mirror of
https://github.com/zeldaret/mm.git
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fe6494187e
* Some Decoder WIPs * Improvements * POC * Fix bss * another newline * Staff OK * Cleanup + fix progress script * script cleanup * Some docs * makefile * Extract text from extract_assets.py * More docs * Even more docs * Other message assets * Small cleanups * Clean up decoders/encoders * Message_SetupLoadItemIcon -> Message_DecodeHeader * Some more docs * Remove mkdmadata * Fade Skippable * More cmd docs * 1 left * Last notes * HS_TIMER -> HS_TIME * More general docs * Format * Note the charmap conversion for buttons in message_data_fmt_nes.h * Remove trailing whitespace * Small fixes * PR
341 lines
15 KiB
C
341 lines
15 KiB
C
#ifndef MESSAGE_DATA_FMT_NES_H
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#define MESSAGE_DATA_FMT_NES_H
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/*
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* Macros to create both a constant and a string literal from a magic value
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* The constants are used in code files when parsing text for various purposes
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* The strings are used in the message_data_static files themselves, as you can only concat strings with other strings
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*/
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#ifndef GLUE
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#define GLUE(a, b) a##b
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#endif
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#define STRINGIFY(s) #s
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#define EXPAND_AND_STRINGIFY(s) STRINGIFY(s)
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#define HEX(N) GLUE(0x, N)
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#define STR(N) EXPAND_AND_STRINGIFY(GLUE(\x, N))
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/*
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* Text control characters
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*/
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// Control character magic values, in 2-digit hex without prefix
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#define CTRL_COLOR_DEFAULT 00
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#define CTRL_COLOR_RED 01
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#define CTRL_COLOR_GREEN 02
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#define CTRL_COLOR_BLUE 03
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#define CTRL_COLOR_YELLOW 04
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#define CTRL_COLOR_LIGHTBLUE 05
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#define CTRL_COLOR_PINK 06
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#define CTRL_COLOR_SILVER 07
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#define CTRL_COLOR_ORANGE 08
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#define CTRL_TEXT_SPEED 0A // Note this should take an arg 0 to 6, but always just sets next decode char as 0
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#define CTRL_HS_BOAT_ARCHERY 0B
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#define CTRL_STRAY_FAIRIES 0C
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#define CTRL_TOKENS 0D
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#define CTRL_POINTS_TENS 0E
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#define CTRL_POINTS_THOUSANDS 0F
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#define CTRL_BOX_BREAK 10
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#define CTRL_NEWLINE 11
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#define CTRL_BOX_BREAK2 12
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#define CTRL_CARRIAGE_RETURN 13
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#define CTRL_SHIFT 14
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#define CTRL_CONTINUE 15
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#define CTRL_NAME 16
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#define CTRL_QUICKTEXT_ENABLE 17
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#define CTRL_QUICKTEXT_DISABLE 18
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#define CTRL_EVENT 19
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#define CTRL_PERSISTENT 1A
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#define CTRL_BOX_BREAK_DELAYED 1B
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#define CTRL_FADE 1C
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#define CTRL_FADE_SKIPPABLE 1D
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#define CTRL_SFX 1E
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#define CTRL_DELAY 1F
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#define CTRL_BTN_A B0
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#define CTRL_BTN_B B1
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#define CTRL_BTN_C B2
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#define CTRL_BTN_L B3
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#define CTRL_BTN_R B4
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#define CTRL_BTN_Z B5
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#define CTRL_BTN_CUP B6
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#define CTRL_BTN_CDOWN B7
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#define CTRL_BTN_CLEFT B8
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#define CTRL_BTN_CRIGHT B9
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#define CTRL_Z_TARGET BA
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#define CTRL_CONTROL_PAD BB
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#define CTRL_END BF
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#define CTRL_BACKGROUND C1
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#define CTRL_TWO_CHOICE C2
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#define CTRL_THREE_CHOICE C3
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#define CTRL_TIMER_POSTMAN C4
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#define CTRL_TIMER_MINIGAME_1 C5
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#define CTRL_TIMER_2 C6
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#define CTRL_TIMER_MOON_CRASH C7
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#define CTRL_TIMER_MINIGAME_2 C8
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#define CTRL_TIMER_ENV_HAZARD C9
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#define CTRL_TIME CA
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#define CTRL_CHEST_FLAGS CB
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#define CTRL_INPUT_BANK CC
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#define CTRL_RUPEES_SELECTED CD
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#define CTRL_RUPEES_TOTAL CE
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#define CTRL_TIME_UNTIL_MOON_CRASH CF
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#define CTRL_INPUT_DOGGY_RACETRACK_BET D0
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#define CTRL_INPUT_BOMBER_CODE D1
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#define CTRL_PAUSE_MENU D2
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#define CTRL_TIME_SPEED D3
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#define CTRL_OWL_WARP D4
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#define CTRL_INPUT_LOTTERY_CODE D5
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#define CTRL_SPIDER_HOUSE_MASK_CODE D6
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#define CTRL_STRAY_FAIRIES_LEFT_WOODFALL D7
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#define CTRL_STRAY_FAIRIES_LEFT_SNOWHEAD D8
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#define CTRL_STRAY_FAIRIES_LEFT_GREAT_BAY D9
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#define CTRL_STRAY_FAIRIES_LEFT_STONE_TOWER DA
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#define CTRL_POINTS_BOAT_ARCHERY DB // Seems to be the exact same as CTRL_POINTS_THOUSANDS
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#define CTRL_LOTTERY_CODE DC
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#define CTRL_LOTTERY_CODE_GUESS DD
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#define CTRL_HELD_ITEM_PRICE DE
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#define CTRL_BOMBER_CODE DF
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#define CTRL_EVENT2 E0 // Seems to be the exact same as CTRL_EVENT
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#define CTRL_SPIDER_HOUSE_MASK_CODE_1 E1
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#define CTRL_SPIDER_HOUSE_MASK_CODE_2 E2
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#define CTRL_SPIDER_HOUSE_MASK_CODE_3 E3
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#define CTRL_SPIDER_HOUSE_MASK_CODE_4 E4
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#define CTRL_SPIDER_HOUSE_MASK_CODE_5 E5
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#define CTRL_SPIDER_HOUSE_MASK_CODE_6 E6
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#define CTRL_HOURS_UNTIL_MOON_CRASH E7
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#define CTRL_TIME_UNTIL_NEW_DAY E8
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#define CTRL_HS_POINTS_BANK_RUPEES F0
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#define CTRL_HS_POINTS_UNK_1 F1
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#define CTRL_HS_POINTS_FISHING F2
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#define CTRL_HS_TIME_BOAT_ARCHERY F3 // Note this interprets the highscore value as a time (not the actual timer for the minigame)
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#define CTRL_HS_TIME_HORSE_BACK_BALLOON F4 // Note this interprets the highscore value as a time (not the actual timer for the minigame)
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#define CTRL_HS_TIME_LOTTERY_GUESS F5
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#define CTRL_HS_TOWN_SHOOTING_GALLERY F6
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#define CTRL_HS_UNK_1 F7
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#define CTRL_HS_UNK_3_LOWER F8
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#define CTRL_HS_HORSE_BACK_BALLOON F9
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#define CTRL_HS_DEKU_PLAYGROUND_DAY_1 FA
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#define CTRL_HS_DEKU_PLAYGROUND_DAY_2 FB
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#define CTRL_HS_DEKU_PLAYGROUND_DAY_3 FC
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#define CTRL_DEKU_PLAYGROUND_NAME_DAY_1 FD
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#define CTRL_DEKU_PLAYGROUND_NAME_DAY_2 FE
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#define CTRL_DEKU_PLAYGROUND_NAME_DAY_3 FF
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#ifdef MESSAGE_DATA_STATIC
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// For use in message_data_static files
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#define ARG(x) x
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#define CMD_COLOR_DEFAULT STR(CTRL_COLOR_DEFAULT)
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#define CMD_COLOR_RED STR(CTRL_COLOR_RED)
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#define CMD_COLOR_GREEN STR(CTRL_COLOR_GREEN)
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#define CMD_COLOR_BLUE STR(CTRL_COLOR_BLUE)
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#define CMD_COLOR_YELLOW STR(CTRL_COLOR_YELLOW)
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#define CMD_COLOR_LIGHTBLUE STR(CTRL_COLOR_LIGHTBLUE)
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#define CMD_COLOR_PINK STR(CTRL_COLOR_PINK)
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#define CMD_COLOR_SILVER STR(CTRL_COLOR_SILVER)
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#define CMD_COLOR_ORANGE STR(CTRL_COLOR_ORANGE)
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#define CMD_TEXT_SPEED STR(CTRL_TEXT_SPEED)
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#define CMD_HS_BOAT_ARCHERY STR(CTRL_HS_BOAT_ARCHERY)
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#define CMD_STRAY_FAIRIES STR(CTRL_STRAY_FAIRIES)
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#define CMD_TOKENS STR(CTRL_TOKENS)
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#define CMD_POINTS_TENS STR(CTRL_POINTS_TENS)
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#define CMD_POINTS_THOUSANDS STR(CTRL_POINTS_THOUSANDS)
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#define CMD_BOX_BREAK STR(CTRL_BOX_BREAK)
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// while a control character, newlines are handled in the charmap conversion
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// stage to allow normal newline \n usage in message_data_static files
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#define CMD_NEWLINE STR(CTRL_NEWLINE)
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#define CMD_BOX_BREAK2 STR(CTRL_BOX_BREAK2)
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#define CMD_CARRIAGE_RETURN STR(CTRL_CARRIAGE_RETURN)
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#define CMD_SHIFT(x) STR(CTRL_SHIFT) ARG(x) // 1
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#define CMD_CONTINUE STR(CTRL_CONTINUE)
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#define CMD_NAME STR(CTRL_NAME)
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#define CMD_QUICKTEXT_ENABLE STR(CTRL_QUICKTEXT_ENABLE)
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#define CMD_QUICKTEXT_DISABLE STR(CTRL_QUICKTEXT_DISABLE)
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#define CMD_EVENT STR(CTRL_EVENT)
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#define CMD_PERSISTENT STR(CTRL_PERSISTENT)
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#define CMD_BOX_BREAK_DELAYED(x) STR(CTRL_BOX_BREAK_DELAYED) ARG(x) // 2
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#define CMD_FADE(x) STR(CTRL_FADE) ARG(x) // 2
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#define CMD_FADE_SKIPPABLE(x) STR(CTRL_FADE_SKIPPABLE) ARG(x) // 2
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#define CMD_SFX(x) STR(CTRL_SFX) ARG(x) // 2
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#define CMD_DELAY(x) STR(CTRL_DELAY) ARG(x) // 2
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// while control characters, button images are handled in the charmap conversion
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#define CMD_BTN_A STR(CTRL_BTN_A) // "[A]"
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#define CMD_BTN_B STR(CTRL_BTN_B) // "[B]"
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#define CMD_BTN_C STR(CTRL_BTN_C) // "[C]"
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#define CMD_BTN_L STR(CTRL_BTN_L) // "[L]"
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#define CMD_BTN_R STR(CTRL_BTN_R) // "[R]"
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#define CMD_BTN_Z STR(CTRL_BTN_Z) // "[Z]"
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#define CMD_BTN_CUP STR(CTRL_BTN_CUP) // "[C-Up]"
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#define CMD_BTN_CDOWN STR(CTRL_BTN_CDOWN) // "[C-Down]"
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#define CMD_BTN_CLEFT STR(CTRL_BTN_CLEFT) // "[C-Left]"
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#define CMD_BTN_CRIGHT STR(CTRL_BTN_CRIGHT) // "[C-Right]"
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#define CMD_Z_TARGET STR(CTRL_Z_TARGET) // "▼"
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#define CMD_CONTROL_PAD STR(CTRL_CONTROL_PAD) // "[Control-Pad]"
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#define CMD_END STR(CTRL_END)
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#define CMD_BACKGROUND STR(CTRL_BACKGROUND)
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#define CMD_TWO_CHOICE STR(CTRL_TWO_CHOICE)
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#define CMD_THREE_CHOICE STR(CTRL_THREE_CHOICE)
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#define CMD_TIMER_POSTMAN STR(CTRL_TIMER_POSTMAN)
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#define CMD_TIMER_MINIGAME_1 STR(CTRL_TIMER_MINIGAME_1)
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#define CMD_TIMER_2 STR(CTRL_TIMER_2)
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#define CMD_TIMER_MOON_CRASH STR(CTRL_TIMER_MOON_CRASH)
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#define CMD_TIMER_MINIGAME_2 STR(CTRL_TIMER_MINIGAME_2)
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#define CMD_TIMER_ENV_HAZARD STR(CTRL_TIMER_ENV_HAZARD)
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#define CMD_TIME STR(CTRL_TIME)
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#define CMD_CHEST_FLAGS STR(CTRL_CHEST_FLAGS)
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#define CMD_INPUT_BANK STR(CTRL_INPUT_BANK)
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#define CMD_RUPEES_SELECTED STR(CTRL_RUPEES_SELECTED)
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#define CMD_RUPEES_TOTAL STR(CTRL_RUPEES_TOTAL)
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#define CMD_TIME_UNTIL_MOON_CRASH STR(CTRL_TIME_UNTIL_MOON_CRASH)
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#define CMD_INPUT_DOGGY_RACETRACK_BET STR(CTRL_INPUT_DOGGY_RACETRACK_BET)
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#define CMD_INPUT_BOMBER_CODE STR(CTRL_INPUT_BOMBER_CODE)
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#define CMD_PAUSE_MENU STR(CTRL_PAUSE_MENU)
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#define CMD_TIME_SPEED STR(CTRL_TIME_SPEED)
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#define CMD_OWL_WARP STR(CTRL_OWL_WARP)
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#define CMD_INPUT_LOTTERY_CODE STR(CTRL_INPUT_LOTTERY_CODE)
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#define CMD_SPIDER_HOUSE_MASK_CODE STR(CTRL_SPIDER_HOUSE_MASK_CODE)
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#define CMD_STRAY_FAIRIES_LEFT_WOODFALL STR(CTRL_STRAY_FAIRIES_LEFT_WOODFALL)
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#define CMD_STRAY_FAIRIES_LEFT_SNOWHEAD STR(CTRL_STRAY_FAIRIES_LEFT_SNOWHEAD)
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#define CMD_STRAY_FAIRIES_LEFT_GREAT_BAY STR(CTRL_STRAY_FAIRIES_LEFT_GREAT_BAY)
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#define CMD_STRAY_FAIRIES_LEFT_STONE_TOWER STR(CTRL_STRAY_FAIRIES_LEFT_STONE_TOWER)
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#define CMD_POINTS_BOAT_ARCHERY STR(CTRL_POINTS_BOAT_ARCHERY)
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#define CMD_LOTTERY_CODE STR(CTRL_LOTTERY_CODE)
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#define CMD_LOTTERY_CODE_GUESS STR(CTRL_LOTTERY_CODE_GUESS)
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#define CMD_HELD_ITEM_PRICE STR(CTRL_HELD_ITEM_PRICE)
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#define CMD_BOMBER_CODE STR(CTRL_BOMBER_CODE)
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#define CMD_EVENT2 STR(CTRL_EVENT2)
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#define CMD_SPIDER_HOUSE_MASK_CODE_1 STR(CTRL_SPIDER_HOUSE_MASK_CODE_1)
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#define CMD_SPIDER_HOUSE_MASK_CODE_2 STR(CTRL_SPIDER_HOUSE_MASK_CODE_2)
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#define CMD_SPIDER_HOUSE_MASK_CODE_3 STR(CTRL_SPIDER_HOUSE_MASK_CODE_3)
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#define CMD_SPIDER_HOUSE_MASK_CODE_4 STR(CTRL_SPIDER_HOUSE_MASK_CODE_4)
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#define CMD_SPIDER_HOUSE_MASK_CODE_5 STR(CTRL_SPIDER_HOUSE_MASK_CODE_5)
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#define CMD_SPIDER_HOUSE_MASK_CODE_6 STR(CTRL_SPIDER_HOUSE_MASK_CODE_6)
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#define CMD_HOURS_UNTIL_MOON_CRASH STR(CTRL_HOURS_UNTIL_MOON_CRASH)
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#define CMD_TIME_UNTIL_NEW_DAY STR(CTRL_TIME_UNTIL_NEW_DAY)
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#define CMD_HS_POINTS_BANK_RUPEES STR(CTRL_HS_POINTS_BANK_RUPEES)
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#define CMD_HS_POINTS_UNK_1 STR(CTRL_HS_POINTS_UNK_1)
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#define CMD_HS_POINTS_FISHING STR(CTRL_HS_POINTS_FISHING)
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#define CMD_HS_TIME_BOAT_ARCHERY STR(CTRL_HS_TIME_BOAT_ARCHERY)
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#define CMD_HS_TIME_HORSE_BACK_BALLOON STR(CTRL_HS_TIME_HORSE_BACK_BALLOON)
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#define CMD_HS_TIME_LOTTERY_GUESS STR(CTRL_HS_TIME_LOTTERY_GUESS)
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#define CMD_HS_TOWN_SHOOTING_GALLERY STR(CTRL_HS_TOWN_SHOOTING_GALLERY)
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#define CMD_HS_UNK_1 STR(CTRL_HS_UNK_1)
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#define CMD_HS_UNK_3_LOWER STR(CTRL_HS_UNK_3_LOWER)
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#define CMD_HS_HORSE_BACK_BALLOON STR(CTRL_HS_HORSE_BACK_BALLOON)
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#define CMD_HS_DEKU_PLAYGROUND_DAY_1 STR(CTRL_HS_DEKU_PLAYGROUND_DAY_1)
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#define CMD_HS_DEKU_PLAYGROUND_DAY_2 STR(CTRL_HS_DEKU_PLAYGROUND_DAY_2)
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#define CMD_HS_DEKU_PLAYGROUND_DAY_3 STR(CTRL_HS_DEKU_PLAYGROUND_DAY_3)
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#define CMD_DEKU_PLAYGROUND_NAME_DAY_1 STR(CTRL_DEKU_PLAYGROUND_NAME_DAY_1)
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#define CMD_DEKU_PLAYGROUND_NAME_DAY_2 STR(CTRL_DEKU_PLAYGROUND_NAME_DAY_2)
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#define CMD_DEKU_PLAYGROUND_NAME_DAY_3 STR(CTRL_DEKU_PLAYGROUND_NAME_DAY_3)
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#else
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#define MESSAGE_COLOR_DEFAULT HEX(CTRL_COLOR_DEFAULT)
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#define MESSAGE_COLOR_RED HEX(CTRL_COLOR_RED)
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#define MESSAGE_COLOR_GREEN HEX(CTRL_COLOR_GREEN)
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#define MESSAGE_COLOR_BLUE HEX(CTRL_COLOR_BLUE)
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#define MESSAGE_COLOR_YELLOW HEX(CTRL_COLOR_YELLOW)
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#define MESSAGE_COLOR_LIGHTBLUE HEX(CTRL_COLOR_LIGHTBLUE)
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#define MESSAGE_COLOR_PINK HEX(CTRL_COLOR_PINK)
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#define MESSAGE_COLOR_SILVER HEX(CTRL_COLOR_SILVER)
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#define MESSAGE_COLOR_ORANGE HEX(CTRL_COLOR_ORANGE)
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#define MESSAGE_TEXT_SPEED HEX(CTRL_TEXT_SPEED)
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#define MESSAGE_HS_BOAT_ARCHERY HEX(CTRL_HS_BOAT_ARCHERY)
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#define MESSAGE_STRAY_FAIRIES HEX(CTRL_STRAY_FAIRIES)
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#define MESSAGE_TOKENS HEX(CTRL_TOKENS)
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#define MESSAGE_POINTS_TENS HEX(CTRL_POINTS_TENS)
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#define MESSAGE_POINTS_THOUSANDS HEX(CTRL_POINTS_THOUSANDS)
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#define MESSAGE_BOX_BREAK HEX(CTRL_BOX_BREAK)
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#define MESSAGE_NEWLINE HEX(CTRL_NEWLINE)
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#define MESSAGE_BOX_BREAK2 HEX(CTRL_BOX_BREAK2)
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#define MESSAGE_CARRIAGE_RETURN HEX(CTRL_CARRIAGE_RETURN)
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#define MESSAGE_SHIFT HEX(CTRL_SHIFT)
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#define MESSAGE_CONTINUE HEX(CTRL_CONTINUE)
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#define MESSAGE_NAME HEX(CTRL_NAME)
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#define MESSAGE_QUICKTEXT_ENABLE HEX(CTRL_QUICKTEXT_ENABLE)
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#define MESSAGE_QUICKTEXT_DISABLE HEX(CTRL_QUICKTEXT_DISABLE)
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#define MESSAGE_EVENT HEX(CTRL_EVENT)
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#define MESSAGE_PERSISTENT HEX(CTRL_PERSISTENT)
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#define MESSAGE_BOX_BREAK_DELAYED HEX(CTRL_BOX_BREAK_DELAYED)
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#define MESSAGE_FADE HEX(CTRL_FADE)
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#define MESSAGE_FADE_SKIPPABLE HEX(CTRL_FADE_SKIPPABLE)
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#define MESSAGE_SFX HEX(CTRL_SFX)
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#define MESSAGE_DELAY HEX(CTRL_DELAY)
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#define MESSAGE_BTN_A HEX(CTRL_BTN_A)
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#define MESSAGE_BTN_B HEX(CTRL_BTN_B)
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#define MESSAGE_BTN_C HEX(CTRL_BTN_C)
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#define MESSAGE_BTN_L HEX(CTRL_BTN_L)
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#define MESSAGE_BTN_R HEX(CTRL_BTN_R)
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#define MESSAGE_BTN_Z HEX(CTRL_BTN_Z)
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#define MESSAGE_BTN_CUP HEX(CTRL_BTN_CUP)
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#define MESSAGE_BTN_CDOWN HEX(CTRL_BTN_CDOWN)
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#define MESSAGE_BTN_CLEFT HEX(CTRL_BTN_CLEFT)
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#define MESSAGE_BTN_CRIGHT HEX(CTRL_BTN_CRIGHT)
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#define MESSAGE_Z_TARGET HEX(CTRL_Z_TARGET)
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#define MESSAGE_CONTROL_PAD HEX(CTRL_CONTROL_PAD)
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#define MESSAGE_END HEX(CTRL_END)
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#define MESSAGE_BACKGROUND HEX(CTRL_BACKGROUND)
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#define MESSAGE_TWO_CHOICE HEX(CTRL_TWO_CHOICE)
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#define MESSAGE_THREE_CHOICE HEX(CTRL_THREE_CHOICE)
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#define MESSAGE_TIMER_POSTMAN HEX(CTRL_TIMER_POSTMAN)
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#define MESSAGE_TIMER_MINIGAME_1 HEX(CTRL_TIMER_MINIGAME_1)
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#define MESSAGE_TIMER_2 HEX(CTRL_TIMER_2)
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#define MESSAGE_TIMER_MOON_CRASH HEX(CTRL_TIMER_MOON_CRASH)
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#define MESSAGE_TIMER_MINIGAME_2 HEX(CTRL_TIMER_MINIGAME_2)
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#define MESSAGE_TIMER_ENV_HAZARD HEX(CTRL_TIMER_ENV_HAZARD)
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#define MESSAGE_TIME HEX(CTRL_TIME)
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#define MESSAGE_CHEST_FLAGS HEX(CTRL_CHEST_FLAGS)
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#define MESSAGE_INPUT_BANK HEX(CTRL_INPUT_BANK)
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#define MESSAGE_RUPEES_SELECTED HEX(CTRL_RUPEES_SELECTED)
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#define MESSAGE_RUPEES_TOTAL HEX(CTRL_RUPEES_TOTAL)
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#define MESSAGE_TIME_UNTIL_MOON_CRASH HEX(CTRL_TIME_UNTIL_MOON_CRASH)
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#define MESSAGE_INPUT_DOGGY_RACETRACK_BET HEX(CTRL_INPUT_DOGGY_RACETRACK_BET)
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#define MESSAGE_INPUT_BOMBER_CODE HEX(CTRL_INPUT_BOMBER_CODE)
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#define MESSAGE_PAUSE_MENU HEX(CTRL_PAUSE_MENU)
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#define MESSAGE_TIME_SPEED HEX(CTRL_TIME_SPEED)
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#define MESSAGE_OWL_WARP HEX(CTRL_OWL_WARP)
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#define MESSAGE_INPUT_LOTTERY_CODE HEX(CTRL_INPUT_LOTTERY_CODE)
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#define MESSAGE_SPIDER_HOUSE_MASK_CODE HEX(CTRL_SPIDER_HOUSE_MASK_CODE)
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#define MESSAGE_STRAY_FAIRIES_LEFT_WOODFALL HEX(CTRL_STRAY_FAIRIES_LEFT_WOODFALL)
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#define MESSAGE_STRAY_FAIRIES_LEFT_SNOWHEAD HEX(CTRL_STRAY_FAIRIES_LEFT_SNOWHEAD)
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#define MESSAGE_STRAY_FAIRIES_LEFT_GREAT_BAY HEX(CTRL_STRAY_FAIRIES_LEFT_GREAT_BAY)
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#define MESSAGE_STRAY_FAIRIES_LEFT_STONE_TOWER HEX(CTRL_STRAY_FAIRIES_LEFT_STONE_TOWER)
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#define MESSAGE_POINTS_BOAT_ARCHERY HEX(CTRL_POINTS_BOAT_ARCHERY)
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#define MESSAGE_LOTTERY_CODE HEX(CTRL_LOTTERY_CODE)
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#define MESSAGE_LOTTERY_CODE_GUESS HEX(CTRL_LOTTERY_CODE_GUESS)
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#define MESSAGE_HELD_ITEM_PRICE HEX(CTRL_HELD_ITEM_PRICE)
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#define MESSAGE_BOMBER_CODE HEX(CTRL_BOMBER_CODE)
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#define MESSAGE_EVENT2 HEX(CTRL_EVENT2)
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#define MESSAGE_SPIDER_HOUSE_MASK_CODE_1 HEX(CTRL_SPIDER_HOUSE_MASK_CODE_1)
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#define MESSAGE_SPIDER_HOUSE_MASK_CODE_2 HEX(CTRL_SPIDER_HOUSE_MASK_CODE_2)
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#define MESSAGE_SPIDER_HOUSE_MASK_CODE_3 HEX(CTRL_SPIDER_HOUSE_MASK_CODE_3)
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#define MESSAGE_SPIDER_HOUSE_MASK_CODE_4 HEX(CTRL_SPIDER_HOUSE_MASK_CODE_4)
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#define MESSAGE_SPIDER_HOUSE_MASK_CODE_5 HEX(CTRL_SPIDER_HOUSE_MASK_CODE_5)
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#define MESSAGE_SPIDER_HOUSE_MASK_CODE_6 HEX(CTRL_SPIDER_HOUSE_MASK_CODE_6)
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#define MESSAGE_HOURS_UNTIL_MOON_CRASH HEX(CTRL_HOURS_UNTIL_MOON_CRASH)
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#define MESSAGE_TIME_UNTIL_NEW_DAY HEX(CTRL_TIME_UNTIL_NEW_DAY)
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#define MESSAGE_HS_POINTS_BANK_RUPEES HEX(CTRL_HS_POINTS_BANK_RUPEES)
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#define MESSAGE_HS_POINTS_UNK_1 HEX(CTRL_HS_POINTS_UNK_1)
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#define MESSAGE_HS_POINTS_FISHING HEX(CTRL_HS_POINTS_FISHING)
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#define MESSAGE_HS_TIME_BOAT_ARCHERY HEX(CTRL_HS_TIME_BOAT_ARCHERY)
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#define MESSAGE_HS_TIME_HORSE_BACK_BALLOON HEX(CTRL_HS_TIME_HORSE_BACK_BALLOON)
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#define MESSAGE_HS_TIME_LOTTERY_GUESS HEX(CTRL_HS_TIME_LOTTERY_GUESS)
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#define MESSAGE_HS_TOWN_SHOOTING_GALLERY HEX(CTRL_HS_TOWN_SHOOTING_GALLERY)
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#define MESSAGE_HS_UNK_1 HEX(CTRL_HS_UNK_1)
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#define MESSAGE_HS_UNK_3_LOWER HEX(CTRL_HS_UNK_3_LOWER)
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#define MESSAGE_HS_HORSE_BACK_BALLOON HEX(CTRL_HS_HORSE_BACK_BALLOON)
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#define MESSAGE_HS_DEKU_PLAYGROUND_DAY_1 HEX(CTRL_HS_DEKU_PLAYGROUND_DAY_1)
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#define MESSAGE_HS_DEKU_PLAYGROUND_DAY_2 HEX(CTRL_HS_DEKU_PLAYGROUND_DAY_2)
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#define MESSAGE_HS_DEKU_PLAYGROUND_DAY_3 HEX(CTRL_HS_DEKU_PLAYGROUND_DAY_3)
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#define MESSAGE_DEKU_PLAYGROUND_NAME_DAY_1 HEX(CTRL_DEKU_PLAYGROUND_NAME_DAY_1)
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#define MESSAGE_DEKU_PLAYGROUND_NAME_DAY_2 HEX(CTRL_DEKU_PLAYGROUND_NAME_DAY_2)
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#define MESSAGE_DEKU_PLAYGROUND_NAME_DAY_3 HEX(CTRL_DEKU_PLAYGROUND_NAME_DAY_3)
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#endif
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#endif
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