mm/tools/get_actor_sizes.py
Tharo 7743e5a2c4
Overhaul the build system (#234)
* wip

* fix

* add disassembler

* Disasm builds OK

* Variable addends

* More wip

* Rodata migration implemented

* Cleanup old tools

* Try fix submodule -> subrepo merge

* git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "602e609"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "602e609"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Builds again but assets are totally broken

* git subrepo pull --force tools/asm-processor

subrepo:
  subdir:   "tools/asm-processor"
  merged:   "1ffdb08a"
upstream:
  origin:   "https://github.com/simonlindholm/asm-processor.git"
  branch:   "master"
  commit:   "1ffdb08a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables

* rm z64compress in preparation for subrepo

* git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "eb11085c"
upstream:
  origin:   "https://github.com/z64me/z64compress.git"
  branch:   "main"
  commit:   "eb11085c"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Fix asset extraction

* Fix diff-init make rule

* Split code bss

* Split assumed linker bug padding from assembly files

* add filelists for mm.us.rev1

* Maybe working, but I'm not sure

* add overlays to spec

* Add rodata to actos

* Everything compiles

* Make a lot of C files for code

* Add almost every file in code to spec

* whoops

* 3 code files left

* add scenes to spec

* More progress on progress.py

* Fix skelanime in spec

* audio files!

* Fix merge issues

* Fix some C files in code

* Fix remaining code files

* Use existing O1 C files in spec

* reorder boot order in spec

* update spec

* fault.c

* Convert relocs on completed actors, fixbaserom uses current rom name

* more boot files

* Add VT macros and script

* finish already existing boot files

* most of  libultra

* fix 64bits libultra files

* Use C files for libultra, wrap some functions in NON_MATCHING

* Remove duplicate of OS_CLOCK_RATE from fault.c

* C files for fbdemos

* delete dumb files

* bootstrap C files, still need to add them to the spec

* update fixbaserom

* boot OK?

* I forgot to commit the spec

* C for gamestates

* C for kaleido

* Change all includes to ""

* copy actor sizes script from oot

* I forgot to delete those files

* Basic C files for effects

* Add effects initvars names

* Remove mislabelled boot functions from header/txt

* Begin porting bootstrap_fx, some sizes

* Fix <>

* Fix enum

* Fix diff.py

* fix libultra stuff

* update regconvert

* update setup warnings

* add some missing ;

* Fix some makefile stuff and other fixes on some non_matching functions

* add executable flag in extract_baserom and fixbaserom

* fix relative path

* copy assist from oot

* fix map path

* another assist path fix

* Delete C files for handwritten files

* add code_801A51F0 to spec

* add gfxbuffers to spec

* Move rodata to top of each file when possible

* UNK_TYPEs for func_801A51F0

* Remove kaleido rodata from spec

* Update spec and undefined_syms for recent merge

* GCC warnings and fix errors in nonmatchings,

* round percentage numbers

* progress script: format changes

* progress: error on non-existing files

* fix warning in z_scene_table

* Match 2 nonmatchings in z_actor

* Warnings in lightswitch and invadepoh

* Fix warning in z_actor_dlftbls

* I though I fixed this one

* whoops

* Comment out CC_CHECK

* Removed redundant ultra64.h includes

* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms

* Completed gamestates bootstrap

* Split kaleido_scope

* Remove section.h and segment.h, move keep object externs to a common location in variables.h

* Completed effects bootstrap

* Segmented address externs for effects, fbdemos, gamestates and kaleido

* Move actor data externs out of the if 0

* Segmented address externs for actors

* Prepare actionfunc detection

* fix script, how did it even work before

* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler

* Automated actionFunc detection in actors

* Segmented addresses from player .text

* rm old segment addrs script and fix build

* Move sizes folder to tools

* Make build.py executable

* New Jenkinsfile Prayge

* Remove numpy dependencies

* Add warnings_disasm_current.txt

* my bad

* Update spec and undefined_syms

* Add z_eff_ss_hahen to pametfrog

* git subrepo pull (merge) --force tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "163ca2af"
upstream:
  origin:   "https://github.com/z64me/z64compress.git"
  branch:   "main"
  commit:   "163ca2af"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Make z64compress print to stdout

* sneeky commit to update warnings tooling

* test

* Another test

* Mark fixing overlay reloc generating as a TODO

* Update warnings stuff

* Communicate the return code from running z64compress back to the Makefile through the wrapper

* Run formatter, remove extra commented copy of function

* Re-fix some includes

* Convert atan to hex to conform to decided style

* Some tidying up, remove c for fp and the other two handwritten code files

* BSS in z_collision_check & z_scene_proc

* add static back in

* Fix timerintr bss, add file to spec, some cleanup

* Remove externs

* Newline

* Readd enums

* Typo

* Colours

* Comments for hitmark enum values

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Improvements and suggestions

* Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py

Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-03 23:21:31 -04:00

200 lines
6.4 KiB
Python
Executable File

#!/usr/bin/env python3
import argparse, math, os, re
script_dir = os.path.dirname(os.path.realpath(__file__))
root_dir = script_dir + "/../"
asm_dir = root_dir + "asm/non_matchings/overlays/actors"
build_dir = root_dir + "build/src/overlays/actors"
def get_num_instructions(f_path):
with open(f_path) as f:
f_lines = f.readlines()
sum = 0
for line in f_lines:
if line.startswith("/* "):
sum += 1
return sum
def count_non_matching():
overlays = {}
for root, dirs, _ in os.walk(asm_dir):
for actor_dir in dirs:
total_size = 0
max_size = -1
ovl_path = os.path.join(root, actor_dir)
num_files = 0
actor_funcs = {}
for f_name in os.listdir(ovl_path):
file_path = os.path.join(ovl_path, f_name)
file_size = get_num_instructions(file_path)
num_files += 1
total_size += file_size
if file_size > max_size:
max_size = file_size
actor_funcs[f_name] = file_size
overlays[actor_dir] = {
"summary": (num_files, max_size, total_size,
total_size / num_files),
"funcs": actor_funcs
}
return overlays
pattern_function = re.compile("^[0-9a-fA-F]+ <(.+)>:")
pattern_switchcase = re.compile("L[0-9a-fA-F]{8}")
def count_builded_funcs_and_instructions(f_path):
f_lines = ""
with open(f_path) as f:
f_lines = f.readlines()
current = ""
funcs = {}
for line in f_lines:
if line.strip() == "":
continue
match_function = pattern_function.match(line)
if match_function:
func_name = match_function.group(1)
if pattern_switchcase.match(func_name):
# this is not a real function tag.
# probably a case from a switch
# for example: <L80979A80>
continue
current = func_name
funcs[current] = 0
elif current != "":
funcs[current] += 1
return funcs
def count_build():
overlays = {}
for root, dirs, _ in os.walk(build_dir):
for actor_dir in dirs:
total_size = 0
max_size = -1
ovl_path = os.path.join(root, actor_dir)
num_files = 0
actor_funcs = {}
for f_name in os.listdir(ovl_path):
if not f_name.endswith(".s"):
continue
if f_name.endswith("_reloc.s"):
continue
file_path = os.path.join(ovl_path, f_name)
funcs = count_builded_funcs_and_instructions(file_path)
if len(funcs) > 0:
num_files += len(funcs)
# round up the file size to a multiple of four.
total_size += math.ceil(sum(funcs.values())/4)*4
max_size = max(max_size, max(funcs.values()))
# merges both dictionaries
actor_funcs = {**actor_funcs, **funcs}
overlays[actor_dir] = {
"summary": (num_files, max_size, total_size,
total_size / num_files),
"funcs": actor_funcs
}
return overlays
def get_list_from_file(filename):
actor_list = []
if filename is not None:
with open(filename) as f:
actor_list = list(map(lambda x: x.strip().split(",")[0], f.readlines()))
return actor_list
def print_csv(overlays, ignored, include_only):
sorted_actors = [(k, v["summary"]) for k, v in overlays.items()]
sorted_actors.sort()
row = "{},{},{},{},{}"
print(row.format("Overlay", "Num files", "Max size", "Total size", "Average size"))
for actor_data in sorted_actors:
name = actor_data[0]
other = actor_data[1]
if name in ignored:
continue
if include_only and name not in include_only:
continue
print(row.format(name, *other))
def print_function_lines(overlays, ignored, include_only):
sorted_actors = []
for k, v in overlays.items():
func_data = []
for func_name, lines in v["funcs"].items():
func_data.append((func_name, lines))
#func_data.sort(key=lambda x: x[1], reverse=True)
sorted_actors.append((k, func_data))
sorted_actors.sort()
row = "{},{},{}"
print(row.format("actor_name", "function_name", "lines"))
for actor_data in sorted_actors:
name = actor_data[0]
func_data = actor_data[1]
if name in ignored:
continue
if include_only and name not in include_only:
continue
for func_name, lines in func_data:
print(row.format(name, func_name, lines))
def main():
description = "Collects actor's functions sizes, and print them in csv format."
epilog = """\
To make a .csv with the data, simply redirect the output. For example:
./tools/get_actor_sizes.py > results.csv
Flags can be mixed to produce a customized result:
./tools/get_actor_sizes.py --function-lines --non-matching > status.csv
./tools/get_actor_sizes.py --non-matching --ignore pull_request.csv > non_matching.csv
./tools/get_actor_sizes.py --non-matching --function-lines --include-only my_reserved.csv > my_status.csv
"""
parser = argparse.ArgumentParser(description=description, epilog=epilog, formatter_class=argparse.RawTextHelpFormatter)
parser.add_argument("--non-matching", help="Collect data of the non-matching actors instead.", action="store_true")
parser.add_argument("--function-lines", help="Prints the size of every function instead of a summary.", action="store_true")
parser.add_argument("--ignore", help="Path to a file containing actor's names. The data of actors in this list will be ignored.")
parser.add_argument("--include-only", help="Path to a file containing actor's names. Only data of actors in this list will be printed.")
args = parser.parse_args()
if args.non_matching:
overlays = count_non_matching()
else:
overlays = count_build()
ignored = get_list_from_file(args.ignore)
include_only = get_list_from_file(args.include_only)
if args.function_lines:
print_function_lines(overlays, ignored, include_only)
else:
print_csv(overlays, ignored, include_only)
main()