mirror of
https://github.com/zeldaret/mm.git
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7743e5a2c4
* wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
107 lines
3.6 KiB
Python
Executable File
107 lines
3.6 KiB
Python
Executable File
#!/usr/bin/env python3
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import argparse, re
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GROUP_SIZE = 0x60
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DATA_OFFSET = 0x14
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REGISTER_NAMES = " SOPQMYDUIZCNKXcsiWAVHGmnBdkb"
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def get_reg_macro(offset):
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reg = (offset - DATA_OFFSET) // 2
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group = reg // GROUP_SIZE
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reg_in_group = reg % GROUP_SIZE
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return "%cREG(%d)" % (REGISTER_NAMES[group], reg_in_group)
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def parse_number(string, force_hex):
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if string.lower().startswith("0x") or force_hex:
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return int(string, 16)
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return int(string, 0)
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def index_to_offset(index):
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return index * 2 + DATA_OFFSET
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def read_file(filename):
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parsed_contents = ""
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src_file = open(filename)
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file_contents = src_file.read()
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src_file.close()
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pattern = re.compile("gGameInfo->data\[((0[xX])?[0-9a-fA-F]+)\]")
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match = pattern.search(file_contents)
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while match:
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index = parse_number(match.group(1), False)
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offset = index_to_offset(index)
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start, end = match.span()
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parsed_contents += file_contents[:start]
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parsed_contents += get_reg_macro(offset)
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file_contents = file_contents[end:]
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match = pattern.search(file_contents)
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parsed_contents += file_contents
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return parsed_contents
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def write_file(filename, contents):
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with open(filename, "w") as f:
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f.write(contents)
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def check_valid_index(index):
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return 0x0 <= index <= 0xADF
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def check_valid_offset(offset):
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return 0x14 <= offset <= 0x15D2
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def main():
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parser = argparse.ArgumentParser(description="Converts a gGameInfo->data index to a REG macro.")
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# TODO: Add a description and a better title
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# index_group = parser.add_argument_group(title="index", description="")
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index_group = parser.add_argument_group()
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index_group.add_argument("index", help="index of gGameInfo->data in decimal (or hexadecimal if starts with 0x)")
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index_group.add_argument("--offset", help="treat index argument as an offset to gGameInfo instead", action="store_true")
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index_group.add_argument("--hex", help="treat index argument as hexadecimal, even without the 0x", action="store_true")
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# TODO: Add a description and a better title
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# file_group = parser.add_argument_group(title="file", description="")
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file_group = parser.add_argument_group()
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file_group.add_argument("--file", help="use the parameter as a filepath, then replace every occurrence of `gGameInfo->data[number]` in that file a REG macro", action="store_true")
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file_group.add_argument("--stdout", help="print the processed file to stdout instead of overwriting the original", action="store_true")
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args = parser.parse_args()
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if args.file:
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filename = args.index
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contents = read_file(filename)
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if args.stdout:
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print(contents)
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else:
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write_file(filename, contents)
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else:
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index = parse_number(args.index, args.hex)
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if args.offset:
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offset = index
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if not check_valid_offset(offset):
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print("Invalid offset: " + args.index)
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if args.hex:
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print("Offset should be in the range from 0x14 to 0x15D2")
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else:
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print("Offset should be in the range from 20 to 5586")
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exit(-1)
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else:
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if not check_valid_index(index):
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print("Invalid index: " + args.index)
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if args.hex:
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print("Index should be in the range from 0x0 to 0xADF")
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else:
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print("Index should be in the range from 0 to 2783")
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exit(-1)
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offset = index_to_offset(index)
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print(get_reg_macro(offset)+"\n")
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if __name__ == "__main__":
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main()
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