mm/include/z64eff_ss_dead.h
Anghelo Carvajal 2fdcdd91b3
Split effect headers and a bit of cleanup (#1482)
* split

* bss

* z64eff_ss_dead.h

* clean eff_blure

* eff_shield_particle cleanup

* tire?mark

* and more cleanup

* format

* forgot to remove this

* review

* EffectBlureDrawMode enum

* review

* review

* bss
2023-11-27 12:24:46 -03:00

18 lines
544 B
C

#ifndef Z64EFF_SS_DEAD_H
#define Z64EFF_SS_DEAD_H
#include "ultra64.h"
#include "color.h"
struct PlayState;
void func_800AE2A0(struct PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3);
void func_800AE434(struct PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3);
void func_800AE5A0(struct PlayState* play);
void func_800AE5E4(struct PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3);
void func_800AE778(struct PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3);
void func_800AE8EC(struct PlayState* play);
#endif