mirror of
https://github.com/zeldaret/mm.git
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7743e5a2c4
* wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
174 lines
4.7 KiB
Python
Executable File
174 lines
4.7 KiB
Python
Executable File
#!/usr/bin/env python3
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import argparse, os, sys
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from collections import OrderedDict
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script_dir = os.path.dirname(os.path.realpath(__file__))
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root_dir = script_dir + "/../"
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asm_dir = root_dir + "asm/non_matchings/overlays"
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build_dir = root_dir + "build/"
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def read_rom():
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with open("baserom_uncompressed.z64", "rb") as f:
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return f.read()
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def find_dir(query):
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for root, dirs, files in os.walk(asm_dir):
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for d in dirs:
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if d == query:
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return os.path.join(root, d)
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return None
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def get_all_s_files():
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ret = set()
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for root, dirs, files in os.walk(asm_dir):
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for f in files:
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if f.endswith(".s"):
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ret.add(f[:-2])
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return ret
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def get_symbol_bytes(offsets, func):
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if func not in offsets or "start" not in offsets[func] or "end" not in offsets[func]:
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return None
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start = offsets[func]["start"]
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end = offsets[func]["end"]
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return list(rom_bytes[start:end])
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def parse_map(fname):
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ram_offset = None
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cur_file = "<no file>"
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syms = {}
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prev_sym = None
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prev_line = ""
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with open(fname) as f:
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for line in f:
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if "load address" in line:
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if "noload" in line or "noload" in prev_line:
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ram_offset = None
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continue
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ram = int(line[16 : 16 + 18], 0)
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rom = int(line[59 : 59 + 18], 0)
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ram_offset = ram - rom
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continue
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prev_line = line
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if (
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ram_offset is None
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or "=" in line
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or "*fill*" in line
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or " 0x" not in line
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):
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continue
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ram = int(line[16 : 16 + 18], 0)
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rom = ram - ram_offset
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fn = line.split()[-1]
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if "0x" in fn:
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ram_offset = None
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elif "/" in fn:
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cur_file = fn
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else:
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syms[fn] = (rom, cur_file, prev_sym, ram)
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prev_sym = fn
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return syms
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def get_map_offsets(syms):
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offsets = {}
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for sym in syms:
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prev_sym = syms[sym][2]
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if sym not in offsets:
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offsets[sym] = {}
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if prev_sym not in offsets:
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offsets[prev_sym] = {}
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offsets[sym]["start"] = syms[sym][0]
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offsets[prev_sym]["end"] = syms[sym][0]
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return offsets
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def diff_syms(qb, tb):
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if len(tb) < 8:
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return 0
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if len(qb) > len(tb):
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larger = qb
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smaller = tb
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else:
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larger = tb
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smaller = qb
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len_ratio = len(smaller) / len(larger)
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n_bytes = len(smaller)
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matches = 0
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for i in range(0, n_bytes, 4):
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if smaller[i] == larger[i]:
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matches += 4
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return (matches / n_bytes) * len_ratio
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def get_matches(query):
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query_bytes = get_symbol_bytes(map_offsets, query)
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if query_bytes is None:
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sys.exit("Symbol '" + query + "' not found")
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ret = {}
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for symbol in map_offsets:
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if symbol is not None and query != symbol:
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target_bytes = get_symbol_bytes(map_offsets, symbol)
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if target_bytes is not None:
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score = diff_syms(query_bytes, target_bytes)
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if score >= args.threshold:
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ret[symbol] = score
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return OrderedDict(sorted(ret.items(), key=lambda kv: kv[1], reverse=True))
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def do_query(query):
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matches = get_matches(query)
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num_matches = len(matches)
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if num_matches == 0:
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print(query + " - found no matches")
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return
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i = 0
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more_str = ":"
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if args.num_out < num_matches:
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more_str = " (showing only " + str(args.num_out) + "):"
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print(query + " - found " + str(num_matches) + " matches total" + more_str)
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for match in matches:
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if i == args.num_out:
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break
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match_str = "{:.2f} - {}".format(matches[match], match)
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if match not in s_files:
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match_str += " (decompiled)"
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print(match_str)
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i += 1
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print()
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parser = argparse.ArgumentParser(description="Tools to assist with decomp")
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parser.add_argument("query", help="function or file")
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parser.add_argument("--threshold", help="score threshold between 0 and 1 (higher is more restrictive)", type=float, default=0.95, required=False)
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parser.add_argument("--num-out", help="number of functions to display", type=int, default=10, required=False)
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args = parser.parse_args()
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rom_bytes = read_rom()
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map_syms = parse_map(build_dir + "mm.map")
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map_offsets = get_map_offsets(map_syms)
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s_files = get_all_s_files()
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query_dir = find_dir(args.query)
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if query_dir is not None:
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files = os.listdir(query_dir)
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for f_name in files:
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do_query(f_name[:-2])
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else:
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do_query(args.query)
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