mirror of
https://github.com/zeldaret/mm.git
synced 2024-11-23 21:09:52 +00:00
6069a1585f
* Match Player_GetHeight
* Another bunch
* Fix merge conflict
* rename Gfx_DrawDListXlu
* add WEEROR
* Actor_Spawn
* almost Actor_SpawnTransitionActors and Actor_Delete
* A bunch of small actors
* More renames
* format
* Some Player renames
* a few more
* import data
* run formatter
* func_800B7170
* whoops
* Fix merge issues
* Whoops 2
* func_800B83BC and func_800B83F8
* Actor_IsActorFacingPlayerAndWithinRange
* add some prototypes
* match Actor_UpdateBgCheckInfo
* func_800B7678
* mark Actor_SpawnAsChildAndCutscene as non_matching
* Actor_Draw
* Update is chaotic
* 2 new matches
* func_800BC8B8
* Another bunch
* function renames
* run formatter
* cleanup
* remove unnecesary casts
* add missing sfx
* Fix renames
* fix merge
* func_800BF7CC
* small bunch
* another bunch
* func_800BE184 non_matching
* two more
* split z_cheap_proc
* Another bunch
* another bunch
* a few and a non matching
* yeee
* a
* Actor_DrawAll non_equivalent
* Actor_RecordUndrawnActor
* i don't know what to put in this commit message
* func_800B4B50 non matching
* func_800B42F8 non matching
* func_800B5040
* func_800B5814 non_equiv
* func_800B6584
* func_800B6608
* func_800B6680
* func_800B7E04
* func_800B8118
* func_800b9170
* ,
* func_800BC4EC
* func_800BA6FC
* func_800BA798
* func_800BA8B8
* Actor_LoadOverlay
* small cleanup
* func_800BB2D0
* meh
* func_800BBAC0
* func_800BC270
* func_800B5208 non matching
* Fix warnings
* meh
* rename some ActorShadow_ functions
* fairy
* Flags_
* fix warnings
* format
* Actor_PickUp and family
* func_800B8E58
* match Actor_RemoveFromCategory
* another bit of docs
* Match func_800B86C8
* And another bit
* rename Player_GetRunSpeedLimit
* func_800B9E84
* func_800BE63C
* func_800BB8EC
* match func_800B5814
* match func_800B9334
* cleanup
* fix conflicts: first pass
* another fix
* actorfixer fix
* fix conflicts
* func_800BE680 non_equivalent
* Improve func_800BE680 a bit
* func_800BE680 equivalent (?)
* func_800BE680 equivalent
* Actor_UpdateActor equivalent
* format
* use some ExchangeItemID enum values
* Some more cleaning
* more cleanup
* More name stealing from OoT
* match func_800B82EC
* match func_800B9D1C and a bit of cleanup
* Add ACTOR_FLAGS placeholders
* Renames and match func_800BE184
* last pass of name stealing
* format
* fix conflicts
* more cleanup
* more cleanup
* cleanup and OVERLAY_RELOCATION_OFFSET macro
* Remove prototypes of obviously internal-only functions,
update variable names,
forward declare where necessary,
remove all `param_\d`s
* remove newlines
* minor rename
* Use ACTOR_FLAGS in z_actor
* Match func_800BE3D0
* Rename movement functions
* Document Actor_CalcOffsetOrientedToDrawRotation
* velX -> horizontalSpeed
* A bit of documentation for actor movement functions
* format
* Fix merge issues
* format
* Format
* Fix renames
* fix warnings
* fix conflicts
* review :D
* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Fix
* format
* Actor_SpawnSetupActors
* engineer review
* Update src/code/z_actor.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* A bunch of Engineer's reviews
* more Engineer's review
* a
* whoops
* run actorfixer
* c'mon
* 😮💨
* whoops
* warning
* More engineer's review
* run format
* I'm dumb
* a
* match func_800BE680
* Match Actor_DrawZTarget
* Match Actor_SpawnAsChildAndCutscene, fix non-equivalent in Actor_UpdateActor
* Fix merge issue
* format
* update actor
* Steal a bit of @Thar0 documentation from OoT's z_message
* Run actorfixer
* Fix renames
* Match func_800B4B50 thanks to @hensldm
* Improve ActorShadow_DrawFeet thanks to @hensldm
* whoops
* Actor_PlaySfxAtProjectedPos
* Actor_UpdateActor matched by @hensldm
* Match func_800BA2FC by @hensldm
* Match Actor_SpawnTransitionActors by @hensldm
* Match func_800BB604 by @hensldm
* Match Actor_DrawAll by @hensldm
* ActorShadow_DrawFeet by @hensldm
* Actor_UpdateAll by @hensldm
* Match func_800BCCDC by @engineer124
* Small Actor_PlaySfxAtPos by @engineer124
* ACTOR_FLAGS_ALL and a bit of cleanup
* Add invisible comment
* Small docs pass
* Fix merge
* Engineer's review
* format lol
* Actor_DrawDoorLock docs
* Actor_SpawnShieldParticlesMetal
* fix merge issues
* sActorFaultClient
* fix
* commit message
* Run actorfixer.py && format.sh
* Fix warnings
* fixes
* format
* bss
* Update include/functions.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Address review
* Fix merge issues, format and such
* fix merge issues
* Add ACTORCAT_MAX
* actorList -> actorLists
* Fix merge issues
* format
* Enable WERROR on jenkinsfile
* Fix merge
* Use object symbols
* address review
* format
* review
* fix merge issues
* fix
* VRAM_PTR_SIZE, small cleanup and format
* review
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
340 lines
11 KiB
Makefile
340 lines
11 KiB
Makefile
MAKEFLAGS += --no-builtin-rules
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# Build options can either be changed by modifying the makefile, or by building with 'make SETTING=value'
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# If COMPARE is 1, check the output md5sum after building
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COMPARE ?= 1
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# If NON_MATCHING is 1, define the NON_MATCHING C flag when building
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NON_MATCHING ?= 0
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# If ORIG_COMPILER is 1, compile with QEMU_IRIX and the original compiler
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ORIG_COMPILER ?= 0
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# if WERROR is 1, pass -Werror to CC_CHECK, so warnings would be treated as errors
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WERROR ?= 0
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# Keep .mdebug section in build
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KEEP_MDEBUG ?= 0
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# Disassembles all asm from the ROM instead of skipping files which are entirely in C
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FULL_DISASM ?= 0
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ifeq ($(NON_MATCHING),1)
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CFLAGS := -DNON_MATCHING
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CPPFLAGS := -DNON_MATCHING
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COMPARE := 0
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endif
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ifneq ($(FULL_DISASM), 0)
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DISASM_FLAGS += --full
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endif
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PROJECT_DIR := $(dir $(realpath $(firstword $(MAKEFILE_LIST))))
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MAKE = make
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CPPFLAGS += -P
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ifeq ($(OS),Windows_NT)
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DETECTED_OS=windows
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else
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UNAME_S := $(shell uname -s)
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ifeq ($(UNAME_S),Linux)
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DETECTED_OS=linux
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endif
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ifeq ($(UNAME_S),Darwin)
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DETECTED_OS=macos
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MAKE=gmake
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CPPFLAGS += -xc++
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endif
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endif
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N_THREADS ?= $(shell nproc)
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#### Tools ####
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ifeq ($(shell type mips-linux-gnu-ld >/dev/null 2>/dev/null; echo $$?), 0)
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MIPS_BINUTILS_PREFIX := mips-linux-gnu-
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else
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$(error Please install or build mips-linux-gnu)
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endif
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CC := tools/ido_recomp/$(DETECTED_OS)/7.1/cc
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CC_OLD := tools/ido_recomp/$(DETECTED_OS)/5.3/cc
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# if ORIG_COMPILER is 1, check that either QEMU_IRIX is set or qemu-irix package installed
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ifeq ($(ORIG_COMPILER),1)
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ifndef QEMU_IRIX
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QEMU_IRIX := $(shell which qemu-irix)
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ifeq (, $(QEMU_IRIX))
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$(error Please install qemu-irix package or set QEMU_IRIX env var to the full qemu-irix binary path)
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endif
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endif
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CC = $(QEMU_IRIX) -L tools/ido7.1_compiler tools/ido7.1_compiler/usr/bin/cc
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CC_OLD = $(QEMU_IRIX) -L tools/ido5.3_compiler tools/ido5.3_compiler/usr/bin/cc
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endif
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AS := $(MIPS_BINUTILS_PREFIX)as
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LD := $(MIPS_BINUTILS_PREFIX)ld
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OBJCOPY := $(MIPS_BINUTILS_PREFIX)objcopy
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OBJDUMP := $(MIPS_BINUTILS_PREFIX)objdump
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IINC := -Iinclude -Isrc -Iassets -Ibuild -I.
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ifeq ($(KEEP_MDEBUG),0)
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RM_MDEBUG = $(OBJCOPY) --remove-section .mdebug $@
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else
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RM_MDEBUG = @:
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endif
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# Check code syntax with host compiler
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CHECK_WARNINGS := -Wall -Wextra -Wno-format-security -Wno-unknown-pragmas -Wno-unused-parameter -Wno-unused-variable -Wno-missing-braces -Wno-int-conversion -Wno-unused-but-set-variable -Wno-unused-label
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CC_CHECK := gcc -fno-builtin -fsyntax-only -funsigned-char -fdiagnostics-color -std=gnu89 -D _LANGUAGE_C -D NON_MATCHING $(IINC) -nostdinc $(CHECK_WARNINGS)
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CPP := cpp
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ELF2ROM := tools/buildtools/elf2rom
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MKLDSCRIPT := tools/buildtools/mkldscript
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YAZ0 := tools/buildtools/yaz0
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ZAPD := tools/ZAPD/ZAPD.out
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OPTFLAGS := -O2 -g3
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ASFLAGS := -march=vr4300 -32 -Iinclude
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MIPS_VERSION := -mips2
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# we support Microsoft extensions such as anonymous structs, which the compiler does support but warns for their usage. Surpress the warnings with -woff.
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CFLAGS += -G 0 -non_shared -Xfullwarn -Xcpluscomm $(IINC) -nostdinc -Wab,-r4300_mul -woff 624,649,838,712
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ifeq ($(shell getconf LONG_BIT), 32)
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# Work around memory allocation bug in QEMU
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export QEMU_GUEST_BASE := 1
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else
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# Ensure that gcc treats the code as 32-bit
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CC_CHECK += -m32
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endif
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# rom compression flags
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COMPFLAGS := --threads $(N_THREADS)
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ifneq ($(NON_MATCHING),1)
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COMPFLAGS += --matching
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endif
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ifneq ($(WERROR), 0)
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CC_CHECK += -Werror
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endif
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#### Files ####
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# ROM image
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ROMC := mm.us.rev1.rom.z64
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ROM := $(ROMC:.rom.z64=.rom_uncompressed.z64)
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ELF := $(ROM:.z64=.elf)
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# description of ROM segments
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SPEC := spec
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# create asm directories
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$(shell mkdir -p asm data)
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SRC_DIRS := $(shell find src -type d)
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ASM_DIRS := $(shell find asm -type d -not -path "asm/non_matchings*") $(shell find data -type d)
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## Assets binaries (PNGs, JPGs, etc)
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ASSET_BIN_DIRS := $(shell find assets/* -type d -not -path "assets/xml*")
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ASSET_FILES_XML := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.xml))
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ASSET_FILES_BIN := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.bin))
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ASSET_FILES_OUT := $(foreach f,$(ASSET_FILES_XML:.xml=.c),$f) \
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$(foreach f,$(ASSET_FILES_BIN:.bin=.bin.inc.c),build/$f)
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TEXTURE_FILES_PNG := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.png))
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TEXTURE_FILES_JPG := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.jpg))
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TEXTURE_FILES_OUT := $(foreach f,$(TEXTURE_FILES_PNG:.png=.inc.c),build/$f) \
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$(foreach f,$(TEXTURE_FILES_JPG:.jpg=.jpg.inc.c),build/$f) \
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C_FILES := $(foreach dir,$(SRC_DIRS) $(ASSET_BIN_DIRS),$(wildcard $(dir)/*.c))
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S_FILES := $(shell grep -F "build/asm" spec | sed 's/.*build\/// ; s/\.o\".*/.s/') \
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$(shell grep -F "build/data" spec | sed 's/.*build\/// ; s/\.o\".*/.s/')
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BASEROM_FILES := $(shell grep -F "build/baserom" spec | sed 's/.*build\/// ; s/\.o\".*//')
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O_FILES := $(foreach f,$(S_FILES:.s=.o),build/$f) \
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$(foreach f,$(C_FILES:.c=.o),build/$f) \
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$(foreach f,$(BASEROM_FILES),build/$f.o)
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# Automatic dependency files
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# (Only asm_processor dependencies are handled for now)
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DEP_FILES := $(O_FILES:.o=.asmproc.d)
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# create build directories
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$(shell mkdir -p build/baserom $(foreach dir,$(SRC_DIRS) $(ASM_DIRS) $(ASSET_BIN_DIRS),build/$(dir)))
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# directory flags
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build/src/boot_O2/%.o: OPTFLAGS := -O2
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build/src/boot_O2_g3/%.o: OPTFLAGS := -O2 -g3
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build/src/libultra/os/%.o: OPTFLAGS := -O1
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build/src/libultra/voice/%.o: OPTFLAGS := -O2
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build/src/libultra/io/%.o: OPTFLAGS := -O2
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build/src/libultra/libc/%.o: OPTFLAGS := -O2
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build/src/libultra/gu/%.o: OPTFLAGS := -O2
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build/src/libultra/rmon/%.o: OPTFLAGS := -O2
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build/src/libultra/flash/%.o: OPTFLAGS := -g
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build/src/libultra/flash/%.o: MIPS_VERSION := -mips1
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build/src/code/audio/%.o: OPTFLAGS := -O2
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build/assets/%.o: OPTFLAGS :=
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# file flags
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build/src/boot_O2_g3/fault.o: CFLAGS += -trapuv
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build/src/boot_O2_g3/fault_drawer.o: CFLAGS += -trapuv
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build/src/code/jpegutils.o: OPTFLAGS := -O2
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build/src/code/jpegdecoder.o: OPTFLAGS := -O2
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build/src/code/jpegutils.o: CC := $(CC_OLD)
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build/src/code/jpegdecoder.o: CC := $(CC_OLD)
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build/src/libultra/libc/ll.o: OPTFLAGS := -O1
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build/src/libultra/libc/ll.o: MIPS_VERSION := -mips3 -32
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build/src/libultra/libc/llcvt.o: OPTFLAGS := -O1
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build/src/libultra/libc/llcvt.o: MIPS_VERSION := -mips3 -32
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# cc & asm-processor
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build/src/boot_O2/%.o: CC := python3 tools/asm-processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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build/src/boot_O2_g3/%.o: CC := python3 tools/asm-processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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build/src/libultra/%.o: CC := python3 tools/asm-processor/build.py $(CC_OLD) -- $(AS) $(ASFLAGS) --
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build/src/code/%.o: CC := python3 tools/asm-processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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build/src/code/audio/%.o: CC := python3 tools/asm-processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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build/src/overlays/actors/%.o: CC := python3 tools/asm-processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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build/src/overlays/effects/%.o: CC := python3 tools/asm-processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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build/src/overlays/fbdemos/%.o: CC := python3 tools/asm-processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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build/src/overlays/gamestates/%.o: CC := python3 tools/asm-processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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build/src/overlays/kaleido_scope/%.o: CC := python3 tools/asm-processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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#### Main Targets ###
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uncompressed: $(ROM)
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ifeq ($(COMPARE),1)
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@md5sum $(ROM)
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@md5sum -c checksum_uncompressed.md5
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endif
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compressed: $(ROMC)
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ifeq ($(COMPARE),1)
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@md5sum $(ROMC)
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@md5sum -c checksum.md5
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endif
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.PHONY: all uncompressed compressed clean assetclean distclean disasm init setup
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.DEFAULT_GOAL := uncompressed
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all: compressed
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$(ROM): $(ELF)
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$(ELF2ROM) -cic 6105 $< $@
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$(ROMC): uncompressed
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python3 tools/z64compress_wrapper.py $(COMPFLAGS) $(ROM) $@ $(ELF) build/$(SPEC)
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$(ELF): $(TEXTURE_FILES_OUT) $(ASSET_FILES_OUT) $(O_FILES) build/ldscript.txt build/undefined_syms.txt
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$(LD) -T build/undefined_syms.txt -T build/ldscript.txt --no-check-sections --accept-unknown-input-arch --emit-relocs -Map build/mm.map -o $@
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#### Main commands ####
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## Cleaning ##
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clean:
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$(RM) -rf $(ROMC) $(ROM) $(ELF) build
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assetclean:
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$(RM) -rf $(ASSET_BIN_DIRS)
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$(RM) -rf build/assets
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$(RM) -rf .extracted-assets.json
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distclean: assetclean clean
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$(RM) -rf asm baserom data
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$(MAKE) -C tools clean
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## Extraction step
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setup:
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$(MAKE) -C tools
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python3 tools/fixbaserom.py
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python3 tools/extract_baserom.py
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python3 extract_assets.py -j $(N_THREADS)
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## Assembly generation
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disasm:
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$(RM) -rf asm data
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python3 tools/disasm/disasm.py -j $(N_THREADS) $(DISASM_FLAGS)
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diff-init: uncompressed
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$(RM) -rf expected/
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mkdir -p expected/
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cp -r build expected/build
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init:
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$(MAKE) distclean
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$(MAKE) setup
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$(MAKE) disasm
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$(MAKE) all
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$(MAKE) diff-init
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#### Various Recipes ####
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build/undefined_syms.txt: undefined_syms.txt
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$(CPP) $(CPPFLAGS) $< > build/undefined_syms.txt
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build/ldscript.txt: $(SPEC)
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$(CPP) $(CPPFLAGS) $< > build/spec
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$(MKLDSCRIPT) build/spec $@
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build/asm/%.o: asm/%.s
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$(AS) $(ASFLAGS) $< -o $@
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build/assets/%.o: assets/%.c
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$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
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$(OBJCOPY) -O binary $@ $@.bin
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$(RM_MDEBUG)
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build/baserom/%.o: baserom/%
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$(OBJCOPY) -I binary -O elf32-big $< $@
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build/data/%.o: data/%.s
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$(AS) $(ASFLAGS) $< -o $@
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build/src/overlays/%.o: src/overlays/%.c
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$(CC_CHECK) $<
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$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
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@$(OBJDUMP) -d $@ > $(@:.o=.s)
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# TODO: `() || true` is currently necessary to suppress `Error 1 (ignored)` make warnings caused by `test`, but this will go away if
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# the following is moved to a separate rule that is only run once when all the required objects have been compiled.
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$(ZAPD) bovl -eh -i $@ -cfg $< --outputpath $(@D)/$(notdir $(@D))_reloc.s
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(test -f $(@D)/$(notdir $(@D))_reloc.s && $(AS) $(ASFLAGS) $(@D)/$(notdir $(@D))_reloc.s -o $(@D)/$(notdir $(@D))_reloc.o) || true
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$(RM_MDEBUG)
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build/src/%.o: src/%.c
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$(CC_CHECK) $<
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$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
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@$(OBJDUMP) -d $@ > $(@:.o=.s)
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$(RM_MDEBUG)
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build/src/libultra/libc/ll.o: src/libultra/libc/ll.c
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$(CC_CHECK) $<
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$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
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python3 tools/set_o32abi_bit.py $@
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@$(OBJDUMP) -d $@ > $(@:.o=.s)
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$(RM_MDEBUG)
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build/src/libultra/libc/llcvt.o: src/libultra/libc/llcvt.c
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$(CC_CHECK) $<
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$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
|
|
python3 tools/set_o32abi_bit.py $@
|
|
@$(OBJDUMP) -d $@ > $(@:.o=.s)
|
|
$(RM_MDEBUG)
|
|
|
|
# Build C files from assets
|
|
|
|
build/%.inc.c: %.png
|
|
$(ZAPD) btex -eh -tt $(subst .,,$(suffix $*)) -i $< -o $@
|
|
|
|
build/assets/%.bin.inc.c: assets/%.bin
|
|
$(ZAPD) bblb -eh -i $< -o $@
|
|
|
|
build/assets/%.jpg.inc.c: assets/%.jpg
|
|
$(ZAPD) bren -eh -i $< -o $@
|
|
|
|
-include $(DEP_FILES)
|