mm/include/z64transition.h
EllipticEllipsis 69f7540e33
EnGe2 (Gerudo in Purple) OK and documented, object_gla documented (#1071)
* OK, data imported

* Permuter settings

* Name data, a few functions and variables, cleanup

* Small amount of cleanup on some related actors

* Oops

* Document object

* Type and other macros

* Some cutscene stuff and temporary function names

* Proper path function names

* Name a couple more functions

* A couple more function names

* Name PathStatus enum

* Name rest of functions and formalise the documentation a bit

* Apply suggestions from code review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* limbs

* Format

* Review

* format

* weekeventregconvert and format

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: angie <angheloalf95@gmail.com>
2023-02-24 11:59:17 -03:00

200 lines
6.8 KiB
C

#ifndef Z64TRANSITION_H
#define Z64TRANSITION_H
#include "ultra64.h"
#include "overlays/fbdemos/ovl_fbdemo_triforce/z_fbdemo_triforce.h"
#include "overlays/fbdemos/ovl_fbdemo_wipe1/z_fbdemo_wipe1.h"
#include "overlays/fbdemos/ovl_fbdemo_wipe3/z_fbdemo_wipe3.h"
#include "overlays/fbdemos/ovl_fbdemo_wipe4/z_fbdemo_wipe4.h"
#include "overlays/fbdemos/ovl_fbdemo_wipe5/z_fbdemo_wipe5.h"
typedef enum {
/* 0 */ TRANS_TILE_OFF, // Inactive, do nothing
/* 1 */ TRANS_TILE_SETUP, // Save the necessary buffers
/* 2 */ TRANS_TILE_PROCESS, // Initialize the transition
/* 3 */ TRANS_TILE_READY // The transition is ready, so will update and draw each frame
} TransitionTileState;
typedef struct {
/* 0x0 */ f32 x;
/* 0x4 */ f32 y;
} TransitionTileVtxData; // size = 0x8
typedef struct {
/* 0x00 */ s32 cols;
/* 0x04 */ s32 rows;
/* 0x08 */ s32 frame;
/* 0x0C */ TransitionTileVtxData* vtxData;
/* 0x10 */ Vtx* vtxFrame1;
/* 0x14 */ Vtx* vtxFrame2;
/* 0x18 */ Mtx projection;
/* 0x58 */ Mtx modelView;
/* 0x98 */ Mtx unk_98;
/* 0xD8 */ Gfx* gfx; // "gfxtbl"
/* 0xDC */ u16* zBuffer;
} TransitionTile; // size = 0xE0
#define TC_SET_PARAMS (1 << 7)
typedef struct {
/* 0x00 */ void* (*init)(void* transition);
/* 0x04 */ void (*destroy)(void* transition);
/* 0x08 */ void (*update)(void* transition, s32 updateRate);
/* 0x0C */ void (*draw)(void* transition, Gfx** gfxP);
/* 0x10 */ void (*start)(void* transition);
/* 0x14 */ void (*setType)(void* transition, s32 type);
/* 0x18 */ void (*setColor)(void* transition, u32 color);
/* 0x1C */ void (*setEnvColor)(void* transition, u32 color);
/* 0x20 */ s32 (*isDone)(void* transition);
} TransitionInit; // size = 0x24
typedef struct {
union {
struct {
/* 0x00 */ u32 count : 8;
/* 0x00 */ uintptr_t addr : 24;
};
/* 0x00 */ u32 word;
} loadInfo;
/* 0x04 */ void* vramStart;
/* 0x08 */ void* vramEnd;
/* 0x0C */ uintptr_t vromStart;
/* 0x10 */ uintptr_t vromEnd;
/* 0x14 */ TransitionInit* initInfo;
/* 0x18 */ size_t size;
} TransitionOverlay;
typedef struct {
/* 0x0 */ char unk_0[0xC];
} TransitionFade; // size = 0xC
typedef enum {
/* 0 */ TRANSITION_CIRCLE_IN,
/* 1 */ TRANSITION_CIRCLE_OUT,
} TransitionCircleDirection;
#define FBDEMO_CIRCLE_GET_MASK_TYPE(type) (type & 1)
typedef struct {
/* 0x00 */ Color_RGBA8_u32 color;
/* 0x04 */ f32 referenceRadius; // Reference for where to transition to
/* 0x08 */ f32 stepValue; // How fast the Transition is
/* 0x0C */ f32 startingRadius; // Radius value where transition will begin
/* 0x10 */ f32 targetRadius; // Final radius of transition circle
/* 0x14 */ u8 direction; // Direction the circle is transitioning ( In / Out )
/* 0x15 */ u8 maskType; // Positive / Negative mask type. Value of 0 will create a black circle
/* 0x16 */ u8 isDone; // Signals when Transition is done updating
/* 0x18 */ TexturePtr texture;
/* 0x1C */ u8 masks;
/* 0x1D */ u8 maskt;
/* 0x1E */ s8 unk_1E; // Set to 4 and never used
/* 0x1F */ s8 unk_1F; // Set to 0 and never used
} TransitionCircle; // size = 0x20
#define TRANS_TRIGGER_OFF 0 // transition is not active
#define TRANS_TRIGGER_START 20 // start transition (exiting an area)
#define TRANS_TRIGGER_END -20 // transition is ending (arriving in a new area)
typedef enum {
/* 0 */ TRANS_MODE_OFF,
/* 1 */ TRANS_MODE_SETUP,
/* 2 */ TRANS_MODE_INSTANCE_INIT,
/* 3 */ TRANS_MODE_INSTANCE_RUNNING,
/* 4 */ TRANS_MODE_FILL_WHITE_INIT,
/* 5 */ TRANS_MODE_FILL_IN,
/* 6 */ TRANS_MODE_FILL_OUT,
/* 7 */ TRANS_MODE_FILL_BROWN_INIT,
/* 8 */ TRANS_MODE_08, // unused
/* 9 */ TRANS_MODE_09, // unused
/* 10 */ TRANS_MODE_INSTANT,
/* 11 */ TRANS_MODE_INSTANCE_WAIT,
/* 12 */ TRANS_MODE_SANDSTORM_INIT,
/* 13 */ TRANS_MODE_SANDSTORM,
/* 14 */ TRANS_MODE_SANDSTORM_END_INIT,
/* 15 */ TRANS_MODE_SANDSTORM_END,
/* 16 */ TRANS_MODE_CS_BLACK_FILL_INIT,
/* 17 */ TRANS_MODE_CS_BLACK_FILL
} TransitionMode;
#define TRANS_TYPE_WIPE4 (1 << 5)
#define TRANS_TYPE_WIPE3 (1 << 6)
#define TRANS_TYPE_SET_PARAMS (1 << 7)
typedef enum {
/* 0 */ TRANS_TYPE_WIPE,
/* 1 */ TRANS_TYPE_TRIFORCE,
/* 2 */ TRANS_TYPE_FADE_BLACK,
/* 3 */ TRANS_TYPE_FADE_WHITE,
/* 4 */ TRANS_TYPE_FADE_BLACK_FAST,
/* 5 */ TRANS_TYPE_FADE_WHITE_FAST,
/* 6 */ TRANS_TYPE_FADE_BLACK_SLOW,
/* 7 */ TRANS_TYPE_FADE_WHITE_SLOW,
/* 8 */ TRANS_TYPE_WIPE_FAST,
/* 9 */ TRANS_TYPE_FILL_WHITE_FAST, // Not actually fast due to bug in Play_UpdateTransition
/* 10 */ TRANS_TYPE_FILL_WHITE,
/* 11 */ TRANS_TYPE_INSTANT,
/* 12 */ TRANS_TYPE_FILL_BROWN,
/* 13 */ TRANS_TYPE_FADE_WHITE_CS_DELAYED,
/* 14 */ TRANS_TYPE_SANDSTORM_PERSIST,
/* 15 */ TRANS_TYPE_SANDSTORM_END,
/* 16 */ TRANS_TYPE_CS_BLACK_FILL,
/* 17 */ TRANS_TYPE_FADE_WHITE_INSTANT,
/* 18 */ TRANS_TYPE_FADE_GREEN,
/* 19 */ TRANS_TYPE_FADE_BLUE,
/* 20 */ TRANS_TYPE_FADE_DYNAMIC, // Chooses Black or White based on time of day
/* 21 */ TRANS_TYPE_CIRCLE,
/* 22 */ TRANS_TYPE_WIPE5,
// transition types 23 - 31 are unused
// transition types 32 - 39 are Wipe4 TODO needs macro
/* 38 */ TRANS_TYPE_38 = 38,
// transition types 40 - 63 are unused
// transition types 64 - 127 are Wipe3 TODO needs macro
/* 64 */ TRANS_TYPE_64 = 64,
/* 70 */ TRANS_TYPE_70 = 70,
/* 72 */ TRANS_TYPE_72 = 72,
/* 73 */ TRANS_TYPE_73,
/* 80 */ TRANS_TYPE_80 = 80,
/* 86 */ TRANS_TYPE_86 = 86
} TransitionType;
typedef enum {
/* 0 */ FBDEMO_FADE,
/* 1 */ FBDEMO_TRIFORCE,
/* 2 */ FBDEMO_WIPE1,
/* 3 */ FBDEMO_WIPE3,
/* 4 */ FBDEMO_WIPE4,
/* 5 */ FBDEMO_CIRCLE,
/* 6 */ FBDEMO_WIPE5
} FbDemoType;
#define TRANS_NEXT_TYPE_DEFAULT 0xFF
typedef struct {
/* 0x000 */ s16 transitionType;
/* 0x002 */ s8 fbdemoType;
/* 0x003 */ char unk_003[0x5];
/* 0x008 */ union {
TransitionFade fade;
TransitionCircle circle;
TransitionTriforce triforce;
TransitionWipe1 wipe1;
TransitionWipe3 wipe3;
TransitionWipe4 wipe4;
TransitionWipe5 wipe5;
} instanceData;
/* 0x220 */ char unk_220[0x10];
/* 0x230 */ void* (*init)(void* transition);
/* 0x234 */ void (*destroy)(void* transition);
/* 0x238 */ void (*update)(void* transition, s32 updateRate);
/* 0x23C */ void (*draw)(void* transition, Gfx** gfxP);
/* 0x240 */ void (*start)(void* transition);
/* 0x244 */ void (*setType)(void* transition, s32 type);
/* 0x248 */ void (*setColor)(void* transition, u32 color);
/* 0x24C */ void (*setEnvColor)(void* transition, u32 color);
/* 0x250 */ s32 (*isDone)(void* transition);
/* 0x254 */ char unk_254[0x4];
} TransitionContext; // size = 0x258
#endif