mm/tools
Rozelette 189d0d6c30
Bootstrap actors (#14)
* Bootstrap actors

* Address feedback. Improve header guard. Remove ovl_Player_Actor, it will need to be handled seperately.
2020-09-13 14:21:43 -04:00
..
asm-differ@d71fbe15c4 Set up diff script 2020-03-02 00:21:16 -06:00
asm-processor@cbc5b1af79 Update asm-preprocessor 2020-02-17 00:52:18 -06:00
ZAP2@ba00137cf7 Add ZAP2 module 2020-05-01 16:48:21 -05:00
bootstrap_actors.py Bootstrap actors (#14) 2020-09-13 14:21:43 -04:00
disasm.py Delete function type information (#12) 2020-08-28 20:55:33 -04:00
dmadata.py Makefile rework. Add init and uncompressed targets. (#15) 2020-09-11 19:00:17 -04:00
extract_rom.py Add ovl_Obj_Mure 2020-02-26 21:17:29 -06:00
extract_textures.py Normalize line endings 2020-02-19 11:18:03 -06:00
gen_mips_to_c_context.py Add helper script to generate mips2c C-Context 2020-05-04 22:51:31 +02:00
makerom.py Makefile rework. Add init and uncompressed targets. (#15) 2020-09-11 19:00:17 -04:00
overlay.py Normalize line endings 2020-02-19 11:18:03 -06:00
parse_actor_init.py Normalize line endings 2020-02-19 11:18:03 -06:00
parse_dl.py Decompile z_rpc.c 2020-04-22 15:38:09 -05:00
prelude.inc Normalize line endings 2020-02-19 11:18:03 -06:00
preprocess.py Normalize line endings 2020-02-19 11:18:03 -06:00
print_mdebug.py Fix variadic function typedef to be legal C 2020-04-28 15:11:14 -05:00
progress.py Normalize line endings 2020-02-19 11:18:03 -06:00
regconvert.py Decompile game.c 2020-06-23 10:55:11 -04:00
rename_sym.sh Make non-matchings consistent with oot 2020-02-20 16:29:22 -06:00
set_o32abi_bit.py Port a bunch of libultra files from sm64 2020-01-20 23:27:02 -06:00
split_asm.py Add file_setup.sh to streamline first-time setup for each file 2020-04-18 14:42:28 -05:00
yaz0.py Add README.md. Minor makefile cleanup. 2019-12-15 23:06:39 -06:00