mm/include/color.h
Derek Hensley 5619dc5b5e
Load Docs (#1222)
* Sync with OoT

* Macro cleanup

* Some cleanup/rename load system name to Fragment

* Format

* bss

* Some clarifying comments regarding fragments

* PR suggestions

* size_t and numRelocations
2023-06-24 14:26:36 +10:00

81 lines
1.4 KiB
C

#ifndef _COLOR_H_
#define _COLOR_H_
#include "PR/ultratypes.h"
// For checking the alpha bit in an RGBA16 pixel
#define RGBA16_PIXEL_OPAQUE 1
typedef struct {
/* 0x0 */ u8 r;
/* 0x1 */ u8 g;
/* 0x2 */ u8 b;
} Color_RGB8; // size = 0x3
typedef struct {
/* 0x0 */ u8 r;
/* 0x1 */ u8 g;
/* 0x2 */ u8 b;
/* 0x3 */ u8 a;
} Color_RGBA8; // size = 0x4
typedef struct {
/* 0x0 */ s16 r;
/* 0x2 */ s16 g;
/* 0x4 */ s16 b;
} Color_RGB16; // size = 0x6
// only use when necessary for alignment purposes
typedef union {
struct {
u8 r, g, b, a;
};
u32 rgba;
} Color_RGBA8_u32;
typedef struct {
f32 r, g, b, a;
} Color_RGBAf;
typedef struct {
u32 r, g, b, a;
} Color_RGBAu32;
typedef union {
struct {
u16 r : 5;
u16 g : 5;
u16 b : 5;
u16 a : 1;
};
u16 rgba;
} Color_RGBA16;
typedef union {
struct {
u32 r : 5;
u32 g : 5;
u32 b : 5;
u32 a : 1;
};
u16 rgba;
} Color_RGBA16_2;
typedef union{
struct {
u32 r : 3;
u32 g : 3;
u32 b : 3;
u32 a : 5;
};
u16 rgba;
} Color_RGBA14;
#define RGBA8(r, g, b, a) ((((r) & 0xFF) << 24) | (((g) & 0xFF) << 16) | (((b) & 0xFF) << 8) | (((a) & 0xFF) << 0))
#define RGBA16_GET_R(pixel) (((pixel) >> 11) & 0x1F)
#define RGBA16_GET_G(pixel) (((pixel) >> 6) & 0x1F)
#define RGBA16_GET_B(pixel) (((pixel) >> 1) & 0x1F)
#endif