mm/include/z64audio.h
Derek Hensley e982c44721
Import data + bss (#1676)
* extract gfxprint font data as blobs

* Remove font from fault_drawer out name

* audio heap bss

* audio sequence bss

* audio session config bss

* Move code_801D1E80 down in the spec

* Gfxprint don't just include generated c file
2024-09-07 15:03:00 -07:00

265 lines
12 KiB
C

#ifndef Z64AUDIO_H
#define Z64AUDIO_H
#include "PR/ultratypes.h"
#include "PR/os_voice.h"
#include "audiothread_cmd.h"
#include "stddef.h"
#include "unk.h"
#include "audio/heap.h"
#include "audio/list.h"
#include "audio/load.h"
#include "audio/reverb.h"
#include "audio/seqplayer.h"
#include "sequence.h"
struct Note;
struct NoteSampleState;
struct SoundFont;
struct Sample;
typedef enum {
/* 0 */ AUDIO_HEAP_RESET_STATE_NONE,
/* 1 */ AUDIO_HEAP_RESET_STATE_RESETTING,
/* 2 */ AUDIO_HEAP_RESET_STATE_RESETTING_ALT // Never set to
} AudioHeapResetState;
#define MAX_CHANNELS_PER_BANK 3
#define AUDIO_LERPIMP(v0, v1, t) (v0 + ((v1 - v0) * t))
#define AIBUF_LEN (88 * SAMPLES_PER_FRAME) // number of samples
#define AIBUF_SIZE (AIBUF_LEN * SAMPLE_SIZE) // number of bytes
// Filter sizes
#define FILTER_SIZE (8 * SAMPLE_SIZE)
#define FILTER_BUF_PART1 (8 * SAMPLE_SIZE)
#define FILTER_BUF_PART2 (8 * SAMPLE_SIZE)
#define AUDIO_RELOCATED_ADDRESS_START K0BASE
// To be used with AudioThread_CountAndReleaseNotes()
#define AUDIO_NOTE_RELEASE (1 << 0)
#define AUDIO_NOTE_SAMPLE_NOTES (1 << 1)
typedef enum {
/* 0 */ SOUNDMODE_STEREO,
/* 1 */ SOUNDMODE_HEADSET,
/* 2 */ SOUNDMODE_SURROUND_EXTERNAL,
/* 3 */ SOUNDMODE_MONO,
/* 4 */ SOUNDMODE_SURROUND
} SoundMode;
/**
* The high-level audio specifications requested when initializing or resetting the audio pool.
* Most often resets during scene transitions, but will highly depend on game play.
*/
typedef struct {
/* 0x00 */ u32 samplingFreq; // Target sampling rate in Hz
/* 0x04 */ u8 unk_04;
/* 0x05 */ u8 numNotes;
/* 0x06 */ u8 numSequencePlayers;
/* 0x07 */ u8 unk_07; // unused, set to zero
/* 0x08 */ u8 unk_08; // unused, set to zero
/* 0x09 */ u8 numReverbs;
/* 0x0C */ ReverbSettings* reverbSettings;
/* 0x10 */ u16 sampleDmaBufSize1;
/* 0x12 */ u16 sampleDmaBufSize2;
/* 0x14 */ u16 unk_14;
/* 0x18 */ size_t persistentSeqCacheSize; // size of cache on audio pool to store sequences persistently
/* 0x1C */ size_t persistentFontCacheSize; // size of cache on audio pool to store soundFonts persistently
/* 0x20 */ size_t persistentSampleBankCacheSize; // size of cache on audio pool to store entire sample banks persistently
/* 0x24 */ size_t temporarySeqCacheSize; // size of cache on audio pool to store sequences temporarily
/* 0x28 */ size_t temporaryFontCacheSize; // size of cache on audio pool to store soundFonts temporarily
/* 0x2C */ size_t temporarySampleBankCacheSize; // size of cache on audio pool to store entire sample banks temporarily
/* 0x30 */ size_t persistentSampleCacheSize; // size of cache on audio pool to store individual samples persistently
/* 0x34 */ size_t temporarySampleCacheSize; // size of cache on audio pool to store individual samples temporarily
} AudioSpec; // size = 0x38
/**
* The audio buffer stores the fully processed digital audio before it is sent to the audio interface (AI), then to the
* digital-analog converter (DAC), then to play on the speakers. The audio buffer is written to by the rsp after
* processing audio commands, and the audio buffer is read by AI which sends the data to the DAC.
* This struct parameterizes that buffer.
*/
typedef struct {
/* 0x00 */ s16 specUnk4;
/* 0x02 */ u16 samplingFreq; // Target sampling rate in Hz
/* 0x04 */ u16 aiSamplingFreq; // True sampling rate set to the audio interface (AI) for the audio digital-analog converter (DAC)
/* 0x06 */ s16 numSamplesPerFrameTarget;
/* 0x08 */ s16 numSamplesPerFrameMax;
/* 0x0A */ s16 numSamplesPerFrameMin;
/* 0x0C */ s16 updatesPerFrame; // for each frame of the audio thread (default 60 fps), number of updates to process audio
/* 0x0E */ s16 numSamplesPerUpdate;
/* 0x10 */ s16 numSamplesPerUpdateMax;
/* 0x12 */ s16 numSamplesPerUpdateMin;
/* 0x14 */ s16 numSequencePlayers;
/* 0x18 */ f32 resampleRate;
/* 0x1C */ f32 updatesPerFrameInv; // inverse (reciprocal) of updatesPerFrame
/* 0x20 */ f32 updatesPerFrameInvScaled; // updatesPerFrameInv scaled down by a factor of 256
/* 0x24 */ f32 updatesPerFrameScaled; // updatesPerFrame scaled down by a factor of 4
} AudioBufferParameters; // size = 0x28
typedef struct {
union {
/* 0x0 */ u32 opArgs;
struct {
/* 0x0 */ u8 op;
/* 0x1 */ u8 arg0;
/* 0x2 */ u8 arg1;
/* 0x3 */ u8 arg2;
};
};
union {
/* 0x4 */ void* data;
/* 0x4 */ f32 asFloat;
/* 0x4 */ s32 asInt;
/* 0x4 */ u16 asUShort;
/* 0x4 */ s8 asSbyte;
/* 0x4 */ u8 asUbyte;
/* 0x4 */ u32 asUInt;
/* 0x4 */ void* asPtr;
};
} AudioCmd; // size = 0x8
typedef struct {
/* 0x00 */ OSTask task;
/* 0x40 */ OSMesgQueue* taskQueue;
/* 0x44 */ void* unk_44; // probably a message that gets unused.
/* 0x48 */ char unk_48[0x8];
} AudioTask; // size = 0x50
typedef struct AudioContext {
/* 0x0000 */ char unk_0000;
/* 0x0001 */ s8 numSynthesisReverbs;
/* 0x0002 */ u16 unk_2; // reads from audio spec unk_14, never used, always set to 0x7FFF
/* 0x0004 */ u16 unk_4;
/* 0x0006 */ char unk_0006[0xA];
/* 0x0010 */ s16* adpcmCodeBook;
/* 0x0014 */ struct NoteSampleState* sampleStateList;
/* 0x0018 */ SynthesisReverb synthesisReverbs[4];
/* 0x0B58 */ char unk_0B58[0x30];
/* 0x0B88 */ struct Sample* usedSamples[128];
/* 0x0D88 */ AudioPreloadReq preloadSampleStack[128];
/* 0x1788 */ s32 numUsedSamples;
/* 0x178C */ s32 preloadSampleStackTop;
/* 0x1790 */ AudioAsyncLoad asyncLoads[0x10];
/* 0x1D10 */ OSMesgQueue asyncLoadUnkMediumQueue;
/* 0x1D28 */ char unk_1D08[0x40];
/* 0x1D68 */ AudioAsyncLoad* curUnkMediumLoad;
/* 0x1D6C */ u32 slowLoadPos;
/* 0x1D70 */ AudioSlowLoad slowLoads[2];
/* 0x1E38 */ OSPiHandle* cartHandle;
/* 0x1E2C */ OSPiHandle* driveHandle;
/* 0x1E40 */ OSMesgQueue externalLoadQueue;
/* 0x1E58 */ OSMesg externalLoadMesgBuf[0x10];
/* 0x1E98 */ OSMesgQueue preloadSampleQueue;
/* 0x1EB0 */ OSMesg preloadSampleMesgBuf[0x10];
/* 0x1EF0 */ OSMesgQueue curAudioFrameDmaQueue;
/* 0x1F08 */ OSMesg currAudioFrameDmaMesgBuf[0x40];
/* 0x2008 */ OSIoMesg currAudioFrameDmaIoMesgBuf[0x40];
/* 0x2608 */ OSMesgQueue syncDmaQueue;
/* 0x2620 */ OSMesg syncDmaMesg;
/* 0x2624 */ OSIoMesg syncDmaIoMesg;
/* 0x263C */ SampleDma* sampleDmas;
/* 0x2640 */ u32 sampleDmaCount;
/* 0x2644 */ u32 sampleDmaListSize1;
/* 0x2648 */ s32 unused2648;
/* 0x264C */ u8 sampleDmaReuseQueue1[0x100]; // read pos <= write pos, wrapping mod 256
/* 0x274C */ u8 sampleDmaReuseQueue2[0x100];
/* 0x284C */ u8 sampleDmaReuseQueue1RdPos; // Read position for dma 1
/* 0x284D */ u8 sampleDmaReuseQueue2RdPos; // Read position for dma 2
/* 0x284E */ u8 sampleDmaReuseQueue1WrPos; // Write position for dma 1
/* 0x284F */ u8 sampleDmaReuseQueue2WrPos; // Write position for dma 2
/* 0x2850 */ AudioTable* sequenceTable;
/* 0x2854 */ AudioTable* soundFontTable;
/* 0x2858 */ AudioTable* sampleBankTable;
/* 0x285C */ char unk_285C[0x4];
/* 0x2860 */ u8* sequenceFontTable;
/* 0x2864 */ u16 numSequences;
/* 0x2868 */ struct SoundFont* soundFontList;
/* 0x286C */ AudioBufferParameters audioBufferParameters;
/* 0x2994 */ f32 unk_2870;
/* 0x2898 */ s32 sampleDmaBufSize1;
/* 0x289C */ s32 sampleDmaBufSize2;
/* 0x28A0 */ char unk_287C[0x10];
/* 0x28B0 */ s32 sampleDmaBufSize;
/* 0x28B4 */ s32 maxAudioCmds;
/* 0x28B8 */ s32 numNotes;
/* 0x2898 */ s16 maxTempo;
/* 0x28BE */ s8 soundMode;
/* 0x28C0 */ s32 totalTaskCount; // The total number of times the top-level function on the audio thread is run since the last audio reset
/* 0x28C4 */ s32 curAudioFrameDmaCount;
/* 0x28C8 */ s32 rspTaskIndex;
/* 0x28CC */ s32 curAiBufferIndex;
/* 0x28AC */ Acmd* abiCmdBufs[2]; // Pointer to audio heap where the audio binary interface command lists are stored. Two lists that alternative every frame
/* 0x28B4 */ Acmd* curAbiCmdBuf;
/* 0x28DC */ AudioTask* curTask;
/* 0x28C0 */ AudioTask rspTask[2];
/* 0x2980 */ f32 unk_2960;
/* 0x2984*/ s32 refreshRate;
/* 0x2988 */ s16* aiBuffers[3]; // Pointers to the audio buffer allocated on the initPool contained in the audio heap. Stores fully processed digital audio before transferring to the audio interface (AI)
/* 0x2994 */ s16 numSamplesPerFrame[3]; // Number of samples to transfer to the audio interface buffer
/* 0x299C */ u32 audioRandom;
/* 0x29A0 */ s32 audioErrorFlags;
/* 0x29A4 */ volatile u32 resetTimer;
/* 0x29A8 */ u32 (*customSeqFunctions[4])(s8 value, SequenceChannel* channel);
/* 0x29B8 */ s8 unk_29B8;
/* 0x29BC */ s32 numAbiCmdsMax; // sMaxAbiCmdCnt
/* 0x29C0 */ AudioAllocPool sessionPool; // A sub-pool to main pool, contains all sub-pools and data that changes every audio reset
/* 0x29D0 */ AudioAllocPool externalPool; // pool allocated on an external device. Never used in game
/* 0x29E0 */ AudioAllocPool initPool; // A sub-pool to the main pool, contains all sub-pools and data that persists every audio reset
/* 0x29F0 */ AudioAllocPool miscPool; // A sub-pool to the session pool,
/* 0x2A00 */ char unk_29D0[0x20]; // probably two unused pools
/* 0x2A20 */ AudioAllocPool cachePool; // The common pool for all cache entries
/* 0x2A30 */ AudioAllocPool persistentCommonPool; // A sub-pool to the cache pool, contains all caches for data stored persistently
/* 0x2A40 */ AudioAllocPool temporaryCommonPool; // A sub-pool to the cache pool, contains all caches for data stored temporarily
/* 0x2A50 */ AudioCache seqCache; // Cache to store sequences
/* 0x2B60 */ AudioCache fontCache; // Cache to store soundFonts
/* 0x2C70 */ AudioCache sampleBankCache; // Cache for loading entire sample banks
/* 0x2D80 */ AudioAllocPool permanentPool; // Pool to stores audio data that is always loaded in. Primarily used for sfxs
/* 0x2D90 */ AudioCacheEntry permanentEntries[32]; // indificual entries to the permanent pool
/* 0x3690 */ AudioSampleCache persistentSampleCache; // Stores individual samples persistently
/* 0x40A4 */ AudioSampleCache temporarySampleCache; // Stores individual samples temporarily
/* 0x4338 */ AudioSessionPoolSplit sessionPoolSplit; // splits session pool into the cache pool and misc pool
/* 0x4348 */ AudioCachePoolSplit cachePoolSplit; // splits cache pool into the persistent & temporary common pools
/* 0x4350 */ AudioCommonPoolSplit persistentCommonPoolSplit; // splits persistent common pool into caches for sequences, soundFonts, sample banks
/* 0x435C */ AudioCommonPoolSplit temporaryCommonPoolSplit; // splits temporary common pool into caches for sequences, soundFonts, sample banks
/* 0x4368 */ u8 sampleFontLoadStatus[0x30];
/* 0x4398 */ u8 fontLoadStatus[0x30];
/* 0x43C8 */ u8 seqLoadStatus[0x80];
/* 0x4448 */ vu8 resetStatus;
/* 0x4449 */ u8 specId;
/* 0x444C */ s32 audioResetFadeOutFramesLeft;
/* 0x4450 */ f32* adsrDecayTable; // A table on the audio heap that stores decay rates used for ADSR
/* 0x4454 */ u8* audioHeap;
/* 0x4458 */ size_t audioHeapSize;
/* 0x445C */ struct Note* notes; // dynamically sized based on gAudioCtx.numNotes
/* 0x4460 */ SequencePlayer seqPlayers[5];
/* 0x4B40 */ SequenceLayer sequenceLayers[80];
/* 0x7840 */ SequenceChannel sequenceChannelNone;
/* 0x7924 */ s32 sampleStateOffset; // Start of the list of sample states for this update. Resets after each audio frame.
/* 0x7928 */ AudioListItem layerFreeList;
/* 0x7938 */ NotePool noteFreeLists;
/* 0x7978 */ u8 threadCmdWritePos;
/* 0x7979 */ u8 threadCmdReadPos;
/* 0x797A */ u8 threadCmdQueueFinished;
/* 0x797C */ u16 threadCmdChannelMask[5]; // bit-packed for 16 channels. When processing an audio thread channel command on all channels, only process channels with their bit set.
/* 0x7988 */ OSMesgQueue* audioResetQueueP;
/* 0x798C */ OSMesgQueue* taskStartQueueP;
/* 0x7990 */ OSMesgQueue* threadCmdProcQueueP;
/* 0x7994 */ OSMesgQueue taskStartQueue;
/* 0x79AC */ OSMesgQueue threadCmdProcQueue;
/* 0x79C4 */ OSMesgQueue audioResetQueue;
/* 0x79DC */ OSMesg taskStartMsgs[1];
/* 0x79E0 */ OSMesg audioResetMesgs[1];
/* 0x79E4 */ OSMesg threadCmdProcMsgBuf[4];
/* 0x79F4 */ AudioCmd threadCmdBuf[0x100]; // Audio commands used to transfer audio requests from the graph thread to the audio thread
/* 0x81F4 */ UNK_TYPE1 unk_81F4[4];
} AudioContext; // size = 0x81F8
#endif