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* OK * Docs * PR * Format * Update include/z64debug_display.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/z64debug_display.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
26 lines
794 B
C
26 lines
794 B
C
#ifndef Z64DEBUG_DISPLAY_H
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#define Z64DEBUG_DISPLAY_H
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#include "color.h"
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#include "ultra64.h"
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#include "z64math.h"
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struct GraphicsContext;
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struct PlayState;
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typedef struct DebugDispObject {
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/* 0x00 */ Vec3f pos;
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/* 0x0C */ Vec3s rot;
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/* 0x14 */ Vec3f scale;
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/* 0x20 */ Color_RGBA8 color;
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/* 0x24 */ s16 type;
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/* 0x28 */ struct DebugDispObject* next;
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/* 0x2C */ s32 pad; // Padding is not in the OoT version
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} DebugDispObject; // size = 0x30
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DebugDispObject* DebugDisplay_Init(void);
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void DebugDisplay_DrawObjects(struct PlayState* play);
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DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX, f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type, struct GraphicsContext* gfxCtx);
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#endif
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