mm/include
engineer124 d03e8719e6
Player Docs: Idle and Fidget (#1723)
* idle and fidget docs

* more cleanup

* cleanup

* regs

* spacing
2024-10-20 07:35:03 -07:00
..
audio [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays (#1679) 2024-09-15 15:26:32 -07:00
libc More General Cleanup (#1638) 2024-06-03 14:33:03 -04:00
libc64 Misc Cleanup (#1665) 2024-07-28 13:04:09 -04:00
PR Animation Cleanup: En_V* and En_W* (#1713) 2024-10-16 06:13:25 -07:00
tables [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays (#1679) 2024-09-15 15:26:32 -07:00
alignment.h Match Environment_DrawSkyboxStarsImpl (z_kankyo OK), introduce rand.h (#1476) 2023-11-10 10:28:16 +11:00
attributes.h [Audio 6/?] Build Soundfonts and the Soundfont Table (#1675) 2024-08-27 18:09:48 -07:00
audiomgr.h [headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681) 2024-09-07 16:47:22 -06:00
audiothread_cmd.h Enable -Wint-conversion warning (#1266) 2023-11-02 10:07:38 +11:00
buffers.h More General Cleanup (#1638) 2024-06-03 14:33:03 -04:00
build.h Cleanup pass for CIC6105.c (#1371) 2023-09-24 19:23:44 +10:00
carthandle.h Small boot cleanup (#1475) 2023-11-10 10:08:21 +11:00
CIC6105.h Cleanup pass for CIC6105.c (#1371) 2023-09-24 19:23:44 +10:00
color.h Add a z64play.h header (#1646) 2024-06-25 15:17:03 -04:00
command_macros_base.h z_demo with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
controller.h Misc Clean (#1680) 2024-09-07 20:55:59 -07:00
debug.h Move libultra function declarations to libultra headers (#1196) 2023-09-02 15:34:29 -04:00
fault_internal.h Port OoT's docs for fault.c and fault_drawer.c (#1199) 2023-07-08 14:41:25 -04:00
fault.h Small general cleanup (#1644) 2024-06-14 21:47:24 -07:00
flg_set.h More header cleanup (#1604) 2024-04-25 18:16:47 -07:00
functions.h [headers] Move z_actor functions to z64actor.h (#1696) 2024-10-02 18:45:35 -07:00
gamealloc.h Yet another header cleanup (#1508) 2023-11-23 13:55:05 +11:00
gfx_setupdl.h Animation Cleanup: En_V* and En_W* (#1713) 2024-10-16 06:13:25 -07:00
gfx.h Animation Cleanup: En_V* and En_W* (#1713) 2024-10-16 06:13:25 -07:00
gfxalloc.h Introduce a bunch of small new headers (#1649) 2024-07-28 13:53:28 -07:00
gfxprint.h General Cleanup 3 (#1543) 2024-01-29 10:51:59 -03:00
global.h Yet another header cleanup (#1284) 2023-06-18 16:43:47 +10:00
ichain.h Add a z64play.h header (#1646) 2024-06-25 15:17:03 -04:00
idle.h [headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681) 2024-09-07 16:47:22 -06:00
irqmgr.h [headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681) 2024-09-07 16:47:22 -06:00
kaleido_manager.h [headers] Add kaleido_manager.h, clean up z64jpeg.h protos (#1688) 2024-09-10 14:49:39 -03:00
kanread.h Extract Kanji + some adjacent docs (#1536) 2024-01-21 12:47:27 +11:00
listalloc.h PreRender.c OK (#1320) 2023-09-15 19:34:16 -03:00
loadfragment.h More General Cleanup (#1638) 2024-06-03 14:33:03 -04:00
macro.inc Change tooling for better elf correctness (#1632) 2024-05-17 06:41:23 -07:00
macros.h Player Docs: Idle and Fidget (#1723) 2024-10-20 07:35:03 -07:00
main.h [headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681) 2024-09-07 16:47:22 -06:00
message_data_fmt_nes.h Port over OoT's new text pipeline (#1685) 2024-10-12 21:03:44 -03:00
message_data_fmt_staff.h Port over OoT's new text pipeline (#1685) 2024-10-12 21:03:44 -03:00
message_data_static.h Port over OoT's new text pipeline (#1685) 2024-10-12 21:03:44 -03:00
padmgr.h [headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681) 2024-09-07 16:47:22 -06:00
padutils.h Small general cleanup (#1644) 2024-06-14 21:47:24 -07:00
prevent_bss_reordering2.h z64vi*.h and sys_cfb.h headers (#1259) 2023-08-09 19:44:31 -04:00
prevent_bss_reordering.h Color_RGBAu32 (#253) 2021-08-15 10:56:20 -04:00
rand.h Add rand.h for non-qrand.c rand functions (#1684) 2024-09-18 19:49:56 -07:00
regs.h Player Docs: Idle and Fidget (#1723) 2024-10-20 07:35:03 -07:00
rom_header.h New Romheader format (#1628) 2024-05-17 09:00:45 -04:00
romfile.h More General Cleanup (#1638) 2024-06-03 14:33:03 -04:00
scheduler.h [headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681) 2024-09-07 16:47:22 -06:00
segment_symbols.h Small general cleanup (#1644) 2024-06-14 21:47:24 -07:00
segmented_address.h [headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681) 2024-09-07 16:47:22 -06:00
seqcmd.h Audio sequence.c OK and documented (#1201) 2023-03-30 19:53:47 +11:00
sequence.h [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays (#1679) 2024-09-15 15:26:32 -07:00
sfx.h Animation Cleanup: En_V* and En_W* (#1713) 2024-10-16 06:13:25 -07:00
slowly.h Slowly Cleanup (#1213) 2023-03-20 00:48:49 +11:00
stack.h Stack cleanups (#1193) 2023-03-08 15:25:51 -03:00
stackcheck.h stackcheck.h (#1204) 2023-04-18 17:50:34 -04:00
su_mtx.h More header cleanup (#1604) 2024-04-25 18:16:47 -07:00
sys_cfb.h z64vi*.h and sys_cfb.h headers (#1259) 2023-08-09 19:44:31 -04:00
sys_cmpdma.h More General Cleanup (#1638) 2024-06-03 14:33:03 -04:00
sys_flashrom.h More header cleanup (#1604) 2024-04-25 18:16:47 -07:00
sys_initial_check.h More header cleanup (#1604) 2024-04-25 18:16:47 -07:00
sys_matrix.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
sys_ucode.h More header cleanup (#1604) 2024-04-25 18:16:47 -07:00
system_heap.h More General Cleanup (#1638) 2024-06-03 14:33:03 -04:00
tha.h More General Cleanup (#1638) 2024-06-03 14:33:03 -04:00
thga.h THA docs (#1177) 2023-03-24 14:38:04 -03:00
ultra64.h Yet another libultra cleanup (#1384) 2023-10-26 10:44:27 -03:00
unk.h z_demo with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
variables.h Import data + bss (#1676) 2024-09-07 15:03:00 -07:00
viconfig.h General Cleanup (#1529) 2024-01-15 10:03:13 +11:00
vt.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
yaz0.h General Cleanup (#1529) 2024-01-15 10:03:13 +11:00
z64.h [headers] gfx_setupdl.h and z64skin_matrix.h (#1699) 2024-09-27 22:22:48 -07:00
z64actor_dlftbls.h InitVars -> Profile (#1697) 2024-09-27 22:12:20 -07:00
z64actor.h Target -> Attention (System Rename) Part 2 (#1721) 2024-10-20 07:05:53 -07:00
z64animation_legacy.h Yet another header cleanup (#1284) 2023-06-18 16:43:47 +10:00
z64animation.h Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1692) 2024-09-19 19:38:06 -07:00
z64audio.h Import data + bss (#1676) 2024-09-07 15:03:00 -07:00
z64bgcheck.h [headers] Move z_actor functions to z64actor.h (#1696) 2024-10-02 18:45:35 -07:00
z64bombers_notebook.h Add a z64play.h header (#1646) 2024-06-25 15:17:03 -04:00
z64camera.h Animation Cleanup: En_V* and En_W* (#1713) 2024-10-16 06:13:25 -07:00
z64circle_tex.h Clean2 (#1605) 2024-02-20 14:04:23 +11:00
z64collision_check.h Sync Colliders Final (#1718) 2024-10-18 23:54:54 +11:00
z64curve.h sys_math3d.c Decompiled and Mostly Documented (#1450) 2024-06-14 22:39:31 -07:00
z64cutscene_commands.h Animation Cleanup: En_V* and En_W* (#1713) 2024-10-16 06:13:25 -07:00
z64cutscene.h Animation Cleanup: En_V* and En_W* (#1713) 2024-10-16 06:13:25 -07:00
z64debug_display.h Debug mode (#1185) 2023-03-08 00:06:49 -05:00
z64debug_text.h Debug mode (#1185) 2023-03-08 00:06:49 -05:00
z64DLF.h More header cleanup (#1604) 2024-04-25 18:16:47 -07:00
z64dma.h Small general cleanup (#1644) 2024-06-14 21:47:24 -07:00
z64door.h ovl_En_Door docs pass (#1603) 2024-04-22 18:34:02 -07:00
z64eff_blure.h Split effect headers and a bit of cleanup (#1482) 2023-11-27 12:24:46 -03:00
z64eff_footmark.h z_eff_footmark cleanup (#1180) 2023-02-27 17:56:04 -05:00
z64eff_shield_particle.h Split effect headers and a bit of cleanup (#1482) 2023-11-27 12:24:46 -03:00
z64eff_spark.h Split effect headers and a bit of cleanup (#1482) 2023-11-27 12:24:46 -03:00
z64eff_ss_dead.h Split effect headers and a bit of cleanup (#1482) 2023-11-27 12:24:46 -03:00
z64eff_tire_mark.h Split effect headers and a bit of cleanup (#1482) 2023-11-27 12:24:46 -03:00
z64effect_ss.h InitVars -> Profile (#1697) 2024-09-27 22:12:20 -07:00
z64effect.h More General Cleanup (#1638) 2024-06-03 14:33:03 -04:00
z64elf_message.h Introduce a bunch of small new headers (#1649) 2024-07-28 13:53:28 -07:00
z64environment.h Animation Cleanup: En_V* and En_W* (#1713) 2024-10-16 06:13:25 -07:00
z64font.h More General Cleanup (#1638) 2024-06-03 14:33:03 -04:00
z64frameadvance.h Add a z64play.h header (#1646) 2024-06-25 15:17:03 -04:00
z64game_over.h z64game_over.h (#1183) 2023-03-24 15:29:54 -03:00
z64game.h More General Cleanup (#1638) 2024-06-03 14:33:03 -04:00
z64horse.h z_horse.c OK (#1245) 2023-06-01 15:11:11 -04:00
z64interface.h z_parameter.c: remaining functions, do action documentation, gfx cleanup (#1652) 2024-07-02 14:47:37 -07:00
z64inventory.h Introduce a bunch of small new headers (#1649) 2024-07-28 13:53:28 -07:00
z64item.h Z_message (2 NON_MATCHINGS) (#1398) 2023-10-04 08:51:45 +11:00
z64jpeg.h [headers] Add kaleido_manager.h, clean up z64jpeg.h protos (#1688) 2024-09-10 14:49:39 -03:00
z64keyframe.h Extract Keyframe Assets data (#1664) 2024-07-28 12:31:28 -04:00
z64lib.h Add a z64play.h header (#1646) 2024-06-25 15:17:03 -04:00
z64lifemeter.h More header cleanup (#1604) 2024-04-25 18:16:47 -07:00
z64light.h Yet another header cleanup (#1508) 2023-11-23 13:55:05 +11:00
z64map.h z_map decompiled (#1032) 2024-06-20 18:21:37 -07:00
z64math.h Animation Cleanup: En_V* and En_W* (#1713) 2024-10-16 06:13:25 -07:00
z64message.h More General Cleanup (#1638) 2024-06-03 14:33:03 -04:00
z64msgevent.h Fix MSCRIPT_CMD_UNSET_EVENT_INF command (#1660) 2024-07-27 14:40:28 -07:00
z64nmi_buff.h More header cleanup (#1604) 2024-04-25 18:16:47 -07:00
z64object.h [headers] Move object decls to z64object.h, cleanup Scene_Command* protos (#1703) 2024-10-05 13:22:59 -07:00
z64ocarina.h Cleanup External Audio Headers (#1520) 2023-11-29 14:18:09 -03:00
z64olib.h Introduce a bunch of small new headers (#1649) 2024-07-28 13:53:28 -07:00
z64path.h More header cleanup (#1604) 2024-04-25 18:16:47 -07:00
z64pause_menu.h [headers] Add kaleido_manager.h, clean up z64jpeg.h protos (#1688) 2024-09-10 14:49:39 -03:00
z64play.h [headers] Move object decls to z64object.h, cleanup Scene_Command* protos (#1703) 2024-10-05 13:22:59 -07:00
z64player.h Player Docs: Idle and Fidget (#1723) 2024-10-20 07:35:03 -07:00
z64prerender.h Animation Cleanup: En_V* and En_W* (#1713) 2024-10-16 06:13:25 -07:00
z64quake.h code_80140E80 OK and preliminary documentation, Fbdemo_Wipe4 OK and documented (#1106) 2023-10-26 17:42:24 +11:00
z64rumble.h Small general cleanup (#1644) 2024-06-14 21:47:24 -07:00
z64save.h Introduce a bunch of small new headers (#1649) 2024-07-28 13:53:28 -07:00
z64scene.h [headers] Move object decls to z64object.h, cleanup Scene_Command* protos (#1703) 2024-10-05 13:22:59 -07:00
z64schedule.h Msgevent OK (#1637) 2024-06-14 21:35:22 -07:00
z64scripts.h Msgevent OK (#1637) 2024-06-14 21:35:22 -07:00
z64shrink_window.h z64game_over.h (#1183) 2023-03-24 15:29:54 -03:00
z64skin_matrix.h [headers] gfx_setupdl.h and z64skin_matrix.h (#1699) 2024-09-27 22:22:48 -07:00
z64skin.h General Cleanup (#1529) 2024-01-15 10:03:13 +11:00
z64skybox.h Skybox Docs (#1534) 2024-01-14 15:56:19 -03:00
z64snap.h Introduce a bunch of small new headers (#1649) 2024-07-28 13:53:28 -07:00
z64sound_source.h Yet another header cleanup (#1284) 2023-06-18 16:43:47 +10:00
z64speed_meter.h Small general cleanup (#1644) 2024-06-14 21:47:24 -07:00
z64subs.h Remove assets from automatic includes (#1683) 2024-09-10 15:16:56 -03:00
z64thread.h Dmadata Migration (#1526) 2024-01-14 13:04:53 -03:00
z64transition.h Animation Cleanup: En_V* and En_W* (#1713) 2024-10-16 06:13:25 -07:00
z64view.h Animation Cleanup: En_V* and En_W* (#1713) 2024-10-16 06:13:25 -07:00
z64vimode.h z64vi*.h and sys_cfb.h headers (#1259) 2023-08-09 19:44:31 -04:00
z64vis.h Framebuffer filter docs (#1528) 2024-01-20 21:04:28 -03:00
z64visfbuf.h code_80140E80 OK and preliminary documentation, Fbdemo_Wipe4 OK and documented (#1106) 2023-10-26 17:42:24 +11:00
z64voice.h Small general cleanup (#1644) 2024-06-14 21:47:24 -07:00
z_en_hy_code.h Text Extraction + some Message Docs (#1530) 2024-01-19 21:16:57 -03:00
z_fireobj.h Misc Cleanup 3 (#1268) 2023-06-06 08:57:45 +10:00
z_prenmi.h z64game.h (#1250) 2023-06-06 08:54:18 -04:00
z_title_setup.h z64game.h (#1250) 2023-06-06 08:54:18 -04:00
zelda_arena.h [headers] z64malloc.h -> zelda_arena.h (#1702) 2024-10-05 08:42:49 -07:00