.. |
io
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z_actor with some documentation, with 1 NON_EQUIVALENTs (#401)
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2022-01-10 12:04:28 -05:00 |
libc
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Hex Cleanup (#960)
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2022-07-23 14:57:47 -04:00 |
PR
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Match func_80142440 (z_vr_box.c OK) (#1127)
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2022-10-28 02:28:33 +01:00 |
tables
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Introduce actor_table.h (#985)
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2022-10-16 20:06:47 -03:00 |
ultra64
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ovl_fbdemo_wipe5 OK (#1015)
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2022-10-22 00:12:35 +01:00 |
bstring.h
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Dump current status
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2018-10-25 22:09:52 -05:00 |
color.h
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ovl_fbdemo_wipe5 OK (#1015)
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2022-10-22 00:12:35 +01:00 |
command_macros_base.h
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z_demo with 4 NON_MATCHINGs (#514)
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2022-03-04 19:14:52 -05:00 |
fixed_point.h
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boot_0x80086760 OK and documented (#288)
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2021-09-27 21:07:09 -03:00 |
functions.h
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Match func_80142440 (z_vr_box.c OK) (#1127)
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2022-10-28 02:28:33 +01:00 |
gfxprint.h
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Format Script Update (#904)
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2022-10-04 04:06:04 +01:00 |
global.h
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code_8013EC10 and code_80182CE0 (z_rumble and sys_rumble ) (#763)
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2022-06-29 22:08:03 +01:00 |
ichain.h
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z_sram_NES with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531)
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2022-03-27 12:37:02 -03:00 |
initvars.h
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Introduce actor_table.h (#985)
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2022-10-16 20:06:47 -03:00 |
irqmgr.h
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sched.h (#341)
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2021-11-14 18:38:27 -03:00 |
macro.inc
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ABI FPR names (#767)
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2022-03-31 18:22:19 +01:00 |
macros.h
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Add ALIGN16 to GRAPH_ALLOC (#1137)
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2022-10-28 14:09:16 -03:00 |
message_data_static.h
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Decomp Message_GetState , add TextState enum and some header reorganization (#919)
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2022-07-22 20:51:20 +01:00 |
os_internal.h
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z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073)
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2022-10-04 21:46:32 +01:00 |
os_malloc.h
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Format Script Update (#904)
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2022-10-04 04:06:04 +01:00 |
os.h
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z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073)
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2022-10-04 21:46:32 +01:00 |
osint.h
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vimgr OK (#421)
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2021-11-11 15:30:31 -03:00 |
prevent_bss_reordering.h
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Color_RGBAu32 (#253)
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2021-08-15 10:56:20 -04:00 |
ramrom.h
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Overhaul the build system (#234)
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2021-08-03 23:21:31 -04:00 |
rdb.h
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Use hex instead of decimal
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2018-11-16 22:14:07 -06:00 |
regs.h
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Kaleido_Update OK and documented (#1113)
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2022-10-23 02:44:23 +01:00 |
rmon.h
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Dump current status
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2018-10-25 22:09:52 -05:00 |
scheduler.h
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sched.h (#341)
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2021-11-14 18:38:27 -03:00 |
segment_symbols.h
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Kaleido_Update OK and documented (#1113)
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2022-10-23 02:44:23 +01:00 |
sequence.h
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Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033)
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2022-09-30 08:49:35 -03:00 |
sfx.h
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Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798)
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2022-08-15 14:39:57 -04:00 |
sys_matrix.h
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Format Script Update (#904)
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2022-10-04 04:06:04 +01:00 |
system_malloc.h
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__osMalloc.c OK (#395)
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2022-01-11 23:25:14 +00:00 |
ultra64.h
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ovl_fbdemo_wipe5 OK (#1015)
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2022-10-22 00:12:35 +01:00 |
ultraerror.h
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Fix variadic function typedef to be legal C
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2020-04-28 15:11:14 -05:00 |
ultralog.h
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Overhaul the build system (#234)
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2021-08-03 23:21:31 -04:00 |
unk.h
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z_demo with 4 NON_MATCHINGs (#514)
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2022-03-04 19:14:52 -05:00 |
variables.h
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Match func_80142440 (z_vr_box.c OK) (#1127)
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2022-10-28 02:28:33 +01:00 |
viint.h
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vigetcurrframebuf OK (#386)
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2021-11-08 12:55:39 -03:00 |
vt.h
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Overhaul the build system (#234)
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2021-08-03 23:21:31 -04:00 |
xstdio.h
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Add stddef.h and libc headers cleanup (#396)
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2021-11-05 23:44:58 -03:00 |
z64.h
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Match func_80142440 (z_vr_box.c OK) (#1127)
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2022-10-28 02:28:33 +01:00 |
z64actor.h
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Introduce actor_table.h (#985)
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2022-10-16 20:06:47 -03:00 |
z64animation.h
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General Cleanup 9 (#961)
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2022-08-07 19:43:58 -04:00 |
z64audio.h
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Rename audio context (#1114)
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2022-10-13 17:17:27 -03:00 |
z64bgcheck.h
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Import Camera Data (#1097)
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2022-10-13 04:26:35 +01:00 |
z64camera.h
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Import Camera Data (#1097)
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2022-10-13 04:26:35 +01:00 |
z64collision_check.h
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ovl_En_Kaizoku OK (#945)
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2022-11-03 21:42:27 -03:00 |
z64curve.h
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PlayState rename (#835)
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2022-06-26 11:57:37 -04:00 |
z64cutscene_commands.h
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code_8013EC10 and code_80182CE0 (z_rumble and sys_rumble ) (#763)
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2022-06-29 22:08:03 +01:00 |
z64cutscene.h
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Matched several functions (#1020)
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2022-08-15 14:55:42 -04:00 |
z64dma.h
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z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073)
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2022-10-04 21:46:32 +01:00 |
z64effect.h
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z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073)
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2022-10-04 21:46:32 +01:00 |
z64item.h
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z_kaleido_collect.c (1 non-matching) and Mostly Documented (Pause Menu Quest Page) (#1108)
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2022-10-13 04:39:39 +01:00 |
z64jpeg.h
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z_jpeg , jpegutils and jpegdecoder OK (#322)
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2021-11-19 17:34:45 -03:00 |
z64light.h
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General Cleanup 9 (#961)
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2022-08-07 19:43:58 -04:00 |
z64load.h
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Load OK (#792)
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2022-06-19 03:28:55 +01:00 |
z64map.h
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z_map_exp OK and somewhat documented (#877)
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2022-07-11 23:23:01 -04:00 |
z64math.h
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EnAz and EnTwig (Beaver bros and the minigame rings) (#999)
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2022-09-14 12:51:10 -03:00 |
z64message.h
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z_player_lib : Part 2 (#938)
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2022-10-15 19:12:01 -03:00 |
z64object.h
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z_player_lib : Part 2 (#938)
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2022-10-15 19:12:01 -03:00 |
z64ocarina.h
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Macros for weekEventReg and eventInf (#984)
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2022-11-05 15:48:36 -03:00 |
z64player.h
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z_player_lib : Part 2 (#938)
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2022-10-15 19:12:01 -03:00 |
z64quake.h
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Format Script Update (#904)
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2022-10-04 04:06:04 +01:00 |
z64rumble.h
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code_8013EC10 and code_80182CE0 (z_rumble and sys_rumble ) (#763)
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2022-06-29 22:08:03 +01:00 |
z64save.h
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Macros for weekEventReg and eventInf (#984)
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2022-11-05 15:48:36 -03:00 |
z64scene.h
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Rename elf_message to QuestHint (sync with oot) (#1124)
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2022-10-16 03:04:14 +01:00 |
z64schedule.h
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Macros for weekEventReg and eventInf (#984)
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2022-11-05 15:48:36 -03:00 |
z64shrink_window.h
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View & Shrink_Window Docs (#1049)
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2022-10-02 11:32:57 -03:00 |
z64skin.h
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General Cleanup 9 (#961)
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2022-08-07 19:43:58 -04:00 |
z64snap.h
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EnGe1 OK and documented, document z_snap (#952)
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2022-08-04 05:53:53 +01:00 |
z64subs.h
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Format Script Update (#904)
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2022-10-04 04:06:04 +01:00 |
z64transition.h
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z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073)
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2022-10-04 21:46:32 +01:00 |
z64view.h
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View & Shrink_Window Docs (#1049)
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2022-10-02 11:32:57 -03:00 |
z_en_hy_code.h
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Format Script Update (#904)
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2022-10-04 04:06:04 +01:00 |
z_prenmi.h
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Gamestates Cleanup (#1047)
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2022-09-24 16:40:40 -03:00 |
z_title_setup.h
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Format Script Update (#904)
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2022-10-04 04:06:04 +01:00 |