..
io
Some OOT transfers, some renaming, etc ( #75 )
2021-03-27 16:17:41 -05:00
PR
Adds in scene support ( #117 )
2021-04-29 18:56:18 -04:00
assert.h
Dump current status
2018-10-25 22:09:52 -05:00
bstring.h
Dump current status
2018-10-25 22:09:52 -05:00
color.h
z_lights fully matched ( #80 )
2021-03-27 14:29:30 -05:00
command_macros_base.h
Adds in scene support ( #117 )
2021-04-29 18:56:18 -04:00
convert.h
z_lib fully matched ( #85 )
2021-04-07 17:16:16 -04:00
functions.h
(Mostly) Decompile PreRender.c ( #105 )
2021-05-01 02:44:29 -04:00
global.h
Split headers to be more similar to OOT ( #13 )
2020-08-31 19:02:37 -04:00
ichain.h
Split headers to be more similar to OOT ( #13 )
2020-08-31 19:02:37 -04:00
initvars.h
functions and variables headers cleanup ( #63 )
2021-03-11 20:27:39 -05:00
macros.h
Adds in scene support ( #117 )
2021-04-29 18:56:18 -04:00
math.h
z_lib fully matched ( #85 )
2021-04-07 17:16:16 -04:00
os_internal.h
Some OOT transfers, some renaming, etc ( #75 )
2021-03-27 16:17:41 -05:00
os.h
Some OOT transfers, some renaming, etc ( #75 )
2021-03-27 16:17:41 -05:00
osint.h
Adds in scene support ( #117 )
2021-04-29 18:56:18 -04:00
ramrom.h
Use hex instead of decimal
2018-11-16 22:14:07 -06:00
rdb.h
Use hex instead of decimal
2018-11-16 22:14:07 -06:00
regs.h
Some OOT transfers, some renaming, etc ( #75 )
2021-03-27 16:17:41 -05:00
rmon.h
Dump current status
2018-10-25 22:09:52 -05:00
section.h
Decomp idle.c
2020-01-16 21:35:54 -06:00
segment_symbols.h
Adds in scene support ( #117 )
2021-04-29 18:56:18 -04:00
segment.h
Adds in scene support ( #117 )
2021-04-29 18:56:18 -04:00
sptask.h
Restructure how buffers are set up ( #77 )
2021-03-27 12:44:39 -05:00
stdarg.h
Port a bunch of libultra files from sm64
2020-01-20 23:27:02 -06:00
stdbool.h
z_lib fully matched ( #85 )
2021-04-07 17:16:16 -04:00
stdint.h
z_lib fully matched ( #85 )
2021-04-07 17:16:16 -04:00
stdlib.h
Use structs.h generated from Ghidra project
2019-09-29 01:37:21 -05:00
string.h
Dump current status
2018-10-25 22:09:52 -05:00
ultra64.h
Dump current status
2018-10-25 22:09:52 -05:00
ultraerror.h
Fix variadic function typedef to be legal C
2020-04-28 15:11:14 -05:00
ultralog.h
Use hex instead of decimal
2018-11-16 22:14:07 -06:00
unk.h
Restructure how buffers are set up ( #77 )
2021-03-27 12:44:39 -05:00
variables.h
(Mostly) Decompile PreRender.c ( #105 )
2021-05-01 02:44:29 -04:00
viint.h
Use hex instead of decimal
2018-11-16 22:14:07 -06:00
xstdio.h
Use structs.h generated from Ghidra project
2019-09-29 01:37:21 -05:00
z64.h
(Mostly) Decompile PreRender.c ( #105 )
2021-05-01 02:44:29 -04:00
z64actor.h
ovl_Obj_Boyo OK ( #112 )
2021-04-30 23:04:05 -04:00
z64animation.h
z_skelanime OK ( #34 )
2020-10-11 13:31:06 -04:00
z64bgcheck.h
Adds in scene support ( #117 )
2021-04-29 18:56:18 -04:00
z64collision_check.h
z_collision_check.c ( #58 )
2021-03-22 17:48:15 -04:00
z64cutscene_commands.h
Adds in scene support ( #117 )
2021-04-29 18:56:18 -04:00
z64cutscene.h
bg_haka_curtain OK ( #25 )
2020-09-23 21:04:29 -04:00
z64dma.h
Split headers to be more similar to OOT ( #13 )
2020-08-31 19:02:37 -04:00
z64effect.h
Some OOT transfers, some renaming, etc ( #75 )
2021-03-27 16:17:41 -05:00
z64item.h
z_en_item00 ( #78 )
2021-03-27 19:55:42 -05:00
z64light.h
z_lights fully matched ( #80 )
2021-03-27 14:29:30 -05:00
z64math.h
Some OOT transfers, some renaming, etc ( #75 )
2021-03-27 16:17:41 -05:00
z64object.h
Split headers to be more similar to OOT ( #13 )
2020-08-31 19:02:37 -04:00
z64scene.h
Adds in scene support ( #117 )
2021-04-29 18:56:18 -04:00