mm/include/z64math.h
Derek Hensley ab8d34b8dc
Play (2 NON_MATCHINGS) (#1109)
* Bring over progress from another branch

Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com>

* cleanup, fake match Play_Init

* small fixes

* Some small cleanup

* Match func_80165460 (from debug)

* Match func_80165658

* Match func_80165DB8, func_80165DCC, func_80165DF0, func_80165E04

* Match func_80167DE4 (from debug)

* Match func_80167F0C

* Match func_80168DAC

* Matched func_80169100

* Matched func_801691F0

* import D_801DFA18

* match Play_Main thanks to debug

* cleanup

* synray does it again

* add docs from debug

* fix func_801656A4

* more docs and cleanup

* Match func_80166B30 and diff fake match in Init

* import transition docs from OoT

* Play Update, sort of

* cleanup Play_Update

* more cleanup

* slightly more docs

* small docs

* Play_Draw WIP Thanks @petrie911

* progress?

* two more matches

* format

* misc play docs

* transitions cleanup

* Motion Blur

* Transitions

* Fog

* Bombers notebook + small cleanup

* bss

* Camera Functions

* Picto functions

* Init

* MotionBlur Clean up

* Floor Surface

* Pictographs some more

* regs

* fix circular dependency problem

* Cleanup PR commits outside play

* namefixer

* PR picto

* PR audio

* PR small clean ups

* debug strings

* Picto defines

* bss

* enums

* remove void

* typedefs

* Hireso -> BombersNotebook

* bss comments

* bss and I8/I5 functions

* Smaller PR comments

* Transitions

* Combine enums

* Revert "Combine enums"

This reverts commit 0da1ebcaed.

* Fix Transition defines

* RGBA16 macros

* Unname

* worldCoverAlpha

* Rename Update and Draw

* PR review, plus annotate bug

* Clean up nonmatchings with a closer DrawGame

* Format

* New macros

* UpdateMain and DrawMain

* Fix merge

* Small cleanups from PR

* zFar

* Intensity macros

* Format

* Remove bss comments

* Compression/decompression

* Small cleanup

* Format

* More PR cleanup

* Cleanup picto stuff

* format

* Fix compression comments

* Play processes state enums DONE -> READY

* cutscene comment

* fix bss

Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
Co-authored-by: angie <angheloalf95@gmail.com>
2023-01-14 12:18:13 -03:00

135 lines
3.6 KiB
C

#ifndef Z64MATH_H
#define Z64MATH_H
#include "ultra64.h"
#define VEC_SET(V,X,Y,Z) V.x=X;V.y=Y;V.z=Z
typedef struct {
/* 0x0 */ s16 x;
/* 0x2 */ s16 z;
} Vec2s; // size = 0x4
typedef struct {
/* 0x0 */ f32 x;
/* 0x4 */ f32 z;
} Vec2f; // size = 0x8
typedef struct {
/* 0x0 */ f32 x;
/* 0x4 */ f32 y;
/* 0x8 */ f32 z;
} Vec3f; // size = 0xC
typedef struct {
/* 0x0 */ u16 x;
/* 0x2 */ u16 y;
/* 0x4 */ u16 z;
} Vec3us; // size = 0x6
typedef struct {
/* 0x0 */ s16 x;
/* 0x2 */ s16 y;
/* 0x4 */ s16 z;
} Vec3s; // size = 0x6
typedef struct {
/* 0x0 */ s32 x;
/* 0x4 */ s32 y;
/* 0x8 */ s32 z;
} Vec3i; // size = 0xC
typedef struct {
/* 0x0 */ Vec3s center;
/* 0x6 */ s16 radius;
} Sphere16; // size = 0x8
typedef struct {
/* 0x0 */ Vec3f center;
/* 0xC */ f32 radius;
} Spheref; // size = 0x10
/*
The plane paramaters are of form `ax + by + cz + d = 0`
where `(a,b,c)` is the plane's normal vector and d is the originDist
*/
typedef struct {
/* 0x00 */ Vec3f normal;
/* 0x0C */ f32 originDist;
} Plane; // size = 0x10
typedef struct {
/* 0x00 */ Vec3f vtx[3];
/* 0x24 */ Plane plane;
} TriNorm; // size = 0x34
typedef struct {
/* 0x0 */ s16 radius;
/* 0x2 */ s16 height;
/* 0x4 */ s16 yShift;
/* 0x6 */ Vec3s pos;
} Cylinder16; // size = 0xC
typedef struct {
/* 0x00 */ f32 radius;
/* 0x04 */ f32 height;
/* 0x08 */ f32 yShift;
/* 0x0C */ Vec3f pos;
} Cylinderf; // size = 0x18
typedef struct {
/* 0x00 */ Vec3f point;
/* 0x0C */ Vec3f dir;
} InfiniteLine; // size = 0x18
typedef struct {
/* 0x00 */ Vec3f a;
/* 0x0C */ Vec3f b;
} LineSegment; // size = 0x18
// Defines a point in the spherical coordinate system
typedef struct {
/* 0x0 */ f32 r; // radius
/* 0x4 */ s16 pitch; // polar (zenith) angle
/* 0x6 */ s16 yaw; // azimuthal angle
} VecSph; // size = 0x8
#define LERPIMP(v0, v1, t) ((v0) + (((v1) - (v0)) * (t)))
#define F32_LERP(v0, v1, t) ((1.0f - (t)) * (f32)(v0) + (t) * (f32)(v1))
#define F32_LERPIMP(v0, v1, t) ((f32)(v0) + (((f32)(v1) - (f32)(v0)) * (t)))
#define F32_LERPIMPINV(v0, v1, t) ((f32)(v0) + (((f32)(v1) - (f32)(v0)) / (t)))
#define BINANG_LERPIMP(v0, v1, t) ((v0) + (s16)(BINANG_SUB((v1), (v0)) * (t)))
#define BINANG_LERPIMPINV(v0, v1, t) ((v0) + BINANG_SUB((v1), (v0)) / (t))
#define LERPWEIGHT(val, prev, next) (((val) - (prev)) / ((next) - (prev)))
#define F32_LERPWEIGHT(val, prev, next) (((f32)(val) - (f32)(prev)) / ((f32)(next) - (f32)(prev)))
#define VEC3F_LERPIMPDST(dst, v0, v1, t){ \
(dst)->x = (v0)->x + (((v1)->x - (v0)->x) * t); \
(dst)->y = (v0)->y + (((v1)->y - (v0)->y) * t); \
(dst)->z = (v0)->z + (((v1)->z - (v0)->z) * t); \
}
#define IS_ZERO(f) (fabsf(f) < 0.008f)
// Angle conversion macros
#define DEG_TO_BINANG(degrees) (s16)((degrees) * (0x8000 / 180.0f))
#define RADF_TO_BINANG(radf) (s16)((radf) * (0x8000 / M_PI))
#define RADF_TO_DEGF(radf) ((radf) * (180.0f / M_PI))
#define DEGF_TO_RADF(degf) ((degf) * (M_PI / 180.0f))
#define BINANG_TO_RAD(binang) ((f32)binang * (M_PI / 0x8000))
#define BINANG_TO_RAD_ALT(binang) (((f32)binang / 0x8000) * M_PI)
// Angle arithmetic macros
#define BINANG_ROT180(angle) ((s16)(angle + 0x8000))
#define BINANG_SUB(a, b) ((s16)(a - b))
#define BINANG_ADD(a, b) ((s16)(a + b))
// Vector macros
#define SQXZ(vec) ((vec.x) * (vec.x) + (vec.z) * (vec.z))
#define DOTXZ(vec1, vec2) ((vec1.x) * (vec2.x) + (vec1.z) * (vec2.z))
#define SQXYZ(vec) ((vec.x) * (vec.x) + (vec.y) * (vec.y) + (vec.z) * (vec.z))
#define DOTXYZ(vec1, vec2) ((vec1.x) * (vec2.x) + (vec1.y) * (vec2.y) + (vec1.z) * (vec2.z))
#endif