mm/include
Zelllll 1ca8a9c24d
(Mostly) Decompile PreRender.c (#105)
* start prerender

* match func_8016FDB8

* fix fake af match

* actually add prerender

* Delete ctx.c

* test

* lots of oot transfers

* lots of new functions done

* match even more functions

* slowly thread functions

* two prerender functions left

* some docs

* make names more consistent with oot

* ready for pr?

* Update PreRender.c
2021-05-01 02:44:29 -04:00
..
io Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
PR Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
assert.h Dump current status 2018-10-25 22:09:52 -05:00
bstring.h Dump current status 2018-10-25 22:09:52 -05:00
color.h z_lights fully matched (#80) 2021-03-27 14:29:30 -05:00
command_macros_base.h Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
convert.h z_lib fully matched (#85) 2021-04-07 17:16:16 -04:00
functions.h (Mostly) Decompile PreRender.c (#105) 2021-05-01 02:44:29 -04:00
global.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
ichain.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
initvars.h functions and variables headers cleanup (#63) 2021-03-11 20:27:39 -05:00
macros.h Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
math.h z_lib fully matched (#85) 2021-04-07 17:16:16 -04:00
os_internal.h Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
os.h Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
osint.h Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
ramrom.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
rdb.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
regs.h Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
rmon.h Dump current status 2018-10-25 22:09:52 -05:00
section.h Decomp idle.c 2020-01-16 21:35:54 -06:00
segment_symbols.h Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
segment.h Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
sptask.h Restructure how buffers are set up (#77) 2021-03-27 12:44:39 -05:00
stdarg.h Port a bunch of libultra files from sm64 2020-01-20 23:27:02 -06:00
stdbool.h z_lib fully matched (#85) 2021-04-07 17:16:16 -04:00
stdint.h z_lib fully matched (#85) 2021-04-07 17:16:16 -04:00
stdlib.h Use structs.h generated from Ghidra project 2019-09-29 01:37:21 -05:00
string.h Dump current status 2018-10-25 22:09:52 -05:00
ultra64.h Dump current status 2018-10-25 22:09:52 -05:00
ultraerror.h Fix variadic function typedef to be legal C 2020-04-28 15:11:14 -05:00
ultralog.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
unk.h Restructure how buffers are set up (#77) 2021-03-27 12:44:39 -05:00
variables.h (Mostly) Decompile PreRender.c (#105) 2021-05-01 02:44:29 -04:00
viint.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
xstdio.h Use structs.h generated from Ghidra project 2019-09-29 01:37:21 -05:00
z64.h (Mostly) Decompile PreRender.c (#105) 2021-05-01 02:44:29 -04:00
z64actor.h ovl_Obj_Boyo OK (#112) 2021-04-30 23:04:05 -04:00
z64animation.h z_skelanime OK (#34) 2020-10-11 13:31:06 -04:00
z64bgcheck.h Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
z64collision_check.h z_collision_check.c (#58) 2021-03-22 17:48:15 -04:00
z64cutscene_commands.h Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
z64cutscene.h bg_haka_curtain OK (#25) 2020-09-23 21:04:29 -04:00
z64dma.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
z64effect.h Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
z64item.h z_en_item00 (#78) 2021-03-27 19:55:42 -05:00
z64light.h z_lights fully matched (#80) 2021-03-27 14:29:30 -05:00
z64math.h Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00
z64object.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
z64scene.h Adds in scene support (#117) 2021-04-29 18:56:18 -04:00