#ifndef Z64LIB_H #define Z64LIB_H #include "ultra64.h" #include "stdint.h" #include "color.h" #include "z64math.h" struct Input; void* Lib_MemCpy(void* dest, void* src, size_t size); void* Lib_MemSet(void* buffer, s32 value, size_t size); void Lib_GetControlStickData(f32* outMagnitude, s16* outAngle, struct Input* input); void Color_RGBA8_Copy(Color_RGBA8* dst, Color_RGBA8* src); void Lib_PlaySfx(u16 sfxId); void Lib_PlaySfx_2(u16 sfxId); void Lib_PlaySfx_AtPos(Vec3f* pos, u16 sfxId); void Lib_Vec3f_TranslateAndRotateY(Vec3f* translation, s16 rotAngle, Vec3f* src, Vec3f* dst); void Color_RGB8_Lerp(Color_RGB8* from, Color_RGB8* to, f32 lerp, Color_RGB8* dst); void Lib_Nop801004FC(void); void* Lib_SegmentedToVirtual(void* ptr); void* Lib_SegmentedToVirtualNull(void* ptr); uintptr_t Lib_VirtualToPhysical(void* ptr); void* Lib_PhysicalToVirtual(uintptr_t ptr); #endif