mm/include/padmgr.h
Dragorn421 2e2b2e2c7a
[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681)
* [headers] Move padmgr, scheduler symbols to respective headers

* fix revealed header problems

* Fix bss

* review

* bss

* segmented_address.h

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-09-07 16:47:22 -06:00

94 lines
3.0 KiB
C

#ifndef PADMGR_H
#define PADMGR_H
#include "ultra64.h"
#include "stdbool.h"
#include "irqmgr.h"
#include "padutils.h"
typedef enum {
/* 0 */ PADMGR_CONT_NONE,
/* 1 */ PADMGR_CONT_NORMAL,
/* 3 */ PADMGR_CONT_MOUSE = 3,
/* 4 */ PADMGR_CONT_VOICE_PLUGGED, // VRU plugged but not initialized
/* 5 */ PADMGR_CONT_VOICE,
/* -1 */ PADMGR_CONT_UNK = 0xFF
} ControllerDeviceType;
typedef enum {
/* 0 */ CONT_PAK_NONE,
/* 1 */ CONT_PAK_RUMBLE,
/* 2 */ CONT_PAK_OTHER
} ControllerPakType;
typedef struct PadMgr {
/* 0x000 */ u8 validCtrlrsMask;
/* 0x004 */ void (*rumbleRetraceCallback)(void*);
/* 0x008 */ void* rumbleRetraceArg;
/* 0x00C */ void (*inputRetraceCallback)(void*);
/* 0x010 */ void* inputRetraceArg;
/* 0x014 */ OSContStatus padStatus[MAXCONTROLLERS];
/* 0x024 */ OSMesg serialMsg;
/* 0x028 */ OSMesg lockMsg;
/* 0x02C */ OSMesg interruptMsgBuf[8];
/* 0x04C */ OSMesgQueue serialLockQueue;
/* 0x064 */ OSMesgQueue lockQueue;
/* 0x07C */ OSMesgQueue interruptQueue;
/* 0x094 */ IrqMgrClient irqClient;
/* 0x09C */ IrqMgr* irqMgr;
/* 0x0A0 */ OSThread thread;
/* 0x250 */ Input inputs[MAXCONTROLLERS];
/* 0x2B0 */ OSContPad pads[MAXCONTROLLERS];
/* 0x2C8 */ u8 nControllers;
/* 0x2C9 */ u8 ctrlrType[MAXCONTROLLERS]; // type of controller currently connected to each port
/* 0x2CD */ u8 pakType[MAXCONTROLLERS]; // type of controller pak for each port (if applicable)
/* 0x2D1 */ u8 rumbleEnable[MAXCONTROLLERS]; // whether rumble is active for each port
/* 0x2D5 */ u8 rumbleTimer[MAXCONTROLLERS];
/* 0x2DC */ OSPfs rumblePfs[MAXCONTROLLERS];
/* 0x47C */ vu8 rumbleOffTimer; // amount of VI retraces to not rumble for, takes priority over rumbleOnTimer
/* 0x47D */ vu8 rumbleOnTimer; // amount of VI retraces to rumble for
/* 0x47E */ u8 isResetting;
} PadMgr; // size = 0x480
// Initialization
s32 PadSetup_Init(OSMesgQueue* mq, u8* outMask, OSContStatus* status);
void PadMgr_Init(OSMesgQueue* siEvtQ, IrqMgr* irqMgr, OSId threadId, OSPri pri, void* stack);
// Fetching inputs
void PadMgr_GetInputNoLock(Input* inputs, s32 gameRequest);
void PadMgr_GetInput(Input* inputs, s32 gameRequest);
void PadMgr_GetInput2(Input* inputs, s32 gameRequest);
// Callbacks
void PadMgr_SetRumbleRetraceCallback(void (*callback)(void*), void* arg);
void PadMgr_UnsetRumbleRetraceCallback(void (*callback)(void*), void* arg);
void PadMgr_SetInputRetraceCallback(void (*callback)(void*), void* arg);
void PadMgr_UnsetInputRetraceCallback(void (*callback)(void*), void* arg);
// Valid controllers
u8 PadMgr_GetValidControllersMask(void);
// Voice queue
OSMesgQueue* PadMgr_VoiceAcquireSerialEventQueue(void);
void PadMgr_VoiceReleaseSerialEventQueue(OSMesgQueue* serialEventQueue);
// Rumble
void PadMgr_RumbleStop(void);
void PadMgr_RumblePause(void);
void PadMgr_RumbleSetSingle(s32 port, s32 enable);
void PadMgr_RumbleSet(u8 enable[MAXCONTROLLERS]);
s32 PadMgr_ControllerHasRumblePak(s32 port);
extern PadMgr gPadMgr;
#endif