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cd087d8511
* regs.h * gfxalloc.h * z64inventory.h * gfx.h * graph.h * z64olib.h * z64elf_message.h * fix missing include * Include z64inventory.h on z64save.h * fix bss * Move PosRot to z64math.h * So dumb * Update src/overlays/actors/ovl_En_Kusa/z_en_kusa.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review * Remove graph.h * bss --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
189 lines
7.8 KiB
C
189 lines
7.8 KiB
C
/* Header taken as placeholder from OoT sister project */
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/* Confirm as needed */
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#ifndef REGS_H
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#define REGS_H
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#include "ultra64.h"
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#include "unk.h"
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struct PlayState;
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#define REG_GROUPS 29 // number of REG groups, i.e. REG, SREG, OREG, etc.
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#define REG_PAGES 6
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#define REG_PER_PAGE 16
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#define REG_PER_GROUP REG_PAGES * REG_PER_PAGE
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typedef struct RegEditor {
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/* 0x00 */ u8 regPage; // 0: no page selected (reg editor is not active); 1: first page; `REG_PAGES`: last page
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/* 0x01 */ u8 regGroup; // Indexed from 0 to `REG_GROUPS`-1. Each group has its own character to identify it.
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/* 0x02 */ u8 regCur; // Selected reg, indexed from 0 as the page start
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/* 0x03 */ u8 dPadInputPrev;
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/* 0x04 */ u32 inputRepeatTimer;
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/* 0x08 */ UNK_TYPE1 pad_08[0xC];
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/* 0x14 */ s16 data[REG_GROUPS * REG_PER_GROUP]; // Accessed through *REG macros
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} RegEditor; // size = 0x15D4
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void Regs_Init(void);
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extern RegEditor* gRegEditor;
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#define BASE_REG(n, r) (gRegEditor->data[n * REG_PER_GROUP + r])
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#define REG(r) BASE_REG(0, r)
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#define SREG(r) BASE_REG(1, r)
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#define OREG(r) BASE_REG(2, r)
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#define PREG(r) BASE_REG(3, r)
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#define QREG(r) BASE_REG(4, r)
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#define MREG(r) BASE_REG(5, r)
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#define YREG(r) BASE_REG(6, r)
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#define DREG(r) BASE_REG(7, r)
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#define UREG(r) BASE_REG(8, r)
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#define IREG(r) BASE_REG(9, r)
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#define ZREG(r) BASE_REG(10, r)
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#define CREG(r) BASE_REG(11, r)
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#define NREG(r) BASE_REG(12, r)
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#define KREG(r) BASE_REG(13, r)
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#define XREG(r) BASE_REG(14, r)
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#define cREG(r) BASE_REG(15, r)
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#define sREG(r) BASE_REG(16, r)
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#define iREG(r) BASE_REG(17, r)
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#define WREG(r) BASE_REG(18, r)
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#define AREG(r) BASE_REG(19, r)
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#define VREG(r) BASE_REG(20, r)
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#define HREG(r) BASE_REG(21, r)
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#define GREG(r) BASE_REG(22, r)
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#define mREG(r) BASE_REG(23, r)
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#define nREG(r) BASE_REG(24, r)
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#define BREG(r) BASE_REG(25, r)
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#define dREG(r) BASE_REG(26, r)
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#define kREG(r) BASE_REG(27, r)
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#define bREG(r) BASE_REG(28, r)
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/* TODO: There are still a few OoT defines here that need confirmation */
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#define R_ENV_DISABLE_DBG REG(9)
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#define R_TIME_SPEED REG(15)
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#define R_RUN_SPEED_LIMIT REG(45)
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#define R_ENABLE_ARENA_DBG SREG(0) // Same as OoT
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#define R_ROOM_IMAGE_NODRAW_FLAGS SREG(25)
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#define R_UPDATE_RATE SREG(30)
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#define R_VI_MODE_EDIT_STATE SREG(48)
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#define R_VI_MODE_EDIT_WIDTH SREG(49)
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#define R_VI_MODE_EDIT_HEIGHT SREG(50)
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#define R_VI_MODE_EDIT_ULY_ADJ SREG(51)
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#define R_VI_MODE_EDIT_LRY_ADJ SREG(52)
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#define R_VI_MODE_EDIT_ULX_ADJ SREG(53)
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#define R_VI_MODE_EDIT_LRX_ADJ SREG(54)
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#define R_FB_FILTER_TYPE SREG(80)
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#define R_FB_FILTER_PRIM_COLOR(c) SREG(81 + c)
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#define R_FB_FILTER_A SREG(84)
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#define R_FB_FILTER_ENV_COLOR(c) SREG(85 + c)
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#define R_PICTO_PHOTO_STATE SREG(89)
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#define R_MOTION_BLUR_ALPHA SREG(90)
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#define R_MOTION_BLUR_ENABLED SREG(91)
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#define R_MOTION_BLUR_PRIORITY_ALPHA SREG(92)
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#define R_MOTION_BLUR_PRIORITY_ENABLED SREG(93)
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#define R_PAUSE_BG_PRERENDER_STATE SREG(94) // PauseBgPreRenderState enum
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#define R_PLAY_FILL_SCREEN_ON MREG(64)
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#define R_PLAY_FILL_SCREEN_R MREG(65)
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#define R_PLAY_FILL_SCREEN_G MREG(66)
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#define R_PLAY_FILL_SCREEN_B MREG(67)
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#define R_PLAY_FILL_SCREEN_ALPHA MREG(68)
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#define R_PAUSE_WORLD_MAP_YAW YREG(24)
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#define R_PAUSE_WORLD_MAP_Y_OFFSET YREG(25)
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#define R_PAUSE_WORLD_MAP_DEPTH YREG(26)
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#define R_PICTO_FOCUS_BORDER_TOPLEFT_X YREG(32)
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#define R_PICTO_FOCUS_BORDER_TOPLEFT_Y YREG(33)
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#define R_PICTO_FOCUS_BORDER_TOPRIGHT_X YREG(34)
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#define R_PICTO_FOCUS_BORDER_TOPRIGHT_Y YREG(35)
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#define R_PICTO_FOCUS_BORDER_BOTTOMLEFT_X YREG(36)
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#define R_PICTO_FOCUS_BORDER_BOTTOMLEFT_Y YREG(37)
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#define R_PICTO_FOCUS_BORDER_BOTTOMRIGHT_X YREG(38)
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#define R_PICTO_FOCUS_BORDER_BOTTOMRIGHT_Y YREG(39)
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#define R_PICTO_FOCUS_ICON_X YREG(40)
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#define R_PICTO_FOCUS_ICON_Y YREG(41)
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#define R_PICTO_FOCUS_TEXT_X YREG(42)
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#define R_PICTO_FOCUS_TEXT_Y YREG(43)
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#define R_PAUSE_DBG_QUEST_CURSOR_ON YREG(69)
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#define R_PAUSE_DBG_QUEST_CURSOR_X YREG(70)
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#define R_PAUSE_DBG_QUEST_CURSOR_Y YREG(71)
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#define R_MAGIC_FILL_COLOR(i) ZREG(0 + i)
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#define R_C_BTN_COLOR(i) ZREG(39 + i)
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#define R_B_BTN_COLOR(i) ZREG(43 + i)
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#define R_START_LABEL_DD(i) ZREG(48 + i)
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#define R_START_LABEL_Y(i) ZREG(51 + i)
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#define R_START_LABEL_X(i) ZREG(54 + i)
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#define R_C_UP_BTN_X ZREG(62)
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#define R_C_UP_BTN_Y ZREG(63)
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#define R_START_BTN_X ZREG(68)
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#define R_START_BTN_Y ZREG(69)
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#define R_ITEM_BTN_X(i) ZREG(70 + i)
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#define R_ITEM_BTN_Y(i) ZREG(74 + i)
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#define R_ITEM_BTN_DD(i) ZREG(78 + i)
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#define R_ITEM_ICON_X(i) ZREG(82 + i)
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#define R_ITEM_ICON_Y(i) ZREG(86 + i)
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#define R_ITEM_ICON_DD(i) ZREG(90 + i)
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#define R_MAGIC_DBG_SET_UPGRADE XREG(4)
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#define R_A_BTN_Y XREG(16)
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#define R_A_BTN_X XREG(17)
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#define R_A_ICON_Y XREG(19)
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#define R_A_ICON_X XREG(20)
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#define R_A_BTN_COLOR(i) XREG(22 + i)
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#define R_A_BTN_Y_OFFSET XREG(31)
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#define R_MAGIC_CONSUME_TIMER_GIANTS_MASK XREG(41)
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#define R_THREE_DAY_CLOCK_Y_POS XREG(43)
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#define R_THREE_DAY_CLOCK_SUN_MOON_CUTOFF XREG(44)
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#define R_THREE_DAY_CLOCK_HOUR_DIGIT_CUTOFF XREG(45)
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#define R_PAUSE_DBG_MAP_CLOUD_ON XREG(50)
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#define R_PAUSE_DBG_MAP_CLOUD_X XREG(52)
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#define R_PAUSE_DBG_MAP_CLOUD_Y XREG(53)
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#define R_MOON_CRASH_TIMER_Y XREG(80)
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#define R_MOON_CRASH_TIMER_X XREG(81)
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#define R_PAUSE_OWL_WARP_ALPHA XREG(87)
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#define R_STORY_FILL_SCREEN_ALPHA XREG(91)
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#define R_PLAYER_FLOOR_REVERSE_INDEX XREG(94) // stores what floor the player is on
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#define R_MINIMAP_DISABLED XREG(95)
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#define R_ENV_LIGHT1_DIR(i) cREG(3 + (i))
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#define R_ENV_LIGHT2_DIR(i) cREG(6 + (i))
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#define R_TRANS_FADE_FLASH_ALPHA_STEP iREG(50) // Set to a negative number to start the flash
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#define R_ROOM_CULL_DEBUG_MODE iREG(86)
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#define R_ROOM_CULL_NUM_ENTRIES iREG(87)
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#define R_ROOM_CULL_USED_ENTRIES iREG(88)
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#define R_ROOM_CULL_DEBUG_TARGET iREG(89)
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#define R_B_LABEL_DD WREG(0)
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#define R_OW_MINIMAP_X WREG(29)
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#define R_OW_MINIMAP_Y WREG(30)
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#define R_B_LABEL_X(i) WREG(40 + i)
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#define R_B_LABEL_Y(i) WREG(43 + i)
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#define R_DGN_MINIMAP_X WREG(68)
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#define R_DGN_MINIMAP_Y WREG(69)
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#define R_MAP_INDEX VREG(11)
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#define R_MAP_TEX_INDEX_BASE VREG(12)
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#define R_MAP_TEX_INDEX VREG(13)
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#define R_COMPASS_SCALE_X VREG(14)
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#define R_COMPASS_SCALE_Y VREG(15)
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#define R_COMPASS_OFFSET_X VREG(16)
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#define R_COMPASS_OFFSET_Y VREG(17)
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#define R_MINIMAP_COLOR(i) VREG(18 + i)
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#define R_ITEM_AMMO_X(i) VREG(64 + i)
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#define R_ITEM_AMMO_Y(i) VREG(68 + i)
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#define R_ITEM_ICON_WIDTH(i) VREG(76 + i)
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#define R_ITEM_BTN_WIDTH(i) VREG(80 + i)
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// Name inferred from OoT. Set to true to manually set play->csCtx.script
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#define R_USE_DEBUG_CUTSCENE dREG(95)
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void Regs_InitData(struct PlayState* play);
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#endif
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