mm/include/gamealloc.h
Anghelo Carvajal 506e215547
Yet another header cleanup (#1508)
* lights.c

* z64skin_matrix.h

* Move out some stuff from macros.h

* gamealloc.h

* move most transition functions to z64transition.h

* z64lib.h

* `include` cleanup on transition files

* z_overlay cleanup

* z64malloc.h

* format

* forgot to remove those

* forgot this

* fix borken includes
2023-11-23 13:55:05 +11:00

25 lines
625 B
C

#ifndef GAMEALLOC_H
#define GAMEALLOC_H
#include "ultra64.h"
typedef struct GameAllocEntry {
/* 0x0 */ struct GameAllocEntry* next;
/* 0x4 */ struct GameAllocEntry* prev;
/* 0x8 */ size_t size;
/* 0xC */ u32 unk_0C;
} GameAllocEntry; // size = 0x10
typedef struct GameAlloc {
/* 0x00 */ GameAllocEntry base;
/* 0x10 */ GameAllocEntry* head;
} GameAlloc; // size = 0x14
void GameAlloc_Log(GameAlloc* this);
void* GameAlloc_Malloc(GameAlloc* this, size_t size);
void GameAlloc_Free(GameAlloc* this, void* data);
void GameAlloc_Cleanup(GameAlloc* this);
void GameAlloc_Init(GameAlloc* this);
#endif