mm/docs/tutorial/images
Tom Overton fed9dc991d
Tutorial on decompiling objects (and also object_dns documented) (#647)
* Fix existing documentation

* Fill out object_decomp.md

* First part of object decomp example

* Document animations

* Tutorial for identifying blob

* Naming everything else referenced in the actor

* Name all limb display lists

* Finish example

* Some tips and tricks

* Remove TODO

* Make merging.md consistent with everything else

* Name limbs properly

* Rename "bouncing idle" to "walk", since they use that animation to walk towards you if they catch you

* Run formatter again

* Purge hylian toolbox

* Be a bit more precise about vertex naming

* Also -> Further

* Correct description of how extract_assets works

* Format types of data

* Add note about palette

* Update text about object's C file

* Fix typo

* one more time -> in more detail

* Format render error as code

* explain what texture animations are

* Standardize on bullet points

* Use anon's sugestion for the "How we work with objects" section

* Trailing commas for better formatting

* Delete undefined_syms reference in object decomp

* Add note about root limbs

* Remove undefined_syms reference in object_decomp_example

* Remove "since"

* Explain *how* I changed the texture

* Explain what to do if the limb doesn't render anything

* Fix some extremely tiny incorrect enum name thing

* Explain the object symbol stuff bettter

* Add link to ZAPD documentation

* Also update documentation

* Update actor flags for Dns
2022-02-19 21:30:31 +00:00
..
broken_texture.png Tutorial on decompiling objects (and also object_dns documented) (#647) 2022-02-19 21:30:31 +00:00
custom_texture_in_game.png Tutorial on decompiling objects (and also object_dns documented) (#647) 2022-02-19 21:30:31 +00:00
dns_custom_texture.png Tutorial on decompiling objects (and also object_dns documented) (#647) 2022-02-19 21:30:31 +00:00
En_Recepgirl.gv.png Tutorial (#362) 2021-12-16 18:47:18 -05:00
EnRecepgirl_Init_diff_matching.png Tutorial (#362) 2021-12-16 18:47:18 -05:00
EnRecepgirl_stack_diff.png Tutorial (#362) 2021-12-16 18:47:18 -05:00
fresh_actor_data.png Tutorial (#362) 2021-12-16 18:47:18 -05:00
func_80C100DC_diff1.png Tutorial (#362) 2021-12-16 18:47:18 -05:00
func_80C100DC_diff2.png Tutorial (#362) 2021-12-16 18:47:18 -05:00
func_80C100DC_diff3.png Tutorial (#362) 2021-12-16 18:47:18 -05:00
func_80C102D4_diff1.png Tutorial (#362) 2021-12-16 18:47:18 -05:00
func_80C102D4_diff2.png Tutorial (#362) 2021-12-16 18:47:18 -05:00
z64utils_dns_deku_flower.png Tutorial on decompiling objects (and also object_dns documented) (#647) 2022-02-19 21:30:31 +00:00
z64utils_dns_display_list.png Tutorial on decompiling objects (and also object_dns documented) (#647) 2022-02-19 21:30:31 +00:00
z64utils_dns_head_limb.png Tutorial on decompiling objects (and also object_dns documented) (#647) 2022-02-19 21:30:31 +00:00
z64utils_dns_limb_dlist.png Tutorial on decompiling objects (and also object_dns documented) (#647) 2022-02-19 21:30:31 +00:00
z64utils_dns_skeletonheader.png Tutorial on decompiling objects (and also object_dns documented) (#647) 2022-02-19 21:30:31 +00:00
z64utils_main.png Tutorial (#362) 2021-12-16 18:47:18 -05:00
z64utils_object_analyzed.png Tutorial (#362) 2021-12-16 18:47:18 -05:00
z64utils_object_analyzer.png Tutorial (#362) 2021-12-16 18:47:18 -05:00
z64utils_open_dns.png Tutorial on decompiling objects (and also object_dns documented) (#647) 2022-02-19 21:30:31 +00:00
z64utils_set_segment_8.png Tutorial on decompiling objects (and also object_dns documented) (#647) 2022-02-19 21:30:31 +00:00
z64utils_skeleton_error.png Tutorial (#362) 2021-12-16 18:47:18 -05:00
z64utils_skeleton_head.png Tutorial (#362) 2021-12-16 18:47:18 -05:00