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ab8d34b8dc
* Bring over progress from another branch
Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com>
* cleanup, fake match Play_Init
* small fixes
* Some small cleanup
* Match func_80165460 (from debug)
* Match func_80165658
* Match func_80165DB8, func_80165DCC, func_80165DF0, func_80165E04
* Match func_80167DE4 (from debug)
* Match func_80167F0C
* Match func_80168DAC
* Matched func_80169100
* Matched func_801691F0
* import D_801DFA18
* match Play_Main thanks to debug
* cleanup
* synray does it again
* add docs from debug
* fix func_801656A4
* more docs and cleanup
* Match func_80166B30 and diff fake match in Init
* import transition docs from OoT
* Play Update, sort of
* cleanup Play_Update
* more cleanup
* slightly more docs
* small docs
* Play_Draw WIP Thanks @petrie911
* progress?
* two more matches
* format
* misc play docs
* transitions cleanup
* Motion Blur
* Transitions
* Fog
* Bombers notebook + small cleanup
* bss
* Camera Functions
* Picto functions
* Init
* MotionBlur Clean up
* Floor Surface
* Pictographs some more
* regs
* fix circular dependency problem
* Cleanup PR commits outside play
* namefixer
* PR picto
* PR audio
* PR small clean ups
* debug strings
* Picto defines
* bss
* enums
* remove void
* typedefs
* Hireso -> BombersNotebook
* bss comments
* bss and I8/I5 functions
* Smaller PR comments
* Transitions
* Combine enums
* Revert "Combine enums"
This reverts commit 0da1ebcaed
.
* Fix Transition defines
* RGBA16 macros
* Unname
* worldCoverAlpha
* Rename Update and Draw
* PR review, plus annotate bug
* Clean up nonmatchings with a closer DrawGame
* Format
* New macros
* UpdateMain and DrawMain
* Fix merge
* Small cleanups from PR
* zFar
* Intensity macros
* Format
* Remove bss comments
* Compression/decompression
* Small cleanup
* Format
* More PR cleanup
* Cleanup picto stuff
* format
* Fix compression comments
* Play processes state enums DONE -> READY
* cutscene comment
* fix bss
Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
Co-authored-by: angie <angheloalf95@gmail.com>
70 lines
2.1 KiB
C
70 lines
2.1 KiB
C
#ifndef Z64QUAKE_H
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#define Z64QUAKE_H
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#include "z64math.h"
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struct PlayState;
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struct Camera;
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typedef struct {
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/* 0x00 */ Vec3f atOffset;
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/* 0x0C */ Vec3f eyeOffset;
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/* 0x18 */ s16 rollOffset;
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/* 0x1A */ s16 zoom;
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/* 0x1C */ f32 max; // Set to scaled max data of struct (mag for Vec3f), never used
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} QuakeCamCalc; // size = 0x20
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#define QUAKE_SPEED (1 << 0)
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#define QUAKE_VERTICAL_MAG (1 << 1)
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#define QUAKE_HORIZONTAL_MAG (1 << 2)
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#define QUAKE_ZOOM (1 << 3)
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#define QUAKE_ROLL_OFFSET (1 << 4)
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#define QUAKE_SHAKE_PLANE_OFFSET_X (1 << 5)
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#define QUAKE_SHAKE_PLANE_OFFSET_Y (1 << 6)
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#define QUAKE_SHAKE_PLANE_OFFSET_Z (1 << 7)
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#define QUAKE_COUNTDOWN (1 << 8)
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#define QUAKE_IS_SHAKE_PERPENDICULAR (1 << 9)
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typedef enum {
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/* 1 */ QUAKE_TYPE_1 = 1,
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/* 2 */ QUAKE_TYPE_2,
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/* 3 */ QUAKE_TYPE_3,
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/* 4 */ QUAKE_TYPE_4,
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/* 5 */ QUAKE_TYPE_5,
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/* 6 */ QUAKE_TYPE_6
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} QuakeType;
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u32 Quake_SetValue(s16 quakeIndex, s16 valueType, s16 value);
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u32 Quake_SetSpeed(s16 quakeIndex, s16 speed);
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u32 Quake_SetCountdown(s16 quakeIndex, s16 countdown);
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s16 Quake_GetCountdown(s16 quakeIndex);
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u32 Quake_SetQuakeValues(s16 quakeIndex, s16 verticalMag, s16 horizontalMag, s16 zoom, s16 rollOffset);
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u32 Quake_SetQuakeValues2(s16 quakeIndex, s16 isShakePerpendicular, Vec3s shakePlaneOffset);
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s16 Quake_Add(Camera* camera, u32 type);
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s16 Quake_Calc(Camera* camera, QuakeCamCalc* camData);
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u32 Quake_Remove(s16 index);
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s32 Quake_NumActiveQuakes(void);
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void Quake_Init(void);
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#define DISTORTION_TYPE_0 (1 << 0)
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#define DISTORTION_TYPE_NON_ZORA_SWIMMING (1 << 2)
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#define DISTORTION_TYPE_ZORA_SWIMMING (1 << 3)
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#define DISTORTION_TYPE_UNDERWATER_ENTRY (1 << 4)
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#define DISTORTION_TYPE_5 (1 << 5)
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#define DISTORTION_TYPE_6 (1 << 6)
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#define DISTORTION_TYPE_7 (1 << 7)
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#define DISTORTION_TYPE_8 (1 << 8)
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#define DISTORTION_TYPE_9 (1 << 9)
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#define DISTORTION_TYPE_A (1 << 10)
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#define DISTORTION_TYPE_B (1 << 11)
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void Distortion_SetCountdown(s16 countdown);
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s16 Distortion_GetCountdown(void);
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s16 Distortion_GetType(void);
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void Distortion_SetType(s32 type);
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void Distortion_ClearType(s32 type);
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void Distortion_Init(PlayState* play);
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void Distortion_Update(void);
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#endif
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