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* OK * Docs * PR * Format * Update include/z64debug_display.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/z64debug_display.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
37 lines
916 B
C
37 lines
916 B
C
#ifndef Z64DEBUG_TEXT_H
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#define Z64DEBUG_TEXT_H
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#include "ultra64.h"
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struct GraphicsContext;
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typedef enum {
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/* 0 */ DEBUG_TEXT_BLACK,
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/* 1 */ DEBUG_TEXT_BLUE,
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/* 2 */ DEBUG_TEXT_RED,
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/* 3 */ DEBUG_TEXT_PURPLE,
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/* 4 */ DEBUG_TEXT_GREEN,
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/* 5 */ DEBUG_TEXT_CYAN,
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/* 6 */ DEBUG_TEXT_YELLOW,
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/* 7 */ DEBUG_TEXT_WHITE
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} DebugTextColor;
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typedef enum {
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/* 0 */ DEBUG_CAM_TEXT_YELLOW,
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/* 1 */ DEBUG_CAM_TEXT_PEACH,
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/* 2 */ DEBUG_CAM_TEXT_BROWN,
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/* 3 */ DEBUG_CAM_TEXT_ORANGE,
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/* 4 */ DEBUG_CAM_TEXT_GOLD,
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/* 5 */ DEBUG_CAM_TEXT_WHITE,
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/* 6 */ DEBUG_CAM_TEXT_BLUE,
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/* 7 */ DEBUG_CAM_TEXT_GREEN
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} DebugCamTextColor;
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void Debug_ClearTextDrawFlags(void);
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void Debug_ScreenText(s32 index, s32 colorIndex, const char* text);
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void DebugCamera_ScreenText(u8 x, u8 y, u8 colorIndex, const char* text);
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void Debug_DrawText(struct GraphicsContext* gfxCtx);
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#endif
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