mm/assets
Tom Overton 3a952a655d
Boss05 (Bio Deku Baba) OK and documented (#1510)
* Init, Destroy, Update, easy actions

* Just the hard 3 + 1 left

* One left

* OK

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Data/bss in, extract colheader

* Clean up externs

* Better match for func_809EECBC

* Sfx

* Lot of naming

* fix build

* Name skel stuff

* name limbdraws

* name colliders

* Document `object_boss05`

* Port some names from Odolwa

* Name bio baba types (and relatedly clean up EnPp)

* Better names for the LimbDraw functions + some related vars

* Name all functions

* Name a lot of struct vars

* Colliders and body parts

* Name all struct vars (might come back for a few of these though)

* Name most stack vars

* Fragment states, ice data

* Limb rot index

* Damage effects

* Enum for hit reactions

* Enums for movement state/attack state

* Finish up

* Missed this in EnPp

* Respond to reviews

* Fix comment

* Reverse order for postlimbdraw, etc. functions

* Remove blank line at the top

* Respond to review

* Make a "getter" macro for the force detach timer

* Respond to review

---------

Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: angie <angheloalf95@gmail.com>
2023-11-23 09:37:16 -03:00
..
c map_grand_static and map_i_static (#1443) 2023-10-26 21:07:13 +11:00
xml Boss05 (Bio Deku Baba) OK and documented (#1510) 2023-11-23 09:37:16 -03:00
.gitignore Extract assets in make setup, don't extract them to assets/src/ and build them in make (#132) 2021-05-13 21:00:38 -04:00