mm/include/z64frameadvance.h
Anghelo Carvajal 4fa13e4132
Move libultra function declarations to libultra headers (#1196)
* Delete unused headers

* Move PR and io to ultra64

* move headers to ultra64

* more cleanups

* more reorganizing

* i think that should be all

* format

* ifdef guards cleanup

* Add IO_READ and IO_WRITE macros for future use

* warnings

* review

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* warnings again

* warn

* ifdef guards

* fix merge

* fix merge

* fix merge

* bss

* padutils.h

* bss

* bss

* bss

* fix merge

* bss

* bss

* bss

* fix merge

* fixes

* fixes

* bss

* bss

* fix merge

* fix

* fix

* fix includepaths

* fix paths

* bss

* fix

* ultra64/ -> PR/

* header guards

* fix ehader guards

* fix

* fix++

* format

* bss is borken

* prevent 2

* :despair:

* bss

* rename assert to dbg_hungup

* fix

* a

* fix

* bss

* fix

* bss

* bss

---------

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2023-09-02 15:34:29 -04:00

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C

#ifndef Z64FRAMEADVANCE_H
#define Z64FRAMEADVANCE_H
#include "ultra64.h"
struct Input;
typedef struct FrameAdvanceContext {
/* 0x0 */ s32 enabled;
/* 0x4 */ s32 timer;
} FrameAdvanceContext; // size = 0x8
void FrameAdvance_Init(FrameAdvanceContext* frameAdvCtx);
s32 FrameAdvance_Update(FrameAdvanceContext* frameAdvCtx, struct Input* input);
#endif