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* z64game_over.h * format * Update include/z64game_over.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
31 lines
977 B
C
31 lines
977 B
C
#ifndef Z64GAME_OVER_H
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#define Z64GAME_OVER_H
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#include "ultra64.h"
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struct PlayState;
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typedef enum GameOverState {
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/* 0 */ GAMEOVER_INACTIVE,
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/* 1 */ GAMEOVER_DEATH_START,
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/* 2 */ GAMEOVER_DEATH_WAIT_GROUND, // wait for player to fall and hit the ground
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/* 3 */ GAMEOVER_DEATH_FADE_OUT, // wait before fading out
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/* 20 */ GAMEOVER_REVIVE_START = 20,
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/* 21 */ GAMEOVER_REVIVE_RUMBLE,
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/* 22 */ GAMEOVER_REVIVE_WAIT_GROUND, // wait for player to fall and hit the ground
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/* 23 */ GAMEOVER_REVIVE_WAIT_FAIRY, // wait for the fairy to rise all the way up out of player's body
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/* 24 */ GAMEOVER_REVIVE_FADE_OUT // fade out the game over lights as player is revived and gets back up
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} GameOverState;
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typedef struct GameOverContext {
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/* 0x0 */ u16 state;
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} GameOverContext; // size = 0x2
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void GameOver_Init(struct PlayState* play);
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void GameOver_FadeLights(struct PlayState* play);
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void GameOver_Update(struct PlayState* play);
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#endif
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