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623b6d5318
* Progress on various files * gfxprint stuff * split some rodata, add iconv for rodata string parsing * z_std_dma rodata * 2 nonmatchings in gfxprint * mtxuty-cvt ok * more * match a function in idle.c * progress * Cleanup * Rename BgPolygon to CollisionPoly * progress * some effect stuff * more effect progress * updates * made suggested changes * z_effect_soft_sprite_old_init mostly ok Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
709 lines
20 KiB
C
709 lines
20 KiB
C
#ifndef _Z64EFFECT_H_
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#define _Z64EFFECT_H_
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#include <PR/ultratypes.h>
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#include <color.h>
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#include <z64light.h>
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#include <z64math.h>
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#include <unk.h>
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struct GraphicsContext;
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struct GlobalContext;
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typedef void(*eff_destroy_func)(void* params);
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typedef void(*eff_draw_func)(void* params, struct GraphicsContext* gCtxt);
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typedef void(*eff_init_func)(void* params, void* init);
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typedef s32(*eff_update_func)(void* params);
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/* G Effect Regs */
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#define rgTexIdx regs[0]
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#define rgScale regs[1]
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#define rgTexIdxStep regs[2]
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#define rgPrimColorR regs[3]
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#define rgPrimColorG regs[4]
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#define rgPrimColorB regs[5]
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#define rgPrimColorA regs[6]
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#define rgEnvColorR regs[7]
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#define rgEnvColorG regs[8]
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#define rgEnvColorB regs[9]
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#define rgEnvColorA regs[10]
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#define rgObjBankIdx regs[11]
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typedef struct {
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/* 0x0 */ u8 active;
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/* 0x1 */ u8 unk1;
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/* 0x2 */ u8 unk2;
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/* 0x3 */ UNK_TYPE1 pad3[0x1];
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} EffCommon; // size = 0x4
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typedef struct {
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/* 0x00 */ Vec3f velocity;
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/* 0x0C */ Vec3f position;
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/* 0x18 */ Vec3s unk18;
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/* 0x1E */ Vec3s unk1E;
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} EffSparkParticle; // size = 0x24
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typedef struct {
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/* 0x000 */ Vec3s position;
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/* 0x008 */ s32 numParticles; // Will be calculated as particleFactor1 * particleFactor2 + 2
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/* 0x00C */ EffSparkParticle particles[32];
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/* 0x48C */ f32 velocity;
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/* 0x490 */ f32 gravity;
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/* 0x494 */ u32 particleFactor1;
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/* 0x498 */ u32 particleFactor2;
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/* 0x49C */ Color_RGBA8 colorStart[4];
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/* 0x4AC */ Color_RGBA8 colorEnd[4];
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/* 0x4BC */ s32 age;
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/* 0x4C0 */ s32 duration;
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} EffSparkParams; // size = 0x4C4
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typedef struct {
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/* 0x000 */ EffCommon base;
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/* 0x004 */ EffSparkParams params;
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} EffSpark; // size = 0x4C8
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typedef struct {
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/* 0x00 */ s32 state;
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/* 0x04 */ s32 timer;
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/* 0x08 */ Vec3s p1;
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/* 0x0E */ Vec3s p2;
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/* 0x14 */ u16 flags;
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} EffectBlureElement; // size = 0x18
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typedef struct {
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/* 0x000 */ UNK_TYPE1 pad0[0x184];
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/* 0x184 */ Color_RGBA8 unk184;
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/* 0x188 */ Color_RGBA8 unk188;
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/* 0x18C */ Color_RGBA8 unk18C;
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/* 0x190 */ Color_RGBA8 unk190;
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/* 0x194 */ UNK_TYPE1 pad194[0xC];
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} EffBlureInit1; // size = 0x1A0
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typedef struct {
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/* 0x00 */ UNK_TYPE1 pad0[0x8];
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/* 0x08 */ Color_RGBA8 unk8;
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/* 0x0C */ Color_RGBA8 unkC;
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/* 0x10 */ Color_RGBA8 unk10;
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/* 0x14 */ Color_RGBA8 unk14;
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/* 0x18 */ UNK_TYPE1 pad18[0xC];
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} EffBlureInit2; // size = 0x24
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typedef struct {
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/* 0x000 */ EffectBlureElement elements[16];
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/* 0x180 */ s32 calcMode;
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/* 0x184 */ f32 mode4Param;
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/* 0x188 */ u16 flags;
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/* 0x18A */ s16 addAngleChange;
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/* 0x18C */ s16 addAngle;
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/* 0x18E */ Color_RGBA8 p1StartColor;
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/* 0x192 */ Color_RGBA8 p2StartColor;
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/* 0x196 */ Color_RGBA8 p1EndColor;
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/* 0x19A */ Color_RGBA8 p2EndColor;
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/* 0x19E */ u8 numElements;
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/* 0x19F */ u8 elemDuration;
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/* 0x1A0 */ u8 unkFlag;
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/* 0x1A1 */ u8 drawMode; // 0: simple; 1: simple with alt colors; 2+: smooth
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/* 0x1A2 */ Color_RGBA8 altPrimColor;
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/* 0x1A6 */ Color_RGBA8 altEnvColor;
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} EffectBlure; // size = 0x1AC
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typedef struct {
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/* 0x000 */ EffCommon base;
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/* 0x004 */ EffectBlure params;
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} EffBlure; // size = 0x1B0
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typedef struct {
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/* 0x00 */ f32 startSpeed;
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/* 0x04 */ f32 endXChange;
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/* 0x08 */ f32 endX;
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/* 0x0C */ f32 startXChange;
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/* 0x10 */ f32 startX;
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/* 0x14 */ s16 rotationY;
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/* 0x16 */ s16 rotationZ;
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} EffShieldParticleParticle; // size = 0x18
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typedef struct {
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/* 0x00 */ u8 numParticles;
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/* 0x02 */ Vec3s position;
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/* 0x08 */ Color_RGBA8 primColorStart;
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/* 0x0C */ Color_RGBA8 envColorStart;
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/* 0x10 */ Color_RGBA8 primColorMid;
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/* 0x14 */ Color_RGBA8 envColorMid;
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/* 0x18 */ Color_RGBA8 primColorEnd;
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/* 0x1C */ Color_RGBA8 envColorEnd;
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/* 0x20 */ f32 acceleration;
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/* 0x24 */ f32 maxInitialSpeed;
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/* 0x28 */ f32 lengthCutoff;
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/* 0x2C */ u8 duration;
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/* 0x2E */ LightPoint lightPoint;
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/* 0x3C */ s32 hasLight;
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} EffShieldParticleInit; // size = 0x40
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typedef struct {
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/* 0x000 */ EffShieldParticleParticle particles[16];
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/* 0x180 */ u8 numParticles;
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/* 0x181 */ UNK_TYPE1 pad181[0x1];
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/* 0x182 */ Vec3s position;
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/* 0x188 */ Color_RGBA8 primColorStart;
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/* 0x18C */ Color_RGBA8 envColorStart;
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/* 0x190 */ Color_RGBA8 primColorMid;
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/* 0x194 */ Color_RGBA8 envColorMid;
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/* 0x198 */ Color_RGBA8 primColorEnd;
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/* 0x19C */ Color_RGBA8 envColorEnd;
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/* 0x1A0 */ f32 acceleration;
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/* 0x1A4 */ UNK_TYPE1 pad1A4[0x4];
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/* 0x1A8 */ f32 maxInitialSpeed;
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/* 0x1AC */ f32 lengthCutoff;
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/* 0x1B0 */ u8 duration;
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/* 0x1B1 */ u8 age;
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/* 0x1B2 */ LightInfo lightInfo;
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/* 0x1C0 */ LightNode* light;
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/* 0x1C4 */ s32 hasLight;
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} EffShieldParticleParams; // size = 0x1C8
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typedef struct {
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/* 0x000 */ EffCommon base;
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/* 0x004 */ EffShieldParticleParams params;
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} EffShieldParticle; // size = 0x1CC
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typedef struct {
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/* 0x00 */ UNK_TYPE2 active;
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/* 0x02 */ Vec3s position1;
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/* 0x08 */ Vec3s position2;
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/* 0x0E */ s16 life;
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/* 0x10 */ UNK_TYPE1 pad10[0x4];
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/* 0x14 */ UNK_TYPE4 unk14;
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} EffTireMarkParticle; // size = 0x18
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typedef struct {
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/* 0x0 */ s16 unk0;
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/* 0x2 */ s16 maxLife;
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/* 0x4 */ Color_RGBA8 color;
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} EffTireMarkInit; // size = 0x8
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typedef struct {
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/* 0x000 */ EffTireMarkParticle particles[64];
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/* 0x600 */ s16 unk600;
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/* 0x602 */ s16 numParticles;
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/* 0x604 */ s16 maxLife;
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/* 0x606 */ Color_RGBA8 color;
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/* 0x60A */ UNK_TYPE1 pad60A[0x2];
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} EffTireMarkParams; // size = 0x60C
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typedef struct {
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/* 0x000 */ EffCommon base;
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/* 0x004 */ EffTireMarkParams params;
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} EffTireMark; // size = 0x610
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typedef struct {
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/* 0x00 */ u32 paramsSize;
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/* 0x04 */ eff_init_func init;
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/* 0x08 */ eff_destroy_func destroy;
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/* 0x0C */ eff_update_func update;
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/* 0x10 */ eff_draw_func draw;
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} EffInfo; // size = 0x14
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typedef struct {
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/* 0x0000 */ struct GlobalContext* ctxt;
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/* 0x0004 */ EffSpark sparks[3];
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/* 0x0E5C */ EffBlure blures[25];
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/* 0x388C */ EffShieldParticle shieldParticles[3];
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/* 0x3DF0 */ EffTireMark tireMarks[15];
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} EffTables; // size = 0x98E0
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typedef struct {
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/* 0x00 */ Vec3f position;
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/* 0x0C */ Vec3f velocity;
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/* 0x18 */ Vec3f acceleration;
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/* 0x24 */ Color_RGBA8 color1;
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/* 0x28 */ Color_RGBA8 color2;
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/* 0x2C */ s16 scale;
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/* 0x2E */ s16 scaleChangePerFrame;
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/* 0x30 */ s16 life;
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/* 0x32 */ u16 flags; // bit0: ? bit1: ? bit2: randomize colors
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/* 0x34 */ u8 type; // type0: start small, get big, fade away type1: start big, fade away
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} EffectDustInit; // size = 0x35
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typedef void(*EffectSsUpdateFunc)(struct GlobalContext* globalCtx, u32 index, struct EffectSs* particle);
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typedef void(*EffectSsDrawFunc)(struct GlobalContext* globalCtx, u32 index, struct EffectSs* particle);
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typedef struct EffectSs {
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/* 0x00 */ Vec3f pos;
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/* 0x0C */ Vec3f velocity;
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/* 0x18 */ Vec3f accel;
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/* 0x24 */ EffectSsUpdateFunc update;
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/* 0x28 */ EffectSsDrawFunc draw;
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/* 0x2C */ Vec3f vec;
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/* 0x38 */ void* gfx;
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/* 0x3C */ Actor* actor;
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/* 0x40 */ s16 regs[13]; // These are particle-specific
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/* 0x5A */ u16 flags; // bit 0: set if this entry is not considered free on a priority tie bit 1: ? bit 2: ?
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/* 0x5C */ s16 life; // -1 means this entry is free
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/* 0x5E */ u8 priority; // Lower number mean higher priority
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/* 0x5F */ u8 type;
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} EffectSs; // size = 0x60
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typedef struct {
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/* 0x0 */ EffectSs* data_table; // Name from debug assert
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/* 0x4 */ s32 searchIndex;
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/* 0x8 */ s32 size;
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} EffectTableInfo; // size = 0xC
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typedef struct {
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/* 0x0 */ UNK_TYPE4 unk0;
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/* 0x4 */ EffectSsDrawFunc init;
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} ParticleOverlayInfo; // size = 0x8
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typedef struct {
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/* 0x00 */ u32 vromStart;
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/* 0x04 */ u32 vromEnd;
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/* 0x08 */ void* vramStart;
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/* 0x0C */ void* vramEnd;
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/* 0x10 */ void* loadedRamAddr;
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/* 0x14 */ ParticleOverlayInfo* overlayInfo;
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/* 0x18 */ u32 unk18; // Always 0x01000000?
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} ParticleOverlay; // size = 0x1C
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typedef enum EffectSSType {
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EFFECT_SS2_TYPE_DUST = 0x0,
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EFFECT_SS2_TYPE_SPARKLE = 0x1,
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EFFECT_SS2_TYPE_DELETED_2 = 0x2,
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EFFECT_SS2_TYPE_BOMB2 = 0x3,
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EFFECT_SS2_TYPE_BLAST = 0x4,
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EFFECT_SS2_TYPE_G_SPARK = 0x5,
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EFFECT_SS2_TYPE_DODONGO_FIRE = 0x6,
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EFFECT_SS2_TYPE_BUBBLE = 0x7,
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EFFECT_SS2_TYPE_DELETED_8 = 0x8,
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EFFECT_SS2_TYPE_G_RIPPLE = 0x9,
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EFFECT_SS2_TYPE_G_SPLASH = 0xA,
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EFFECT_SS2_TYPE_DELETED_B = 0xB,
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EFFECT_SS2_TYPE_G_FIRE = 0xC,
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EFFECT_SS2_TYPE_LIGHTNING = 0xD,
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EFFECT_SS2_TYPE_BIG_OCTO_BUBBLE = 0xE,
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EFFECT_SS2_TYPE_FRAGMENT = 0xF,
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EFFECT_SS2_TYPE_STICK = 0x10,
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EFFECT_SS2_TYPE_SPLASH = 0x11,
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EFFECT_SS2_TYPE_DELETED_12 = 0x12,
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EFFECT_SS2_TYPE_DELETED_13 = 0x13,
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EFFECT_SS2_TYPE_STONE1 = 0x14,
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EFFECT_SS2_TYPE_HIT_MARK = 0x15,
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EFFECT_SS2_TYPE_PHANTOM_GANON_FLASH = 0x16,
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EFFECT_SS2_TYPE_KAKARIKO_FIRE = 0x17,
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EFFECT_SS2_TYPE_SOLDIER_SEARCH_BALL = 0x18,
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EFFECT_SS2_TYPE_SHARD = 0x19,
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EFFECT_SS2_TYPE_ICE_PIECE = 0x1A,
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EFFECT_SS2_TYPE_ENEMY_ICE = 0x1B,
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EFFECT_SS2_TYPE_FIRE_TAIL = 0x1C,
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EFFECT_SS2_TYPE_ENEMY_FIRE = 0x1D,
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EFFECT_SS2_TYPE_EXTRA = 0x1E,
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EFFECT_SS2_TYPE_DELETED_1F = 0x1F,
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EFFECT_SS2_TYPE_DEAD_DEKU_BABA = 0x20,
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EFFECT_SS2_TYPE_DEAD_DODONGO = 0x21,
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EFFECT_SS2_TYPE_DEAD_DEKU_SCRUB = 0x22,
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EFFECT_SS2_TYPE_DELETED_23 = 0x23,
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EFFECT_SS2_TYPE_ICE_SMOKE = 0x24,
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EFFECT_SS2_TYPE_ICE_BLOCK = 0x25,
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EFFECT_SS2_TYPE_SBN = 0x26,
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EFFECT_SS2_TYPE_LAST_LABEL = 0x27
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} EffectSSType;
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typedef enum {
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/* 0x00 */ EFFECT_SS_DUST,
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/* 0x01 */ EFFECT_SS_KIRAKIRA,
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/* 0x02 */ EFFECT_SS_BOMB,
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/* 0x03 */ EFFECT_SS_BOMB2,
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/* 0x04 */ EFFECT_SS_BLAST,
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/* 0x05 */ EFFECT_SS_G_SPK,
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/* 0x06 */ EFFECT_SS_D_FIRE,
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/* 0x07 */ EFFECT_SS_BUBBLE,
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/* 0x08 */ EFFECT_SS_UNSET,
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/* 0x09 */ EFFECT_SS_G_RIPPLE,
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/* 0x0A */ EFFECT_SS_G_SPLASH,
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/* 0x0B */ EFFECT_SS_G_MAGMA,
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/* 0x0C */ EFFECT_SS_G_FIRE,
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/* 0x0D */ EFFECT_SS_LIGHTNING,
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/* 0x0E */ EFFECT_SS_DT_BUBBLE,
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/* 0x0F */ EFFECT_SS_HAHEN,
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/* 0x10 */ EFFECT_SS_STICK,
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/* 0x11 */ EFFECT_SS_SIBUKI,
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/* 0x12 */ EFFECT_SS_SIBUKI2,
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/* 0x13 */ EFFECT_SS_G_MAGMA2,
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/* 0x14 */ EFFECT_SS_STONE1,
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/* 0x15 */ EFFECT_SS_HITMARK,
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/* 0x16 */ EFFECT_SS_FHG_FLASH,
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/* 0x17 */ EFFECT_SS_K_FIRE,
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/* 0x18 */ EFFECT_SS_SOLDER_SRCH_BALL,
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/* 0x19 */ EFFECT_SS_KAKERA,
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/* 0x1A */ EFFECT_SS_ICE_PIECE,
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/* 0x1B */ EFFECT_SS_EN_ICE,
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/* 0x1C */ EFFECT_SS_FIRE_TAIL,
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/* 0x1D */ EFFECT_SS_EN_FIRE,
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/* 0x1E */ EFFECT_SS_EXTRA,
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/* 0x1F */ EFFECT_SS_FCIRCLE,
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/* 0x20 */ EFFECT_SS_DEAD_DB,
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/* 0x21 */ EFFECT_SS_DEAD_DD,
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/* 0x22 */ EFFECT_SS_DEAD_DS,
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/* 0x23 */ EFFECT_SS_DEAD_SOUND,
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/* 0x24 */ EFFECT_SS_ICE_SMOKE,
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/* 0x25 */ EFFECT_SS_ICE_BLOCK
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} EffectSsType;
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/* Init param structs, split into overlay headers when effects folder is made */
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typedef struct {
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/* 0x00 */ Vec3f pos;
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/* 0x0C */ Vec3f velocity;
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/* 0x18 */ Vec3f accel;
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/* 0x24 */ Color_RGBA8 primColor;
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/* 0x28 */ Color_RGBA8 envColor;
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/* 0x2C */ s16 scale;
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/* 0x2E */ s16 scaleStep;
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/* 0x30 */ s16 life;
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/* 0x32 */ u16 drawFlags;
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/* 0x34 */ u8 updateMode;
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} EffectSsDustInitParams; // size = 0x38
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typedef struct {
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/* 0x00 */ Vec3f pos;
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/* 0x0C */ Vec3f velocity;
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/* 0x18 */ Vec3f accel;
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/* 0x24 */ Color_RGBA8 primColor;
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/* 0x28 */ Color_RGBA8 envColor;
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/* 0x2C */ s16 alphaStep;
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/* 0x2E */ s16 scale;
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/* 0x30 */ s32 life;
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/* 0x34 */ s16 rotSpeed;
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/* 0x36 */ s16 yaw;
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/* 0x38 */ u8 updateMode;
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} EffectSsKiraKiraInitParams; // size = 0x3C
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typedef struct {
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/* 0x00 */ Vec3f pos;
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/* 0x0C */ Vec3f velocity;
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/* 0x18 */ Vec3f accel;
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/* 0x24 */ s16 scale;
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/* 0x26 */ s16 scaleStep;
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/* 0x28 */ u8 drawMode;
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} EffectSsBomb2InitParams; // size = 0x30
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typedef struct {
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/* 0x00 */ Vec3f pos;
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/* 0x0C */ Vec3f velocity;
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/* 0x18 */ Vec3f accel;
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/* 0x24 */ Color_RGBA8 primColor;
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/* 0x28 */ Color_RGBA8 envColor;
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/* 0x2C */ s16 scale;
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/* 0x2E */ s16 scaleStep;
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/* 0x30 */ s16 sclaeStepDecay;
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/* 0x32 */ s16 life;
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} EffectSsBlastInitParams; // size = 0x34
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typedef struct {
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/* 0x00 */ Actor* actor;
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/* 0x04 */ Vec3f pos;
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/* 0x10 */ Vec3f velocity;
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/* 0x1C */ Vec3f accel;
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/* 0x28 */ Color_RGBA8 primColor;
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/* 0x2C */ Color_RGBA8 envColor;
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/* 0x30 */ s16 scale;
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/* 0x32 */ s16 scaleStep;
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/* 0x34 */ u8 updateMode;
|
|
} EffectSsGSpkInitParams; // size = 0x38
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3f pos;
|
|
/* 0x0C */ Vec3f velocity;
|
|
/* 0x18 */ Vec3f accel;
|
|
/* 0x24 */ s16 scale;
|
|
/* 0x26 */ s16 scaleStep;
|
|
/* 0x28 */ s16 alpha;
|
|
/* 0x2A */ s16 fadeDelay;
|
|
/* 0x2C */ s32 life;
|
|
} EffectSsDFireInitParams; // size = 0x30
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3f pos;
|
|
/* 0x0C */ f32 yPosOffset;
|
|
/* 0x10 */ f32 yPosRandScale;
|
|
/* 0x14 */ f32 xzPosRandScale;
|
|
/* 0x18 */ f32 scale;
|
|
} EffectSsBubbleInitParams; // size = 0x1C
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3f pos;
|
|
/* 0x0C */ s16 radius;
|
|
/* 0x0E */ s16 radiusMax;
|
|
/* 0x10 */ s16 life;
|
|
} EffectSsGRippleInitParams; // size = 0x14
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3f pos;
|
|
/* 0x0C */ u8 type;
|
|
/* 0x0D */ u8 customColor;
|
|
/* 0x0E */ s16 scale;
|
|
/* 0x10 */ Color_RGBA8 primColor;
|
|
/* 0x14 */ Color_RGBA8 envColor;
|
|
} EffectSsGSplashInitParams; // size = 0x18
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3f pos;
|
|
} EffectSsGFireInitParams; // size = 0xC
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3f pos;
|
|
/* 0x0C */ Color_RGBA8 primColor;
|
|
/* 0x10 */ Color_RGBA8 envColor;
|
|
/* 0x14 */ s16 scale;
|
|
/* 0x16 */ s16 yaw;
|
|
/* 0x18 */ s16 life;
|
|
/* 0x1A */ s16 numBolts;
|
|
} EffectSsLightningInitParams; // size = 0x1C
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3f pos;
|
|
/* 0x0C */ Vec3f velocity;
|
|
/* 0x18 */ Vec3f accel;
|
|
/* 0x24 */ Color_RGBA8 primColor;
|
|
/* 0x28 */ Color_RGBA8 envColor;
|
|
/* 0x2C */ s16 scale;
|
|
/* 0x2E */ s16 life;
|
|
/* 0x30 */ s16 colorProfile;
|
|
/* 0x32 */ s16 randXZ; // randomly moves in the xz plane if true
|
|
/* 0x34 */ u8 customColor;
|
|
} EffectSsDtBubbleInitParams; // size = 0x3C
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3f pos;
|
|
/* 0x0C */ Vec3f velocity;
|
|
/* 0x18 */ Vec3f accel;
|
|
/* 0x24 */ Gfx* dList;
|
|
/* 0x28 */ s16 unused;
|
|
/* 0x2A */ s16 scale;
|
|
/* 0x2C */ s16 objId;
|
|
/* 0x2C */ s16 life;
|
|
} EffectSsHahenInitParams; // size = 0x30
|
|
|
|
#define HAHEN_OBJECT_DEFAULT -1
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3f pos;
|
|
/* 0x0C */ s16 yaw;
|
|
} EffectSsStickInitParams; // size = 0x10
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3f pos;
|
|
/* 0x0C */ Vec3f velocity;
|
|
/* 0x18 */ Vec3f accel;
|
|
/* 0x24 */ s16 moveDelay;
|
|
/* 0x26 */ s16 direction;
|
|
/* 0x28 */ s16 scale;
|
|
} EffectSsSibukiInitParams; // size = 0x2C
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3f pos;
|
|
/* 0x00 */ s32 unk_C;
|
|
} EffectSsStone1InitParams; // size = 0x
|
|
|
|
typedef struct {
|
|
/* 0x00 */ s32 type;
|
|
/* 0x04 */ s16 scale;
|
|
/* 0x08 */ Vec3f pos;
|
|
} EffectSsHitMarkInitParams; // size = 0x14
|
|
|
|
typedef enum {
|
|
EFFECT_HITMARK_WHITE,
|
|
EFFECT_HITMARK_DUST,
|
|
EFFECT_HITMARK_RED,
|
|
EFFECT_HITMARK_METAL
|
|
} EffectSsHitmarkType;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3f pos;
|
|
/* 0x0C */ Vec3f velocity;
|
|
/* 0x18 */ Vec3f accel;
|
|
/* 0x24 */ s16 scale;
|
|
/* 0x26 */ u8 param;
|
|
/* 0x28 */ Actor* actor;
|
|
/* 0x2C */ u8 type;
|
|
} EffectSsFhgFlashInitParams; // size = 0x30
|
|
|
|
typedef enum {
|
|
/* 0x00 */ FHGFLASH_LIGHTBALL,
|
|
/* 0x01 */ FHGFLASH_SHOCK
|
|
} FhgFlashType;
|
|
|
|
typedef enum {
|
|
/* 0x00 */ FHGFLASH_LIGHTBALL_GREEN,
|
|
/* 0x01 */ FHGFLASH_LIGHTBALL_LIGHTBLUE,
|
|
/* 0x02 */ FHGFLASH_LIGHTBALL_RED,
|
|
/* 0x03 */ FHGFLASH_LIGHTBALL_YELLOW,
|
|
/* 0x04 */ FHGFLASH_LIGHTBALL_BLUE,
|
|
/* 0x05 */ FHGFLASH_LIGHTBALL_PURPLE,
|
|
/* 0x06 */ FHGFLASH_LIGHTBALL_ORANGE,
|
|
/* 0x07 */ FHGFLASH_LIGHTBALL_WHITE1,
|
|
/* 0x08 */ FHGFLASH_LIGHTBALL_WHITE2
|
|
} FhgFlashLightBallParam;
|
|
|
|
typedef enum {
|
|
/* 0x00 */ FHGFLASH_SHOCK_NO_ACTOR,
|
|
/* 0x01 */ FHGFLASH_SHOCK_PLAYER,
|
|
/* 0x02 */ FHGFLASH_SHOCK_PG
|
|
} FhgFlashLightningParam;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3f pos;
|
|
/* 0x0C */ Vec3f velocity;
|
|
/* 0x18 */ Vec3f accel;
|
|
/* 0x24 */ s16 scaleMax;
|
|
/* 0x26 */ u8 type;
|
|
} EffectSsKFireInitParams; // size = 0x28
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3f pos;
|
|
/* 0x0C */ Vec3f velocity;
|
|
/* 0x18 */ Vec3f accel;
|
|
/* 0x24 */ s16 unused;
|
|
/* 0x28 */ s16* linkDetected;
|
|
/* 0x2C */ s16 drawFlag;
|
|
} EffectSsSolderSrchBallInitParams;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3f pos;
|
|
/* 0x0C */ Vec3f velocity;
|
|
/* 0x18 */ Vec3f unk_18;
|
|
/* 0x24 */ s16 gravity;
|
|
/* 0x26 */ s16 unk_26;
|
|
/* 0x28 */ s16 unk_28;
|
|
/* 0x2A */ s16 unk_2A;
|
|
/* 0x2C */ s16 unk_2C;
|
|
/* 0x2E */ s16 scale;
|
|
/* 0x30 */ s16 unk_30;
|
|
/* 0x32 */ s16 unk_32;
|
|
/* 0x34 */ s32 life;
|
|
/* 0x38 */ s16 colorIdx;
|
|
/* 0x3A */ s16 objId;
|
|
/* 0x3C */ Gfx* dList;
|
|
} EffectSsKakeraInitParams; // size = 0x40
|
|
|
|
#define KAKERA_OBJECT_DEFAULT -1
|
|
|
|
typedef enum {
|
|
/* -1 */ KAKERA_COLOR_NONE = -1,
|
|
/* 0 */ KAKERA_COLOR_WHITE,
|
|
/* 1 */ KAKERA_COLOR_BROWN
|
|
} KakeraColorIndex;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3f pos;
|
|
/* 0x0C */ f32 scale;
|
|
/* 0x10 */ Vec3f velocity;
|
|
/* 0x1C */ Vec3f accel;
|
|
/* 0x28 */ s32 life;
|
|
} EffectSsIcePieceInitParams; // size = 0xC
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Actor* actor;
|
|
/* 0x04 */ Vec3f pos;
|
|
/* 0x10 */ f32 scale;
|
|
/* 0x14 */ Vec3f velocity;
|
|
/* 0x20 */ Vec3f accel;
|
|
/* 0x2C */ Color_RGBA8 primColor;
|
|
/* 0x30 */ Color_RGBA8 envColor;
|
|
/* 0x34 */ s32 life;
|
|
/* 0x38 */ s16 type;
|
|
} EffectSsEnIceInitParams; // size = 0x3C
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Actor* actor;
|
|
/* 0x04 */ Vec3f pos;
|
|
/* 0x10 */ f32 scale;
|
|
/* 0x14 */ Vec3f unk_14;
|
|
/* 0x20 */ s16 unk_20;
|
|
/* 0x22 */ Color_RGBA8 primColor;
|
|
/* 0x26 */ Color_RGBA8 envColor;
|
|
/* 0x2A */ s16 type;
|
|
/* 0x2C */ s16 bodyPart;
|
|
/* 0x30 */ s32 life;
|
|
} EffectSsFireTailInitParams; // size = 0x34
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Actor* actor;
|
|
/* 0x04 */ Vec3f pos;
|
|
/* 0x10 */ s16 scale;
|
|
/* 0x12 */ s16 unk_12;
|
|
/* 0x14 */ s16 flags;
|
|
/* 0x16 */ s16 bodyPart;
|
|
} EffectSsEnFireInitParams; // size = 0x18
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3f pos;
|
|
/* 0x0C */ Vec3f velocity;
|
|
/* 0x18 */ Vec3f accel;
|
|
/* 0x24 */ s16 scale;
|
|
/* 0x26 */ s16 scoreIdx;
|
|
} EffectSsExtraInitParams; // size = 0x28
|
|
|
|
typedef enum {
|
|
/* 0 */ EXTRA_SCORE_30,
|
|
/* 1 */ EXTRA_SCORE_60,
|
|
/* 2 */ EXTRA_SCORE_100
|
|
} ExtraScoreIdx;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3f pos;
|
|
/* 0x0C */ Vec3f velocity;
|
|
/* 0x18 */ Vec3f accel;
|
|
/* 0x24 */ s16 scale;
|
|
/* 0x26 */ s16 scaleStep;
|
|
/* 0x28 */ Color_RGBA8 primColor;
|
|
/* 0x2C */ Color_RGBA8 envColor;
|
|
/* 0x30 */ s32 unk_30;
|
|
} EffectSsDeadDbInitParams; // size = 0x30
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3f pos;
|
|
/* 0x0C */ Vec3f velocity;
|
|
/* 0x18 */ Vec3f accel;
|
|
/* 0x24 */ s16 scale;
|
|
/* 0x26 */ s16 scaleStep;
|
|
/* 0x28 */ Color_RGBA8 primColor;
|
|
/* 0x2C */ Color_RGBA8 envColor;
|
|
/* 0x30 */ s16 alphaStep;
|
|
/* 0x34 */ s32 life;
|
|
/* 0x38 */ f32 randPosScale;
|
|
/* 0x3C */ s32 randIter;
|
|
/* 0x40 */ u8 type;
|
|
} EffectSsDeadDdInitParams; // size = 0x44
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3f pos;
|
|
/* 0x0C */ Vec3f velocity;
|
|
/* 0x18 */ Vec3f accel;
|
|
/* 0x24 */ s16 scale;
|
|
/* 0x26 */ s16 scaleStep;
|
|
/* 0x28 */ s16 alpha;
|
|
/* 0x2C */ s32 life;
|
|
} EffectSsDeadDsInitParams; // size = 0x30
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3f pos;
|
|
/* 0x0C */ Vec3f velocity;
|
|
/* 0x18 */ Vec3f accel;
|
|
/* 0x24 */ s16 scale;
|
|
} EffectSsIceSmokeInitParams; // size = 0x28
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Actor* actor;
|
|
/* 0x04 */ Vec3f pos;
|
|
/* 0x10 */ Vec3f velocity;
|
|
/* 0x1C */ Vec3f accel;
|
|
/* 0x28 */ s16 scale;
|
|
} EffectSsIceBlockInitParams; // size = 0x2A
|
|
|
|
#endif
|