#ifndef Z64EFFECT_H #define Z64EFFECT_H #include "PR/ultratypes.h" #include "stdint.h" #include "color.h" #include "z64light.h" #include "z64math.h" #include "unk.h" #include "z64eff_blure.h" #include "z64eff_tire_mark.h" #include "z64eff_spark.h" #include "z64eff_shield_particle.h" #include "z64effect_ss.h" struct GraphicsContext; struct PlayState; typedef enum EffectType { /* 0 */ EFFECT_SPARK, /* 1 */ EFFECT_BLURE1, /* 2 */ EFFECT_BLURE2, /* 3 */ EFFECT_SHIELD_PARTICLE, /* 4 */ EFFECT_TIRE_MARK, /* 5 */ EFFECT_MAX } EffectType; /* Effect Soft Sprites */ struct PlayState* Effect_GetPlayState(void); void* Effect_GetByIndex(s32 index); void Effect_Init(struct PlayState* play); void Effect_Add(struct PlayState* play, s32* pIndex, EffectType type, u8 arg3, u8 arg4, void* initParams); void Effect_DrawAll(struct GraphicsContext* gfxCtx); void Effect_UpdateAll(struct PlayState* play); void Effect_Destroy(struct PlayState* play, s32 index); void Effect_DestroyAll(struct PlayState* play); #endif