mm/include/z_title_setup.h
Derek Hensley 26207594f2
Format Script Update (#904)
* Bring over format.sh and .clang-tidy and run it

* Little fixes

* Adjustments

* Jenkins kick

* Jenkins kick 2

* format

* small fixes

* Bring over new formatter by Roman

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Force use of clang-11

* check_format

* Update error messages

* Fix from Tharo for python3.6

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Just use nproc to determine num jobs for check format

* Update error message

* AnimatedMat_DrawStepOpa texture arg -> matAnim

* Fix enTwig draw prototype

* Tidying up

* Bring over fixes in OoT #1387

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Fix

* Update doc tools

* PR

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2022-10-04 04:06:04 +01:00

14 lines
238 B
C

#ifndef Z64_TITLE_SETUP_H
#define Z64_TITLE_SETUP_H
#include "global.h"
void Setup_Destroy(GameState* gameState);
void Setup_Init(GameState* thisx);
typedef struct {
/* 0x00 */ GameState state;
} SetupState; // size = 0xA4
#endif