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* z64play.h * Move macros, functions and variables to header * cleanup * Reduce needed headers on z_collision_check * Change play functions to take PlayState * Move `Actor_ProcessInitChain` to `ichain.h` * format * Update src/code/z_play.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Add macros.h to sys_math3d.c * Rename SequenceContext to SceneSequences --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
10 lines
404 B
Python
10 lines
404 B
Python
#!/usr/bin/env python3
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def apply(config, args):
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config['baseimg'] = 'baseroms/n64-us/baserom-decompressed.z64'
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config['myimg'] = 'build/n64-us/mm-n64-us.z64'
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config['mapfile'] = 'build/n64-us/mm-n64-us.map'
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config['source_directories'] = ['./src','./include']
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config['objdump_flags'] = ['-M','reg-names=32']
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config['makeflags'] = ['KEEP_MDEBUG=1', 'WERROR=0', 'OBJDUMP_BUILD=0']
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