Obj_Y2lift.reloc.o" endseg beginseg name "ovl_Obj_Y2shutter" compress include "build/src/overlays/actors/ovl_Obj_Y2shutter/z_obj_y2shutter.o" include "build/data/ovl_Obj_Y2shutter/ovl_Obj_Y2shutter.data.o" include "build/data/ovl_Obj_Y2shutter/ovl_Obj_Y2shutter.reloc.o" endseg beginseg name "ovl_Obj_Boat" compress include "build/src/overlays/actors/ovl_Obj_Boat/z_obj_boat.o" include "build/data/ovl_Obj_Boat/ovl_Obj_Boat.data.o" include "build/data/ovl_Obj_Boat/ovl_Obj_Boat.reloc.o" endseg beginseg name "ovl_Obj_Taru" compress include "build/src/overlays/actors/ovl_Obj_Taru/z_obj_taru.o" include "build/data/ovl_Obj_Taru/ovl_Obj_Taru.data.o" include "build/data/ovl_Obj_Taru/ovl_Obj_Taru.reloc.o" endseg beginseg name "ovl_Obj_Hunsui" compress include "build/src/overlays/actors/ovl_Obj_Hunsui/z_obj_hunsui.o" include "build/src/overlays/actors/ovl_Obj_Hunsui/ovl_Obj_Hunsui_reloc.o" endseg beginseg name "ovl_En_Jc_Mato" compress include "build/src/overlays/actors/ovl_En_Jc_Mato/z_en_jc_mato.o" include "build/src/overlays/actors/ovl_En_Jc_Mato/ovl_En_Jc_Mato_reloc.o" endseg beginseg name "ovl_Mir_Ray3" compress include "build/src/overlays/actors/ovl_Mir_Ray3/z_mir_ray3.o" #ifdef NON_MATCHING include "build/src/overlays/actors/ovl_Mir_Ray3/ovl_Mir_Ray3_reloc.o" #else include "build/data/ovl_Mir_Ray3/ovl_Mir_Ray3.reloc.o" #endif endseg beginseg name "ovl_En_Zob" compress include "build/src/overlays/actors/ovl_En_Zob/z_en_zob.o" include "build/src/overlays/actors/ovl_En_Zob/ovl_En_Zob_reloc.o" endseg beginseg name "ovl_Elf_Msg6" compress include "build/src/overlays/actors/ovl_Elf_Msg6/z_elf_msg6.o" include "build/src/overlays/actors/ovl_Elf_Msg6/ovl_Elf_Msg6_reloc.o" endseg beginseg name "ovl_Obj_Nozoki" compress include "build/src/overlays/actors/ovl_Obj_Nozoki/z_obj_nozoki.o" include "build/src/overlays/actors/ovl_Obj_Nozoki/ovl_Obj_Nozoki_reloc.o" endseg beginseg name "ovl_En_Toto" compress include "build/src/overlays/actors/ovl_En_Toto/z_en_toto.o" include "build/src/overlays/actors/ovl_En_Toto/ovl_En_Toto_reloc.o" endseg beginseg name "ovl_En_Railgibud" compress include "build/src/overlays/actors/ovl_En_Railgibud/z_en_railgibud.o" include "build/src/overlays/actors/ovl_En_Railgibud/ovl_En_Railgibud_reloc.o" endseg beginseg name "ovl_En_Baba" compress include "build/src/overlays/actors/ovl_En_Baba/z_en_baba.o" include "build/src/overlays/actors/ovl_En_Baba/ovl_En_Baba_reloc.o" endseg beginseg name "ovl_En_Suttari" compress include "build/src/overlays/actors/ovl_En_Suttari/z_en_suttari.o" include "build/src/overlays/actors/ovl_En_Suttari/ovl_En_Suttari_reloc.o" endseg beginseg name "ovl_En_Zod" compress include "build/src/overlays/actors/ovl_En_Zod/z_en_zod.o" include "build/data/ovl_En_Zod/ovl_En_Zod.data.o" include "build/data/ovl_En_Zod/ovl_En_Zod.reloc.o" endseg beginseg name "ovl_En_Kujiya" compress include "build/src/overlays/actors/ovl_En_Kujiya/z_en_kujiya.o" include "build/src/overlays/actors/ovl_En_Kujiya/ovl_En_Kujiya_reloc.o" endseg beginseg name "ovl_En_Geg" compress include "build/src/overlays/actors/ovl_En_Geg/z_en_geg.o" include "build/src/overlays/actors/ovl_En_Geg/ovl_En_Geg_reloc.o" endseg beginseg name "ovl_Obj_Kinoko" compress include "build/src/overlays/actors/ovl_Obj_Kinoko/z_obj_kinoko.o" include "build/src/overlays/actors/ovl_Obj_Kinoko/ovl_Obj_Kinoko_reloc.o" endseg beginseg name "ovl_Obj_Yasi" compress include "build/src/overlays/actors/ovl_Obj_Yasi/z_obj_yasi.o" include "build/src/overlays/actors/ovl_Obj_Yasi/ovl_Obj_Yasi_reloc.o" endseg beginseg name "ovl_En_Tanron1" compress include "build/src/overlays/actors/ovl_En_Tanron1/z_en_tanron1.o" include "build/src/overlays/actors/ovl_En_Tanron1/ovl_En_Tanron1_reloc.o" endseg beginseg name "ovl_En_Tanron2" compress include "build/src/overlays/actors/ovl_En_Tanron2/z_en_tanron2.o" include "build/src/overlays/actors/ovl_En_Tanron2/ovl_En_Tanron2_reloc.o" endseg beginseg name "ovl_En_Tanron3" compress include "build/src/overlays/actors/ovl_En_Tanron3/z_en_tanron3.o" include "build/src/overlays/actors/ovl_En_Tanron3/ovl_En_Tanron3_reloc.o" endseg beginseg name "ovl_Obj_Chan" compress include "build/src/overlays/actors/ovl_Obj_Chan/z_obj_chan.o" include "build/src/overlays/actors/ovl_Obj_Chan/ovl_Obj_Chan_reloc.o" endseg beginseg name "ovl_En_Zos" compress include "build/src/overlays/actors/ovl_En_Zos/z_en_zos.o" include "build/src/overlays/actors/ovl_En_Zos/ovl_En_Zos_reloc.o" endseg beginseg name "ovl_En_S_Goro" compress include "build/src/overlays/actors/ovl_En_S_Goro/z_en_s_goro.o" include "build/data/ovl_En_S_Goro/ovl_En_S_Goro.data.o" include "build/data/ovl_En_S_Goro/ovl_En_S_Goro.reloc.o" endseg beginseg name "ovl_En_Nb" compress include "build/src/overlays/actors/ovl_En_Nb/z_en_nb.o" include 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include "build/data/ovl_Eff_Lastday/ovl_Eff_Lastday.reloc.o" endseg beginseg name "ovl_Bg_Ikana_Dharma" compress include "build/src/overlays/actors/ovl_Bg_Ikana_Dharma/z_bg_ikana_dharma.o" include "build/data/ovl_Bg_Ikana_Dharma/ovl_Bg_Ikana_Dharma.data.o" include "build/data/ovl_Bg_Ikana_Dharma/ovl_Bg_Ikana_Dharma.bss.o" include "build/data/ovl_Bg_Ikana_Dharma/ovl_Bg_Ikana_Dharma.reloc.o" endseg beginseg name "ovl_En_Akindonuts" compress include "build/src/overlays/actors/ovl_En_Akindonuts/z_en_akindonuts.o" include "build/src/overlays/actors/ovl_En_Akindonuts/ovl_En_Akindonuts_reloc.o" endseg beginseg name "ovl_Eff_Stk" compress include "build/src/overlays/actors/ovl_Eff_Stk/z_eff_stk.o" include "build/data/ovl_Eff_Stk/ovl_Eff_Stk.data.o" include "build/data/ovl_Eff_Stk/ovl_Eff_Stk.reloc.o" endseg beginseg name "ovl_En_Ig" compress include "build/src/overlays/actors/ovl_En_Ig/z_en_ig.o" include "build/src/overlays/actors/ovl_En_Ig/ovl_En_Ig_reloc.o" endseg beginseg name "ovl_En_Rg" 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"build/data/ovl_Bg_Ikninside/ovl_Bg_Ikninside.reloc.o" endseg beginseg name "ovl_Eff_Zoraband" compress include "build/src/overlays/actors/ovl_Eff_Zoraband/z_eff_zoraband.o" include "build/data/ovl_Eff_Zoraband/ovl_Eff_Zoraband.data.o" include "build/data/ovl_Eff_Zoraband/ovl_Eff_Zoraband.reloc.o" endseg beginseg name "ovl_Obj_Kepn_Koya" compress include "build/src/overlays/actors/ovl_Obj_Kepn_Koya/z_obj_kepn_koya.o" include "build/src/overlays/actors/ovl_Obj_Kepn_Koya/ovl_Obj_Kepn_Koya_reloc.o" endseg beginseg name "ovl_Obj_Usiyane" compress include "build/src/overlays/actors/ovl_Obj_Usiyane/z_obj_usiyane.o" include "build/data/ovl_Obj_Usiyane/ovl_Obj_Usiyane.data.o" include "build/data/ovl_Obj_Usiyane/ovl_Obj_Usiyane.reloc.o" endseg beginseg name "ovl_En_Nnh" compress include "build/src/overlays/actors/ovl_En_Nnh/z_en_nnh.o" include "build/src/overlays/actors/ovl_En_Nnh/ovl_En_Nnh_reloc.o" endseg beginseg name "ovl_Obj_Kzsaku" compress include 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name "object_gi_liquid" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_liquid/object_gi_liquid.o" endseg beginseg name "object_ani" compress romalign 0x1000 number 6 include "build/assets/objects/object_ani/object_ani.o" endseg beginseg name "object_gi_shield_3" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_shield_3/object_gi_shield_3.o" endseg beginseg name "object_gi_bean" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_bean/object_gi_bean.o" endseg beginseg name "object_gi_fish" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_fish/object_gi_fish.o" endseg beginseg name "object_gi_longsword" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_longsword/object_gi_longsword.o" endseg beginseg name "object_zo" compress romalign 0x1000 number 6 include "build/assets/objects/object_zo/object_zo.o" endseg beginseg name "object_umajump" compress romalign 0x1000 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name "object_fu" compress romalign 0x1000 number 6 include "build/assets/objects/object_fu/object_fu.o" endseg beginseg name "object_gi_ki_tan_mask" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_ki_tan_mask/object_gi_ki_tan_mask.o" endseg beginseg name "object_gi_mask18" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_mask18/object_gi_mask18.o" endseg beginseg name "object_gi_rabit_mask" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_rabit_mask/object_gi_rabit_mask.o" endseg beginseg name "object_gi_truth_mask" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_truth_mask/object_gi_truth_mask.o" endseg beginseg name "object_stream" compress romalign 0x1000 number 6 include "build/assets/objects/object_stream/object_stream.o" endseg beginseg name "object_mm" compress romalign 0x1000 number 6 include "build/assets/objects/object_mm/object_mm.o" endseg beginseg name "object_js" compress 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beginseg name "object_dnk" compress romalign 0x1000 number 6 include "build/assets/objects/object_dnk/object_dnk.o" endseg beginseg name "object_gi_insect" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_insect/object_gi_insect.o" endseg beginseg name "object_gi_ghost" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_ghost/object_gi_ghost.o" endseg beginseg name "object_gi_soul" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_soul/object_gi_soul.o" endseg beginseg name "object_f40_obj" compress romalign 0x1000 number 6 include "build/assets/objects/object_f40_obj/object_f40_obj.o" endseg beginseg name "object_gi_rupy" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_rupy/object_gi_rupy.o" endseg beginseg name "object_po_composer" compress romalign 0x1000 number 6 include "build/assets/objects/object_po_composer/object_po_composer.o" endseg beginseg name "object_mu" compress romalign 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0x1000 number 6 include "build/assets/objects/object_gi_sword_1/object_gi_sword_1.o" endseg beginseg name "object_zl4" compress romalign 0x1000 number 6 include "build/assets/objects/object_zl4/object_zl4.o" endseg beginseg name "object_grasshopper" compress romalign 0x1000 number 6 include "build/assets/objects/object_grasshopper/object_grasshopper.o" endseg beginseg name "object_boyo" compress romalign 0x1000 number 6 include "build/assets/objects/object_boyo/object_boyo.o" endseg beginseg name "object_fwall" compress romalign 0x1000 number 6 include "build/assets/objects/object_fwall/object_fwall.o" endseg beginseg name "object_jso" compress romalign 0x1000 number 6 include "build/assets/objects/object_jso/object_jso.o" endseg beginseg name "object_knight" compress romalign 0x1000 number 6 include "build/assets/objects/object_knight/object_knight.o" endseg beginseg name "object_icicle" compress romalign 0x1000 number 6 include "build/assets/objects/object_icicle/object_icicle.o" 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beginseg name "object_gi_bottle_red" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_bottle_red/object_gi_bottle_red.o" endseg beginseg name "object_tokei_tobira" compress romalign 0x1000 number 6 include "build/assets/objects/object_tokei_tobira/object_tokei_tobira.o" endseg beginseg name "object_az" compress romalign 0x1000 number 6 include "build/assets/objects/object_az/object_az.o" endseg beginseg name "object_twig" compress romalign 0x1000 number 6 include "build/assets/objects/object_twig/object_twig.o" endseg beginseg name "object_dekucity_obj" compress romalign 0x1000 number 6 include "build/assets/objects/object_dekucity_obj/object_dekucity_obj.o" endseg beginseg name "object_po_fusen" compress romalign 0x1000 number 6 include "build/assets/objects/object_po_fusen/object_po_fusen.o" endseg beginseg name "object_racetsubo" compress romalign 0x1000 number 6 include "build/assets/objects/object_racetsubo/object_racetsubo.o" endseg beginseg name "object_ha" compress romalign 0x1000 number 6 include "build/assets/objects/object_ha/object_ha.o" endseg beginseg name "object_bigokuta" compress romalign 0x1000 number 6 include "build/assets/objects/object_bigokuta/object_bigokuta.o" endseg beginseg name "object_open_obj" compress romalign 0x1000 number 6 include "build/assets/objects/object_open_obj/object_open_obj.o" endseg beginseg name "object_fu_kaiten" compress romalign 0x1000 number 6 include "build/assets/objects/object_fu_kaiten/object_fu_kaiten.o" endseg beginseg name "object_fu_mato" compress romalign 0x1000 number 6 include "build/assets/objects/object_fu_mato/object_fu_mato.o" endseg beginseg name "object_mtoride" compress romalign 0x1000 number 6 include "build/assets/objects/object_mtoride/object_mtoride.o" endseg beginseg name "object_osn" compress romalign 0x1000 number 6 include "build/assets/objects/object_osn/object_osn.o" endseg beginseg name "object_tokei_step" compress romalign 0x1000 number 6 include "build/assets/objects/object_tokei_step/object_tokei_step.o" endseg beginseg name "object_lotus" compress romalign 0x1000 number 6 include "build/assets/objects/object_lotus/object_lotus.o" endseg beginseg name "object_tl" compress romalign 0x1000 number 6 include "build/assets/objects/object_tl/object_tl.o" endseg beginseg name "object_dkjail_obj" compress romalign 0x1000 number 6 include "build/assets/objects/object_dkjail_obj/object_dkjail_obj.o" endseg beginseg name "object_visiblock" compress romalign 0x1000 number 6 include "build/assets/objects/object_visiblock/object_visiblock.o" endseg beginseg name "object_tsn" compress romalign 0x1000 number 6 include "build/assets/objects/object_tsn/object_tsn.o" endseg beginseg name "object_ds2n" compress romalign 0x1000 number 6 include "build/assets/objects/object_ds2n/object_ds2n.o" endseg beginseg name "object_fsn" compress romalign 0x1000 number 6 include "build/assets/objects/object_fsn/object_fsn.o" endseg beginseg name "object_shn" compress romalign 0x1000 number 6 include "build/assets/objects/object_shn/object_shn.o" endseg beginseg name "object_bigicicle" compress romalign 0x1000 number 6 include "build/assets/objects/object_bigicicle/object_bigicicle.o" endseg beginseg name "object_gi_bottle_15" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_bottle_15/object_gi_bottle_15.o" endseg beginseg name "object_tk" compress romalign 0x1000 number 6 include "build/assets/objects/object_tk/object_tk.o" endseg beginseg name "object_market_obj" compress romalign 0x1000 number 6 include "build/assets/objects/object_market_obj/object_market_obj.o" endseg beginseg name "object_gi_reserve00" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_reserve00/object_gi_reserve00.o" endseg beginseg name "object_gi_reserve01" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_reserve01/object_gi_reserve01.o" endseg beginseg name "object_lightblock" compress romalign 0x1000 number 6 include "build/assets/objects/object_lightblock/object_lightblock.o" endseg beginseg name "object_takaraya_objects" compress romalign 0x1000 number 6 include "build/assets/objects/object_takaraya_objects/object_takaraya_objects.o" endseg beginseg name "object_wdhand" compress romalign 0x1000 number 6 include "build/assets/objects/object_wdhand/object_wdhand.o" endseg beginseg name "object_sdn" compress romalign 0x1000 number 6 include "build/assets/objects/object_sdn/object_sdn.o" endseg beginseg name "object_snowwd" compress romalign 0x1000 number 6 include "build/assets/objects/object_snowwd/object_snowwd.o" endseg beginseg name "object_giant" compress romalign 0x1000 number 6 include "build/assets/objects/object_giant/object_giant.o" endseg beginseg name "object_comb" compress romalign 0x1000 number 6 include "build/assets/objects/object_comb/object_comb.o" endseg beginseg name "object_hana" compress romalign 0x1000 number 6 include "build/assets/objects/object_hana/object_hana.o" endseg beginseg name "object_boss_hakugin" compress romalign 0x1000 number 6 include "build/assets/objects/object_boss_hakugin/object_boss_hakugin.o" endseg beginseg name "object_meganeana_obj" compress romalign 0x1000 number 6 include "build/assets/objects/object_meganeana_obj/object_meganeana_obj.o" endseg beginseg name "object_gi_nutsmask" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_nutsmask/object_gi_nutsmask.o" endseg beginseg name "object_stk2" compress romalign 0x1000 number 6 include "build/assets/objects/object_stk2/object_stk2.o" endseg beginseg name "object_spot11_obj" compress romalign 0x1000 number 6 include "build/assets/objects/object_spot11_obj/object_spot11_obj.o" endseg beginseg name "object_danpei_object" compress romalign 0x1000 number 6 include "build/assets/objects/object_danpei_object/object_danpei_object.o" endseg beginseg name "object_dhouse" compress romalign 0x1000 number 6 include "build/assets/objects/object_dhouse/object_dhouse.o" endseg beginseg name "object_hakaisi" compress romalign 0x1000 number 6 include "build/assets/objects/object_hakaisi/object_hakaisi.o" endseg beginseg name "object_po" compress romalign 0x1000 number 6 include "build/assets/objects/object_po/object_po.o" endseg beginseg name "object_snowman" compress romalign 0x1000 number 6 include "build/assets/objects/object_snowman/object_snowman.o" endseg beginseg name "object_po_sisters" compress romalign 0x1000 number 6 include "build/assets/objects/object_po_sisters/object_po_sisters.o" endseg beginseg name "object_pp" compress romalign 0x1000 number 6 include "build/assets/objects/object_pp/object_pp.o" endseg beginseg name "object_goronswitch" compress romalign 0x1000 number 6 include "build/assets/objects/object_goronswitch/object_goronswitch.o" endseg beginseg name "object_delf" compress romalign 0x1000 number 6 include "build/assets/objects/object_delf/object_delf.o" endseg beginseg name "object_botihasira" compress romalign 0x1000 number 6 include "build/assets/objects/object_botihasira/object_botihasira.o" endseg beginseg name "object_gi_bigbomb" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_bigbomb/object_gi_bigbomb.o" endseg beginseg name "object_pst" compress romalign 0x1000 number 6 include "build/assets/objects/object_pst/object_pst.o" endseg beginseg name "object_bsmask" compress romalign 0x1000 number 6 include "build/assets/objects/object_bsmask/object_bsmask.o" endseg beginseg name "object_spidertent" compress romalign 0x1000 number 6 include "build/assets/objects/object_spidertent/object_spidertent.o" endseg beginseg name "object_zoraegg" compress romalign 0x1000 number 6 include "build/assets/objects/object_zoraegg/object_zoraegg.o" endseg beginseg name "object_kbt" compress romalign 0x1000 number 6 include "build/assets/objects/object_kbt/object_kbt.o" endseg beginseg name "object_gg" compress romalign 0x1000 number 6 include "build/assets/objects/object_gg/object_gg.o" endseg beginseg name "object_maruta" compress romalign 0x1000 number 6 include "build/assets/objects/object_maruta/object_maruta.o" endseg beginseg name "object_ghaka" compress romalign 0x1000 number 6 include "build/assets/objects/object_ghaka/object_ghaka.o" endseg beginseg name "object_oyu" compress romalign 0x1000 number 6 include "build/assets/objects/object_oyu/object_oyu.o" endseg beginseg name "object_dnp" compress romalign 0x1000 number 6 include "build/assets/objects/object_dnp/object_dnp.o" endseg beginseg name "object_dai" compress romalign 0x1000 number 6 include "build/assets/objects/object_dai/object_dai.o" endseg beginseg name "object_kgy" compress romalign 0x1000 number 6 include "build/assets/objects/object_kgy/object_kgy.o" endseg beginseg name "object_fb" compress romalign 0x1000 number 6 include "build/assets/objects/object_fb/object_fb.o" endseg beginseg name "object_taisou" compress romalign 0x1000 number 6 include "build/assets/objects/object_taisou/object_taisou.o" endseg beginseg name "object_gk" compress romalign 0x1000 number 6 include "build/assets/objects/object_gk/object_gk.o" endseg beginseg name "object_haka_obj" compress romalign 0x1000 number 6 include "build/assets/objects/object_haka_obj/object_haka_obj.o" endseg beginseg name "object_dnt" compress romalign 0x1000 number 6 include "build/assets/objects/object_dnt/object_dnt.o" endseg beginseg name "object_yukiyama" compress romalign 0x1000 number 6 include "build/assets/objects/object_yukiyama/object_yukiyama.o" endseg beginseg name "object_icefloe" compress romalign 0x1000 number 6 include "build/assets/objects/object_icefloe/object_icefloe.o" endseg beginseg name "object_gi_gold_dust" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_gold_dust/object_gi_gold_dust.o" endseg beginseg name "object_gi_bottle_16" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_bottle_16/object_gi_bottle_16.o" endseg beginseg name "object_gi_bottle_22" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_bottle_22/object_gi_bottle_22.o" endseg beginseg name "object_bee" compress romalign 0x1000 number 6 include "build/assets/objects/object_bee/object_bee.o" endseg beginseg name "object_ot" compress romalign 0x1000 number 6 include "build/assets/objects/object_ot/object_ot.o" endseg beginseg name "object_utubo" compress romalign 0x1000 number 6 include "build/assets/objects/object_utubo/object_utubo.o" endseg beginseg name "object_dora" compress romalign 0x1000 number 6 include "build/assets/objects/object_dora/object_dora.o" endseg beginseg name "object_gi_loach" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_loach/object_gi_loach.o" endseg beginseg name "object_gi_seahorse" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_seahorse/object_gi_seahorse.o" endseg beginseg name "object_bigpo" compress romalign 0x1000 number 6 include "build/assets/objects/object_bigpo/object_bigpo.o" endseg beginseg name "object_hariko" compress romalign 0x1000 number 6 include "build/assets/objects/object_hariko/object_hariko.o" endseg beginseg name "object_dno" compress romalign 0x1000 number 6 include "build/assets/objects/object_dno/object_dno.o" endseg beginseg name "object_sinkai_kabe" compress romalign 0x1000 number 6 include "build/assets/objects/object_sinkai_kabe/object_sinkai_kabe.o" endseg beginseg name "object_kin2_obj" compress romalign 0x1000 number 6 include "build/assets/objects/object_kin2_obj/object_kin2_obj.o" endseg beginseg name "object_ishi" compress romalign 0x1000 number 6 include "build/assets/objects/object_ishi/object_ishi.o" endseg beginseg name "object_hakugin_demo" compress romalign 0x1000 number 6 include "build/assets/objects/object_hakugin_demo/object_hakugin_demo.o" endseg beginseg name "object_jg" compress romalign 0x1000 number 6 include "build/assets/objects/object_jg/object_jg.o" endseg beginseg name "object_gi_sword_2" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_sword_2/object_gi_sword_2.o" endseg beginseg name "object_gi_sword_3" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_sword_3/object_gi_sword_3.o" endseg beginseg name "object_gi_sword_4" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_sword_4/object_gi_sword_4.o" endseg beginseg name "object_um" compress romalign 0x1000 number 6 include "build/assets/objects/object_um/object_um.o" endseg beginseg name "object_rb" compress romalign 0x1000 number 6 include "build/assets/objects/object_rb/object_rb.o" endseg beginseg name "object_mbar_obj" compress romalign 0x1000 number 6 include "build/assets/objects/object_mbar_obj/object_mbar_obj.o" endseg beginseg name "object_ikana_obj" compress romalign 0x1000 number 6 include "build/assets/objects/object_ikana_obj/object_ikana_obj.o" endseg beginseg name "object_kz" compress romalign 0x1000 number 6 include "build/assets/objects/object_kz/object_kz.o" endseg beginseg name "object_tokei_turret" compress romalign 0x1000 number 6 include "build/assets/objects/object_tokei_turret/object_tokei_turret.o" endseg beginseg name "object_zog" compress romalign 0x1000 number 6 include "build/assets/objects/object_zog/object_zog.o" endseg beginseg name "object_rotlift" compress romalign 0x1000 number 6 include "build/assets/objects/object_rotlift/object_rotlift.o" endseg beginseg name "object_posthouse_obj" compress romalign 0x1000 number 6 include "build/assets/objects/object_posthouse_obj/object_posthouse_obj.o" endseg beginseg name "object_gi_mask09" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_mask09/object_gi_mask09.o" endseg beginseg name "object_gi_mask14" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_mask14/object_gi_mask14.o" endseg beginseg name "object_gi_mask15" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_mask15/object_gi_mask15.o" endseg beginseg name "object_inibs_object" compress romalign 0x1000 number 6 include "build/assets/objects/object_inibs_object/object_inibs_object.o" endseg beginseg name "object_tree" compress romalign 0x1000 number 6 include "build/assets/objects/object_tree/object_tree.o" endseg beginseg name "object_kaizoku_obj" compress romalign 0x1000 number 6 include "build/assets/objects/object_kaizoku_obj/object_kaizoku_obj.o" endseg beginseg name "object_gi_reserve_b_00" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_reserve_b_00/object_gi_reserve_b_00.o" endseg beginseg name "object_gi_reserve_c_00" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_reserve_c_00/object_gi_reserve_c_00.o" endseg beginseg name "object_zob" compress romalign 0x1000 number 6 include "build/assets/objects/object_zob/object_zob.o" endseg beginseg name "object_milkbar" compress romalign 0x1000 number 6 include "build/assets/objects/object_milkbar/object_milkbar.o" endseg beginseg name "object_dmask" compress romalign 0x1000 number 6 include "build/assets/objects/object_dmask/object_dmask.o" endseg beginseg name "object_gi_reserve_c_01" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_reserve_c_01/object_gi_reserve_c_01.o" endseg beginseg name "object_zod" compress romalign 0x1000 number 6 include "build/assets/objects/object_zod/object_zod.o" endseg beginseg name "object_kumo30" compress romalign 0x1000 number 6 include "build/assets/objects/object_kumo30/object_kumo30.o" endseg beginseg name "object_obj_yasi" compress romalign 0x1000 number 6 include "build/assets/objects/object_obj_yasi/object_obj_yasi.o" endseg beginseg name "object_tanron1" compress romalign 0x1000 number 6 include "build/assets/objects/object_tanron1/object_tanron1.o" endseg beginseg name "object_tanron2" compress romalign 0x1000 number 6 include "build/assets/objects/object_tanron2/object_tanron2.o" endseg beginseg name "object_tanron3" compress romalign 0x1000 number 6 include "build/assets/objects/object_tanron3/object_tanron3.o" endseg beginseg name "object_gi_magicmushroom" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_magicmushroom/object_gi_magicmushroom.o" endseg beginseg name "object_obj_chan" compress romalign 0x1000 number 6 include "build/assets/objects/object_obj_chan/object_obj_chan.o" endseg beginseg name "object_gi_mask10" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_mask10/object_gi_mask10.o" endseg beginseg name "object_zos" compress romalign 0x1000 number 6 include "build/assets/objects/object_zos/object_zos.o" endseg beginseg name "object_an2" compress romalign 0x1000 number 6 include "build/assets/objects/object_an2/object_an2.o" endseg beginseg name "object_an3" compress romalign 0x1000 number 6 include "build/assets/objects/object_an3/object_an3.o" endseg beginseg name "object_f40_switch" compress romalign 0x1000 number 6 include "build/assets/objects/object_f40_switch/object_f40_switch.o" endseg beginseg name "object_lodmoon" compress romalign 0x1000 number 6 include "build/assets/objects/object_lodmoon/object_lodmoon.o" endseg beginseg name "object_tro" compress romalign 0x1000 number 6 include "build/assets/objects/object_tro/object_tro.o" endseg beginseg name "object_gi_mask12" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_mask12/object_gi_mask12.o" endseg beginseg name "object_gi_mask23" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_mask23/object_gi_mask23.o" endseg beginseg name "object_gi_bottle_21" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_bottle_21/object_gi_bottle_21.o" endseg beginseg name "object_gi_camera" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_camera/object_gi_camera.o" endseg beginseg name "object_kamejima" compress romalign 0x1000 number 6 include "build/assets/objects/object_kamejima/object_kamejima.o" endseg beginseg name "object_nb" compress romalign 0x1000 number 6 include "build/assets/objects/object_nb/object_nb.o" endseg beginseg name "object_harfgibud" compress romalign 0x1000 number 6 include "build/assets/objects/object_harfgibud/object_harfgibud.o" endseg beginseg name "object_zov" compress romalign 0x1000 number 6 include "build/assets/objects/object_zov/object_zov.o" endseg beginseg name "object_ah" compress romalign 0x1000 number 6 include "build/assets/objects/object_ah/object_ah.o" endseg beginseg name "object_hgdoor" compress romalign 0x1000 number 6 include "build/assets/objects/object_hgdoor/object_hgdoor.o" endseg beginseg name "object_dor01" compress romalign 0x1000 number 6 include "build/assets/objects/object_dor01/object_dor01.o" endseg beginseg name "object_dor02" compress romalign 0x1000 number 6 include "build/assets/objects/object_dor02/object_dor02.o" endseg beginseg name "object_dor03" compress romalign 0x1000 number 6 include "build/assets/objects/object_dor03/object_dor03.o" endseg beginseg name "object_dor04" compress romalign 0x1000 number 6 include "build/assets/objects/object_dor04/object_dor04.o" endseg beginseg name "object_last_obj" compress romalign 0x1000 number 6 include "build/assets/objects/object_last_obj/object_last_obj.o" endseg beginseg name "object_redead_obj" compress romalign 0x1000 number 6 include "build/assets/objects/object_redead_obj/object_redead_obj.o" endseg beginseg name "object_ikninside_obj" compress romalign 0x1000 number 6 include "build/assets/objects/object_ikninside_obj/object_ikninside_obj.o" endseg beginseg name "object_iknv_obj" compress romalign 0x1000 number 6 include "build/assets/objects/object_iknv_obj/object_iknv_obj.o" endseg beginseg name "object_pamera" compress romalign 0x1000 number 6 include "build/assets/objects/object_pamera/object_pamera.o" endseg beginseg name "object_hsstump" compress romalign 0x1000 number 6 include "build/assets/objects/object_hsstump/object_hsstump.o" endseg beginseg name "object_zm" compress romalign 0x1000 number 6 include "build/assets/objects/object_zm/object_zm.o" endseg beginseg name "object_al" compress romalign 0x1000 number 6 include "build/assets/objects/object_al/object_al.o" endseg beginseg name "object_tab" compress romalign 0x1000 number 6 include "build/assets/objects/object_tab/object_tab.o" endseg beginseg name "object_secom_obj" compress romalign 0x1000 number 6 include "build/assets/objects/object_secom_obj/object_secom_obj.o" endseg beginseg name "object_dt" compress romalign 0x1000 number 6 include "build/assets/objects/object_dt/object_dt.o" endseg beginseg name "object_gi_mask03" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_mask03/object_gi_mask03.o" endseg beginseg name "object_cha" compress romalign 0x1000 number 6 include "build/assets/objects/object_cha/object_cha.o" endseg beginseg name "object_obj_dinner" compress romalign 0x1000 number 6 include "build/assets/objects/object_obj_dinner/object_obj_dinner.o" endseg beginseg name "object_gi_reserve_b_01" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_reserve_b_01/object_gi_reserve_b_01.o" endseg beginseg name "object_lastday" compress romalign 0x1000 number 6 include "build/assets/objects/object_lastday/object_lastday.o" endseg beginseg name "object_bai" compress romalign 0x1000 number 6 include "build/assets/objects/object_bai/object_bai.o" endseg beginseg name "object_ikn_demo" compress romalign 0x1000 number 6 include "build/assets/objects/object_ikn_demo/object_ikn_demo.o" endseg beginseg name "object_gi_fieldmap" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_fieldmap/object_gi_fieldmap.o" endseg beginseg name "object_big_fwall" compress romalign 0x1000 number 6 include "build/assets/objects/object_big_fwall/object_big_fwall.o" endseg beginseg name "object_hunsui" compress romalign 0x1000 number 6 include "build/assets/objects/object_hunsui/object_hunsui.o" endseg beginseg name "object_uch" compress romalign 0x1000 number 6 include "build/assets/objects/object_uch/object_uch.o" endseg beginseg name "object_tanron4" compress romalign 0x1000 number 6 include "build/assets/objects/object_tanron4/object_tanron4.o" endseg beginseg name "object_tanron5" compress romalign 0x1000 number 6 include "build/assets/objects/object_tanron5/object_tanron5.o" endseg beginseg name "object_in2" compress romalign 0x1000 number 6 include "build/assets/objects/object_in2/object_in2.o" endseg beginseg name "object_yb" compress romalign 0x1000 number 6 include "build/assets/objects/object_yb/object_yb.o" endseg beginseg name "object_rz" compress romalign 0x1000 number 6 include "build/assets/objects/object_rz/object_rz.o" endseg beginseg name "object_bjt" compress romalign 0x1000 number 6 include "build/assets/objects/object_bjt/object_bjt.o" endseg beginseg name "object_taru" compress romalign 0x1000 number 6 include "build/assets/objects/object_taru/object_taru.o" endseg beginseg name "object_moonston" compress romalign 0x1000 number 6 include "build/assets/objects/object_moonston/object_moonston.o" endseg beginseg name "object_gi_schedule" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_schedule/object_gi_schedule.o" endseg beginseg name "object_gi_stonemask" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_stonemask/object_gi_stonemask.o" endseg beginseg name "object_zoraband" compress romalign 0x1000 number 6 include "build/assets/objects/object_zoraband/object_zoraband.o" endseg beginseg name "object_kepn_koya" compress romalign 0x1000 number 6 include "build/assets/objects/object_kepn_koya/object_kepn_koya.o" endseg beginseg name "object_obj_usiyane" compress romalign 0x1000 number 6 include "build/assets/objects/object_obj_usiyane/object_obj_usiyane.o" endseg beginseg name "object_gi_mask05" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_mask05/object_gi_mask05.o" endseg beginseg name "object_gi_mask11" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_mask11/object_gi_mask11.o" endseg beginseg name "object_gi_mask20" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_mask20/object_gi_mask20.o" endseg beginseg name "object_nnh" compress romalign 0x1000 number 6 include "build/assets/objects/object_nnh/object_nnh.o" endseg beginseg name "object_kzsaku" compress romalign 0x1000 number 6 include "build/assets/objects/object_kzsaku/object_kzsaku.o" endseg beginseg name "object_obj_milk_bin" compress romalign 0x1000 number 6 include "build/assets/objects/object_obj_milk_bin/object_obj_milk_bin.o" endseg beginseg name "object_random_obj" compress romalign 0x1000 number 6 include "build/assets/objects/object_random_obj/object_random_obj.o" endseg beginseg name "object_kujiya" compress romalign 0x1000 number 6 include "build/assets/objects/object_kujiya/object_kujiya.o" endseg beginseg name "object_kitan" compress romalign 0x1000 number 6 include "build/assets/objects/object_kitan/object_kitan.o" endseg beginseg name "object_gi_mask06" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_mask06/object_gi_mask06.o" endseg beginseg name "object_gi_mask16" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_mask16/object_gi_mask16.o" endseg beginseg name "object_astr_obj" compress romalign 0x1000 number 6 include "build/assets/objects/object_astr_obj/object_astr_obj.o" endseg beginseg name "object_bsb" compress romalign 0x1000 number 6 include "build/assets/objects/object_bsb/object_bsb.o" endseg beginseg name "object_fall2" compress romalign 0x1000 number 6 include "build/assets/objects/object_fall2/object_fall2.o" endseg beginseg name "object_sth" compress romalign 0x1000 number 6 include "build/assets/objects/object_sth/object_sth.o" endseg beginseg name "object_gi_mssa" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_mssa/object_gi_mssa.o" endseg beginseg name "object_smtower" compress romalign 0x1000 number 6 include "build/assets/objects/object_smtower/object_smtower.o" endseg beginseg name "object_gi_mask21" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_mask21/object_gi_mask21.o" endseg beginseg name "object_yado_obj" compress romalign 0x1000 number 6 include "build/assets/objects/object_yado_obj/object_yado_obj.o" endseg beginseg name "object_syoten" compress romalign 0x1000 number 6 include "build/assets/objects/object_syoten/object_syoten.o" endseg beginseg name "object_moonend" compress romalign 0x1000 number 6 include "build/assets/objects/object_moonend/object_moonend.o" endseg beginseg name "object_ob" compress romalign 0x1000 number 6 include "build/assets/objects/object_ob/object_ob.o" endseg beginseg name "object_gi_bottle_04" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_bottle_04/object_gi_bottle_04.o" endseg beginseg name "object_and" compress romalign 0x1000 number 6 include "build/assets/objects/object_and/object_and.o" endseg beginseg name "object_obj_danpeilift" compress romalign 0x1000 number 6 include "build/assets/objects/object_obj_danpeilift/object_obj_danpeilift.o" endseg beginseg name "object_drs" compress romalign 0x1000 number 6 include "build/assets/objects/object_drs/object_drs.o" endseg beginseg name "object_msmo" compress romalign 0x1000 number 6 include "build/assets/objects/object_msmo/object_msmo.o" endseg beginseg name "object_an4" compress romalign 0x1000 number 6 include "build/assets/objects/object_an4/object_an4.o" endseg beginseg name "object_wdor01" compress romalign 0x1000 number 6 include "build/assets/objects/object_wdor01/object_wdor01.o" endseg beginseg name "object_wdor02" compress romalign 0x1000 number 6 include "build/assets/objects/object_wdor02/object_wdor02.o" endseg beginseg name "object_wdor03" compress romalign 0x1000 number 6 include "build/assets/objects/object_wdor03/object_wdor03.o" endseg beginseg name "object_wdor04" compress romalign 0x1000 number 6 include "build/assets/objects/object_wdor04/object_wdor04.o" endseg beginseg name "object_wdor05" compress romalign 0x1000 number 6 include "build/assets/objects/object_wdor05/object_wdor05.o" endseg beginseg name "object_stk3" compress romalign 0x1000 number 6 include "build/assets/objects/object_stk3/object_stk3.o" endseg beginseg name "object_kinsta1_obj" compress romalign 0x1000 number 6 include "build/assets/objects/object_kinsta1_obj/object_kinsta1_obj.o" endseg beginseg name "object_kinsta2_obj" compress romalign 0x1000 number 6 include "build/assets/objects/object_kinsta2_obj/object_kinsta2_obj.o" endseg beginseg name "object_bh" compress romalign 0x1000 number 6 include "build/assets/objects/object_bh/object_bh.o" endseg beginseg name "object_gi_mask17" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_mask17/object_gi_mask17.o" endseg beginseg name "object_gi_mask22" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_mask22/object_gi_mask22.o" endseg beginseg name "object_lbfshot" compress romalign 0x1000 number 6 include "build/assets/objects/object_lbfshot/object_lbfshot.o" endseg beginseg name "object_fusen" compress romalign 0x1000 number 6 include "build/assets/objects/object_fusen/object_fusen.o" endseg beginseg name "object_ending_obj" compress romalign 0x1000 number 6 include "build/assets/objects/object_ending_obj/object_ending_obj.o" endseg beginseg name "object_gi_mask13" compress romalign 0x1000 number 6 include "build/assets/objects/object_gi_mask13/object_gi_mask13.o" endseg beginseg name "scene_texture_01" compress romalign 0x1000 number 6 include "build/assets/misc/scene_texture_01/scene_texture_01.o" endseg beginseg name "scene_texture_02" compress romalign 0x1000 number 6 include "build/assets/misc/scene_texture_02/scene_texture_02.o" endseg beginseg name "scene_texture_03" compress romalign 0x1000 number 6 include "build/assets/misc/scene_texture_03/scene_texture_03.o" endseg beginseg name "scene_texture_04" compress romalign 0x1000 number 6 include "build/assets/misc/scene_texture_04/scene_texture_04.o" endseg beginseg name "scene_texture_05" compress romalign 0x1000 number 6 include "build/assets/misc/scene_texture_05/scene_texture_05.o" endseg beginseg name "scene_texture_06" compress romalign 0x1000 number 6 include "build/assets/misc/scene_texture_06/scene_texture_06.o" endseg beginseg name "scene_texture_07" compress romalign 0x1000 number 6 include 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"build/assets/misc/daytelop_static/daytelop_static.o" number 9 endseg beginseg name "ger_daytelop_static" compress romalign 0x1000 include "build/assets/misc/ger_daytelop_static/ger_daytelop_static.o" number 9 endseg beginseg name "fra_daytelop_static" compress romalign 0x1000 include "build/assets/misc/fra_daytelop_static/fra_daytelop_static.o" number 9 endseg beginseg name "esp_daytelop_static" compress romalign 0x1000 include "build/assets/misc/esp_daytelop_static/esp_daytelop_static.o" number 9 endseg beginseg name "d2_fine_static" compress romalign 0x1000 include "build/baserom/d2_fine_static.o" endseg beginseg name "d2_cloud_static" compress romalign 0x1000 include "build/baserom/d2_cloud_static.o" endseg beginseg name "d2_fine_pal_static" compress romalign 0x1000 include "build/baserom/d2_fine_pal_static.o" endseg beginseg name "elf_message_field" compress romalign 0x1000 include "build/baserom/elf_message_field.o" endseg beginseg name "elf_message_ydan" compress romalign 0x1000 include "build/baserom/elf_message_ydan.o" endseg beginseg name "Z2_20SICHITAI2" compress romalign 0x1000 include "build/assets/scenes/Z2_20SICHITAI2/Z2_20SICHITAI2.o" number 2 endseg beginseg name "Z2_20SICHITAI2_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_20SICHITAI2/Z2_20SICHITAI2_room_00.o" number 3 endseg beginseg name "Z2_20SICHITAI2_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_20SICHITAI2/Z2_20SICHITAI2_room_01.o" number 3 endseg beginseg name "Z2_20SICHITAI2_room_02" compress romalign 0x1000 include "build/assets/scenes/Z2_20SICHITAI2/Z2_20SICHITAI2_room_02.o" number 3 endseg beginseg name "Z2_WITCH_SHOP" compress romalign 0x1000 include "build/assets/scenes/Z2_WITCH_SHOP/Z2_WITCH_SHOP.o" number 2 endseg beginseg name "Z2_WITCH_SHOP_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_WITCH_SHOP/Z2_WITCH_SHOP_room_00.o" number 3 endseg beginseg name "Z2_LAST_BS" compress romalign 0x1000 include "build/assets/scenes/Z2_LAST_BS/Z2_LAST_BS.o" number 2 endseg beginseg name "Z2_LAST_BS_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_LAST_BS/Z2_LAST_BS_room_00.o" number 3 endseg beginseg name "Z2_HAKASHITA" compress romalign 0x1000 include "build/assets/scenes/Z2_HAKASHITA/Z2_HAKASHITA.o" number 2 endseg beginseg name "Z2_HAKASHITA_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_HAKASHITA/Z2_HAKASHITA_room_00.o" number 3 endseg beginseg name "Z2_HAKASHITA_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_HAKASHITA/Z2_HAKASHITA_room_01.o" number 3 endseg beginseg name "Z2_HAKASHITA_room_02" compress romalign 0x1000 include "build/assets/scenes/Z2_HAKASHITA/Z2_HAKASHITA_room_02.o" number 3 endseg beginseg name "Z2_HAKASHITA_room_03" compress romalign 0x1000 include "build/assets/scenes/Z2_HAKASHITA/Z2_HAKASHITA_room_03.o" number 3 endseg beginseg name "Z2_HAKASHITA_room_04" compress romalign 0x1000 include "build/assets/scenes/Z2_HAKASHITA/Z2_HAKASHITA_room_04.o" number 3 endseg beginseg name "Z2_AYASHIISHOP" compress romalign 0x1000 include "build/assets/scenes/Z2_AYASHIISHOP/Z2_AYASHIISHOP.o" number 2 endseg beginseg name "Z2_AYASHIISHOP_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_00.o" number 3 endseg beginseg name "Z2_AYASHIISHOP_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_AYASHIISHOP/Z2_AYASHIISHOP_room_01.o" number 3 endseg beginseg name "Z2_OMOYA" compress romalign 0x1000 include "build/assets/scenes/Z2_OMOYA/Z2_OMOYA.o" number 2 endseg beginseg name "Z2_OMOYA_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_OMOYA/Z2_OMOYA_room_00.o" number 3 endseg beginseg name "Z2_OMOYA_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_OMOYA/Z2_OMOYA_room_01.o" number 3 endseg beginseg name "Z2_OMOYA_room_02" compress romalign 0x1000 include "build/assets/scenes/Z2_OMOYA/Z2_OMOYA_room_02.o" number 3 endseg beginseg name "Z2_BOWLING" compress romalign 0x1000 include "build/assets/scenes/Z2_BOWLING/Z2_BOWLING.o" number 2 endseg beginseg name "Z2_BOWLING_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_BOWLING/Z2_BOWLING_room_00.o" number 3 endseg beginseg name "Z2_SONCHONOIE" compress romalign 0x1000 include "build/assets/scenes/Z2_SONCHONOIE/Z2_SONCHONOIE.o" number 2 endseg beginseg name "Z2_SONCHONOIE_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_SONCHONOIE/Z2_SONCHONOIE_room_00.o" number 3 endseg beginseg name "Z2_SONCHONOIE_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_SONCHONOIE/Z2_SONCHONOIE_room_01.o" number 3 endseg beginseg name "Z2_SONCHONOIE_room_02" compress romalign 0x1000 include "build/assets/scenes/Z2_SONCHONOIE/Z2_SONCHONOIE_room_02.o" number 3 endseg beginseg name "Z2_SONCHONOIE_room_03" compress romalign 0x1000 include "build/assets/scenes/Z2_SONCHONOIE/Z2_SONCHONOIE_room_03.o" number 3 endseg beginseg name "Z2_IKANA" compress romalign 0x1000 include "build/assets/scenes/Z2_IKANA/Z2_IKANA.o" number 2 endseg beginseg name "Z2_IKANA_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_IKANA/Z2_IKANA_room_00.o" number 3 endseg beginseg name "Z2_IKANA_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_IKANA/Z2_IKANA_room_01.o" number 3 endseg beginseg name "Z2_IKANA_room_02" compress romalign 0x1000 include "build/assets/scenes/Z2_IKANA/Z2_IKANA_room_02.o" number 3 endseg beginseg name "Z2_IKANA_room_03" compress romalign 0x1000 include "build/assets/scenes/Z2_IKANA/Z2_IKANA_room_03.o" number 3 endseg beginseg name "Z2_IKANA_room_04" compress romalign 0x1000 include "build/assets/scenes/Z2_IKANA/Z2_IKANA_room_04.o" number 3 endseg beginseg name "Z2_KAIZOKU" compress romalign 0x1000 include "build/assets/scenes/Z2_KAIZOKU/Z2_KAIZOKU.o" number 2 endseg beginseg name "Z2_KAIZOKU_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_KAIZOKU/Z2_KAIZOKU_room_00.o" number 3 endseg beginseg name "Z2_MILK_BAR" compress romalign 0x1000 include "build/assets/scenes/Z2_MILK_BAR/Z2_MILK_BAR.o" number 2 endseg beginseg name "Z2_MILK_BAR_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_MILK_BAR/Z2_MILK_BAR_room_00.o" number 3 endseg beginseg name "Z2_INISIE_N" compress romalign 0x1000 include "build/assets/scenes/Z2_INISIE_N/Z2_INISIE_N.o" number 2 endseg beginseg name "Z2_INISIE_N_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_INISIE_N/Z2_INISIE_N_room_00.o" number 3 endseg beginseg name "Z2_INISIE_N_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_INISIE_N/Z2_INISIE_N_room_01.o" number 3 endseg beginseg name "Z2_INISIE_N_room_02" compress romalign 0x1000 include "build/assets/scenes/Z2_INISIE_N/Z2_INISIE_N_room_02.o" number 3 endseg beginseg name "Z2_INISIE_N_room_03" compress romalign 0x1000 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"build/assets/scenes/Z2_INISIE_N/Z2_INISIE_N_room_10.o" number 3 endseg beginseg name "Z2_INISIE_N_room_11" compress romalign 0x1000 include "build/assets/scenes/Z2_INISIE_N/Z2_INISIE_N_room_11.o" number 3 endseg beginseg name "Z2_TAKARAYA" compress romalign 0x1000 include "build/assets/scenes/Z2_TAKARAYA/Z2_TAKARAYA.o" number 2 endseg beginseg name "Z2_TAKARAYA_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_TAKARAYA/Z2_TAKARAYA_room_00.o" number 3 endseg beginseg name "Z2_INISIE_R" compress romalign 0x1000 include "build/assets/scenes/Z2_INISIE_R/Z2_INISIE_R.o" number 2 endseg beginseg name "Z2_INISIE_R_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_INISIE_R/Z2_INISIE_R_room_00.o" number 3 endseg beginseg name "Z2_INISIE_R_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_INISIE_R/Z2_INISIE_R_room_01.o" number 3 endseg beginseg name "Z2_INISIE_R_room_02" compress romalign 0x1000 include 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"build/assets/scenes/Z2_INISIE_R/Z2_INISIE_R_room_09.o" number 3 endseg beginseg name "Z2_INISIE_R_room_10" compress romalign 0x1000 include "build/assets/scenes/Z2_INISIE_R/Z2_INISIE_R_room_10.o" number 3 endseg beginseg name "Z2_INISIE_R_room_11" compress romalign 0x1000 include "build/assets/scenes/Z2_INISIE_R/Z2_INISIE_R_room_11.o" number 3 endseg beginseg name "Z2_OKUJOU" compress romalign 0x1000 include "build/assets/scenes/Z2_OKUJOU/Z2_OKUJOU.o" number 2 endseg beginseg name "Z2_OKUJOU_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_OKUJOU/Z2_OKUJOU_room_00.o" number 3 endseg beginseg name "Z2_OPENINGDAN" compress romalign 0x1000 include "build/assets/scenes/Z2_OPENINGDAN/Z2_OPENINGDAN.o" number 2 endseg beginseg name "Z2_OPENINGDAN_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_OPENINGDAN/Z2_OPENINGDAN_room_00.o" number 3 endseg beginseg name "Z2_OPENINGDAN_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_OPENINGDAN/Z2_OPENINGDAN_room_01.o" number 3 endseg beginseg name "Z2_MITURIN" compress romalign 0x1000 include "build/assets/scenes/Z2_MITURIN/Z2_MITURIN.o" number 2 endseg beginseg name "Z2_MITURIN_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_MITURIN/Z2_MITURIN_room_00.o" number 3 endseg beginseg name "Z2_MITURIN_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_MITURIN/Z2_MITURIN_room_01.o" number 3 endseg beginseg name "Z2_MITURIN_room_02" compress romalign 0x1000 include "build/assets/scenes/Z2_MITURIN/Z2_MITURIN_room_02.o" number 3 endseg beginseg name "Z2_MITURIN_room_03" compress romalign 0x1000 include "build/assets/scenes/Z2_MITURIN/Z2_MITURIN_room_03.o" number 3 endseg beginseg name "Z2_MITURIN_room_04" compress romalign 0x1000 include "build/assets/scenes/Z2_MITURIN/Z2_MITURIN_room_04.o" number 3 endseg beginseg name "Z2_MITURIN_room_05" compress romalign 0x1000 include "build/assets/scenes/Z2_MITURIN/Z2_MITURIN_room_05.o" number 3 endseg beginseg name "Z2_MITURIN_room_06" compress romalign 0x1000 include "build/assets/scenes/Z2_MITURIN/Z2_MITURIN_room_06.o" number 3 endseg beginseg name "Z2_MITURIN_room_07" compress romalign 0x1000 include "build/assets/scenes/Z2_MITURIN/Z2_MITURIN_room_07.o" number 3 endseg beginseg name "Z2_MITURIN_room_08" compress romalign 0x1000 include "build/assets/scenes/Z2_MITURIN/Z2_MITURIN_room_08.o" number 3 endseg beginseg name "Z2_MITURIN_room_09" compress romalign 0x1000 include "build/assets/scenes/Z2_MITURIN/Z2_MITURIN_room_09.o" number 3 endseg beginseg name "Z2_MITURIN_room_10" compress romalign 0x1000 include "build/assets/scenes/Z2_MITURIN/Z2_MITURIN_room_10.o" number 3 endseg beginseg name "Z2_MITURIN_room_11" compress romalign 0x1000 include "build/assets/scenes/Z2_MITURIN/Z2_MITURIN_room_11.o" number 3 endseg beginseg name "Z2_MITURIN_room_12" compress romalign 0x1000 include "build/assets/scenes/Z2_MITURIN/Z2_MITURIN_room_12.o" number 3 endseg beginseg name "Z2_13HUBUKINOMITI" compress romalign 0x1000 include "build/assets/scenes/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI.o" number 2 endseg beginseg name "Z2_13HUBUKINOMITI_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI_room_00.o" number 3 endseg beginseg name "Z2_CASTLE" compress romalign 0x1000 include "build/assets/scenes/Z2_CASTLE/Z2_CASTLE.o" number 2 endseg beginseg name "Z2_CASTLE_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_CASTLE/Z2_CASTLE_room_00.o" number 3 endseg beginseg name "Z2_CASTLE_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_CASTLE/Z2_CASTLE_room_01.o" number 3 endseg beginseg name "Z2_CASTLE_room_02" compress romalign 0x1000 include "build/assets/scenes/Z2_CASTLE/Z2_CASTLE_room_02.o" number 3 endseg beginseg name "Z2_CASTLE_room_03" compress romalign 0x1000 include "build/assets/scenes/Z2_CASTLE/Z2_CASTLE_room_03.o" number 3 endseg beginseg name "Z2_CASTLE_room_04" compress romalign 0x1000 include "build/assets/scenes/Z2_CASTLE/Z2_CASTLE_room_04.o" number 3 endseg beginseg name "Z2_CASTLE_room_05" compress romalign 0x1000 include "build/assets/scenes/Z2_CASTLE/Z2_CASTLE_room_05.o" number 3 endseg beginseg name "Z2_CASTLE_room_06" compress romalign 0x1000 include "build/assets/scenes/Z2_CASTLE/Z2_CASTLE_room_06.o" number 3 endseg beginseg name "Z2_CASTLE_room_07" compress romalign 0x1000 include "build/assets/scenes/Z2_CASTLE/Z2_CASTLE_room_07.o" number 3 endseg beginseg name "Z2_CASTLE_room_08" compress romalign 0x1000 include "build/assets/scenes/Z2_CASTLE/Z2_CASTLE_room_08.o" number 3 endseg beginseg name "Z2_CASTLE_room_09" compress romalign 0x1000 include "build/assets/scenes/Z2_CASTLE/Z2_CASTLE_room_09.o" number 3 endseg beginseg name "Z2_DEKUTES" compress romalign 0x1000 include "build/assets/scenes/Z2_DEKUTES/Z2_DEKUTES.o" number 2 endseg beginseg name "Z2_DEKUTES_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_DEKUTES/Z2_DEKUTES_room_00.o" number 3 endseg beginseg name "Z2_MITURIN_BS" compress romalign 0x1000 include "build/assets/scenes/Z2_MITURIN_BS/Z2_MITURIN_BS.o" number 2 endseg beginseg name "Z2_MITURIN_BS_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_MITURIN_BS/Z2_MITURIN_BS_room_00.o" number 3 endseg beginseg name "Z2_SYATEKI_MIZU" compress romalign 0x1000 include "build/assets/scenes/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU.o" number 2 endseg beginseg name "Z2_SYATEKI_MIZU_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU_room_00.o" number 3 endseg beginseg name "Z2_HAKUGIN" compress romalign 0x1000 include "build/assets/scenes/Z2_HAKUGIN/Z2_HAKUGIN.o" number 2 endseg beginseg name "Z2_HAKUGIN_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_HAKUGIN/Z2_HAKUGIN_room_00.o" number 3 endseg beginseg name "Z2_HAKUGIN_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_HAKUGIN/Z2_HAKUGIN_room_01.o" number 3 endseg beginseg name "Z2_HAKUGIN_room_02" compress romalign 0x1000 include "build/assets/scenes/Z2_HAKUGIN/Z2_HAKUGIN_room_02.o" number 3 endseg beginseg name "Z2_HAKUGIN_room_03" compress romalign 0x1000 include "build/assets/scenes/Z2_HAKUGIN/Z2_HAKUGIN_room_03.o" number 3 endseg beginseg name "Z2_HAKUGIN_room_04" compress romalign 0x1000 include "build/assets/scenes/Z2_HAKUGIN/Z2_HAKUGIN_room_04.o" number 3 endseg beginseg name "Z2_HAKUGIN_room_05" compress romalign 0x1000 include "build/assets/scenes/Z2_HAKUGIN/Z2_HAKUGIN_room_05.o" number 3 endseg beginseg name "Z2_HAKUGIN_room_06" compress romalign 0x1000 include "build/assets/scenes/Z2_HAKUGIN/Z2_HAKUGIN_room_06.o" number 3 endseg beginseg name "Z2_HAKUGIN_room_07" compress romalign 0x1000 include "build/assets/scenes/Z2_HAKUGIN/Z2_HAKUGIN_room_07.o" number 3 endseg beginseg name "Z2_HAKUGIN_room_08" compress romalign 0x1000 include "build/assets/scenes/Z2_HAKUGIN/Z2_HAKUGIN_room_08.o" number 3 endseg beginseg name "Z2_HAKUGIN_room_09" compress romalign 0x1000 include "build/assets/scenes/Z2_HAKUGIN/Z2_HAKUGIN_room_09.o" number 3 endseg beginseg name "Z2_HAKUGIN_room_10" compress romalign 0x1000 include "build/assets/scenes/Z2_HAKUGIN/Z2_HAKUGIN_room_10.o" number 3 endseg beginseg name "Z2_HAKUGIN_room_11" compress romalign 0x1000 include "build/assets/scenes/Z2_HAKUGIN/Z2_HAKUGIN_room_11.o" number 3 endseg beginseg name "Z2_HAKUGIN_room_12" compress romalign 0x1000 include "build/assets/scenes/Z2_HAKUGIN/Z2_HAKUGIN_room_12.o" number 3 endseg beginseg name "Z2_HAKUGIN_room_13" compress romalign 0x1000 include "build/assets/scenes/Z2_HAKUGIN/Z2_HAKUGIN_room_13.o" number 3 endseg beginseg name "Z2_ROMANYMAE" compress romalign 0x1000 include "build/assets/scenes/Z2_ROMANYMAE/Z2_ROMANYMAE.o" number 2 endseg beginseg name "Z2_ROMANYMAE_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_ROMANYMAE/Z2_ROMANYMAE_room_00.o" number 3 endseg beginseg name "Z2_PIRATE" compress romalign 0x1000 include "build/assets/scenes/Z2_PIRATE/Z2_PIRATE.o" number 2 endseg beginseg name "Z2_PIRATE_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_PIRATE/Z2_PIRATE_room_00.o" number 3 endseg beginseg name "Z2_PIRATE_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_PIRATE/Z2_PIRATE_room_01.o" number 3 endseg beginseg name "Z2_PIRATE_room_02" compress romalign 0x1000 include "build/assets/scenes/Z2_PIRATE/Z2_PIRATE_room_02.o" number 3 endseg beginseg name "Z2_PIRATE_room_03" compress romalign 0x1000 include "build/assets/scenes/Z2_PIRATE/Z2_PIRATE_room_03.o" number 3 endseg beginseg name "Z2_PIRATE_room_04" compress romalign 0x1000 include "build/assets/scenes/Z2_PIRATE/Z2_PIRATE_room_04.o" number 3 endseg beginseg name "Z2_PIRATE_room_05" compress romalign 0x1000 include "build/assets/scenes/Z2_PIRATE/Z2_PIRATE_room_05.o" number 3 endseg beginseg name "Z2_PIRATE_room_06" compress romalign 0x1000 include "build/assets/scenes/Z2_PIRATE/Z2_PIRATE_room_06.o" number 3 endseg beginseg name "Z2_PIRATE_room_07" compress romalign 0x1000 include "build/assets/scenes/Z2_PIRATE/Z2_PIRATE_room_07.o" number 3 endseg beginseg name "Z2_PIRATE_room_08" compress romalign 0x1000 include "build/assets/scenes/Z2_PIRATE/Z2_PIRATE_room_08.o" number 3 endseg beginseg name "Z2_PIRATE_room_09" compress romalign 0x1000 include "build/assets/scenes/Z2_PIRATE/Z2_PIRATE_room_09.o" number 3 endseg beginseg name "Z2_PIRATE_room_10" compress romalign 0x1000 include "build/assets/scenes/Z2_PIRATE/Z2_PIRATE_room_10.o" number 3 endseg beginseg name "Z2_PIRATE_room_11" compress romalign 0x1000 include "build/assets/scenes/Z2_PIRATE/Z2_PIRATE_room_11.o" number 3 endseg beginseg name "Z2_PIRATE_room_12" compress romalign 0x1000 include "build/assets/scenes/Z2_PIRATE/Z2_PIRATE_room_12.o" number 3 endseg beginseg name "Z2_PIRATE_room_13" compress romalign 0x1000 include "build/assets/scenes/Z2_PIRATE/Z2_PIRATE_room_13.o" number 3 endseg beginseg name "Z2_PIRATE_room_14" compress romalign 0x1000 include "build/assets/scenes/Z2_PIRATE/Z2_PIRATE_room_14.o" number 3 endseg beginseg name "Z2_SYATEKI_MORI" compress romalign 0x1000 include "build/assets/scenes/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI.o" number 2 endseg beginseg name "Z2_SYATEKI_MORI_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI_room_00.o" number 3 endseg beginseg name "Z2_SINKAI" compress romalign 0x1000 include "build/assets/scenes/Z2_SINKAI/Z2_SINKAI.o" number 2 endseg beginseg name "Z2_SINKAI_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_SINKAI/Z2_SINKAI_room_00.o" number 3 endseg beginseg name "Z2_YOUSEI_IZUMI" compress romalign 0x1000 include "build/assets/scenes/Z2_YOUSEI_IZUMI/Z2_YOUSEI_IZUMI.o" number 2 endseg beginseg name "Z2_YOUSEI_IZUMI_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_YOUSEI_IZUMI/Z2_YOUSEI_IZUMI_room_00.o" number 3 endseg beginseg name "Z2_YOUSEI_IZUMI_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_YOUSEI_IZUMI/Z2_YOUSEI_IZUMI_room_01.o" number 3 endseg beginseg name "Z2_YOUSEI_IZUMI_room_02" compress romalign 0x1000 include "build/assets/scenes/Z2_YOUSEI_IZUMI/Z2_YOUSEI_IZUMI_room_02.o" number 3 endseg beginseg name "Z2_YOUSEI_IZUMI_room_03" compress romalign 0x1000 include "build/assets/scenes/Z2_YOUSEI_IZUMI/Z2_YOUSEI_IZUMI_room_03.o" number 3 endseg beginseg name "Z2_YOUSEI_IZUMI_room_04" compress romalign 0x1000 include "build/assets/scenes/Z2_YOUSEI_IZUMI/Z2_YOUSEI_IZUMI_room_04.o" number 3 endseg beginseg name "Z2_KINSTA1" compress romalign 0x1000 include "build/assets/scenes/Z2_KINSTA1/Z2_KINSTA1.o" number 2 endseg beginseg name "Z2_KINSTA1_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_KINSTA1/Z2_KINSTA1_room_00.o" number 3 endseg beginseg name "Z2_KINSTA1_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_KINSTA1/Z2_KINSTA1_room_01.o" number 3 endseg beginseg name "Z2_KINSTA1_room_02" compress romalign 0x1000 include "build/assets/scenes/Z2_KINSTA1/Z2_KINSTA1_room_02.o" number 3 endseg beginseg name "Z2_KINSTA1_room_03" compress romalign 0x1000 include "build/assets/scenes/Z2_KINSTA1/Z2_KINSTA1_room_03.o" number 3 endseg beginseg name "Z2_KINSTA1_room_04" compress romalign 0x1000 include "build/assets/scenes/Z2_KINSTA1/Z2_KINSTA1_room_04.o" number 3 endseg beginseg name "Z2_KINSTA1_room_05" compress romalign 0x1000 include "build/assets/scenes/Z2_KINSTA1/Z2_KINSTA1_room_05.o" number 3 endseg beginseg name "Z2_KINDAN2" compress romalign 0x1000 include "build/assets/scenes/Z2_KINDAN2/Z2_KINDAN2.o" number 2 endseg beginseg name "Z2_KINDAN2_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_KINDAN2/Z2_KINDAN2_room_00.o" number 3 endseg beginseg name "Z2_KINDAN2_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_KINDAN2/Z2_KINDAN2_room_01.o" number 3 endseg beginseg name "Z2_KINDAN2_room_02" compress romalign 0x1000 include "build/assets/scenes/Z2_KINDAN2/Z2_KINDAN2_room_02.o" number 3 endseg beginseg name "Z2_KINDAN2_room_03" compress romalign 0x1000 include "build/assets/scenes/Z2_KINDAN2/Z2_KINDAN2_room_03.o" number 3 endseg beginseg name "Z2_KINDAN2_room_04" compress romalign 0x1000 include "build/assets/scenes/Z2_KINDAN2/Z2_KINDAN2_room_04.o" number 3 endseg beginseg name "Z2_KINDAN2_room_05" compress romalign 0x1000 include "build/assets/scenes/Z2_KINDAN2/Z2_KINDAN2_room_05.o" number 3 endseg beginseg name "Z2_TENMON_DAI" compress romalign 0x1000 include "build/assets/scenes/Z2_TENMON_DAI/Z2_TENMON_DAI.o" number 2 endseg beginseg name "Z2_TENMON_DAI_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_TENMON_DAI/Z2_TENMON_DAI_room_00.o" number 3 endseg beginseg name "Z2_TENMON_DAI_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_TENMON_DAI/Z2_TENMON_DAI_room_01.o" number 3 endseg beginseg name "Z2_LAST_DEKU" compress romalign 0x1000 include "build/assets/scenes/Z2_LAST_DEKU/Z2_LAST_DEKU.o" number 2 endseg beginseg name "Z2_LAST_DEKU_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_LAST_DEKU/Z2_LAST_DEKU_room_00.o" number 3 endseg beginseg name "Z2_LAST_DEKU_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_LAST_DEKU/Z2_LAST_DEKU_room_01.o" number 3 endseg beginseg name "Z2_22DEKUCITY" compress romalign 0x1000 include "build/assets/scenes/Z2_22DEKUCITY/Z2_22DEKUCITY.o" number 2 endseg beginseg name "Z2_22DEKUCITY_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_22DEKUCITY/Z2_22DEKUCITY_room_00.o" number 3 endseg beginseg name "Z2_22DEKUCITY_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_22DEKUCITY/Z2_22DEKUCITY_room_01.o" number 3 endseg beginseg name "Z2_22DEKUCITY_room_02" compress romalign 0x1000 include "build/assets/scenes/Z2_22DEKUCITY/Z2_22DEKUCITY_room_02.o" number 3 endseg beginseg name "Z2_KAJIYA" compress romalign 0x1000 include "build/assets/scenes/Z2_KAJIYA/Z2_KAJIYA.o" number 2 endseg beginseg name "Z2_KAJIYA_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_KAJIYA/Z2_KAJIYA_room_00.o" number 3 endseg beginseg name "Z2_00KEIKOKU" compress romalign 0x1000 include "build/assets/scenes/Z2_00KEIKOKU/Z2_00KEIKOKU.o" number 2 endseg beginseg name "Z2_00KEIKOKU_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_00KEIKOKU/Z2_00KEIKOKU_room_00.o" number 3 endseg beginseg name "Z2_POSTHOUSE" compress romalign 0x1000 include "build/assets/scenes/Z2_POSTHOUSE/Z2_POSTHOUSE.o" number 2 endseg beginseg name "Z2_POSTHOUSE_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_POSTHOUSE/Z2_POSTHOUSE_room_00.o" number 3 endseg beginseg name "Z2_LABO" compress romalign 0x1000 include "build/assets/scenes/Z2_LABO/Z2_LABO.o" number 2 endseg beginseg name "Z2_LABO_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_LABO/Z2_LABO_room_00.o" number 3 endseg beginseg name "Z2_DANPEI2TEST" compress romalign 0x1000 include "build/assets/scenes/Z2_DANPEI2TEST/Z2_DANPEI2TEST.o" number 2 endseg beginseg name "Z2_DANPEI2TEST_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_00.o" number 3 endseg beginseg name "Z2_DANPEI2TEST_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_DANPEI2TEST/Z2_DANPEI2TEST_room_01.o" number 3 endseg beginseg name "Z2_16GORON_HOUSE" compress romalign 0x1000 include "build/assets/scenes/Z2_16GORON_HOUSE/Z2_16GORON_HOUSE.o" number 2 endseg beginseg name "Z2_16GORON_HOUSE_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_16GORON_HOUSE/Z2_16GORON_HOUSE_room_00.o" number 3 endseg beginseg name "Z2_16GORON_HOUSE_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_16GORON_HOUSE/Z2_16GORON_HOUSE_room_01.o" number 3 endseg beginseg name "Z2_33ZORACITY" compress romalign 0x1000 include "build/assets/scenes/Z2_33ZORACITY/Z2_33ZORACITY.o" number 2 endseg beginseg name "Z2_33ZORACITY_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_33ZORACITY/Z2_33ZORACITY_room_00.o" number 3 endseg beginseg name "Z2_8ITEMSHOP" compress romalign 0x1000 include "build/assets/scenes/Z2_8ITEMSHOP/Z2_8ITEMSHOP.o" number 2 endseg beginseg name "Z2_8ITEMSHOP_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_8ITEMSHOP/Z2_8ITEMSHOP_room_00.o" number 3 endseg beginseg name "Z2_F01" compress romalign 0x1000 include "build/assets/scenes/Z2_F01/Z2_F01.o" number 2 endseg beginseg name "Z2_F01_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_F01/Z2_F01_room_00.o" number 3 endseg beginseg name "Z2_INISIE_BS" compress romalign 0x1000 include "build/assets/scenes/Z2_INISIE_BS/Z2_INISIE_BS.o" number 2 endseg beginseg name "Z2_INISIE_BS_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_INISIE_BS/Z2_INISIE_BS_room_00.o" number 3 endseg beginseg name "Z2_30GYOSON" compress romalign 0x1000 include "build/assets/scenes/Z2_30GYOSON/Z2_30GYOSON.o" number 2 endseg beginseg name "Z2_30GYOSON_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_30GYOSON/Z2_30GYOSON_room_00.o" number 3 endseg beginseg name "Z2_31MISAKI" compress romalign 0x1000 include "build/assets/scenes/Z2_31MISAKI/Z2_31MISAKI.o" number 2 endseg beginseg name "Z2_31MISAKI_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_31MISAKI/Z2_31MISAKI_room_00.o" number 3 endseg beginseg name "Z2_TAKARAKUJI" compress romalign 0x1000 include "build/assets/scenes/Z2_TAKARAKUJI/Z2_TAKARAKUJI.o" number 2 endseg beginseg name "Z2_TAKARAKUJI_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_TAKARAKUJI/Z2_TAKARAKUJI_room_00.o" number 3 endseg beginseg name "Z2_TORIDE" compress romalign 0x1000 include "build/assets/scenes/Z2_TORIDE/Z2_TORIDE.o" number 2 endseg beginseg name "Z2_TORIDE_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_TORIDE/Z2_TORIDE_room_00.o" number 3 endseg beginseg name "Z2_FISHERMAN" compress romalign 0x1000 include "build/assets/scenes/Z2_FISHERMAN/Z2_FISHERMAN.o" number 2 endseg beginseg name "Z2_FISHERMAN_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_FISHERMAN/Z2_FISHERMAN_room_00.o" number 3 endseg beginseg name "Z2_GORONSHOP" compress romalign 0x1000 include "build/assets/scenes/Z2_GORONSHOP/Z2_GORONSHOP.o" number 2 endseg beginseg name "Z2_GORONSHOP_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_GORONSHOP/Z2_GORONSHOP_room_00.o" number 3 endseg beginseg name "Z2_DEKU_KING" compress romalign 0x1000 include "build/assets/scenes/Z2_DEKU_KING/Z2_DEKU_KING.o" number 2 endseg beginseg name "Z2_DEKU_KING_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_DEKU_KING/Z2_DEKU_KING_room_00.o" number 3 endseg beginseg name "Z2_LAST_GORON" compress romalign 0x1000 include "build/assets/scenes/Z2_LAST_GORON/Z2_LAST_GORON.o" number 2 endseg beginseg name "Z2_LAST_GORON_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_LAST_GORON/Z2_LAST_GORON_room_00.o" number 3 endseg beginseg name "Z2_LAST_GORON_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_LAST_GORON/Z2_LAST_GORON_room_01.o" number 3 endseg beginseg name "Z2_24KEMONOMITI" compress romalign 0x1000 include "build/assets/scenes/Z2_24KEMONOMITI/Z2_24KEMONOMITI.o" number 2 endseg beginseg name "Z2_24KEMONOMITI_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_24KEMONOMITI/Z2_24KEMONOMITI_room_00.o" number 3 endseg beginseg name "Z2_F01_B" compress romalign 0x1000 include "build/assets/scenes/Z2_F01_B/Z2_F01_B.o" number 2 endseg beginseg name "Z2_F01_B_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_F01_B/Z2_F01_B_room_00.o" number 3 endseg beginseg name "Z2_F01C" compress romalign 0x1000 include "build/assets/scenes/Z2_F01C/Z2_F01C.o" number 2 endseg beginseg name "Z2_F01C_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_F01C/Z2_F01C_room_00.o" number 3 endseg beginseg name "Z2_BOTI" compress romalign 0x1000 include "build/assets/scenes/Z2_BOTI/Z2_BOTI.o" number 2 endseg beginseg name "Z2_BOTI_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_BOTI/Z2_BOTI_room_00.o" number 3 endseg beginseg name "Z2_BOTI_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_BOTI/Z2_BOTI_room_01.o" number 3 endseg beginseg name "Z2_HAKUGIN_BS" compress romalign 0x1000 include "build/assets/scenes/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS.o" number 2 endseg beginseg name "Z2_HAKUGIN_BS_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS_room_00.o" number 3 endseg beginseg name "Z2_20SICHITAI" compress romalign 0x1000 include "build/assets/scenes/Z2_20SICHITAI/Z2_20SICHITAI.o" number 2 endseg beginseg name "Z2_20SICHITAI_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_20SICHITAI/Z2_20SICHITAI_room_00.o" number 3 endseg beginseg name "Z2_20SICHITAI_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_20SICHITAI/Z2_20SICHITAI_room_01.o" number 3 endseg beginseg name "Z2_20SICHITAI_room_02" compress romalign 0x1000 include "build/assets/scenes/Z2_20SICHITAI/Z2_20SICHITAI_room_02.o" number 3 endseg beginseg name "Z2_21MITURINMAE" compress romalign 0x1000 include "build/assets/scenes/Z2_21MITURINMAE/Z2_21MITURINMAE.o" number 2 endseg beginseg name "Z2_21MITURINMAE_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_21MITURINMAE/Z2_21MITURINMAE_room_00.o" number 3 endseg beginseg name "Z2_LAST_ZORA" compress romalign 0x1000 include "build/assets/scenes/Z2_LAST_ZORA/Z2_LAST_ZORA.o" number 2 endseg beginseg name "Z2_LAST_ZORA_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_LAST_ZORA/Z2_LAST_ZORA_room_00.o" number 3 endseg beginseg name "Z2_11GORONNOSATO2" compress romalign 0x1000 include "build/assets/scenes/Z2_11GORONNOSATO2/Z2_11GORONNOSATO2.o" number 2 endseg beginseg name "Z2_11GORONNOSATO2_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_11GORONNOSATO2/Z2_11GORONNOSATO2_room_00.o" number 3 endseg beginseg name "Z2_11GORONNOSATO2_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_11GORONNOSATO2/Z2_11GORONNOSATO2_room_01.o" number 3 endseg beginseg name "Z2_SEA" compress romalign 0x1000 include "build/assets/scenes/Z2_SEA/Z2_SEA.o" number 2 endseg beginseg name "Z2_SEA_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_SEA/Z2_SEA_room_00.o" number 3 endseg beginseg name "Z2_SEA_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_SEA/Z2_SEA_room_01.o" number 3 endseg beginseg name "Z2_SEA_room_02" compress romalign 0x1000 include "build/assets/scenes/Z2_SEA/Z2_SEA_room_02.o" number 3 endseg beginseg name "Z2_SEA_room_03" compress romalign 0x1000 include "build/assets/scenes/Z2_SEA/Z2_SEA_room_03.o" number 3 endseg beginseg name "Z2_SEA_room_04" compress romalign 0x1000 include "build/assets/scenes/Z2_SEA/Z2_SEA_room_04.o" number 3 endseg beginseg name "Z2_SEA_room_05" compress romalign 0x1000 include "build/assets/scenes/Z2_SEA/Z2_SEA_room_05.o" number 3 endseg beginseg name "Z2_SEA_room_06" compress romalign 0x1000 include "build/assets/scenes/Z2_SEA/Z2_SEA_room_06.o" number 3 endseg beginseg name "Z2_SEA_room_07" compress romalign 0x1000 include "build/assets/scenes/Z2_SEA/Z2_SEA_room_07.o" number 3 endseg beginseg name "Z2_SEA_room_08" compress romalign 0x1000 include "build/assets/scenes/Z2_SEA/Z2_SEA_room_08.o" number 3 endseg beginseg name "Z2_SEA_room_09" compress romalign 0x1000 include "build/assets/scenes/Z2_SEA/Z2_SEA_room_09.o" number 3 endseg beginseg name "Z2_SEA_room_10" compress romalign 0x1000 include "build/assets/scenes/Z2_SEA/Z2_SEA_room_10.o" number 3 endseg beginseg name "Z2_SEA_room_11" compress romalign 0x1000 include "build/assets/scenes/Z2_SEA/Z2_SEA_room_11.o" number 3 endseg beginseg name "Z2_SEA_room_12" compress romalign 0x1000 include "build/assets/scenes/Z2_SEA/Z2_SEA_room_12.o" number 3 endseg beginseg name "Z2_SEA_room_13" compress romalign 0x1000 include "build/assets/scenes/Z2_SEA/Z2_SEA_room_13.o" number 3 endseg beginseg name "Z2_SEA_room_14" compress romalign 0x1000 include "build/assets/scenes/Z2_SEA/Z2_SEA_room_14.o" number 3 endseg beginseg name "Z2_SEA_room_15" compress romalign 0x1000 include "build/assets/scenes/Z2_SEA/Z2_SEA_room_15.o" number 3 endseg beginseg name "Z2_35TAKI" compress romalign 0x1000 include "build/assets/scenes/Z2_35TAKI/Z2_35TAKI.o" number 2 endseg beginseg name "Z2_35TAKI_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_35TAKI/Z2_35TAKI_room_00.o" number 3 endseg beginseg name "Z2_REDEAD" compress romalign 0x1000 include "build/assets/scenes/Z2_REDEAD/Z2_REDEAD.o" number 2 endseg beginseg name "Z2_REDEAD_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_REDEAD/Z2_REDEAD_room_00.o" number 3 endseg beginseg name "Z2_REDEAD_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_REDEAD/Z2_REDEAD_room_01.o" number 3 endseg beginseg name "Z2_REDEAD_room_02" compress romalign 0x1000 include "build/assets/scenes/Z2_REDEAD/Z2_REDEAD_room_02.o" number 3 endseg beginseg name "Z2_REDEAD_room_03" compress romalign 0x1000 include "build/assets/scenes/Z2_REDEAD/Z2_REDEAD_room_03.o" number 3 endseg beginseg name "Z2_REDEAD_room_04" compress romalign 0x1000 include "build/assets/scenes/Z2_REDEAD/Z2_REDEAD_room_04.o" number 3 endseg beginseg name "Z2_REDEAD_room_05" compress romalign 0x1000 include "build/assets/scenes/Z2_REDEAD/Z2_REDEAD_room_05.o" number 3 endseg beginseg name "Z2_REDEAD_room_06" compress romalign 0x1000 include "build/assets/scenes/Z2_REDEAD/Z2_REDEAD_room_06.o" number 3 endseg beginseg name "Z2_REDEAD_room_07" compress romalign 0x1000 include "build/assets/scenes/Z2_REDEAD/Z2_REDEAD_room_07.o" number 3 endseg beginseg name "Z2_REDEAD_room_08" compress romalign 0x1000 include "build/assets/scenes/Z2_REDEAD/Z2_REDEAD_room_08.o" number 3 endseg beginseg name "Z2_REDEAD_room_09" compress romalign 0x1000 include "build/assets/scenes/Z2_REDEAD/Z2_REDEAD_room_09.o" number 3 endseg beginseg name "Z2_REDEAD_room_10" compress romalign 0x1000 include "build/assets/scenes/Z2_REDEAD/Z2_REDEAD_room_10.o" number 3 endseg beginseg name "Z2_REDEAD_room_11" compress romalign 0x1000 include "build/assets/scenes/Z2_REDEAD/Z2_REDEAD_room_11.o" number 3 endseg beginseg name "Z2_REDEAD_room_12" compress romalign 0x1000 include "build/assets/scenes/Z2_REDEAD/Z2_REDEAD_room_12.o" number 3 endseg beginseg name "Z2_REDEAD_room_13" compress romalign 0x1000 include "build/assets/scenes/Z2_REDEAD/Z2_REDEAD_room_13.o" number 3 endseg beginseg name "Z2_BANDROOM" compress romalign 0x1000 include "build/assets/scenes/Z2_BANDROOM/Z2_BANDROOM.o" number 2 endseg beginseg name "Z2_BANDROOM_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_BANDROOM/Z2_BANDROOM_room_00.o" number 3 endseg beginseg name "Z2_BANDROOM_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_BANDROOM/Z2_BANDROOM_room_01.o" number 3 endseg beginseg name "Z2_BANDROOM_room_02" compress romalign 0x1000 include "build/assets/scenes/Z2_BANDROOM/Z2_BANDROOM_room_02.o" number 3 endseg beginseg name "Z2_BANDROOM_room_03" compress romalign 0x1000 include "build/assets/scenes/Z2_BANDROOM/Z2_BANDROOM_room_03.o" number 3 endseg beginseg name "Z2_BANDROOM_room_04" compress romalign 0x1000 include "build/assets/scenes/Z2_BANDROOM/Z2_BANDROOM_room_04.o" number 3 endseg beginseg name "Z2_11GORONNOSATO" compress romalign 0x1000 include "build/assets/scenes/Z2_11GORONNOSATO/Z2_11GORONNOSATO.o" number 2 endseg beginseg name "Z2_11GORONNOSATO_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_11GORONNOSATO/Z2_11GORONNOSATO_room_00.o" number 3 endseg beginseg name "Z2_11GORONNOSATO_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_11GORONNOSATO/Z2_11GORONNOSATO_room_01.o" number 3 endseg beginseg name "Z2_GORON_HAKA" compress romalign 0x1000 include "build/assets/scenes/Z2_GORON_HAKA/Z2_GORON_HAKA.o" number 2 endseg beginseg name "Z2_GORON_HAKA_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_GORON_HAKA/Z2_GORON_HAKA_room_00.o" number 3 endseg beginseg name "Z2_SECOM" compress romalign 0x1000 include "build/assets/scenes/Z2_SECOM/Z2_SECOM.o" number 2 endseg beginseg name "Z2_SECOM_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_SECOM/Z2_SECOM_room_00.o" number 3 endseg beginseg name "Z2_SECOM_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_SECOM/Z2_SECOM_room_01.o" number 3 endseg beginseg name "Z2_10YUKIYAMANOMURA" compress romalign 0x1000 include "build/assets/scenes/Z2_10YUKIYAMANOMURA/Z2_10YUKIYAMANOMURA.o" number 2 endseg beginseg name "Z2_10YUKIYAMANOMURA_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_10YUKIYAMANOMURA/Z2_10YUKIYAMANOMURA_room_00.o" number 3 endseg beginseg name "Z2_TOUGITES" compress romalign 0x1000 include "build/assets/scenes/Z2_TOUGITES/Z2_TOUGITES.o" number 2 endseg beginseg name "Z2_TOUGITES_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_TOUGITES/Z2_TOUGITES_room_00.o" number 3 endseg beginseg name "Z2_DANPEI" compress romalign 0x1000 include "build/assets/scenes/Z2_DANPEI/Z2_DANPEI.o" number 2 endseg beginseg name "Z2_DANPEI_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_DANPEI/Z2_DANPEI_room_00.o" number 3 endseg beginseg name "Z2_DANPEI_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_DANPEI/Z2_DANPEI_room_01.o" number 3 endseg beginseg name "Z2_DANPEI_room_02" compress romalign 0x1000 include "build/assets/scenes/Z2_DANPEI/Z2_DANPEI_room_02.o" number 3 endseg beginseg name "Z2_DANPEI_room_03" compress romalign 0x1000 include "build/assets/scenes/Z2_DANPEI/Z2_DANPEI_room_03.o" number 3 endseg beginseg name "Z2_DANPEI_room_04" compress romalign 0x1000 include "build/assets/scenes/Z2_DANPEI/Z2_DANPEI_room_04.o" number 3 endseg beginseg name "Z2_DANPEI_room_05" compress romalign 0x1000 include "build/assets/scenes/Z2_DANPEI/Z2_DANPEI_room_05.o" number 3 endseg beginseg name "Z2_DANPEI_room_06" compress romalign 0x1000 include "build/assets/scenes/Z2_DANPEI/Z2_DANPEI_room_06.o" number 3 endseg beginseg name "Z2_DANPEI_room_07" compress romalign 0x1000 include "build/assets/scenes/Z2_DANPEI/Z2_DANPEI_room_07.o" number 3 endseg beginseg name "Z2_DANPEI_room_08" compress romalign 0x1000 include "build/assets/scenes/Z2_DANPEI/Z2_DANPEI_room_08.o" number 3 endseg beginseg name "Z2_IKANAMAE" compress romalign 0x1000 include "build/assets/scenes/Z2_IKANAMAE/Z2_IKANAMAE.o" number 2 endseg beginseg name "Z2_IKANAMAE_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_IKANAMAE/Z2_IKANAMAE_room_00.o" number 3 endseg beginseg name "Z2_DOUJOU" compress romalign 0x1000 include "build/assets/scenes/Z2_DOUJOU/Z2_DOUJOU.o" number 2 endseg beginseg name "Z2_DOUJOU_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_DOUJOU/Z2_DOUJOU_room_00.o" number 3 endseg beginseg name "Z2_MUSICHOUSE" compress romalign 0x1000 include "build/assets/scenes/Z2_MUSICHOUSE/Z2_MUSICHOUSE.o" number 2 endseg beginseg name "Z2_MUSICHOUSE_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_MUSICHOUSE/Z2_MUSICHOUSE_room_00.o" number 3 endseg beginseg name "Z2_IKNINSIDE" compress romalign 0x1000 include "build/assets/scenes/Z2_IKNINSIDE/Z2_IKNINSIDE.o" number 2 endseg beginseg name "Z2_IKNINSIDE_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_IKNINSIDE/Z2_IKNINSIDE_room_00.o" number 3 endseg beginseg name "Z2_IKNINSIDE_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_IKNINSIDE/Z2_IKNINSIDE_room_01.o" number 3 endseg beginseg name "Z2_MAP_SHOP" compress romalign 0x1000 include "build/assets/scenes/Z2_MAP_SHOP/Z2_MAP_SHOP.o" number 2 endseg beginseg name "Z2_MAP_SHOP_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_MAP_SHOP/Z2_MAP_SHOP_room_00.o" number 3 endseg beginseg name "Z2_F40" compress romalign 0x1000 include "build/assets/scenes/Z2_F40/Z2_F40.o" number 2 endseg beginseg name "Z2_F40_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_F40/Z2_F40_room_00.o" number 3 endseg beginseg name "Z2_F41" compress romalign 0x1000 include "build/assets/scenes/Z2_F41/Z2_F41.o" number 2 endseg beginseg name "Z2_F41_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_F41/Z2_F41_room_00.o" number 3 endseg beginseg name "Z2_10YUKIYAMANOMURA2" compress romalign 0x1000 include "build/assets/scenes/Z2_10YUKIYAMANOMURA2/Z2_10YUKIYAMANOMURA2.o" number 2 endseg beginseg name "Z2_10YUKIYAMANOMURA2_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_10YUKIYAMANOMURA2/Z2_10YUKIYAMANOMURA2_room_00.o" number 3 endseg beginseg name "Z2_10YUKIYAMANOMURA2_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_10YUKIYAMANOMURA2/Z2_10YUKIYAMANOMURA2_room_01.o" number 3 endseg beginseg name "Z2_14YUKIDAMANOMITI" compress romalign 0x1000 include "build/assets/scenes/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI.o" number 2 endseg beginseg name "Z2_14YUKIDAMANOMITI_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITI_room_00.o" number 3 endseg beginseg name "Z2_12HAKUGINMAE" compress romalign 0x1000 include "build/assets/scenes/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE.o" number 2 endseg beginseg name "Z2_12HAKUGINMAE_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE_room_00.o" number 3 endseg beginseg name "Z2_17SETUGEN" compress romalign 0x1000 include "build/assets/scenes/Z2_17SETUGEN/Z2_17SETUGEN.o" number 2 endseg beginseg name "Z2_17SETUGEN_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_17SETUGEN/Z2_17SETUGEN_room_00.o" number 3 endseg beginseg name "Z2_17SETUGEN2" compress romalign 0x1000 include "build/assets/scenes/Z2_17SETUGEN2/Z2_17SETUGEN2.o" number 2 endseg beginseg name "Z2_17SETUGEN2_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_17SETUGEN2/Z2_17SETUGEN2_room_00.o" number 3 endseg beginseg name "Z2_SEA_BS" compress romalign 0x1000 include "build/assets/scenes/Z2_SEA_BS/Z2_SEA_BS.o" number 2 endseg beginseg name "Z2_SEA_BS_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_SEA_BS/Z2_SEA_BS_room_00.o" number 3 endseg beginseg name "Z2_RANDOM" compress romalign 0x1000 include "build/assets/scenes/Z2_RANDOM/Z2_RANDOM.o" number 2 endseg beginseg name "Z2_RANDOM_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_RANDOM/Z2_RANDOM_room_00.o" number 3 endseg beginseg name "Z2_RANDOM_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_RANDOM/Z2_RANDOM_room_01.o" number 3 endseg beginseg name "Z2_RANDOM_room_02" compress romalign 0x1000 include "build/assets/scenes/Z2_RANDOM/Z2_RANDOM_room_02.o" number 3 endseg beginseg name "Z2_RANDOM_room_03" compress romalign 0x1000 include "build/assets/scenes/Z2_RANDOM/Z2_RANDOM_room_03.o" number 3 endseg beginseg name "Z2_RANDOM_room_04" compress romalign 0x1000 include "build/assets/scenes/Z2_RANDOM/Z2_RANDOM_room_04.o" number 3 endseg beginseg name "Z2_RANDOM_room_05" compress romalign 0x1000 include "build/assets/scenes/Z2_RANDOM/Z2_RANDOM_room_05.o" number 3 endseg beginseg name "Z2_YADOYA" compress romalign 0x1000 include "build/assets/scenes/Z2_YADOYA/Z2_YADOYA.o" number 2 endseg beginseg name "Z2_YADOYA_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_YADOYA/Z2_YADOYA_room_00.o" number 3 endseg beginseg name "Z2_YADOYA_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_YADOYA/Z2_YADOYA_room_01.o" number 3 endseg beginseg name "Z2_YADOYA_room_02" compress romalign 0x1000 include "build/assets/scenes/Z2_YADOYA/Z2_YADOYA_room_02.o" number 3 endseg beginseg name "Z2_YADOYA_room_03" compress romalign 0x1000 include "build/assets/scenes/Z2_YADOYA/Z2_YADOYA_room_03.o" number 3 endseg beginseg name "Z2_YADOYA_room_04" compress romalign 0x1000 include "build/assets/scenes/Z2_YADOYA/Z2_YADOYA_room_04.o" number 3 endseg beginseg name "Z2_KONPEKI_ENT" compress romalign 0x1000 include "build/assets/scenes/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT.o" number 2 endseg beginseg name "Z2_KONPEKI_ENT_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_KONPEKI_ENT/Z2_KONPEKI_ENT_room_00.o" number 3 endseg beginseg name "Z2_INSIDETOWER" compress romalign 0x1000 include "build/assets/scenes/Z2_INSIDETOWER/Z2_INSIDETOWER.o" number 2 endseg beginseg name "Z2_INSIDETOWER_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_INSIDETOWER/Z2_INSIDETOWER_room_00.o" number 3 endseg beginseg name "Z2_INSIDETOWER_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_INSIDETOWER/Z2_INSIDETOWER_room_01.o" number 3 endseg beginseg name "Z2_26SARUNOMORI" compress romalign 0x1000 include "build/assets/scenes/Z2_26SARUNOMORI/Z2_26SARUNOMORI.o" number 2 endseg beginseg name "Z2_26SARUNOMORI_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_26SARUNOMORI/Z2_26SARUNOMORI_room_00.o" number 3 endseg beginseg name "Z2_26SARUNOMORI_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_26SARUNOMORI/Z2_26SARUNOMORI_room_01.o" number 3 endseg beginseg name "Z2_26SARUNOMORI_room_02" compress romalign 0x1000 include "build/assets/scenes/Z2_26SARUNOMORI/Z2_26SARUNOMORI_room_02.o" number 3 endseg beginseg name "Z2_26SARUNOMORI_room_03" compress romalign 0x1000 include "build/assets/scenes/Z2_26SARUNOMORI/Z2_26SARUNOMORI_room_03.o" number 3 endseg beginseg name "Z2_26SARUNOMORI_room_04" compress romalign 0x1000 include "build/assets/scenes/Z2_26SARUNOMORI/Z2_26SARUNOMORI_room_04.o" number 3 endseg beginseg name "Z2_26SARUNOMORI_room_05" compress romalign 0x1000 include "build/assets/scenes/Z2_26SARUNOMORI/Z2_26SARUNOMORI_room_05.o" number 3 endseg beginseg name "Z2_26SARUNOMORI_room_06" compress romalign 0x1000 include "build/assets/scenes/Z2_26SARUNOMORI/Z2_26SARUNOMORI_room_06.o" number 3 endseg beginseg name "Z2_26SARUNOMORI_room_07" compress romalign 0x1000 include "build/assets/scenes/Z2_26SARUNOMORI/Z2_26SARUNOMORI_room_07.o" number 3 endseg beginseg name "Z2_26SARUNOMORI_room_08" compress romalign 0x1000 include "build/assets/scenes/Z2_26SARUNOMORI/Z2_26SARUNOMORI_room_08.o" number 3 endseg beginseg name "Z2_LOST_WOODS" compress romalign 0x1000 include "build/assets/scenes/Z2_LOST_WOODS/Z2_LOST_WOODS.o" number 2 endseg beginseg name "Z2_LOST_WOODS_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_LOST_WOODS/Z2_LOST_WOODS_room_00.o" number 3 endseg beginseg name "Z2_LOST_WOODS_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_LOST_WOODS/Z2_LOST_WOODS_room_01.o" number 3 endseg beginseg name "Z2_LOST_WOODS_room_02" compress romalign 0x1000 include "build/assets/scenes/Z2_LOST_WOODS/Z2_LOST_WOODS_room_02.o" number 3 endseg beginseg name "Z2_LAST_LINK" compress romalign 0x1000 include "build/assets/scenes/Z2_LAST_LINK/Z2_LAST_LINK.o" number 2 endseg beginseg name "Z2_LAST_LINK_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_LAST_LINK/Z2_LAST_LINK_room_00.o" number 3 endseg beginseg name "Z2_LAST_LINK_room_01" compress romalign 0x1000 include "build/assets/scenes/Z2_LAST_LINK/Z2_LAST_LINK_room_01.o" number 3 endseg beginseg name "Z2_LAST_LINK_room_02" compress romalign 0x1000 include "build/assets/scenes/Z2_LAST_LINK/Z2_LAST_LINK_room_02.o" number 3 endseg beginseg name "Z2_LAST_LINK_room_03" compress romalign 0x1000 include "build/assets/scenes/Z2_LAST_LINK/Z2_LAST_LINK_room_03.o" number 3 endseg beginseg name "Z2_LAST_LINK_room_04" compress romalign 0x1000 include "build/assets/scenes/Z2_LAST_LINK/Z2_LAST_LINK_room_04.o" number 3 endseg beginseg name "Z2_LAST_LINK_room_05" compress romalign 0x1000 include "build/assets/scenes/Z2_LAST_LINK/Z2_LAST_LINK_room_05.o" number 3 endseg beginseg name "Z2_LAST_LINK_room_06" compress romalign 0x1000 include "build/assets/scenes/Z2_LAST_LINK/Z2_LAST_LINK_room_06.o" number 3 endseg beginseg name "Z2_LAST_LINK_room_07" compress romalign 0x1000 include "build/assets/scenes/Z2_LAST_LINK/Z2_LAST_LINK_room_07.o" number 3 endseg beginseg name "Z2_SOUGEN" compress romalign 0x1000 include "build/assets/scenes/Z2_SOUGEN/Z2_SOUGEN.o" number 2 endseg beginseg name "Z2_SOUGEN_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_SOUGEN/Z2_SOUGEN_room_00.o" number 3 endseg beginseg name "Z2_BOMYA" compress romalign 0x1000 include "build/assets/scenes/Z2_BOMYA/Z2_BOMYA.o" number 2 endseg beginseg name "Z2_BOMYA_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_BOMYA/Z2_BOMYA_room_00.o" number 3 endseg beginseg name "Z2_KYOJINNOMA" compress romalign 0x1000 include "build/assets/scenes/Z2_KYOJINNOMA/Z2_KYOJINNOMA.o" number 2 endseg beginseg name "Z2_KYOJINNOMA_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_KYOJINNOMA/Z2_KYOJINNOMA_room_00.o" number 3 endseg beginseg name "Z2_KOEPONARACE" compress romalign 0x1000 include "build/assets/scenes/Z2_KOEPONARACE/Z2_KOEPONARACE.o" number 2 endseg beginseg name "Z2_KOEPONARACE_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_KOEPONARACE/Z2_KOEPONARACE_room_00.o" number 3 endseg beginseg name "Z2_GORONRACE" compress romalign 0x1000 include "build/assets/scenes/Z2_GORONRACE/Z2_GORONRACE.o" number 2 endseg beginseg name "Z2_GORONRACE_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_GORONRACE/Z2_GORONRACE_room_00.o" number 3 endseg beginseg name "Z2_TOWN" compress romalign 0x1000 include "build/assets/scenes/Z2_TOWN/Z2_TOWN.o" number 2 endseg beginseg name "Z2_TOWN_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_TOWN/Z2_TOWN_room_00.o" number 3 endseg beginseg name "Z2_ICHIBA" compress romalign 0x1000 include "build/assets/scenes/Z2_ICHIBA/Z2_ICHIBA.o" number 2 endseg beginseg name "Z2_ICHIBA_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_ICHIBA/Z2_ICHIBA_room_00.o" number 3 endseg beginseg name "Z2_BACKTOWN" compress romalign 0x1000 include "build/assets/scenes/Z2_BACKTOWN/Z2_BACKTOWN.o" number 2 endseg beginseg name "Z2_BACKTOWN_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_BACKTOWN/Z2_BACKTOWN_room_00.o" number 3 endseg beginseg name "Z2_CLOCKTOWER" compress romalign 0x1000 include "build/assets/scenes/Z2_CLOCKTOWER/Z2_CLOCKTOWER.o" number 2 endseg beginseg name "Z2_CLOCKTOWER_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_CLOCKTOWER/Z2_CLOCKTOWER_room_00.o" number 3 endseg beginseg name "Z2_ALLEY" compress romalign 0x1000 include "build/assets/scenes/Z2_ALLEY/Z2_ALLEY.o" number 2 endseg beginseg name "Z2_ALLEY_room_00" compress romalign 0x1000 include "build/assets/scenes/Z2_ALLEY/Z2_ALLEY_room_00.o" number 3 endseg beginseg name "SPOT00" compress romalign 0x1000 include "build/assets/scenes/SPOT00/SPOT00.o" number 2 endseg beginseg name "SPOT00_room_00" compress romalign 0x1000 include "build/assets/scenes/SPOT00/SPOT00_room_00.o" number 3 endseg beginseg name "KAKUSIANA" compress romalign 0x1000 include "build/assets/scenes/KAKUSIANA/KAKUSIANA.o" number 2 endseg beginseg name "KAKUSIANA_room_00" compress romalign 0x1000 include "build/assets/scenes/KAKUSIANA/KAKUSIANA_room_00.o" number 3 endseg beginseg name "KAKUSIANA_room_01" compress romalign 0x1000 include "build/assets/scenes/KAKUSIANA/KAKUSIANA_room_01.o" number 3 endseg beginseg name "KAKUSIANA_room_02" compress romalign 0x1000 include "build/assets/scenes/KAKUSIANA/KAKUSIANA_room_02.o" number 3 endseg beginseg name "KAKUSIANA_room_03" compress romalign 0x1000 include "build/assets/scenes/KAKUSIANA/KAKUSIANA_room_03.o" number 3 endseg beginseg name "KAKUSIANA_room_04" compress romalign 0x1000 include "build/assets/scenes/KAKUSIANA/KAKUSIANA_room_04.o" number 3 endseg beginseg name "KAKUSIANA_room_05" compress romalign 0x1000 include "build/assets/scenes/KAKUSIANA/KAKUSIANA_room_05.o" number 3 endseg beginseg name "KAKUSIANA_room_06" compress romalign 0x1000 include "build/assets/scenes/KAKUSIANA/KAKUSIANA_room_06.o" number 3 endseg beginseg name "KAKUSIANA_room_07" compress romalign 0x1000 include "build/assets/scenes/KAKUSIANA/KAKUSIANA_room_07.o" number 3 endseg beginseg name "KAKUSIANA_room_08" compress romalign 0x1000 include "build/assets/scenes/KAKUSIANA/KAKUSIANA_room_08.o" number 3 endseg beginseg name "KAKUSIANA_room_09" compress romalign 0x1000 include "build/assets/scenes/KAKUSIANA/KAKUSIANA_room_09.o" number 3 endseg beginseg name "KAKUSIANA_room_10" compress romalign 0x1000 include "build/assets/scenes/KAKUSIANA/KAKUSIANA_room_10.o" number 3 endseg beginseg name "KAKUSIANA_room_11" compress romalign 0x1000 include "build/assets/scenes/KAKUSIANA/KAKUSIANA_room_11.o" number 3 endseg beginseg name "KAKUSIANA_room_12" compress romalign 0x1000 include "build/assets/scenes/KAKUSIANA/KAKUSIANA_room_12.o" number 3 endseg beginseg name "KAKUSIANA_room_13" compress romalign 0x1000 include "build/assets/scenes/KAKUSIANA/KAKUSIANA_room_13.o" number 3 endseg beginseg name "KAKUSIANA_room_14" compress romalign 0x1000 include "build/assets/scenes/KAKUSIANA/KAKUSIANA_room_14.o" number 3 endseg beginseg name "bump_texture_static" compress romalign 0x1000 include "build/baserom/bump_texture_static.o" endseg beginseg name "anime_model_1_static" romalign 0x1000 include "build/baserom/anime_model_1_static.o" endseg beginseg name "anime_model_2_static" romalign 0x1000 include "build/baserom/anime_model_2_static.o" endseg beginseg name "anime_model_3_static" romalign 0x1000 include 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