mm/include
Tom Overton 77d8e386a3
Add comments to everything in the scene enum (#1052)
* Add comments to everything in the scene enum

* Respond to isghj5's review

* Respond to Elliptic's review
2022-09-27 13:42:15 +01:00
..
io z_actor with some documentation, with 1 NON_EQUIVALENTs (#401) 2022-01-10 12:04:28 -05:00
libc Hex Cleanup (#960) 2022-07-23 14:57:47 -04:00
PR Hex Cleanup (#960) 2022-07-23 14:57:47 -04:00
tables/sfx Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798) 2022-08-15 14:39:57 -04:00
ultra64 Hex Cleanup (#960) 2022-07-23 14:57:47 -04:00
bstring.h Dump current status 2018-10-25 22:09:52 -05:00
color.h z_parameter: Items & Import Data (#799) 2022-07-12 00:45:55 -04:00
command_macros_base.h z_demo with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
fixed_point.h boot_0x80086760 OK and documented (#288) 2021-09-27 21:07:09 -03:00
functions.h z_kaleido_item.c Ok and Documented (Pause Menu Item Page) (#1027) 2022-09-27 04:37:00 +01:00
gfxprint.h Gfxprint OK (#826) 2022-06-19 02:56:10 +01:00
global.h code_8013EC10 and code_80182CE0 (z_rumble and sys_rumble) (#763) 2022-06-29 22:08:03 +01:00
ichain.h z_sram_NES with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531) 2022-03-27 12:37:02 -03:00
initvars.h z_player_call OK (#693) 2022-03-05 11:51:51 -03:00
irqmgr.h sched.h (#341) 2021-11-14 18:38:27 -03:00
macro.inc ABI FPR names (#767) 2022-03-31 18:22:19 +01:00
macros.h Gamestates Cleanup (#1047) 2022-09-24 16:40:40 -03:00
message_data_static.h Decomp Message_GetState, add TextState enum and some header reorganization (#919) 2022-07-22 20:51:20 +01:00
os_internal.h z_fcurve_data OK, match last function in z_fcurve_data_skelanime, document SkelCurve system (#776) 2022-06-19 03:38:10 +01:00
os_malloc.h __osMalloc.c OK (#395) 2022-01-11 23:25:14 +00:00
os.h cartrominit OK (#412) 2021-11-20 00:15:50 -03:00
osint.h vimgr OK (#421) 2021-11-11 15:30:31 -03:00
prevent_bss_reordering.h Color_RGBAu32 (#253) 2021-08-15 10:56:20 -04:00
ramrom.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
rdb.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
regs.h z_parameter: Magic (#934) 2022-09-14 13:49:17 -03:00
rmon.h Dump current status 2018-10-25 22:09:52 -05:00
scheduler.h sched.h (#341) 2021-11-14 18:38:27 -03:00
segment_symbols.h Give Deku Princess/King/Butler's objects the "correct" name (#1084) 2022-09-27 00:59:31 +01:00
sequence.h Import code_8019AF00.c (Audio) data & bss, introduce z64ocarina.h (#575) 2022-02-14 01:38:46 +00:00
sfx.h Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798) 2022-08-15 14:39:57 -04:00
sys_matrix.h sys_matrix OK, documented, rename some other mathematics functions (#787) 2022-05-25 23:24:39 -04:00
system_malloc.h __osMalloc.c OK (#395) 2022-01-11 23:25:14 +00:00
ultra64.h Load OK (#792) 2022-06-19 03:28:55 +01:00
ultraerror.h Fix variadic function typedef to be legal C 2020-04-28 15:11:14 -05:00
ultralog.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
unk.h z_demo with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
variables.h Item cleanup: Item drops, rupees, signs (#1048) 2022-09-24 16:45:53 -03:00
viint.h vigetcurrframebuf OK (#386) 2021-11-08 12:55:39 -03:00
vt.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
xstdio.h Add stddef.h and libc headers cleanup (#396) 2021-11-05 23:44:58 -03:00
z64.h z_kaleido_item.c Ok and Documented (Pause Menu Item Page) (#1027) 2022-09-27 04:37:00 +01:00
z64actor.h ActorContext Flags (#1060) 2022-09-24 16:29:21 -03:00
z64animation.h General Cleanup 9 (#961) 2022-08-07 19:43:58 -04:00
z64audio.h Audio: Various Cleanup and Docs (#1034) 2022-09-24 16:35:37 -03:00
z64bgcheck.h General Cleanup 9 (#961) 2022-08-07 19:43:58 -04:00
z64camera.h Introducing z64camera.h (#797) 2022-07-12 00:25:40 -04:00
z64collision_check.h General Cleanup 9 (#961) 2022-08-07 19:43:58 -04:00
z64curve.h PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z64cutscene_commands.h code_8013EC10 and code_80182CE0 (z_rumble and sys_rumble) (#763) 2022-06-29 22:08:03 +01:00
z64cutscene.h Matched several functions (#1020) 2022-08-15 14:55:42 -04:00
z64dma.h General Cleanup 9 (#961) 2022-08-07 19:43:58 -04:00
z64effect.h General Cleanup 9 (#961) 2022-08-07 19:43:58 -04:00
z64item.h z_kaleido_item.c Ok and Documented (Pause Menu Item Page) (#1027) 2022-09-27 04:37:00 +01:00
z64jpeg.h z_jpeg, jpegutils and jpegdecoder OK (#322) 2021-11-19 17:34:45 -03:00
z64light.h General Cleanup 9 (#961) 2022-08-07 19:43:58 -04:00
z64load.h Load OK (#792) 2022-06-19 03:28:55 +01:00
z64map.h z_map_exp OK and somewhat documented (#877) 2022-07-11 23:23:01 -04:00
z64math.h EnAz and EnTwig (Beaver bros and the minigame rings) (#999) 2022-09-14 12:51:10 -03:00
z64message.h ovl_Shot_Sun Decompiled (#905) 2022-07-24 10:15:16 -04:00
z64object.h Give Deku Princess/King/Butler's objects the "correct" name (#1084) 2022-09-27 00:59:31 +01:00
z64ocarina.h AudioOcarina (1 NonMatching) (#911) 2022-08-04 05:21:50 +01:00
z64player.h Purge ExchangeItemID enum (#1026) 2022-08-15 15:04:42 -04:00
z64rumble.h code_8013EC10 and code_80182CE0 (z_rumble and sys_rumble) (#763) 2022-06-29 22:08:03 +01:00
z64save.h Gamestates Cleanup (#1047) 2022-09-24 16:40:40 -03:00
z64scene.h Add comments to everything in the scene enum (#1052) 2022-09-27 13:42:15 +01:00
z64schedule.h General Cleanup 9 (#961) 2022-08-07 19:43:58 -04:00
z64skin.h General Cleanup 9 (#961) 2022-08-07 19:43:58 -04:00
z64snap.h EnGe1 OK and documented, document z_snap (#952) 2022-08-04 05:53:53 +01:00
z64subs.h Make names related to animations more consistent (#998) 2022-08-15 14:51:38 -04:00
z64transition.h General Cleanup 9 (#961) 2022-08-07 19:43:58 -04:00
z64view.h Decomp Message_GetState, add TextState enum and some header reorganization (#919) 2022-07-22 20:51:20 +01:00
z_en_hy_code.h Make names related to animations more consistent (#998) 2022-08-15 14:51:38 -04:00
z_prenmi.h Gamestates Cleanup (#1047) 2022-09-24 16:40:40 -03:00
z_title_setup.h Gamestates Cleanup (#1047) 2022-09-24 16:40:40 -03:00