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52 lines
1.5 KiB
C
52 lines
1.5 KiB
C
#ifndef Z64SKYBOX_H
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#define Z64SKYBOX_H
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#include "PR/ultratypes.h"
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#include "PR/gbi.h"
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#include "color.h"
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#include "z64dma.h"
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#include "z64math.h"
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#include "z64view.h"
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struct GraphicsContext;
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struct GameState;
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struct PlayState;
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typedef enum SkyboxId {
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/* 0 */ SKYBOX_NONE,
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/* 1 */ SKYBOX_NORMAL_SKY,
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/* 2 */ SKYBOX_2,
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/* 3 */ SKYBOX_3,
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/* 5 */ SKYBOX_CUTSCENE_MAP = 5
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} SkyboxId;
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typedef struct SkyboxContext {
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/* 0x000 */ View view;
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/* 0x168 */ void* staticSegments[4];
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/* 0x178 */ void* palette;
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/* 0x17C */ Gfx (*dListBuf)[150];
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/* 0x180 */ Gfx* gfx;
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/* 0x184 */ Vtx* roomVtx;
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/* 0x188 */ DmaRequest skybox1DmaRequest;
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/* 0x1A8 */ DmaRequest skybox2DmaRequest;
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/* 0x1C8 */ DmaRequest paletteDmaRequest;
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/* 0x1E8 */ OSMesgQueue loadQueue;
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/* 0x200 */ OSMesg loadMsg[1];
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/* 0x204 */ s16 shouldDraw;
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/* 0x208 */ Vec3f rot;
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/* 0x214 */ Vec3f eye;
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/* 0x220 */ s16 angle;
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/* 0x222 */ Color_RGB8 prim;
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/* 0x225 */ Color_RGB8 env;
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} SkyboxContext; // size = 0x228
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void Skybox_Reload(struct PlayState* play, SkyboxContext* skyboxCtx, s16 skyboxId);
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void Skybox_Init(struct GameState* gameState, SkyboxContext* skyboxCtx, s16 skyboxId);
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Mtx* Skybox_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z);
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void Skybox_SetColors(SkyboxContext* skyboxCtx, u8 primR, u8 primG, u8 primB, u8 envR, u8 envG, u8 envB);
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void Skybox_Draw(SkyboxContext* skyboxCtx, struct GraphicsContext* gfxCtx, s16 skyboxId, s16 blend, f32 x, f32 y, f32 z);
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void Skybox_Update(SkyboxContext* skyboxCtx);
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#endif
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