mm/tools/m2ctx.py
2022-01-16 18:20:03 +00:00

113 lines
3.8 KiB
Python
Executable File

#!/usr/bin/env python3
import argparse, os, subprocess, sys
from pathlib import Path
script_dir = os.path.dirname(os.path.realpath(__file__))
root_dir = script_dir + "/../"
src_dir = root_dir + "src/"
# Read through the processes context and replace whatever
def custom_replacements(output):
output = output.splitlines()
i = 0
while i < len(output):
line = output[i]
############### actorLists[2].first -> Player* ###############
if "typedef struct ActorListEntry " in line:
actorListText = ""
i += 1
while not output[i].startswith("}"):
actorListText += output[i]
i += 1
actorCats = [
"actorSwitch",
"bg",
"player",
"explosive",
"npc",
"enemy",
"prop",
"itemAction",
"misc",
"boss",
"door",
"chest",
]
actorList = []
for x in range(12):
actorList.append(actorListText.replace("first;", f"{actorCats[x]};") + "\n")
if x == 2:
actorList[x] = actorList[x].replace("Actor*", "struct Player*")
elif "ActorListEntry actorLists[ACTORCAT_MAX];" in line:
output[i] = "struct {\n" + "".join(actorList) + "};"
########################################################
i += 1
return "\n".join(output)
def get_c_dir(dirname):
for root, dirs, files in os.walk(src_dir):
for directory in dirs:
if directory == dirname:
return os.path.join(root, directory)
def get_c_file(directory):
for root, dirs, files in os.walk(directory):
for file in files:
if file.endswith(".c") and "data" not in file:
return file
def import_c_file(in_file):
in_file = os.path.relpath(in_file, root_dir)
cpp_command = ["gcc", "-E", "-P", "-Iinclude", "-Iassets", "-Isrc", "-undef", "-D__sgi", "-D_LANGUAGE_C",
"-DNON_MATCHING", "-D_Static_assert(x, y)=", "-D__attribute__(x)=", in_file]
try:
return subprocess.check_output(cpp_command, cwd=root_dir, encoding="utf-8")
except subprocess.CalledProcessError:
print(
"Failed to preprocess input file, when running command:\n"
+ cpp_command,
file=sys.stderr,
)
sys.exit(1)
def main():
parser = argparse.ArgumentParser(usage="./m2ctx.py path/to/file.c or ./m2ctx.py (from an actor or gamestate's asm dir)",
description="Creates a ctx.c file for mips2c. "
"Output will be saved as oot/ctx.c")
parser.add_argument('filepath', help="path of c file to be processed")
parser.add_argument("--custom", "-c", dest="custom", action="store_true", default=False,
help="Apply custom replacements to the output to help aid m2c output")
args = parser.parse_args()
if args.filepath:
c_file_path = args.filepath
print("Using file: {}".format(c_file_path))
else:
this_dir = Path.cwd()
c_dir_path = get_c_dir(this_dir.name)
if c_dir_path is None:
sys.exit(
"Cannot find appropriate c file dir. In argumentless mode, run this script from the c file's corresponding asm dir.")
c_file = get_c_file(c_dir_path)
c_file_path = os.path.join(c_dir_path, c_file)
print("Using file: {}".format(c_file_path))
output = import_c_file(c_file_path)
if args.custom:
output = custom_replacements(output)
with open(os.path.join(root_dir, "ctx.c"), "w", encoding="UTF-8") as f:
f.write(output)
if __name__ == "__main__":
main()