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211 lines
8.4 KiB
C
211 lines
8.4 KiB
C
#ifndef Z64PAUSE_MENU_H
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#define Z64PAUSE_MENU_H
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#include "ultra64.h"
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#include "z64math.h"
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#include "z64view.h"
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#include "unk.h"
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struct OcarinaStaff;
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struct PlayState;
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typedef enum PauseMenuPage {
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/* 0 */ PAUSE_ITEM,
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/* 1 */ PAUSE_MAP,
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/* 2 */ PAUSE_QUEST,
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/* 3 */ PAUSE_MASK,
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/* 4 */ PAUSE_WORLD_MAP,
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/* 5 */ PAUSE_PAGE_MAX
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} PauseMenuPage;
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typedef enum PauseState {
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/* 0x00 */ PAUSE_STATE_OFF,
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/* 0x01 */ PAUSE_STATE_OPENING_0,
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/* 0x02 */ PAUSE_STATE_OPENING_1,
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/* 0x03 */ PAUSE_STATE_OPENING_2,
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/* 0x04 */ PAUSE_STATE_OPENING_3,
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/* 0x05 */ PAUSE_STATE_OPENING_4,
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/* 0x06 */ PAUSE_STATE_MAIN, // Pause menu ready for player inputs.
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/* 0x07 */ PAUSE_STATE_SAVEPROMPT,
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/* 0x08 */ PAUSE_STATE_GAMEOVER_0,
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/* 0x09 */ PAUSE_STATE_GAMEOVER_1,
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/* 0x0A */ PAUSE_STATE_GAMEOVER_2,
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/* 0x0B */ PAUSE_STATE_GAMEOVER_3,
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/* 0x0C */ PAUSE_STATE_GAMEOVER_4,
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/* 0x0D */ PAUSE_STATE_GAMEOVER_5,
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/* 0x0E */ PAUSE_STATE_GAMEOVER_SAVE_PROMPT,
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/* 0x0F */ PAUSE_STATE_GAMEOVER_7,
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/* 0x10 */ PAUSE_STATE_GAMEOVER_8,
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/* 0x11 */ PAUSE_STATE_GAMEOVER_CONTINUE_PROMPT,
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/* 0x12 */ PAUSE_STATE_GAMEOVER_10,
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/* 0x13 */ PAUSE_STATE_OWL_WARP_0,
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/* 0x14 */ PAUSE_STATE_OWL_WARP_1,
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/* 0x15 */ PAUSE_STATE_OWL_WARP_2,
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/* 0x16 */ PAUSE_STATE_OWL_WARP_3,
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/* 0x17 */ PAUSE_STATE_OWL_WARP_SELECT, // Selecting the destination
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/* 0x18 */ PAUSE_STATE_OWL_WARP_CONFIRM, // Confirming the choice given
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/* 0x19 */ PAUSE_STATE_OWL_WARP_6,
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/* 0x1A */ PAUSE_STATE_UNPAUSE_SETUP, // Unpause
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/* 0x1B */ PAUSE_STATE_UNPAUSE_CLOSE
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} PauseState;
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typedef enum PauseMainState {
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/* 0x00 */ PAUSE_MAIN_STATE_IDLE, // Await input for the next action
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/* 0x01 */ PAUSE_MAIN_STATE_SWITCHING_PAGE,
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/* 0x02 */ PAUSE_MAIN_STATE_SONG_PLAYBACK,
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/* 0x03 */ PAUSE_MAIN_STATE_EQUIP_ITEM,
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/* 0x04 */ PAUSE_MAIN_STATE_SONG_PROMPT_INIT,
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/* 0x05 */ PAUSE_MAIN_STATE_SONG_PROMPT,
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/* 0x06 */ PAUSE_MAIN_STATE_SONG_PROMPT_DONE,
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/* 0x07 */ PAUSE_MAIN_STATE_SONG_PROMPT_UNUSED,
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/* 0x08 */ PAUSE_MAIN_STATE_IDLE_CURSOR_ON_SONG, // Await input but the cursor is on a song
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/* 0x09 */ PAUSE_MAIN_STATE_SONG_PLAYBACK_INIT,
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/* 0x0F */ PAUSE_MAIN_STATE_EQUIP_MASK = 0xF,
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/* 0x10 */ PAUSE_MAIN_STATE_BOMBERS_NOTEBOOK_OPEN,
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/* 0x11 */ PAUSE_MAIN_STATE_UNK
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} PauseMainState;
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typedef enum PauseSavePromptState {
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/* 0x00 */ PAUSE_SAVEPROMPT_STATE_APPEARING,
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/* 0x01 */ PAUSE_SAVEPROMPT_STATE_1,
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/* 0x02 */ PAUSE_SAVEPROMPT_STATE_RETURN_TO_MENU,
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/* 0x03 */ PAUSE_SAVEPROMPT_STATE_3,
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/* 0x04 */ PAUSE_SAVEPROMPT_STATE_4,
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/* 0x05 */ PAUSE_SAVEPROMPT_STATE_5,
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/* 0x06 */ PAUSE_SAVEPROMPT_STATE_6,
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/* 0x07 */ PAUSE_SAVEPROMPT_STATE_7
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} PauseSavePromptState;
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typedef enum DebugEditor {
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/* 0 */ DEBUG_EDITOR_NONE,
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/* 1 */ DEBUG_EDITOR_INVENTORY_INIT,
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/* 2 */ DEBUG_EDITOR_INVENTORY,
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/* 3 */ DEBUG_EDITOR_EVENTS
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} DebugEditor;
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typedef enum PauseBgPreRenderState {
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/* 0 */ PAUSE_BG_PRERENDER_OFF,
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/* 1 */ PAUSE_BG_PRERENDER_SETUP, // The current frame is only drawn for the purpose of serving as the pause background.
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/* 2 */ PAUSE_BG_PRERENDER_PROCESS, // The previous frame was PAUSE_BG_PRERENDER_DRAW, now apply prerender filters.
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/* 3 */ PAUSE_BG_PRERENDER_READY, // The pause background is ready to be used.
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/* 4 */ PAUSE_BG_PRERENDER_UNK4,
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/* 5 */ PAUSE_BG_PRERENDER_MAX
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} PauseBgPreRenderState;
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typedef struct PauseContext {
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/* 0x000 */ View view;
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/* 0x168 */ u8* iconItemSegment;
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/* 0x16C */ u8* iconItem24Segment;
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/* 0x170 */ u8* iconItemAltSegment;
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/* 0x174 */ u8* iconItemLangSegment;
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/* 0x178 */ u8* nameSegment;
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/* 0x17C */ u8* iconItemVtxSegment;
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/* 0x180 */ Vtx* itemPageVtx;
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/* 0x184 */ Vtx* mapPageVtx;
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/* 0x188 */ Vtx* questPageVtx;
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/* 0x18C */ Vtx* maskPageVtx;
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/* 0x190 */ Vtx* itemVtx;
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/* 0x194 */ Vtx* mapVtx; // inferred
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/* 0x198 */ Vtx* questVtx;
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/* 0x19C */ Vtx* maskVtx;
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/* 0x1A0 */ Vtx* promptPageVtx;
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/* 0x1A4 */ Vtx* infoPanelVtx;
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/* 0x1A8 */ Vtx* cursorVtx;
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/* 0x1AC */ struct OcarinaStaff* ocarinaStaff;
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/* 0x1B0 */ UNK_TYPE1 unk_1B0[0x20];
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/* 0x1D0 */ OSMesgQueue loadQueue;
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/* 0x1E8 */ OSMesg loadMsg;
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/* 0x1EC */ u16 state; // PauseState enum
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/* 0x1EE */ u16 debugEditor; // DebugEditor enum
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/* 0x1F0 */ u8 bombersNotebookOpen;
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/* 0x1F4 */ Vec3f eye;
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/* 0x200 */ u16 mainState; // PauseMainState enum
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/* 0x202 */ u16 nextPageMode; // (2 * prev pageIndex) + (scroll left ? 1 : 0)
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/* 0x204 */ u16 pageIndex; // PauseMenuPage enum
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/* 0x206 */ u16 switchPageTimer;
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/* 0x208 */ u16 savePromptState; // PauseSavePromptState enum
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/* 0x20C */ f32 unk_20C; // set to 936.0f, unused remnant from OoT
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/* 0x210 */ f32 itemPageRoll; // rotation (-z) of the item page into the screen
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/* 0x214 */ f32 mapPageRoll; // rotation (+x) of the map page into the screen
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/* 0x218 */ f32 questPageRoll; // rotation (+z) of the quest page into the screen
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/* 0x21C */ f32 maskPageRoll; // rotation (-z) of the mask page into the screen
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/* 0x220 */ f32 roll;
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/* 0x224 */ u16 alpha;
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/* 0x226 */ s16 offsetY;
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/* 0x228 */ UNK_TYPE1 unk_228[0x8];
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/* 0x230 */ s32 stickAdjX;
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/* 0x234 */ s32 stickAdjY;
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/* 0x238 */ s16 cursorPoint[PAUSE_PAGE_MAX]; // indexed by PauseMenuPage enum
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/* 0x242 */ s16 cursorXIndex[PAUSE_PAGE_MAX]; // indexed by PauseMenuPage enum
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/* 0x24C */ s16 cursorYIndex[PAUSE_PAGE_MAX]; // indexed by PauseMenuPage enum
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/* 0x256 */ s16 cursorMapDungeonItem; // Uses DungeonItem enum
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/* 0x258 */ s16 cursorSpecialPos;
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/* 0x25A */ s16 pageSwitchInputTimer; // Used to introduce a delay before switching page when arriving on the "scroll left/right" positions while holding stick left/right.
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/* 0x25C */ u16 namedItem;
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/* 0x25E */ u16 cursorItem[PAUSE_PAGE_MAX]; // indexed by PauseMenuPage enum
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/* 0x268 */ u16 cursorSlot[PAUSE_PAGE_MAX]; // indexed by PauseMenuPage enum
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/* 0x272 */ u16 equipTargetItem;
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/* 0x274 */ u16 equipTargetSlot;
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/* 0x276 */ u16 equipTargetCBtn; // PauseEquipCButton enum
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/* 0x278 */ s16 equipAnimX;
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/* 0x27A */ s16 equipAnimY;
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/* 0x27C */ s16 equipAnimAlpha;
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/* 0x27E */ s16 infoPanelOffsetY;
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/* 0x280 */ u16 nameDisplayTimer;
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/* 0x282 */ u16 nameColorSet;
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/* 0x284 */ s16 cursorColorSet;
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/* 0x286 */ s16 cursorSpinPhase;
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/* 0x288 */ f32 cursorX;
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/* 0x28C */ f32 cursorY;
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/* 0x290 */ f32 cursorWidth;
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/* 0x294 */ f32 cursorHeight;
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/* 0x298 */ f32 cursorShrinkRate;
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/* 0x29C */ s16 promptChoice; // save/continue choice: 0 = yes; 4 = no
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/* 0x29E */ s16 promptAlpha;
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/* 0x2A0 */ s16 ocarinaSongIndex;
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/* 0x2A2 */ u8 worldMapPoints[20];
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/* 0x2B6 */ u8 unk_2B6; // unused red?
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/* 0x2B7 */ u8 unk_2B7; // unused green?
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/* 0x2B8 */ u8 unk_2B8; // unused blue?
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/* 0x2B9 */ u8 itemDescriptionOn; // helpful description of item given through a message box
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/* 0x2BA */ s16 equipAnimScale; // scale of item icon while moving being equipped to c-button
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/* 0x2BC */ s16 equipAnimShrinkRate; // rate the scale is shrinking for the item icon while moving being equipped to c-button
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/* 0x2BE */ s16 ocarinaButtonsY[5];
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/* 0x2C8 */ u16 unk_2C8; // Uses PauseMenuPage enum for Owl Warp. Never set.
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/* 0x2CA */ s16 unk_2CA; // Uses OwlWarpId enum for Owl Warp. Never set.
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} PauseContext; // size = 0x2D0
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#define IS_PAUSE_STATE_GAMEOVER(pauseCtx) \
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(((pauseCtx)->state >= PAUSE_STATE_GAMEOVER_0) && ((pauseCtx)->state <= PAUSE_STATE_GAMEOVER_10))
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#define IS_PAUSE_STATE_OWL_WARP(pauseCtx) \
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(((pauseCtx)->state >= PAUSE_STATE_OWL_WARP_2) && ((pauseCtx)->state <= PAUSE_STATE_OWL_WARP_6))
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#define IS_PAUSE_MAIN_STATE_SONG_PROMPT(pauseCtx) \
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(((pauseCtx)->mainState >= PAUSE_MAIN_STATE_SONG_PROMPT_INIT) && \
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((pauseCtx)->mainState <= PAUSE_MAIN_STATE_SONG_PROMPT_DONE))
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#define IS_PAUSED(pauseCtx) \
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(((pauseCtx)->state != PAUSE_STATE_OFF) || ((pauseCtx)->debugEditor != DEBUG_EDITOR_NONE))
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// z_kaleido_setup.c
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void func_800F4A10(struct PlayState* play);
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void KaleidoSetup_Update(struct PlayState* play);
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void KaleidoSetup_Init(struct PlayState* play);
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void KaleidoSetup_Destroy(struct PlayState* play);
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// Item macros
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#define ITEM_GRID_ROWS 4
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#define ITEM_GRID_COLS 6
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#define MASK_GRID_ROWS 4
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#define MASK_GRID_COLS 6
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#define ITEM_NUM_SLOTS (ITEM_GRID_ROWS * ITEM_GRID_COLS)
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#define MASK_NUM_SLOTS (MASK_GRID_ROWS * MASK_GRID_COLS)
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#endif
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