#ifndef Z64_HORSE_H #define Z64_HORSE_H #include "ultra64.h" #include "z64.h" s32 Horse_GetJumpingFencePathIndex(PlayState* play); s32 Horse_CopyPointFromPathList(PlayState* play, s32 pathIndex, s32 pointIndex, Vec3s* dst, s16* arg4); s32 Horse_IsValidSpawn(s16 sceneId); void Horse_ResetHorseData(PlayState* play); void Horse_Spawn(PlayState* play, Player* player); void Horse_RotateToPoint(Actor* actor, Vec3f* pos, s16 turnYaw); s32 Horse_IsActive(PlayState* play, ActorContext* actorCtx); extern s32 gHorseIsMounted; extern s32 D_801BDAA0; extern s32 gHorsePlayedEponasSong; #endif