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7743e5a2c4
* wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
192 lines
4.8 KiB
C
192 lines
4.8 KiB
C
#include <stdbool.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <string.h>
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#include "elf32.h"
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static uint16_t read16_le(const uint8_t *data)
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{
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return data[0] << 0
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| data[1] << 8;
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}
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static uint32_t read32_le(const uint8_t *data)
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{
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return data[0] << 0
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| data[1] << 8
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| data[2] << 16
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| data[3] << 24;
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}
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static uint16_t read16_be(const uint8_t *data)
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{
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return data[0] << 8
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| data[1] << 0;
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}
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static uint32_t read32_be(const uint8_t *data)
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{
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return data[0] << 24
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| data[1] << 16
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| data[2] << 8
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| data[3] << 0;
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}
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static const void *get_section_header(struct Elf32 *e, int secnum)
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{
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size_t secoffset = e->shoff + secnum * 0x28;
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if (secnum >= e->shnum || secoffset >= e->dataSize)
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return NULL;
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return e->data + secoffset;
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}
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static const void *get_section_contents(struct Elf32 *e, int secnum)
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{
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size_t secoffset = e->shoff + secnum * 0x28;
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size_t dataoffset;
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if (secnum >= e->shnum || secoffset >= e->dataSize)
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return NULL;
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dataoffset = e->read32(e->data + secoffset + 0x10);
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return e->data + dataoffset;
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}
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static bool verify_magic(const uint8_t *data)
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{
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return (data[0] == 0x7F && data[1] == 'E' && data[2] == 'L' && data[3] == 'F');
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}
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bool elf32_init(struct Elf32 *e, const void *data, size_t size)
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{
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unsigned int i;
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e->data = data;
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e->dataSize = size;
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if (size < 0x34)
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return false; // not big enough for header
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if (!verify_magic(e->data))
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return false;
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if (e->data[4] != 1)
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return false; // must be 32-bit
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e->endian = e->data[5];
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switch (e->endian)
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{
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case 1:
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e->read16 = read16_le;
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e->read32 = read32_le;
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break;
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case 2:
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e->read16 = read16_be;
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e->read32 = read32_be;
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break;
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default:
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return false;
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}
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e->type = e->read16(e->data + 0x10);
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e->machine = e->read16(e->data + 0x12);
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e->version = e->data[6];
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e->entry = e->read32(e->data + 0x18);
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e->phoff = e->read32(e->data + 0x1C);
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e->shoff = e->read32(e->data + 0x20);
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e->ehsize = e->read16(e->data + 0x28);
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e->phentsize = e->read16(e->data + 0x2A);
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e->phnum = e->read16(e->data + 0x2C);
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e->shentsize = e->read16(e->data + 0x2E);
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e->shnum = e->read16(e->data + 0x30);
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e->shstrndx = e->read16(e->data + 0x32);
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// find symbol table section
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e->symtabndx = -1;
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for (i = 0; i < e->shnum; i++)
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{
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const uint8_t *sechdr = get_section_header(e, i);
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uint32_t type = e->read32(sechdr + 0x04);
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if (type == SHT_SYMTAB)
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{
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e->symtabndx = i;
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break;
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}
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}
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// find .strtab section
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e->strtabndx = -1;
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for (i = 0; i < e->shnum; i++)
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{
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const uint8_t *sechdr = get_section_header(e, i);
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uint32_t type = e->read32(sechdr + 0x04);
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if (type == SHT_STRTAB)
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{
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const char *strings = get_section_contents(e, e->shstrndx);
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const char *secname = strings + e->read32(sechdr + 0);
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if (strcmp(secname, ".strtab") == 0)
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{
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e->strtabndx = i;
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break;
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}
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}
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}
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e->numsymbols = 0;
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if (e->symtabndx != -1)
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{
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const uint8_t *sechdr = get_section_header(e, e->symtabndx);
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//const uint8_t *symtab = get_section_contents(e, e->symtabndx);
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e->numsymbols = e->read32(sechdr + 0x14) / e->read32(sechdr + 0x24);
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}
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if (e->shoff + e->shstrndx * 0x28 >= e->dataSize)
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return false;
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return true;
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}
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bool elf32_get_section(struct Elf32 *e, struct Elf32_Section *sec, int secnum)
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{
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const uint8_t *sechdr = get_section_header(e, secnum);
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const char *strings = get_section_contents(e, e->shstrndx);
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sec->name = strings + e->read32(sechdr + 0);
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sec->type = e->read32(sechdr + 0x04);
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sec->flags = e->read32(sechdr + 0x08);
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sec->addr = e->read32(sechdr + 0x0C);
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sec->offset = e->read32(sechdr + 0x10);
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sec->addralign = e->read32(sechdr + 0x20);
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sec->entsize = e->read32(sechdr + 0x24);
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return true;
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}
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bool elf32_get_symbol(struct Elf32 *e, struct Elf32_Symbol *sym, int symnum)
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{
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const uint8_t *sechdr;
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const uint8_t *symtab;
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const char *strings;
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int symcount;
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if (e->symtabndx == -1)
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return false;
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sechdr = get_section_header(e, e->symtabndx);
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symtab = get_section_contents(e, e->symtabndx);
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strings = get_section_contents(e, e->strtabndx);
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symcount = e->read32(sechdr + 0x14) / e->read32(sechdr + 0x24);
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if (symnum >= symcount)
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return false;
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sym->name = strings + e->read32(symtab + symnum * 0x10);
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sym->value = e->read32(symtab + symnum * 0x10 + 4);
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return true;
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}
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