mirror of
https://github.com/zeldaret/mm.git
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7743e5a2c4
* wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
125 lines
4.7 KiB
Python
Executable File
125 lines
4.7 KiB
Python
Executable File
#!/usr/bin/env python3
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import argparse, json, os, signal, time
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from multiprocessing import Pool, Event, Manager
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EXTRACTED_ASSETS_NAMEFILE = ".extracted-assets.json"
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def SignalHandler(sig, frame):
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print(f'Signal {sig} received. Aborting...')
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mainAbort.set()
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# Don't exit immediately to update the extracted assets file.
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def ExtractFile(xmlPath, outputPath, outputSourcePath):
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if globalAbort.is_set():
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# Don't extract if another file wasn't extracted properly.
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return
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execStr = "tools/ZAPD/ZAPD.out e -eh -i %s -b baserom/ -o %s -osf %s -gsf 1 -rconf tools/ZAPDConfigs/MM/Config.xml" % (xmlPath, outputPath, outputSourcePath)
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if globalUnaccounted:
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execStr += " -wu"
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print(execStr)
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exitValue = os.system(execStr)
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if exitValue != 0:
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globalAbort.set()
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print("\n")
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print("Error when extracting from file " + xmlPath, file=os.sys.stderr)
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print("Aborting...", file=os.sys.stderr)
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print("\n")
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def ExtractFunc(fullPath):
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*pathList, xmlName = fullPath.split(os.sep)
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objectName = os.path.splitext(xmlName)[0]
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if "scenes" in pathList:
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outPath = os.path.join("assets", *pathList[2:])
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else:
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outPath = os.path.join("assets", *pathList[2:], objectName)
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outSourcePath = outPath
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if fullPath in globalExtractedAssetsTracker:
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timestamp = globalExtractedAssetsTracker[fullPath]["timestamp"]
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modificationTime = int(os.path.getmtime(fullPath))
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if modificationTime < timestamp:
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# XML has not been modified since last extraction.
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return
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currentTimeStamp = int(time.time())
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ExtractFile(fullPath, outPath, outSourcePath)
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if not globalAbort.is_set():
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# Only update timestamp on succesful extractions
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if fullPath not in globalExtractedAssetsTracker:
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globalExtractedAssetsTracker[fullPath] = globalManager.dict()
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globalExtractedAssetsTracker[fullPath]["timestamp"] = currentTimeStamp
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def initializeWorker(abort, unaccounted: bool, extractedAssetsTracker: dict, manager):
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global globalAbort
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global globalUnaccounted
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global globalExtractedAssetsTracker
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global globalManager
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globalAbort = abort
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globalUnaccounted = unaccounted
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globalExtractedAssetsTracker = extractedAssetsTracker
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globalManager = manager
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def main():
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parser = argparse.ArgumentParser(description="baserom asset extractor")
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parser.add_argument("-s", "--single", help="asset path relative to assets/, e.g. objects/gameplay_keep")
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parser.add_argument("-t", "--threads", help="Number of cpu cores to extract with.")
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parser.add_argument("-f", "--force", help="Force the extraction of every xml instead of checking the touched ones.", action="store_true")
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parser.add_argument("-u", "--unaccounted", help="Enables ZAPD unaccounted detector warning system.", action="store_true")
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args = parser.parse_args()
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global mainAbort
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mainAbort = Event()
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manager = Manager()
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signal.signal(signal.SIGINT, SignalHandler)
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extractedAssetsTracker = manager.dict()
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if os.path.exists(EXTRACTED_ASSETS_NAMEFILE) and not args.force:
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with open(EXTRACTED_ASSETS_NAMEFILE, encoding='utf-8') as f:
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extractedAssetsTracker.update(json.load(f, object_hook=manager.dict))
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asset_path = args.single
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if asset_path is not None:
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fullPath = os.path.join("assets", "xml", asset_path + ".xml")
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if not os.path.exists(fullPath):
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print(f"Error. File {fullPath} doesn't exists.", file=os.sys.stderr)
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exit(1)
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initializeWorker(mainAbort, args.unaccounted, extractedAssetsTracker, manager)
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# Always extract if -s is used.
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if fullPath in extractedAssetsTracker:
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del extractedAssetsTracker[fullPath]
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ExtractFunc(fullPath)
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else:
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xmlFiles = []
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for currentPath, _, files in os.walk(os.path.join("assets", "xml")):
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for file in files:
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fullPath = os.path.join(currentPath, file)
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if file.endswith(".xml"):
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xmlFiles.append(fullPath)
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numCores = int(args.threads or 0)
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if numCores <= 0:
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numCores = 1
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print("Extracting assets with " + str(numCores) + " CPU cores.")
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with Pool(numCores, initializer=initializeWorker, initargs=(mainAbort, args.unaccounted, extractedAssetsTracker, manager)) as p:
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p.map(ExtractFunc, xmlFiles)
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with open(EXTRACTED_ASSETS_NAMEFILE, 'w', encoding='utf-8') as f:
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serializableDict = dict()
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for xml, data in extractedAssetsTracker.items():
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serializableDict[xml] = dict(data)
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json.dump(dict(serializableDict), f, ensure_ascii=False, indent=4)
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if mainAbort.is_set():
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exit(1)
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if __name__ == "__main__":
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main()
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