mirror of
https://github.com/zeldaret/mm.git
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113 lines
3.8 KiB
Python
Executable File
113 lines
3.8 KiB
Python
Executable File
#!/usr/bin/env python3
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import argparse, os, subprocess, sys
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from pathlib import Path
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script_dir = os.path.dirname(os.path.realpath(__file__))
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root_dir = script_dir + "/../"
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src_dir = root_dir + "src/"
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# Read through the processes context and replace whatever
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def custom_replacements(output):
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output = output.splitlines()
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i = 0
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while i < len(output):
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line = output[i]
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############### actorLists[2].first -> Player* ###############
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if "typedef struct ActorListEntry " in line:
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actorListText = ""
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i += 1
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while not output[i].startswith("}"):
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actorListText += output[i]
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i += 1
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actorCats = [
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"actorSwitch",
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"bg",
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"player",
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"explosive",
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"npc",
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"enemy",
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"prop",
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"itemAction",
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"misc",
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"boss",
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"door",
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"chest",
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]
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actorList = []
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for x in range(12):
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actorList.append(actorListText.replace("first;", f"{actorCats[x]};") + "\n")
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if x == 2:
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actorList[x] = actorList[x].replace("Actor*", "struct Player*")
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elif "ActorListEntry actorLists[ACTORCAT_MAX];" in line:
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output[i] = "struct {\n" + "".join(actorList) + "};"
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########################################################
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i += 1
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return "\n".join(output)
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def get_c_dir(dirname):
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for root, dirs, files in os.walk(src_dir):
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for directory in dirs:
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if directory == dirname:
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return os.path.join(root, directory)
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def get_c_file(directory):
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for root, dirs, files in os.walk(directory):
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for file in files:
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if file.endswith(".c") and "data" not in file:
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return file
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def import_c_file(in_file):
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in_file = os.path.relpath(in_file, root_dir)
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cpp_command = ["gcc", "-E", "-P", "-Iinclude", "-Iassets", "-Isrc", "-undef", "-D__sgi", "-D_LANGUAGE_C",
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"-DNON_MATCHING", "-D_Static_assert(x, y)=", "-D__attribute__(x)=", in_file]
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try:
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return subprocess.check_output(cpp_command, cwd=root_dir, encoding="utf-8")
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except subprocess.CalledProcessError:
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print(
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"Failed to preprocess input file, when running command:\n"
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+ cpp_command,
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file=sys.stderr,
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)
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sys.exit(1)
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def main():
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parser = argparse.ArgumentParser(usage="./m2ctx.py path/to/file.c or ./m2ctx.py (from an actor or gamestate's asm dir)",
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description="Creates a ctx.c file for mips2c. "
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"Output will be saved as oot/ctx.c")
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parser.add_argument('filepath', help="path of c file to be processed")
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parser.add_argument("--custom", "-c", dest="custom", action="store_true", default=False,
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help="Apply custom replacements to the output to help aid m2c output")
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args = parser.parse_args()
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if args.filepath:
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c_file_path = args.filepath
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print("Using file: {}".format(c_file_path))
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else:
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this_dir = Path.cwd()
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c_dir_path = get_c_dir(this_dir.name)
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if c_dir_path is None:
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sys.exit(
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"Cannot find appropriate c file dir. In argumentless mode, run this script from the c file's corresponding asm dir.")
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c_file = get_c_file(c_dir_path)
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c_file_path = os.path.join(c_dir_path, c_file)
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print("Using file: {}".format(c_file_path))
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output = import_c_file(c_file_path)
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if args.custom:
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output = custom_replacements(output)
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with open(os.path.join(root_dir, "ctx.c"), "w", encoding="UTF-8") as f:
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f.write(output)
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if __name__ == "__main__":
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main()
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