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fed9dc991d
* Fix existing documentation * Fill out object_decomp.md * First part of object decomp example * Document animations * Tutorial for identifying blob * Naming everything else referenced in the actor * Name all limb display lists * Finish example * Some tips and tricks * Remove TODO * Make merging.md consistent with everything else * Name limbs properly * Rename "bouncing idle" to "walk", since they use that animation to walk towards you if they catch you * Run formatter again * Purge hylian toolbox * Be a bit more precise about vertex naming * Also -> Further * Correct description of how extract_assets works * Format types of data * Add note about palette * Update text about object's C file * Fix typo * one more time -> in more detail * Format render error as code * explain what texture animations are * Standardize on bullet points * Use anon's sugestion for the "How we work with objects" section * Trailing commas for better formatting * Delete undefined_syms reference in object decomp * Add note about root limbs * Remove undefined_syms reference in object_decomp_example * Remove "since" * Explain *how* I changed the texture * Explain what to do if the limb doesn't render anything * Fix some extremely tiny incorrect enum name thing * Explain the object symbol stuff bettter * Add link to ZAPD documentation * Also update documentation * Update actor flags for Dns |
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broken_texture.png | ||
custom_texture_in_game.png | ||
dns_custom_texture.png | ||
En_Recepgirl.gv.png | ||
EnRecepgirl_Init_diff_matching.png | ||
EnRecepgirl_stack_diff.png | ||
fresh_actor_data.png | ||
func_80C100DC_diff1.png | ||
func_80C100DC_diff2.png | ||
func_80C100DC_diff3.png | ||
func_80C102D4_diff1.png | ||
func_80C102D4_diff2.png | ||
z64utils_dns_deku_flower.png | ||
z64utils_dns_display_list.png | ||
z64utils_dns_head_limb.png | ||
z64utils_dns_limb_dlist.png | ||
z64utils_dns_skeletonheader.png | ||
z64utils_main.png | ||
z64utils_object_analyzed.png | ||
z64utils_object_analyzer.png | ||
z64utils_open_dns.png | ||
z64utils_set_segment_8.png | ||
z64utils_skeleton_error.png | ||
z64utils_skeleton_head.png |