mirror of
https://github.com/zeldaret/mm.git
synced 2024-11-27 06:40:36 +00:00
5fcd494a7a
* First pass * limbdraw * another one * lots of stuff * stuff * big one * func_80ABEB6C * The NON_MATCHING that matches in reality * "Fix" some cases * Fix merge issues * fix func_80ABF254 * match a pair * func_80ABF7C8 * func_80ABE1C4 * func_80ABF354 * func_80ABF534 * Import data * Limb fixes * Minor renames * Fix merge issues * A few renames * Rename half the functions * More renames * More renaming * documentation finished * Format * fix typo * whoops * Fix merge issues * Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.h Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com> * Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.h Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com> * Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.h Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com> * Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com> * Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com> * Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com> * Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com> * Update variables names Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2663 lines
95 KiB
C
2663 lines
95 KiB
C
#ifndef SFX_H
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#define SFX_H
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#define SFX_FLAG 0x800
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// ------------ PLAYER ------------
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#define NA_SE_PL_WALK_GROUND 0x800
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#define NA_SE_PL_WALK_SAND 0x801
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#define NA_SE_PL_WALK_CONCRETE 0x802
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#define NA_SE_PL_WALK_DIRT 0x803
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#define NA_SE_PL_WALK_WATER0 0x804
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#define NA_SE_PL_WALK_WATER1 0x805
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#define NA_SE_PL_WALK_WATER2 0x806
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#define NA_SE_PL_WALK_MAGMA 0x807
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#define NA_SE_PL_WALK_GRASS 0x808
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#define NA_SE_PL_WALK_IRON 0x809
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#define NA_SE_PL_WALK_LADDER 0x80A
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#define NA_SE_PL_WALK_GLASS 0x80B
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#define NA_SE_PL_WALK_METAL1 0x80C
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#define NA_CODE_DIRT_DEEP 0x80D
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#define NA_SE_PL_WALK_SNOW 0x80E
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#define NA_SE_PL_WALK_ICE 0x80F
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#define NA_SE_PL_JUMP_GROUND 0x810
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#define NA_SE_PL_JUMP_SAND 0x811
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#define NA_SE_PL_JUMP_CONCRETE 0x812
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#define NA_SE_PL_JUMP_DIRT 0x813
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#define NA_SE_PL_JUMP_WATER0 0x814
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#define NA_SE_PL_JUMP_WATER1 0x815
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#define NA_SE_PL_JUMP_WATER2 0x816
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#define NA_SE_PL_JUMP_MAGMA 0x817
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#define NA_SE_PL_JUMP_GRASS 0x818
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#define NA_SE_PL_JUMP_IRON 0x819
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#define NA_SE_PL_JUMP_LADDER 0x81A
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#define NA_SE_PL_JUMP_GLASS 0x81B
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#define NA_SE_PL_DUMMY_28 0x81C
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#define NA_SE_PL_JUMP_HEAVYBOOTS 0x81D
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#define NA_SE_PL_JUMP_SNOW 0x81E
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#define NA_SE_PL_JUMP_ICE 0x81F
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#define NA_SE_PL_LAND_GROUND 0x820
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#define NA_SE_PL_LAND_SAND 0x821
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#define NA_SE_PL_LAND_CONCRETE 0x822
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#define NA_SE_PL_LAND_DIRT 0x823
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#define NA_SE_PL_LAND_WATER0 0x824
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#define NA_SE_PL_LAND_WATER1 0x825
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#define NA_SE_PL_LAND_WATER2 0x826
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#define NA_SE_PL_LAND_MAGMA 0x827
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#define NA_SE_PL_LAND_GRASS 0x828
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#define NA_SE_PL_LAND_IRON 0x829
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#define NA_SE_PL_LAND_LADDER 0x82A
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#define NA_SE_PL_LAND_GLASS 0x82B
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#define NA_SE_PL_DUMMY_44 0x82C
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#define NA_SE_PL_LAND_HEAVYBOOTS 0x82D
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#define NA_SE_PL_LAND_SNOW 0x82E
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#define NA_SE_PL_LAND_ICE 0x82F
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#define NA_SE_PL_SLIPDOWN 0x830
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#define NA_SE_PL_CLIMB_CLIFF 0x831
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#define NA_SE_PL_SIT_ON_HORSE 0x832
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#define NA_SE_PL_GET_OFF_HORSE 0x833
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#define NA_SE_PL_TAKE_OUT_SHIELD 0x834
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#define NA_SE_PL_CHANGE_ARMS 0x835
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#define NA_SE_PL_CATCH_BOOMERANG 0x836
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#define NA_SE_PL_DIVE_INTO_WATER 0x837
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#define NA_SE_PL_JUMP_OUT_WATER 0x838
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#define NA_SE_PL_SWIM 0x839
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#define NA_SE_PL_THROW 0x83A
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#define NA_SE_PL_BODY_BOUND 0x83B
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#define NA_SE_PL_ROLL 0x83C
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#define NA_SE_PL_SKIP 0x83D
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#define NA_SE_PL_BODY_HIT 0x83E
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#define NA_SE_PL_DAMAGE 0x83F
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#define NA_SE_PL_SLIP 0x840
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#define NA_SE_PL_SLIP_SAND 0x841
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#define NA_SE_PL_SLIP_CONCRETE 0x842
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#define NA_SE_PL_SLIP_DIRT 0x843
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#define NA_SE_PL_SLIP_WATER0 0x844
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#define NA_SE_PL_SLIP_WATER1 0x845
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#define NA_SE_PL_SLIP_WATER2 0x846
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#define NA_SE_PL_SLIP_MAGMA 0x847
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#define NA_SE_PL_SLIP_GRASS 0x848
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#define NA_SE_PL_SLIP_IRON 0x849
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#define NA_SE_PL_SLIP_LADDER 0x84A
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#define NA_SE_PL_SLIP_GLASS 0x84B
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#define NA_SE_PL_DUMMY76 0x84C
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#define NA_SE_PL_SLIP_HEAVYBOOTS 0x84D
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#define NA_SE_PL_SLIP_SNOW 0x84E
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#define NA_SE_PL_SLIP_ICE 0x84F
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#define NA_SE_PL_BOUND 0x850
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#define NA_SE_PL_BOUND_SAND 0x851
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#define NA_SE_PL_BOUND_CONCRETE 0x852
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#define NA_SE_PL_BOUND_DIRT 0x853
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#define NA_SE_PL_BOUND_WATER0 0x854
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#define NA_SE_PL_BOUND_WATER1 0x855
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#define NA_SE_PL_BOUND_WATER2 0x856
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#define NA_SE_PL_BOUND_MAGMA 0x857
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#define NA_SE_PL_BOUND_GRASS 0x858
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#define NA_SE_PL_BOUND_IRON 0x859
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#define NA_SE_PL_BOUND_LADDER 0x85A
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#define NA_SE_PL_BOUND_WOOD 0x85B
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#define NA_SE_PL_DUMMY_92 0x85C
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#define NA_SE_PL_BOUND_HEAVYBOOTS 0x85D
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#define NA_SE_PL_BOUND_SNOW 0x85E
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#define NA_SE_PL_BOUND_ICE 0x85F
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#define NA_SE_PL_BOW_DRAW 0x860
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#define NA_SE_PL_MEATL_BOOTS_JUMP 0x861
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#define NA_SE_PL_DUMMY_98 0x862
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#define NA_SE_PL_FACE_UP 0x863
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#define NA_SE_PL_DIVE_BUBBLE 0x864
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#define NA_SE_PL_MOVE_BUBBLE 0x865
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#define NA_SE_PL_METALEFFECT_KID 0x866
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#define NA_SE_PL_METALEFFECT_ADULT 0x867
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#define NA_SE_PL_SPARK 0x868
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#define NA_SE_PL_PULL_UP_PLANT 0x869
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#define NA_SE_PL_PULL_UP_ROCK 0x86A
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#define NA_SE_PL_IN_BUBBLE 0x86B
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#define NA_SE_PL_PULL_UP_BIGROCK 0x86C
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#define NA_SE_PL_SWORD_CHARGE 0x86D
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#define NA_SE_PL_FREEZE 0x86E
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#define NA_SE_PL_PULL_UP_POT 0x86F
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#define NA_SE_PL_KNOCK 0x870
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#define NA_SE_PL_CALM_HIT 0x871
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#define NA_SE_PL_CALM_PAT 0x872
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#define NA_SE_PL_SUBMERGE 0x873
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#define NA_SE_PL_FREEZE_S 0x874
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#define NA_SE_PL_ICE_BROKEN 0x875
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#define NA_SE_PL_SLIP_ICE_LELEL 0x876
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#define NA_SE_PL_PUT_OUT_ITEM 0x877
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#define NA_SE_PL_PULL_UP_WOODBOX 0x878
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#define NA_SE_PL_MAGIC_FIRE 0x879
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#define NA_SE_PL_MAGIC_WIND_NORMAL 0x87A
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#define NA_SE_PL_MAGIC_WIND_WARP 0x87B
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#define NA_SE_PL_MAGIC_SOUL_NORMAL 0x87C
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#define NA_SE_PL_ARROW_CHARGE_FIRE 0x87D
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#define NA_SE_PL_ARROW_CHARGE_ICE 0x87E
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#define NA_SE_PL_ARROW_CHARGE_LIGHT 0x87F
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#define NA_SE_DUMMY_128 0x880
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#define NA_SE_DUMMY_129 0x881
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#define NA_SE_DUMMY_130 0x882
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#define NA_SE_PL_PULL_UP_RUTO 0x883
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#define NA_SE_DUMMY_132 0x884
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#define NA_SE_DUMMY_133 0x885
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#define NA_SE_DUMMY_134 0x886
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#define NA_SE_DUMMY_135 0x887
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#define NA_SE_DUMMY_136 0x888
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#define NA_SE_DUMMY_137 0x889
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#define NA_SE_DUMMY_138 0x88A
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#define NA_SE_DUMMY_139 0x88B
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#define NA_SE_DUMMY_140 0x88C
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#define NA_SE_DUMMY_141 0x88D
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#define NA_SE_DUMMY_142 0x88E
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#define NA_SE_DUMMY_143 0x88F
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#define NA_SE_DUMMY_144 0x890
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#define NA_SE_DUMMY_145 0x891
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#define NA_SE_DUMMY_146 0x892
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#define NA_SE_DUMMY_147 0x893
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#define NA_SE_DUMMY_148 0x894
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#define NA_SE_DUMMY_149 0x895
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#define NA_SE_DUMMY_150 0x896
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#define NA_SE_DUMMY_151 0x897
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#define NA_SE_DUMMY_152 0x898
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#define NA_SE_DUMMY_153 0x899
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#define NA_SE_DUMMY_154 0x89A
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#define NA_SE_DUMMY_155 0x89B
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#define NA_SE_DUMMY_156 0x89C
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#define NA_SE_DUMMY_157 0x89D
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#define NA_SE_DUMMY_158 0x89E
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#define NA_SE_DUMMY_159 0x89F
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#define NA_SE_DUMMY_160 0x8A0
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#define NA_SE_DUMMY_161 0x8A1
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#define NA_SE_DUMMY_162 0x8A2
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#define NA_SE_DUMMY_163 0x8A3
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#define NA_SE_DUMMY_164 0x8A4
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#define NA_SE_DUMMY_165 0x8A5
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#define NA_SE_DUMMY_166 0x8A6
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#define NA_SE_DUMMY_167 0x8A7
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#define NA_SE_DUMMY_168 0x8A8
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#define NA_SE_DUMMY_169 0x8A9
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#define NA_SE_DUMMY_170 0x8AA
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#define NA_SE_DUMMY_171 0x8AB
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#define NA_SE_DUMMY_172 0x8AC
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#define NA_SE_DUMMY_173 0x8AD
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#define NA_SE_DUMMY_174 0x8AE
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#define NA_SE_DUMMY_175 0x8AF
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#define NA_SE_PL_CRAWL 0x8B0
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#define NA_SE_PL_CRAWL_SAND 0x8B1
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#define NA_SE_PL_CRAWL_CONCRETE 0x8B2
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#define NA_SE_PL_CRAWL_DIRT 0x8B3
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#define NA_SE_PL_CRAWL_WATER0 0x8B4
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#define NA_SE_DUMMY_181 0x8B5
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#define NA_SE_DUMMY_182 0x8B6
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#define NA_SE_DUMMY_183 0x8B7
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#define NA_SE_DUMMY_184 0x8B8
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#define NA_SE_DUMMY_185 0x8B9
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#define NA_SE_DUMMY_186 0x8BA
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#define NA_SE_PL_CRAWL_WOOD 0x8BB
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#define NA_SE_DUMMY_188 0x8BC
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#define NA_SE_DUMMY_189 0x8BD
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#define NA_SE_DUMMY_190 0x8BE
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#define NA_SE_PL_CRAWL_ICE 0x8BF
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#define NA_SE_PL_MAGIC_SOUL_FLASH 0x8C0
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#define NA_SE_PL_ROLL_DUST 0x8C1
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#define NA_SE_DUMMY_194 0x8C2
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#define NA_SE_PL_MAGIC_SOUL_BALL 0x8C3
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#define NA_SE_PL_SPIRAL_HEAL_BEAM 0x8C4
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#define NA_SE_PL_BOUND_NOWEAPON 0x8C5
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#define NA_SE_PL_PLANT_GROW_UP 0x8C6
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#define NA_SE_PL_PLANT_TALLER 0x8C7
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#define NA_SE_PL_MAGIC_WIND_VANISH 0x8C8
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#define NA_SE_PL_HOBBERBOOTS_LV 0x8C9
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#define NA_SE_PL_PLANT_MOVE 0x8CA
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#define NA_SE_EV_WALL_MOVE_SP 0x8CB
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#define NA_SE_PL_PLANT_GROW_BIG 0x8CC
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#define NA_SE_PL_TELESCOPE_MOVEMENT 0x8CD
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#define NA_SE_PL_GIANT_WALK 0x8CE
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#define NA_SE_PL_CHIBI_FAIRY_HEAL 0x8CF
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#define NA_SE_PL_SLIP_LEVEL 0x8D0
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#define NA_SE_PL_SLIP_SAND_LEVEL 0x8D1
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#define NA_SE_PL_SLIP_CONCRETE_LEVEL 0x8D2
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#define NA_SE_PL_SLIP_DIRT_LEVEL 0x8D3
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#define NA_SE_PL_SLIP_WATER0_LEVEL 0x8D4
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#define NA_SE_PL_SLIP_WATER1_LEVEL 0x8D5
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#define NA_SE_PL_SLIP_WATER2_LEVEL 0x8D6
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#define NA_SE_PL_SLIP_MAGMA_LEVEL 0x8D7
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#define NA_SE_PL_SLIP_GRASS_LEVEL 0x8D8
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#define NA_SE_PL_SLIP_IRON_LEVEL 0x8D9
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#define NA_SE_PL_SLIP_LADDER_LEVEL 0x8DA
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#define NA_SE_PL_SLIP_GLASS_LEVEL 0x8DB
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#define NA_SE_PL_DUMMY_220 0x8DC
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#define NA_SE_PL_SLIP_HEAVYBOOTS_LEVEL 0x8DD
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#define NA_SE_PL_DUMMY_222 0x8DE
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#define NA_SE_PL_SLIP_ICE_LEVEL 0x8DF
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#define NA_SE_PL_DEKUNUTS_FIRE 0x8E0
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#define NA_SE_PL_GORON_BALLJUMP 0x8E1
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#define NA_SE_PL_DEKUNUTS_IN_GRD 0x8E2
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#define NA_SE_PL_DEKUNUTS_OUT_GRD 0x8E3
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#define NA_SE_PL_TRANSFORM 0x8E4
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#define NA_SE_PL_TRANSFORM_DEMO 0x8E5
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#define NA_SE_PL_GORON_TO_BALL 0x8E6
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#define NA_SE_PL_BALL_TO_GORON 0x8E7
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#define NA_SE_PL_GORON_PUNCH 0x8E8
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#define NA_SE_PL_SINK_ON_SAND 0x8E9
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#define NA_SE_PL_SINK_ON_SNOW 0x8EA
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#define NA_SE_PL_GORON_BALL_CHARGE 0x8EB
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#define NA_SE_PL_ZORA_SWIM_DASH 0x8EC
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#define NA_SE_PL_ZORA_SWIM_LV 0x8ED
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#define NA_SE_PL_ZORA_SWIM_ROLL 0x8EE
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#define NA_SE_PL_GORON_SQUAT 0x8EF
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#define NA_SE_PL_DUMMY_240 0x8F0
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#define NA_SE_PL_DUMMY_241 0x8F1
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#define NA_SE_PL_DUMMY_242 0x8F2
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#define NA_SE_PL_DUMMY_243 0x8F3
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#define NA_SE_PL_DUMMY_244 0x8F4
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#define NA_SE_PL_DUMMY_245 0x8F5
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#define NA_SE_PL_DUMMY_246 0x8F6
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#define NA_SE_PL_DUMMY_247 0x8F7
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#define NA_SE_PL_DUMMY_248 0x8F8
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#define NA_SE_PL_DUMMY_249 0x8F9
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#define NA_SE_PL_DUMMY_250 0x8FA
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#define NA_SE_PL_DUMMY_251 0x8FB
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#define NA_SE_PL_DUMMY_252 0x8FC
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#define NA_SE_PL_DUMMY_253 0x8FD
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#define NA_SE_PL_DUMMY_254 0x8FE
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#define NA_SE_PL_DUMMY_255 0x8FF
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#define NA_SE_PL_DUMMY_256 0x900
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#define NA_SE_PL_DUMMY_257 0x901
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#define NA_SE_PL_DUMMY_258 0x902
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#define NA_SE_PL_DUMMY_259 0x903
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#define NA_SE_PL_DUMMY_260 0x904
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#define NA_SE_PL_DUMMY_261 0x905
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#define NA_SE_PL_DUMMY_262 0x906
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#define NA_SE_PL_DUMMY_263 0x907
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#define NA_SE_PL_DUMMY_264 0x908
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#define NA_SE_PL_DUMMY_265 0x909
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#define NA_SE_PL_DUMMY_266 0x90A
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#define NA_SE_PL_DUMMY_267 0x90B
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#define NA_SE_PL_DUMMY_268 0x90C
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#define NA_SE_PL_DUMMY_269 0x90D
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#define NA_SE_PL_DUMMY_270 0x90E
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#define NA_SE_PL_DUMMY_271 0x90F
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#define NA_SE_PL_DUMMY_272 0x910
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#define NA_SE_PL_DUMMY_273 0x911
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#define NA_SE_PL_DUMMY_274 0x912
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#define NA_SE_PL_DUMMY_275 0x913
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#define NA_SE_PL_DUMMY_276 0x914
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#define NA_SE_PL_DUMMY_277 0x915
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#define NA_SE_PL_DUMMY_278 0x916
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#define NA_SE_PL_DUMMY_279 0x917
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#define NA_SE_PL_DUMMY_280 0x918
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#define NA_SE_PL_DUMMY_281 0x919
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#define NA_SE_PL_DUMMY_282 0x91A
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#define NA_SE_PL_DUMMY_283 0x91B
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#define NA_SE_PL_DUMMY_284 0x91C
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#define NA_SE_PL_DUMMY_285 0x91D
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#define NA_SE_PL_DUMMY_286 0x91E
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#define NA_SE_PL_DUMMY_287 0x91F
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#define NA_SE_PL_DUMMY_288 0x920
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#define NA_SE_PL_DUMMY_289 0x921
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#define NA_SE_PL_DUMMY_290 0x922
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#define NA_SE_PL_DUMMY_291 0x923
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#define NA_SE_PL_DUMMY_292 0x924
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#define NA_SE_PL_DUMMY_293 0x925
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#define NA_SE_PL_DUMMY_294 0x926
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#define NA_SE_PL_DUMMY_295 0x927
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#define NA_SE_PL_DUMMY_296 0x928
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#define NA_SE_PL_DUMMY_297 0x929
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#define NA_SE_PL_DUMMY_298 0x92A
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#define NA_SE_PL_DUMMY_299 0x92B
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#define NA_SE_PL_DUMMY_300 0x92C
|
|
#define NA_SE_PL_DUMMY_301 0x92D
|
|
#define NA_SE_PL_DUMMY_302 0x92E
|
|
#define NA_SE_PL_DUMMY_303 0x92F
|
|
#define NA_SE_PL_DUMMY_304 0x930
|
|
#define NA_SE_PL_DUMMY_305 0x931
|
|
#define NA_SE_PL_DUMMY_306 0x932
|
|
#define NA_SE_PL_DUMMY_307 0x933
|
|
#define NA_SE_PL_DUMMY_308 0x934
|
|
#define NA_SE_PL_DUMMY_309 0x935
|
|
#define NA_SE_PL_DUMMY_310 0x936
|
|
#define NA_SE_PL_DUMMY_311 0x937
|
|
#define NA_SE_PL_DUMMY_312 0x938
|
|
#define NA_SE_PL_DUMMY_313 0x939
|
|
#define NA_SE_PL_DUMMY_314 0x93A
|
|
#define NA_SE_PL_DUMMY_315 0x93B
|
|
#define NA_SE_PL_DUMMY_316 0x93C
|
|
#define NA_SE_PL_DUMMY_317 0x93D
|
|
#define NA_SE_PL_DUMMY_318 0x93E
|
|
#define NA_SE_PL_DUMMY_319 0x93F
|
|
#define NA_SE_PL_DUMMY_320 0x940
|
|
#define NA_SE_PL_DUMMY_321 0x941
|
|
#define NA_SE_PL_DUMMY_322 0x942
|
|
#define NA_SE_PL_DUMMY_323 0x943
|
|
#define NA_SE_PL_DUMMY_324 0x944
|
|
#define NA_SE_PL_DUMMY_325 0x945
|
|
#define NA_SE_PL_DUMMY_326 0x946
|
|
#define NA_SE_PL_DUMMY_327 0x947
|
|
#define NA_SE_PL_DUMMY_328 0x948
|
|
#define NA_SE_PL_DUMMY_329 0x949
|
|
#define NA_SE_PL_DUMMY_330 0x94A
|
|
#define NA_SE_PL_DUMMY_331 0x94B
|
|
#define NA_SE_PL_DUMMY_332 0x94C
|
|
#define NA_SE_PL_DUMMY_333 0x94D
|
|
#define NA_SE_PL_DUMMY_334 0x94E
|
|
#define NA_SE_PL_DUMMY_335 0x94F
|
|
#define NA_SE_PL_DUMMY_336 0x950
|
|
#define NA_SE_PL_DUMMY_337 0x951
|
|
#define NA_SE_PL_DUMMY_338 0x952
|
|
#define NA_SE_PL_DUMMY_339 0x953
|
|
#define NA_SE_PL_DUMMY_340 0x954
|
|
#define NA_SE_PL_DUMMY_341 0x955
|
|
#define NA_SE_PL_DUMMY_342 0x956
|
|
#define NA_SE_PL_DUMMY_343 0x957
|
|
#define NA_SE_PL_DUMMY_344 0x958
|
|
#define NA_SE_PL_DUMMY_345 0x959
|
|
#define NA_SE_PL_DUMMY_346 0x95A
|
|
#define NA_SE_PL_DUMMY_347 0x95B
|
|
#define NA_SE_PL_DUMMY_348 0x95C
|
|
#define NA_SE_PL_DUMMY_349 0x95D
|
|
#define NA_SE_PL_DUMMY_350 0x95E
|
|
#define NA_SE_PL_DUMMY_351 0x95F
|
|
#define NA_SE_EV_MARATHONMAN_RISE 0x960
|
|
#define NA_SE_PL_DUMMY_353 0x961
|
|
#define NA_SE_PL_DUMMY_354 0x962
|
|
#define NA_SE_PL_DUMMY_355 0x963
|
|
#define NA_SE_PL_DUMMY_356 0x964
|
|
#define NA_SE_PL_DUMMY_357 0x965
|
|
#define NA_SE_PL_DUMMY_358 0x966
|
|
#define NA_SE_PL_DUMMY_359 0x967
|
|
#define NA_SE_PL_DUMMY_360 0x968
|
|
#define NA_SE_PL_DUMMY_361 0x969
|
|
#define NA_SE_PL_DUMMY_362 0x96A
|
|
#define NA_SE_PL_DUMMY_363 0x96B
|
|
#define NA_SE_PL_DUMMY_364 0x96C
|
|
#define NA_SE_PL_DUMMY_365 0x96D
|
|
#define NA_SE_PL_DUMMY_366 0x96E
|
|
#define NA_SE_PL_DUMMY_367 0x96F
|
|
#define NA_SE_EV_MARATHONMAN_LAND 0x970
|
|
#define NA_SE_PL_DUMMY_369 0x971
|
|
#define NA_SE_PL_DUMMY_370 0x972
|
|
#define NA_SE_PL_DUMMY_371 0x973
|
|
#define NA_SE_PL_DUMMY_372 0x974
|
|
#define NA_SE_PL_DUMMY_373 0x975
|
|
#define NA_SE_PL_DUMMY_374 0x976
|
|
#define NA_SE_PL_DUMMY_375 0x977
|
|
#define NA_SE_PL_DUMMY_376 0x978
|
|
#define NA_SE_PL_DUMMY_377 0x979
|
|
#define NA_SE_PL_DUMMY378 0x97A
|
|
#define NA_SE_PL_DUMMY_379 0x97B
|
|
#define NA_SE_PL_DUMMY_380 0x97C
|
|
#define NA_SE_PL_DUMMY_381 0x97D
|
|
#define NA_SE_PL_DUMMY_382 0x97E
|
|
#define NA_SE_PL_DUMMY_383 0x97F
|
|
#define NA_SE_PL_GORON_CHG_ROLL 0x980
|
|
#define NA_SE_PL_DUMMY_385 0x981
|
|
#define NA_SE_PL_DUMMY_386 0x982
|
|
#define NA_SE_PL_DUMMY_387 0x983
|
|
#define NA_SE_PL_DUMMY_388 0x984
|
|
#define NA_SE_PL_DUMMY_389 0x985
|
|
#define NA_SE_PL_DUMMY_390 0x986
|
|
#define NA_SE_PL_DUMMY_391 0x987
|
|
#define NA_SE_PL_DUMMY_392 0x988
|
|
#define NA_SE_PL_DUMMY_393 0x989
|
|
#define NA_SE_PL_DUMMY_394 0x98A
|
|
#define NA_SE_PL_DUMMY_395 0x98B
|
|
#define NA_SE_PL_DUMMY_396 0x98C
|
|
#define NA_SE_PL_DUMMY_397 0x98D
|
|
#define NA_SE_PL_DUMMY_398 0x98E
|
|
#define NA_SE_PL_GORON_CHG_ROLL_ICE 0x98F
|
|
#define NA_SE_PL_GORON_ROLL 0x990
|
|
#define NA_SE_PL_DUMMY_401 0x991
|
|
#define NA_SE_PL_DUMMY_402 0x992
|
|
#define NA_SE_PL_DUMMY_403 0x993
|
|
#define NA_SE_PL_DUMMY_404 0x994
|
|
#define NA_SE_PL_DUMMY_405 0x995
|
|
#define NA_SE_PL_DUMMY_406 0x996
|
|
#define NA_SE_PL_DUMMY_407 0x997
|
|
#define NA_SE_PL_DUMMY_408 0x998
|
|
#define NA_SE_PL_DUMMY_409 0x999
|
|
#define NA_SE_PL_DUMMY_410 0x99A
|
|
#define NA_SE_PL_DUMMY_411 0x99B
|
|
#define NA_SE_PL_DUMMY_412 0x99C
|
|
#define NA_SE_PL_DUMMY_413 0x99D
|
|
#define NA_SE_PL_DUMMY_414 0x99E
|
|
#define NA_SE_PL_GORON_ROLL_ICE 0x99F
|
|
#define NA_SE_PL_DEKUNUTS_BUD 0x9A0
|
|
#define NA_SE_PL_DEKUNUTS_BUBLE_BREATH 0x9A1
|
|
#define NA_SE_PL_GORON_BALL_CHARGE_FAILED 0x9A2
|
|
#define NA_SE_PL_GORON_BALL_CHARGE_DASH 0x9A3
|
|
#define NA_SE_PL_FACE_CHANGE 0x9A4
|
|
#define NA_SE_PL_FACE_UP_S 0x9A5
|
|
#define NA_SE_PL_DEKUNUTS_STRUGGLE 0x9A6
|
|
#define NA_SE_PL_WARP_PLATE 0x9A7
|
|
#define NA_SE_PL_WARP_PLATE_OUT 0x9A8
|
|
#define NA_SE_PL_DEKUNUTS_ATTACK 0x9A9
|
|
#define NA_SE_PL_TRANSFORM_VOICE 0x9AA
|
|
#define NA_SE_PL_FACE_RETURN 0x9AB
|
|
#define NA_SE_PL_DEKUNUTS_DROP_BOMB 0x9AC
|
|
#define NA_SE_PL_GORON_SLIP 0x9AD
|
|
#define NA_SE_PL_ROLL_SNOW_DUST 0x9AE
|
|
#define NA_SE_PL_ZORA_SPARK_BARRIER 0x9AF
|
|
#define NA_SE_PL_DEKUNUTS_JUMP 0x9B0
|
|
#define NA_SE_PL_DEKUNUTS_JUMP2 0x9B1
|
|
#define NA_SE_PL_DEKUNUTS_JUMP3 0x9B2
|
|
#define NA_SE_PL_DEKUNUTS_JUMP4 0x9B3
|
|
#define NA_SE_PL_DEKUNUTS_JUMP5 0x9B4
|
|
#define NA_SE_PL_DEKUNUTS_JUMP6 0x9B5
|
|
#define NA_SE_PL_DEKUNUTS_JUMP7 0x9B6
|
|
#define NA_SE_PL_DEKUNUTS_JUMP8 0x9B7
|
|
#define NA_SE_PL_GORON_STOMACH_EXPLOSION 0x9B8
|
|
#define NA_SE_PL_GORON_DRINK_BOMB 0x9B9
|
|
#define NA_SE_PL_GET_UP 0x9BA
|
|
#define NA_SE_PL_WARP_WING_OPEN 0x9BB
|
|
#define NA_SE_PL_WARP_WING_CLOSE 0x9BC
|
|
#define NA_SE_PL_WARP_WING_ROLL 0x9BD
|
|
#define NA_SE_PL_WARP_WING_VANISH 0x9BE
|
|
#define NA_SE_PL_DEKUNUTS_MISS_FIRE 0x9BF
|
|
#define NA_SE_PL_FLYING_AIR 0x9C0
|
|
#define NA_SE_PL_FIREWORKS 0x9C1
|
|
#define NA_SE_PL_FIREWORKS_DUMMY 0x9C2
|
|
#define NA_SE_PL_PULL_UP_SNOWBALL 0x9C3
|
|
#define NA_SE_PL_WARP_WING_ROLL_2 0x9C4
|
|
#define NA_SE_PL_TRANSFORM_GIANT 0x9C5
|
|
#define NA_SE_PL_TRANSFORM_NORAML 0x9C6
|
|
#define NA_SE_PL_LI_OKARINATORI 0x9C7
|
|
#define NA_SE_PL_LI_FUTTOBI 0x9C8
|
|
#define NA_SE_PL_LI_OP_OKIAGARI 0x9C9
|
|
#define NA_SE_PL_LI_OP_TATIAGARI 0x9CA
|
|
#define NA_SE_PL_JUMP_METAL 0x9CB
|
|
#define NA_SE_PL_LAND_METAL 0x9CC
|
|
#define NA_SE_PL_BOUND_METAL 0x9CD
|
|
#define NA_SE_PL_WALK_WALL 0x9CE
|
|
#define NA_SE_PL_WALK_WALL_DEKU 0x9CF
|
|
#define NA_SE_PL_WALK_WALL_ZORA 0x9D0
|
|
#define NA_SE_PL_WALK_WALL_GORON 0x9D1
|
|
#define NA_SE_PL_DEKU_IDOLING1 0x9D2
|
|
#define NA_SE_PL_GOLON_IDOLING1 0x9D3
|
|
#define NA_SE_PL_ZORA_IDOLING1 0x9D4
|
|
#define NA_SE_PL_WALK_WALL2_METAL 0x9D5
|
|
#define NA_SE_PL_WALK_WALL2_DEKU 0x9D6
|
|
#define NA_SE_PL_WALK_WALL2_ZORA 0x9D7
|
|
#define NA_SE_PL_WALK_WALL2_GORON 0x9D8
|
|
#define NA_SE_PL_WALK_WEED 0x9D9
|
|
#define NA_SE_PL_WALK_WOOD 0x9DA
|
|
#define NA_SE_PL_JUMP_WOOD 0x9DB
|
|
#define NA_SE_PL_LAND_WOOD 0x9DC
|
|
#define NA_SE_PL_GIANT_SWING 0x9DD
|
|
#define NA_SE_PL_GIANT_SWING2 0x9DE
|
|
#define NA_SE_PL_GIANT_SWING_FINISH 0x9DF
|
|
#define NA_SE_PL_GIANT_GUARD 0x9E0
|
|
#define NA_SE_PL_GIANT_GUARD_OFF 0x9E1
|
|
#define NA_SE_PL_GORON_GAKKI_START 0x9E2
|
|
#define NA_SE_PL_KEIREI 0x9E3
|
|
#define NA_SE_PL_GIANT_LINK_FOOT 0x9E4
|
|
#define NA_SE_PL_DUMMY485 0x9E5
|
|
|
|
// ------------ ITEM ------------
|
|
|
|
#define NA_SE_IT_SWORD_IMPACT 0x1800
|
|
#define NA_SE_IT_SWORD_SWING 0x1801
|
|
#define NA_SE_IT_SWORD_PUTAWAY 0x1802
|
|
#define NA_SE_IT_SWORD_PICKOUT 0x1803
|
|
#define NA_SE_IT_ARROW_SHOT 0x1804
|
|
#define NA_SE_IT_BOOMERANG_THROW 0x1805
|
|
#define NA_SE_IT_SHIELD_BOUND 0x1806
|
|
#define NA_SE_IT_BOW_DRAW 0x1807
|
|
#define NA_SE_IT_SHIELD_REFLECT_SW 0x1808
|
|
#define NA_SE_IT_ARROW_STICK_HRAD 0x1809
|
|
#define NA_SE_IT_HAMMER_HIT 0x180A
|
|
#define NA_SE_IT_HOOKSHOT_CHAIN 0x180B
|
|
#define NA_SE_IT_SHIELD_REFLECT_MG 0x180C
|
|
#define NA_SE_IT_BOMB_IGNIT 0x180D
|
|
#define NA_SE_IT_BOMB_EXPLOSION 0x180E
|
|
#define NA_SE_IT_BOMB_UNEXPLOSION 0x180F
|
|
#define NA_SE_IT_BOOMERANG_FLY 0x1810
|
|
#define NA_SE_IT_SWORD_STRIKE 0x1811
|
|
#define NA_SE_IT_HAMMER_SWING 0x1812
|
|
#define NA_SE_IT_HOOKSHOT_REFLECT 0x1813
|
|
#define NA_SE_IT_HOOKSHOT_STICK_CRE 0x1814
|
|
#define NA_SE_IT_ARROW_STICK_OBJ 0x1815
|
|
#define NA_SE_IT_SWORD_SLASH 0x1816
|
|
#define NA_SE_IT_SWORD_SLASH_HARD 0x1817
|
|
#define NA_SE_IT_SWORD_SWING_HARD 0x1818
|
|
#define NA_SE_IT_BOMB_BOUND 0x1819
|
|
#define NA_SE_IT_WALL_HIT_HARD 0x181A
|
|
#define NA_SE_IT_WALL_HIT_SOFT 0x181B
|
|
#define NA_SE_IT_STONE_HIT 0x181C
|
|
#define NA_SE_IT_WOODSTICK_BROKEN 0x181D
|
|
#define NA_SE_IT_LASH 0x181E
|
|
#define NA_SE_IT_SHIELD_SWING 0x181F
|
|
#define NA_SE_IT_SLING_SHOT 0x1820
|
|
#define NA_SE_IT_SLING_DRAW 0x1821
|
|
#define NA_SE_IT_SWORD_CHARGE 0x1822
|
|
#define NA_SE_IT_ROLLING_CUT 0x1823
|
|
#define NA_SE_IT_SWORD_STRIKE_HARD 0x1824
|
|
#define NA_SE_IT_SLING_REFLECT 0x1825
|
|
#define NA_SE_IT_SHIELD_REMOVE 0x1826
|
|
#define NA_SE_IT_HOOKSHOT_READY 0x1827
|
|
#define NA_SE_IT_HOOKSHOT_RECEIVE 0x1828
|
|
#define NA_SE_IT_HOOKSHOT_STICK_OBJ 0x1829
|
|
#define NA_SE_IT_SWORD_REFLECT_MG 0x182A
|
|
#define NA_SE_IT_DEKU 0x182B
|
|
#define NA_SE_IT_WALL_HIT_BUYO 0x182C
|
|
#define NA_SE_IT_SWORD_PUTAWAY_STN 0x182D
|
|
#define NA_SE_IT_ROLLING_CUT_LV1 0x182E
|
|
#define NA_SE_IT_ROLLING_CUT_LV2 0x182F
|
|
#define NA_SE_IT_BOW_FLICK 0x1830
|
|
#define NA_SE_IT_BOMBCHU_MOVE 0x1831
|
|
#define NA_SE_IT_SHIELD_CHARGE_LV1 0x1832
|
|
#define NA_SE_IT_SHIELD_CHARGE_LV2 0x1833
|
|
#define NA_SE_IT_SHIELD_CHARGE_LV3 0x1834
|
|
#define NA_SE_IT_SLING_FLICK 0x1835
|
|
#define NA_SE_IT_SWORD_STICK_STN 0x1836
|
|
#define NA_SE_IT_REFLECTION_WOOD 0x1837
|
|
#define NA_SE_IT_SHIELD_REFLECT_MG2 0x1838
|
|
#define NA_SE_IT_MAGIC_ARROW_SHOT 0x1839
|
|
#define NA_SE_IT_EXPLOSION_FRAME 0x183A
|
|
#define NA_SE_IT_EXPLOSION_ICE 0x183B
|
|
#define NA_SE_IT_EXPLOSION_LIGHT 0x183C
|
|
#define NA_SE_IT_FISHING_REEL_SLOW 0x183D
|
|
#define NA_SE_IT_FISHING_REEL_HIGH 0x183E
|
|
#define NA_SE_IT_PULL_FISHING_ROD 0x183F
|
|
#define NA_SE_IT_DM_FLYING_GOD_PASS 0x1840
|
|
#define NA_SE_IT_DM_FLYING_GOD_DASH 0x1841
|
|
#define NA_SE_IT_DM_RING_EXPLOSION 0x1842
|
|
#define NA_SE_IT_DM_RING_GATHER 0x1843
|
|
#define NA_SE_IT_INGO_HORSE_NEIGH 0x1844
|
|
#define NA_SE_IT_EARTHQUAKE 0x1845
|
|
#define NA_SE_IT_ERUPTION_PILLAR 0x1846
|
|
#define NA_SE_IT_KAKASHI_JUMP 0x1847
|
|
#define NA_SE_IT_FLAME 0x1848
|
|
#define NA_SE_IT_SHIELD_BEAM 0x1849
|
|
#define NA_SE_IT_FISHING_HIT 0x184A
|
|
#define NA_SE_IT_GOODS_APPEAR 0x184B
|
|
#define NA_SE_IT_MAJIN_SWORD_BROKEN 0x184C
|
|
#define NA_SE_IT_HAND_CLAP 0x184D
|
|
#define NA_SE_IT_MASTER_SWORD_SWING 0x184E
|
|
#define NA_SE_IT_GORON_BALLFANG 0x184F
|
|
#define NA_SE_IT_DEKUNUTS_FLOWER_OPEN 0x1850
|
|
#define NA_SE_IT_DEKUNUTS_FLOWER_ROLL 0x1851
|
|
#define NA_SE_IT_DEKUNUTS_FLOWER_CLOSE 0x1852
|
|
#define NA_SE_IT_DEKUNUTS_BUBLE_BROKEN 0x1853
|
|
#define NA_SE_IT_DEKUNUTS_BUBLE_VANISH 0x1854
|
|
#define NA_SE_IT_DEKUNUTS_DROP_BOMB 0x1855
|
|
#define NA_SE_IT_SET_TRANSFORM_MASK 0x1856
|
|
#define NA_SE_IT_GORON_PUNCH_SWING 0x1857
|
|
#define NA_SE_IT_TRANSFORM_MASK_BROKEN 0x1858
|
|
#define NA_SE_IT_ZORA_KICK_SWING 0x1859
|
|
#define NA_SE_IT_DEKUNUTS_BUBLE_SHOT_LEVEL 0x185A
|
|
#define NA_SE_IT_BIG_BOMB_IGNIT 0x185B
|
|
#define NA_SE_IT_BIG_BOMB_EXPLOSION 0x185C
|
|
#define NA_SE_IT_REFLECTION_SNOW 0x185D
|
|
#define NA_SE_IT_GORON_ROLLING_REFLECTION 0x185E
|
|
#define NA_SE_IT_MASK_BOUND_0 0x185F
|
|
#define NA_SE_IT_MASK_BOUND_1 0x1860
|
|
#define NA_SE_IT_MASK_BOUND_SAND 0x1861
|
|
#define NA_SE_IT_REFLECTION_WATER 0x1862
|
|
#define NA_SE_IT_KYOJIN_BEARING 0x1863
|
|
#define NA_SE_FISHING_REEL_SLOW2 0x1864
|
|
#define NA_SE_IT_LURE_LAND1 0x1865
|
|
#define NA_SE_IT_ROD_THROW 0x1866
|
|
#define NA_SE_IT_REFLECT_BOSS 0x1867
|
|
#define NA_SE_IT_SHIELD_SWING_ZORA 0x1868
|
|
#define NA_SE_IT_SHIELD_REMOVE_ZORA 0x1869
|
|
#define NA_SE_IT_BOMB_EXPLOSION2 0x186A
|
|
#define NA_SE_IT_FISHING_REEL_REVERSE 0x186B
|
|
#define NA_SE_IT_FISHING_WORM_BOUND 0x186C
|
|
#define NA_SE_IT_DUMMY_109 0x186D
|
|
#define NA_SE_IT_DUMMY_110 0x186E
|
|
|
|
// ------------ ENVIRONMENT ------------
|
|
|
|
#define NA_SE_EV_DOOR_OPEN 0x2800
|
|
#define NA_SE_EV_DOOR_CLOSE 0x2801
|
|
#define NA_SE_EV_EXPLOSION 0x2802
|
|
#define NA_SE_EV_HORSE_WALK 0x2803
|
|
#define NA_SE_EV_HORSE_RUN 0x2804
|
|
#define NA_SE_EV_HORSE_NEIGH 0x2805
|
|
#define NA_SE_EV_RIVER_STREAM 0x2806
|
|
#define NA_SE_EV_WATER_WALL_BIG 0x2807
|
|
#define NA_SE_EV_OUT_OF_WATER 0x2808
|
|
#define NA_SE_EV_DIVE_WATER 0x2809
|
|
#define NA_SE_EV_ROCK_SLIDE 0x280A
|
|
#define NA_SE_EV_MAGMA_LEVEL 0x280B
|
|
#define NA_SE_EV_BRIDGE_OPEN 0x280C
|
|
#define NA_SE_EV_BRIDGE_CLOSE 0x280D
|
|
#define NA_SE_EV_BRIDGE_OPEN_STOP 0x280E
|
|
#define NA_SE_EV_BRIDGE_CLOSE_STOP 0x280F
|
|
#define NA_SE_EV_WALL_BROKEN 0x2810
|
|
#define NA_SE_EV_CHICKEN_CRY_N 0x2811
|
|
#define NA_SE_EV_CHICKEN_CRY_A 0x2812
|
|
#define NA_SE_EV_CHICKEN_CRY_M 0x2813
|
|
#define NA_SE_EV_SLIDE_DOOR_OPEN 0x2814
|
|
#define NA_SE_EV_FOOT_SWITCH 0x2815
|
|
#define NA_SE_EV_HORSE_GROAN 0x2816
|
|
#define NA_SE_EV_BOMB_DROP_WATER 0x2817
|
|
#define NA_SE_EV_HORSE_JUMP 0x2818
|
|
#define NA_SE_EV_HORSE_LAND 0x2819
|
|
#define NA_SE_EV_HORSE_SLIP 0x281A
|
|
#define NA_SE_EV_WHITE_FAIRY_DASH 0x281B
|
|
#define NA_SE_EV_SLIDE_DOOR_CLOSE 0x281C
|
|
#define NA_SE_EV_BIGWALL_BOUND 0x281D
|
|
#define NA_SE_EV_STONE_STATUE_OPEN 0x281E
|
|
#define NA_SE_EV_TBOX_UNLOCK 0x281F
|
|
#define NA_SE_EV_TBOX_OPEN 0x2820
|
|
#define NA_SE_SY_TIMER 0x2821
|
|
#define NA_SE_EV_FLAME_IGNITION 0x2822
|
|
#define NA_SE_EV_SPEAR_HIT 0x2823
|
|
#define NA_SE_EV_ELEVATOR_MOVE 0x2824
|
|
#define NA_SE_EV_WARP_HOLE 0x2825
|
|
#define NA_SE_EV_LINK_WARP 0x2826
|
|
#define NA_SE_EV_PILLAR_SINK 0x2827
|
|
#define NA_SE_EV_WATER_WALL 0x2828
|
|
#define NA_SE_EV_RIVER_STREAM_S 0x2829
|
|
#define NA_SE_EV_RIVER_STREAM_F 0x282A
|
|
#define NA_SE_EV_KID_HORSE_LAND2 0x282B
|
|
#define NA_SE_EV_KID_HORSE_SANDDUST 0x282C
|
|
#define NA_SE_EV_DUMMY_45 0x282D
|
|
#define NA_SE_EV_LIGHTNING 0x282E
|
|
#define NA_SE_EV_BOMB_BOUND 0x282F
|
|
#define NA_SE_EV_WATERDROP 0x2830
|
|
#define NA_SE_EV_TORCH 0x2831
|
|
#define NA_SE_EV_MAGMA_LEVEL_M 0x2832
|
|
#define NA_SE_EV_FIRE_PILLAR 0x2833
|
|
#define NA_SE_EV_FIRE_PLATE 0x2834
|
|
#define NA_SE_EV_BLOCK_BOUND 0x2835
|
|
#define NA_SE_EV_METALDOOR_SLIDE 0x2836
|
|
#define NA_SE_EV_METALDOOR_STOP 0x2837
|
|
#define NA_SE_EV_BLOCK_SHAKE 0x2838
|
|
#define NA_SE_EV_BOX_BREAK 0x2839
|
|
#define NA_SE_EV_HAMMER_SWITCH 0x283A
|
|
#define NA_SE_EV_MAGMA_LEVEL_L 0x283B
|
|
#define NA_SE_EV_SPEAR_FENCE 0x283C
|
|
#define NA_SE_EV_WATERDROP_GRD 0x283D
|
|
#define NA_SE_EV_EXPLSION_LONG 0x283E
|
|
#define NA_SE_EV_WATER_WALL_BIG_SILENT 0x283F
|
|
#define NA_SE_EV_DESERT_WARPHOLE 0x2840
|
|
#define NA_SE_EV_FOUNTAIN 0x2841
|
|
#define NA_SE_EV_KID_HORSE_WALK 0x2842
|
|
#define NA_SE_EV_KID_HORSE_RUN 0x2843
|
|
#define NA_SE_EV_KID_HORSE_NEIGH 0x2844
|
|
#define NA_SE_EV_KID_HORSE_GROAN 0x2845
|
|
#define NA_SE_EV_S_STONE_FLASH 0x2846
|
|
#define NA_SE_EV_LIGHT_GATHER 0x2847
|
|
#define NA_SE_EV_TREE_CUT 0x2848
|
|
#define NA_SE_EV_VOLCANO 0x2849
|
|
#define NA_SE_EV_POSTMAN_WALK 0x284A
|
|
#define NA_SE_EV_POSTMACHINE_HIT_OPEN 0x284B
|
|
#define NA_SE_EV_POSTMACHINE_OPEN 0x284C
|
|
#define NA_SE_EV_CHINETRAP_DOWN 0x284D
|
|
#define NA_SE_EV_PLANT_BROKEN 0x284E
|
|
#define NA_SE_EV_STONE_SWITCH_ON 0x284F
|
|
#define NA_SE_EV_FLUTTER_FLAG 0x2850
|
|
#define NA_SE_EV_TRAP_BOUND 0x2851
|
|
#define NA_SE_EV_ROCK_BROKEN 0x2852
|
|
#define NA_SE_EV_FANTOM_WARP_S2 0x2853
|
|
#define NA_SE_EV_FANTOM_WARP_L2 0x2854
|
|
#define NA_SE_EV_COFFIN_CAP_OPEN 0x2855
|
|
#define NA_SE_EV_TRE_BOX_BOUND 0x2856
|
|
#define NA_SE_EV_WIND_TRAP 0x2857
|
|
#define NA_SE_EV_TRAP_OBJ_SLIDE 0x2858
|
|
#define NA_SE_EV_METALDOOR_OPEN 0x2859
|
|
#define NA_SE_EV_METALDOOR_CLOSE 0x285A
|
|
#define NA_SE_EV_BURN_OUT 0x285B
|
|
#define NA_SE_EV_BLOCKSINK 0x285C
|
|
#define NA_SE_EV_CROWD 0x285D
|
|
#define NA_SE_EV_WATER_LEVEL_DOWN 0x285E
|
|
#define NA_SE_EV_NAVY_VANISH 0x285F
|
|
#define NA_SE_EV_STONE_SWITCH_OFF 0x2860
|
|
#define NA_SE_EV_WEB_VIBRATION 0x2861
|
|
#define NA_SE_EV_ICE_STAND_APPEAR 0x2862
|
|
#define NA_SE_EV_ROLL_STAND 0x2863
|
|
#define NA_SE_EV_SEESAW_WATER_BOUND 0x2864
|
|
#define NA_SE_EV_SECOM_CONVEYOR 0x2865
|
|
#define NA_SE_EV_WOODDOOR_OPEN 0x2866
|
|
#define NA_SE_EV_METALGATE_OPEN 0x2867
|
|
#define NA_SE_IT_SCOOP_UP_WATER 0x2868
|
|
#define NA_SE_EV_FISH_LEAP 0x2869
|
|
#define NA_SE_EV_KAKASHI_SWING 0x286A
|
|
#define NA_SE_EV_KAKASHI_ROLL 0x286B
|
|
#define NA_SE_EV_BOTTLE_CAP_OPEN 0x286C
|
|
#define NA_SE_EV_G_STONE_CRUSH 0x286D
|
|
#define NA_SE_EV_KAKASH_LONGI_ROLL 0x286E
|
|
#define NA_SE_EV_SUN_MARK_FLASH 0x286F
|
|
#define NA_SE_EV_FALL_DOWN_DIRT 0x2870
|
|
#define NA_SE_EV_SEESAW_BOUND 0x2871
|
|
#define NA_SE_EV_FAIRY_ATTACK 0x2872
|
|
#define NA_SE_EV_WOOD_HIT 0x2873
|
|
#define NA_SE_EV_SCOOPUP_WATER 0x2874
|
|
#define NA_SE_EV_DROP_FALL 0x2875
|
|
#define NA_SE_EV_WOOD_GEAR 0x2876
|
|
#define NA_SE_EV_TREE_SWING 0x2877
|
|
#define NA_SE_EV_AUTO_DOOR_CLOSE 0x2878
|
|
#define NA_SE_EV_NAVY_FLY_REBIRTH 0x2879
|
|
#define NA_SE_EV_CHAINLIFT_STOP 0x287A
|
|
#define NA_SE_EV_TRE_BOX_APPEAR 0x287B
|
|
#define NA_SE_EV_CHAIN_KEY_UNLOCK 0x287C
|
|
#define NA_SE_EV_SPINE_TRAP_MOVE 0x287D
|
|
#define NA_SE_EV_HEALING 0x287E
|
|
#define NA_SE_EV_GREAT_FAIRY_APPEAR 0x287F
|
|
#define NA_SE_EV_GREAT_FAIRY_VANISH 0x2880
|
|
#define NA_SE_EV_RED_EYE 0x2881
|
|
#define NA_SE_EV_ROLL_STAND_2 0x2882
|
|
#define NA_SE_EV_WALL_SLIDE 0x2883
|
|
#define NA_SE_EV_TRE_BOX_FLASH 0x2884
|
|
#define NA_SE_EV_WINDMILL_LEVEL 0x2885
|
|
#define NA_SE_EV_GOTO_HEAVEN 0x2886
|
|
#define NA_SE_EV_POT_BROKEN 0x2887
|
|
#define NA_SE_PL_PUT_DOWN_POT 0x2888
|
|
#define NA_SE_EV_DIVE_INTO_WATER 0x2889
|
|
#define NA_SE_EV_JUMP_OUT_WATER 0x288A
|
|
#define NA_SE_EV_ICE_PIECE 0x288B
|
|
#define NA_SE_EV_TRIFORCE 0x288C
|
|
#define NA_SE_EV_AURORA 0x288D
|
|
#define NA_SE_EV_CHIBI_FAIRY_SAVED 0x288E
|
|
#define NA_SE_EV_BUYOSTAND_RISING 0x288F
|
|
#define NA_SE_EV_BUYOSTAND_FALL 0x2890
|
|
#define NA_SE_EV_MILK_POT_BROKEN 0x2891
|
|
#define NA_SE_EV_CHAIR_ROLL 0x2892
|
|
#define NA_SE_EV_STONEDOOR_STOP 0x2893
|
|
#define NA_SE_EV_S_STONE_REVIVAL 0x2894
|
|
#define NA_SE_EV_WATER_TANK 0x2895
|
|
#define NA_SE_EV_HUMAN_BOUND 0x2896
|
|
#define NA_SE_EV_TOILET_WATER 0x2897
|
|
#define NA_SE_EV_EARTHQUAKE 0x2898
|
|
#define NA_SE_EV_SWEEP 0x2899
|
|
#define NA_SE_EV_GOD_LIGHTBALL_2 0x289A
|
|
#define NA_SE_EV_RUN_AROUND 0x289B
|
|
#define NA_SE_EV_CONSENTRATION 0x289C
|
|
#define NA_SE_EV_TIMETRIP_LIGHT 0x289D
|
|
#define NA_SE_EV_DOOR_BELL 0x289E
|
|
#define NA_SE_EV_BOUND_ON_MAGMA 0x289F
|
|
#define NA_SE_EV_HONEYCOMB_FALL 0x28A0
|
|
#define NA_SE_EV_JUMP_CONC 0x28A1
|
|
#define NA_SE_EV_ICE_MELT 0x28A2
|
|
#define NA_SE_EV_FIRE_PILLAR_S 0x28A3
|
|
#define NA_SE_EV_BLOCK_RISING 0x28A4
|
|
#define NA_SE_EV_CHINCLE_SPELL_EFFECT 0x28A5
|
|
#define NA_SE_EV_LINK_WARP_IN 0x28A6
|
|
#define NA_SE_EV_LINK_WARP_OUT 0x28A7
|
|
#define NA_SE_EV_FIATY_HEAL 0x28A8
|
|
#define NA_SE_EV_CHAIN_KEY_UNLOCK_B 0x28A9
|
|
#define NA_SE_EV_WOODBOX_BREAK 0x28AA
|
|
#define NA_SE_EV_PUT_DOWN_WOODBOX 0x28AB
|
|
#define NA_SE_EV_LAND_DIRT 0x28AC
|
|
#define NA_SE_EV_FLOOR_ROLLING 0x28AD
|
|
#define NA_SE_EV_DOG_CRY_EVENING 0x28AE
|
|
#define NA_SE_EV_JABJAB_HICCUP 0x28AF
|
|
#define NA_SE_EV_STICK_SWING 0x28B0
|
|
#define NA_SE_EV_FROG_JUMP 0x28B1
|
|
#define NA_SE_EV_ICE_FREEZE 0x28B2
|
|
#define NA_SE_EV_BURNING 0x28B3
|
|
#define NA_SE_EV_WOODPLATE_BOUND 0x28B4
|
|
#define NA_SE_EV_MOON_CRY 0x28B5
|
|
#define NA_SE_EV_JABJAB_GROAN 0x28B6
|
|
#define NA_SE_EV_WAVE_S 0x28B7
|
|
#define NA_SE_EV_BIGBALL_ROLL 0x28B8
|
|
#define NA_SE_EV_ELEVATOR_MOVE3 0x28B9
|
|
#define NA_SE_EV_DIAMOND_SWITCH 0x28BA
|
|
#define NA_SE_EV_FLAME_OF_FIRE 0x28BB
|
|
#define NA_SE_EV_FISH_GROW_UP 0x28BC
|
|
#define NA_SE_EV_FLYING_AIR 0x28BD
|
|
#define NA_SE_EV_PASS_AIR 0x28BE
|
|
#define NA_SE_EV_COME_UP_DEKU_JR 0x28BF
|
|
#define NA_SE_EV_SAND_STORM 0x28C0
|
|
#define NA_SE_EV_BOILED_WATER_S 0x28C1
|
|
#define NA_SE_EV_GRAVE_EXPLOSION 0x28C2
|
|
#define NA_SE_EV_LURE_MOVE_W 0x28C3
|
|
#define NA_SE_EV_POT_MOVE_START 0x28C4
|
|
#define NA_SE_EV_DIVE_INTO_WATER_L 0x28C5
|
|
#define NA_SE_EV_OUT_OF_WATER_L 0x28C6
|
|
#define NA_SE_EV_BOILED_WATER_L 0x28C7
|
|
#define NA_SE_EV_DIG_UP 0x28C8
|
|
#define NA_SE_EV_WOOD_BOUND 0x28C9
|
|
#define NA_SE_EV_WATER_BUBBLE 0x28CA
|
|
#define NA_SE_EV_ICE_BROKEN 0x28CB
|
|
#define NA_SE_EV_FROG_GROW_UP 0x28CC
|
|
#define NA_SE_EV_WATER_CONVECTION 0x28CD
|
|
#define NA_SE_EV_GROUND_GATE_OPEN 0x28CE
|
|
#define NA_SE_EV_FACE_BREAKDOWN 0x28CF
|
|
#define NA_SE_EV_TOILET_HAND_APPEAR 0x28D0
|
|
#define NA_SE_EV_TOILET_HAND_VANISH 0x28D1
|
|
#define NA_SE_EV_ROUND_TRAP_MOVE 0x28D2
|
|
#define NA_SE_EV_HIT_SOUND 0x28D3
|
|
#define NA_SE_EV_ICE_SWING 0x28D4
|
|
#define NA_SE_EV_DOWN_TO_GROUND 0x28D5
|
|
#define NA_SE_EV_BIG_TORTOISE_SWIM 0x28D6
|
|
#define NA_SE_EV_TORTOISE_WAKE_UP 0x28D7
|
|
#define NA_SE_EV_SMALL_DOG_BARK 0x28D8
|
|
#define NA_SE_EV_RUPY_FALL 0x28D9
|
|
#define NA_SE_EV_RAIN 0x28DA
|
|
#define NA_SE_EV_IRON_DOOR_OPEN 0x28DB
|
|
#define NA_SE_EV_IRON_DOOR_CLOSE 0x28DC
|
|
#define NA_SE_EV_WHIRLPOOL 0x28DD
|
|
#define NA_SE_EV_BIG_TORTOISE_ROLL 0x28DE
|
|
#define NA_SE_EV_COW_CRY 0x28DF
|
|
#define NA_SE_EV_METAL_BOX_BOUND 0x28E0
|
|
#define NA_SE_EV_ELECTRIC_EXPLOSION 0x28E1
|
|
#define NA_SE_EV_HEAVY_THROW 0x28E2
|
|
#define NA_SE_EV_FROG_CRY_0 0x28E3
|
|
#define NA_SE_EV_FROG_CRY_1 0x28E4
|
|
#define NA_SE_EV_COW_CRY_LV 0x28E5
|
|
#define NA_SE_EV_RONRON_DOOR_CLOSE 0x28E6
|
|
#define NA_SE_EV_BUTTERFRY_TO_FAIRY 0x28E7
|
|
#define NA_SE_EV_FIVE_COUNT_LUPY 0x28E8
|
|
#define NA_SE_EV_STONE_GROW_UP 0x28E9
|
|
#define NA_SE_EV_STONE_LAUNCH 0x28EA
|
|
#define NA_SE_EV_STONE_ROLLING 0x28EB
|
|
#define NA_SE_EV_TOGE_STICK_ROLLING 0x28EC
|
|
#define NA_SE_EV_TOWER_ENERGY 0x28ED
|
|
#define NA_SE_EV_MOON_LIGHT_PILLAR 0x28EE
|
|
#define NA_SE_EV_MONKEY_WALK 0x28EF
|
|
#define NA_SE_EV_KNIGHT_WALK 0x28F0
|
|
#define NA_SE_EV_PILLAR_MOVE_STOP 0x28F1
|
|
#define NA_SE_EV_WAVE 0x28F2
|
|
#define NA_SE_EV_BIGBELL 0x28F3
|
|
#define NA_SE_EV_NUTS_BROKEN 0x28F4
|
|
#define NA_SE_EV_SNOWBALL_BROKEN 0x28F5
|
|
#define NA_SE_EV_SMALLBALL_ROLL 0x28F6
|
|
#define NA_SE_EV_FLOWERPETAL_MOVE 0x28F7
|
|
#define NA_SE_EV_FLOWERPETAL_STOP 0x28F8
|
|
#define NA_SE_EV_FLOWER_ROLLING 0x28F9
|
|
#define NA_SE_EV_GLASSBROKEN_IMPACT 0x28FA
|
|
#define NA_SE_EV_GLASSBROKEN_BOUND 0x28FB
|
|
#define NA_SE_EV_BIGBALL_ROLL_SR 0x28FC
|
|
#define NA_SE_EV_SMALL_SNOWBALL_BROKEN 0x28FD
|
|
#define NA_SE_EV_STATUE_VANISH 0x28FE
|
|
#define NA_SE_EV_BIGBALL_BOUND 0x28FF
|
|
#define NA_SE_EV_MONKEY_VO_WALK 0x2900
|
|
#define NA_SE_EV_MONKEY_VO_JOY 0x2901
|
|
#define NA_SE_EV_WALK_WATER 0x2902
|
|
#define NA_SE_EV_PLATE_LIFT_LEVEL 0x2903
|
|
#define NA_SE_EV_BIGBALL_ROLL_2 0x2904
|
|
#define NA_SE_EV_BIGBALL_ROLL_SR_2 0x2905
|
|
#define NA_SE_EV_BIGBALL_ROLL_3 0x2906
|
|
#define NA_SE_EV_BIGBALL_ROLL_SR_3 0x2907
|
|
#define NA_SE_EV_BEAVER_SWIM_MOTOR 0x2908
|
|
#define NA_SE_EV_BEAVER_SWIM_HAND 0x2909
|
|
#define NA_SE_EV_SMALL_DOG_CRY 0x290A
|
|
#define NA_SE_EV_SMALL_DOG_GROAN 0x290B
|
|
#define NA_SE_EV_SMALL_DOG_ATK_BARK 0x290C
|
|
#define NA_SE_EV_ICE_PILLAR_RISING 0x290D
|
|
#define NA_SE_EV_ICE_PILLAR_FALL 0x290E
|
|
#define NA_SE_EV_GORON_CHEER 0x290F
|
|
#define NA_SE_EV_SMALL_DOG_ANG_BARK 0x2910
|
|
#define NA_SE_EV_COMICAL_JUMP 0x2911
|
|
#define NA_SE_EV_LIGHTNING_HARD 0x2912
|
|
#define NA_SE_EV_SMALL_DOG_WHINE 0x2913
|
|
#define NA_SE_EV_PANIC_IN_HOUSE 0x2914
|
|
#define NA_SE_EV_CLOCK_TOWER_BELL 0x2915
|
|
#define NA_SE_EV_CLOCK_TOWER_SECOND_HAND 0x2916
|
|
#define NA_SE_EV_SIGNAL_BIGBELL 0x2917
|
|
#define NA_SE_EV_DUMMY_280 0x2918
|
|
#define NA_SE_EV_BEAVER_VOICE_0 0x2919
|
|
#define NA_SE_EV_BEAVER_VOICE_1 0x291A
|
|
#define NA_SE_EV_WATERWHEEL_LEVEL 0x291B
|
|
#define NA_SE_EV_WOOD_GATE_OPEN_N 0x291C
|
|
#define NA_SE_EV_INVISIBLE_MONKEY 0x291D
|
|
#define NA_SE_EV_CRUISER 0x291E
|
|
#define NA_SE_EV_SECRET_CHEER 0x291F
|
|
#define NA_SE_EV_BOTTLE_WATERING 0x2920
|
|
#define NA_SE_EV_MONKEY_VO_SADNESS 0x2921
|
|
#define NA_SE_EV_SNOWSTORM_HARD 0x2922
|
|
#define NA_SE_EV_UNSKILLFUL_OCARINA 0x2923
|
|
#define NA_SE_EV_BLACK_FAIRY_DASH 0x2924
|
|
#define NA_SE_EV_FAIRY_SURPRISE 0x2925
|
|
#define NA_SE_EV_MONDO_SURPRISE 0x2926
|
|
#define NA_SE_EV_SPOT_LIGHT_OPEN 0x2927
|
|
#define NA_SE_EV_HOUSE_BROKEN 0x2928
|
|
#define NA_SE_EV_MOON_FALL 0x2929
|
|
#define NA_SE_EV_OCARINA_BOUND_0 0x292A
|
|
#define NA_SE_EV_OCARINA_BOUND_1 0x292B
|
|
#define NA_SE_EV_BOMBERS_WALK 0x292C
|
|
#define NA_SE_EV_BOMBERS_LAND 0x292D
|
|
#define NA_SE_EV_BOMBERS_SHOT_BREATH 0x292E
|
|
#define NA_SE_EV_BOMBERS_SHOT_EXPLOSUIN 0x292F
|
|
#define NA_SE_EV_BOMBERS_JUMP 0x2930
|
|
#define NA_SE_EV_SOLDIER_WALK 0x2931
|
|
#define NA_SE_EV_ROCK_CUBE_RISING 0x2932
|
|
#define NA_SE_EV_ROCK_CUBE_FALL 0x2933
|
|
#define NA_SE_EV_BELL_SPIT 0x2934
|
|
#define NA_SE_EV_BELL_SIGH 0x2935
|
|
#define NA_SE_EV_BELL_BRAKE 0x2936
|
|
#define NA_SE_EV_DOG_SWIM 0x2937
|
|
#define NA_SE_EV_CHIBI_FAIRY_HEAL_ORG 0x2938
|
|
#define NA_SE_EV_BOMBERS_CLIMB 0x2939
|
|
#define NA_SE_EV_WOODPLATE_BROKEN 0x293A
|
|
#define NA_SE_EV_WATER_LEVEL_DOWN_FIX 0x293B
|
|
#define NA_SE_EV_HONEYCOMB_BROKEN 0x293C
|
|
#define NA_SE_EV_CLOCK_TOWER_UP 0x293D
|
|
#define NA_SE_EV_CLOCK_TOWER_STOP 0x293E
|
|
#define NA_SE_EV_CLOCK_TOWER_FALL 0x293F
|
|
#define NA_SE_EV_CLOCK_TOWER_BOUND_0 0x2940
|
|
#define NA_SE_EV_CLOCK_TOWER_BOUND_1 0x2941
|
|
#define NA_SE_EV_CLOCK_TOWER_BOUND_2 0x2942
|
|
#define NA_SE_EV_STONEDOOR_OPEN_S 0x2943
|
|
#define NA_SE_EV_ICE_MELT_LEVEL 0x2944
|
|
#define NA_SE_EV_CLOCK_TOWER_STAIR_MOVE 0x2945
|
|
#define NA_SE_EV_DUMMY_326 0x2946
|
|
#define NA_SE_EV_OBJECT_STICK 0x2947
|
|
#define NA_SE_EV_CHICK_TO_CHICKEN 0x2948
|
|
#define NA_SE_EV_MUJURA_BALLOON_BROKEN 0x2949
|
|
#define NA_SE_EV_BALLOON_SWELL 0x294A
|
|
#define NA_SE_EV_SEAHORSE_OUT_BOTTLE 0x294B
|
|
#define NA_SE_EV_KYOJIN_VOICE_SUCCESS 0x294C
|
|
#define NA_SE_EV_KYOJIN_VOICE_FAIL 0x294D
|
|
#define NA_SE_EV_KYOJIN_WALK 0x294E
|
|
#define NA_SE_EV_MOON_FALL_LAST 0x294F
|
|
#define NA_SE_EV_EARTHQUAKE_LAST 0x2950
|
|
#define NA_SE_EV_SEAHORSE_SWIM 0x2951
|
|
#define NA_SE_EV_OPEN_AMBRELLA 0x2952
|
|
#define NA_SE_EV_BUTLER_FRY 0x2953
|
|
#define NA_SE_EV_PIRATE_SHIP 0x2954
|
|
#define NA_SE_EV_DRAIN 0x2955
|
|
#define NA_SE_EV_DORA_L 0x2956
|
|
#define NA_SE_EV_LOG_BOUND 0x2957
|
|
#define NA_SE_EV_CART_WHEEL 0x2958
|
|
#define NA_SE_EV_EARTHQUAKE_LAST2 0x2959
|
|
#define NA_SE_EV_DORA_S 0x295A
|
|
#define NA_SE_EV_ROCK_FALL 0x295B
|
|
#define NA_SE_EV_FREEZE_S 0x295C
|
|
#define NA_SE_EV_WOOD_BOUND_S 0x295D
|
|
#define NA_SE_EV_CLOSE_AMBRELLA 0x295E
|
|
#define NA_SE_EV_OBJECT_SLIDE 0x295F
|
|
#define NA_SE_EV_ROLL_AND_FALL 0x2960
|
|
#define NA_SE_EV_GORON_BOUND_0 0x2961
|
|
#define NA_SE_EV_GORON_BOUND_1 0x2962
|
|
#define NA_SE_EV_MONKEY_VO_DAMAGE 0x2963
|
|
#define NA_SE_EV_FORT_RISING 0x2964
|
|
#define NA_SE_EV_MONKEY_VO_REWARD 0x2965
|
|
#define NA_SE_EV_WATER_PURIFICATION 0x2966
|
|
#define NA_SE_EV_OWL_WARP_SWITCH_ON 0x2967
|
|
#define NA_SE_EV_BIG_WATER_WHEEL_RR 0x2968
|
|
#define NA_SE_EV_BIG_WATER_WHEEL_LR 0x2969
|
|
#define NA_SE_EV_SMALL_WATER_WHEEL 0x296A
|
|
#define NA_SE_EV_COCK_SWITCH_ROLL 0x296B
|
|
#define NA_SE_EV_COCK_SWITCH_STOP 0x296C
|
|
#define NA_SE_EV_PIPE_STREAM_START 0x296D
|
|
#define NA_SE_EV_WATER_PILLAR 0x296E
|
|
#define NA_SE_EV_SEESAW_INCLINE 0x296F
|
|
#define NA_SE_EV_ZORA_WALK 0x2970
|
|
#define NA_SE_EV_PIRATE_WALK 0x2971
|
|
#define NA_SE_EV_PILLAR_UP_FAST 0x2972
|
|
#define NA_SE_EV_DUMMY_WATER_WHEEL_RR 0x2973
|
|
#define NA_SE_EV_DUMMY_WATER_WHEEL_LR 0x2974
|
|
#define NA_SE_EV_MUJURA_FOLLOWERS_FLY 0x2975
|
|
#define NA_SE_EV_MAKE_TURRET 0x2976
|
|
#define NA_SE_EV_CHANDELIER_ROLL 0x2977
|
|
#define NA_SE_EV_CHANDELIER_BROKEN 0x2978
|
|
#define NA_SE_EV_SINK_WOOD_FLOOR 0x2979
|
|
#define NA_SE_EV_REBOUND_WOOD_FLOOR 0x297A
|
|
#define NA_SE_EV_UFO_APPEAR 0x297B
|
|
#define NA_SE_EV_UFO_DASH 0x297C
|
|
#define NA_SE_EV_TORNADE 0x297D
|
|
#define NA_SE_EV_MILK_POT_DAMAGE 0x297E
|
|
#define NA_SE_EV_DUMMY_383 0x297F
|
|
#define NA_SE_EV_KYOJIN_SIGN 0x2980
|
|
#define NA_SE_EV_KYOJIN_GRATITUDE0 0x2981
|
|
#define NA_SE_EV_KYOJIN_GRATITUDE1 0x2982
|
|
#define NA_SE_EV_KYOJIN_GRATITUDE2 0x2983
|
|
#define NA_SE_EV_IKANA_DOOR_OPEN 0x2984
|
|
#define NA_SE_EV_IKANA_DOOR_CLOSE 0x2985
|
|
#define NA_SE_EV_MOONSTONE_FALL 0x2986
|
|
#define NA_SE_EV_COMING_FIRE 0x2987
|
|
#define NA_SE_EV_FAIRY_GROUP_FRY 0x2988
|
|
#define NA_SE_EV_FAIRY_GROUP_HEAL 0x2989
|
|
#define NA_SE_EV_WOOD_DOOR_OPEN_SPEEDY 0x298A
|
|
#define NA_SE_EV_PAMERA_WALK 0x298B
|
|
#define NA_SE_EV_G_STONE_CHANGE_COLOR 0x298C
|
|
#define NA_SE_EV_CURTAIN_DOWN 0x298D
|
|
#define NA_SE_EV_GORON_HAND_HIT 0x298E
|
|
#define NA_SE_EV_SMALL_WOODPLATE_BOUND_0 0x298F
|
|
#define NA_SE_EV_GET_UP_ON_BED 0x2990
|
|
#define NA_SE_EV_LIE_DOWN_ON_BED 0x2991
|
|
#define NA_SE_EV_BANK_MAN_HAND_HIT 0x2992
|
|
#define NA_SE_EV_HANKO 0x2993
|
|
#define NA_SE_EV_CHICK_SONG 0x2994
|
|
#define NA_SE_EV_LAND_SAND 0x2995
|
|
#define NA_SE_EV_JUMP_SAND 0x2996
|
|
#define NA_SE_EV_SECRET_LADDER_APPEAR 0x2997
|
|
#define NA_SE_EV_CLAPPING_2P 0x2998
|
|
#define NA_SE_EV_DIVE_INTO_WEED 0x2999
|
|
#define NA_SE_EV_FAIRY_SHIVER 0x299A
|
|
#define NA_SE_EV_MASK_RISING 0x299B
|
|
#define NA_SE_EV_MOON_EYE_FLASH 0x299C
|
|
#define NA_SE_EV_SLIP_MOON 0x299D
|
|
#define NA_SE_EV_FALL_POWER 0x299E
|
|
#define NA_SE_EV_BELL_DASH_NORMAL 0x299F
|
|
#define NA_SE_EV_IKANA_BLOCK_MOVE_X 0x29A0
|
|
#define NA_SE_EV_IKANA_BLOCK_MOVE_Z 0x29A1
|
|
#define NA_SE_EV_IKANA_BLOCK_MOVE_Y 0x29A2
|
|
#define NA_SE_EV_IKANA_BLOCK_STOP_C 0x29A3
|
|
#define NA_SE_EV_IKANA_BLOCK_STOP_F 0x29A4
|
|
#define NA_SE_EV_BELL_ANGER 0x29A5
|
|
#define NA_SE_EV_IKANA_BLOCK_SWITCH 0x29A6
|
|
#define NA_SE_EV_BAT_FLY 0x29A7
|
|
#define NA_SE_EV_UFO_LIGHT_BEAM 0x29A8
|
|
#define NA_SE_EV_DOOR_UNLOCK 0x29A9
|
|
#define NA_SE_EV_WOOD_WATER_WHEEL 0x29AA
|
|
#define NA_SE_EV_CONVEYOR_SHUTTER_OPEN 0x29AB
|
|
#define NA_SE_EV_CONVEYOR_SHUTTER_CLOSE 0x29AC
|
|
#define NA_SE_EV_ROOM_CARTAIN 0x29AD
|
|
#define NA_SE_EV_ZORA_KIDS_BORN 0x29AE
|
|
#define NA_SE_EV_ZORA_KIDS_SWIM_0 0x29AF
|
|
#define NA_SE_EV_ZORA_KIDS_SWIM_1 0x29B0
|
|
#define NA_SE_EV_MOON_EXPLOSION 0x29B1
|
|
#define NA_SE_EV_RAINBOW 0x29B2
|
|
#define NA_SE_EV_OMENYA_WALK 0x29B3
|
|
#define NA_SE_EV_KYOJIN_GROAN 0x29B4
|
|
#define NA_SE_EV_UFO_FLY 0x29B5
|
|
#define NA_SE_EV_GRASS_WALL_BROKEN 0x29B6
|
|
#define NA_SE_EV_WARP_HOLE_ENERGY 0x29B7
|
|
#define NA_SE_EV_BOSS_WARP_HOLE 0x29B8
|
|
#define NA_SE_EV_FIREWORKS_LAUNCH 0x29B9
|
|
#define NA_SE_EV_IKANA_SOUL_LV 0x29BA
|
|
#define NA_SE_EV_IKANA_PURIFICATION 0x29BB
|
|
#define NA_SE_EV_ZORA_KIDS_SWIM_2 0x29BC
|
|
#define NA_SE_EV_DARUMA_VANISH 0x29BD
|
|
#define NA_SE_EV_IKANA_SOUL_TRANSFORM 0x29BE
|
|
#define NA_SE_EV_ROMANI_BOW_FLICK 0x29BF
|
|
#define NA_SE_EV_WHITE_FAIRY_SHOT_DASH 0x29C0
|
|
#define NA_SE_EV_BLACK_FAIRY_SHOT_DASH 0x29C1
|
|
#define NA_SE_EV_SWORD_FORGE 0x29C2
|
|
#define NA_SE_EV_STONEDOOR_CLOSE_S 0x29C3
|
|
#define NA_SE_EV_BOTTLE_CAP_CLOSE 0x29C4
|
|
#define NA_SE_EV_PAMET_ROCK_CRASH 0x29C5
|
|
#define NA_SE_EV_GUILLOTINE_UP 0x29C6
|
|
#define NA_SE_EV_ROCK_BROKEN2 0x29C7
|
|
#define NA_SE_EV_OBJECT_STICK2 0x29C8
|
|
#define NA_SE_EV_WOODBOX_BOUND2 0x29C9
|
|
#define NA_SE_EV_DEMO_KID_ATOZUSARI 0x29CA
|
|
#define NA_SE_EV_UNDER_WATER 0x29CB
|
|
#define NA_SE_EV_FREEZE2 0x29CC
|
|
#define NA_SE_EV_DEMO_KID_SAGURU 0x29CD
|
|
#define NA_SE_EV_WATER_WALL3 0x29CE
|
|
#define NA_SE_EV_BOMBERS_TAORE 0x29CF
|
|
#define NA_SE_EV_RIVER_STREAM_TOWER 0x29D0
|
|
#define NA_SE_EV_MONKEY_ROPE 0x29D1
|
|
#define NA_SE_EV_MONKEY_FOOT_PAN 0x29D2
|
|
#define NA_SE_EV_BODYFALL_SAND1 0x29D3
|
|
#define NA_SE_EV_SCOOP_SAND1 0x29D4
|
|
#define NA_SE_EV_CHICKEN_CRY_M_0600 0x29D5
|
|
#define NA_SE_EV_WATER_WALL_BIG2 0x29D6
|
|
#define NA_SE_EV_WATER_VOLTEX 0x29D7
|
|
#define NA_SE_EV_WATER_WALL_IKANA 0x29D8
|
|
#define NA_SE_EV_DOOR_OPEN_GATYA 0x29D9
|
|
#define NA_SE_EV_CLAP_1SHOT 0x29DA
|
|
#define NA_SE_EV_TRR_APPEAR 0x29DB
|
|
#define NA_SE_EV_ICE_MELT_SHORT 0x29DC
|
|
#define NA_SE_EV_DEMO37_CLOTH1 0x29DD
|
|
#define NA_SE_EV_DEMO37_CLOTH2 0x29DE
|
|
#define NA_SE_EV_DEMO37_CLOTH3 0x29DF
|
|
#define NA_SE_EV_DEMO37_CLOTH4 0x29E0
|
|
#define NA_SE_EV_WHITE_FAIRY_DASH_SHORT 0x29E1
|
|
#define NA_SE_EV_WHITE_FAIRY_DASH_SHORT2 0x29E2
|
|
#define NA_SE_EV_DEMO27_BODYFALL 0x29E3
|
|
#define NA_SE_EV_DEMO30_LINK_RIDE 0x29E4
|
|
#define NA_SE_EV_DEMO16_WHITEOUT 0x29E5
|
|
#define NA_SE_EV_DEMO16_MIKAU_FADE 0x29E6
|
|
#define NA_SE_EV_DEMO27_WHITEOUT 0x29E7
|
|
#define NA_SE_SC_ZHOP_WAVE 0x29E8
|
|
#define NA_SE_EV_DEMO02_ME1 0x29E9
|
|
#define NA_SE_EV_DEMO02_WHOOSH 0x29EA
|
|
#define NA_SE_EV_DEMO02_ME2 0x29EB
|
|
#define NA_SE_EV_DEMO25_ME1 0x29EC
|
|
#define NA_SE_EV_DEMO25_HEAD_HIT 0x29ED
|
|
#define NA_SE_EV_TENTI_GYAKUTEN 0x29EE
|
|
#define NA_SE_EV_IKANA_JYOUKA 0x29EF
|
|
#define NA_SE_EV_IKANA_SHARP 0x29F0
|
|
#define NA_SE_EV_IKANA_JYOUKA_FLASH 0x29F1
|
|
#define NA_SE_EV_IKACASTLE_SLIDE1 0x29F2
|
|
#define NA_SE_EV_OKUJYOU_WIND 0x29F3
|
|
#define NA_SE_EV_CAM_WHOOSH 0x29F4
|
|
#define NA_SE_EV_DESK_HIT 0x29F5
|
|
#define NA_SE_EV_DEMO08_FIRE 0x29F6
|
|
#define NA_SE_EV_DEMO08_ME1 0x29F7
|
|
#define NA_SE_EV_OCARINA_FALL 0x29F8
|
|
#define NA_SE_EV_LINK_WARP_LV 0x29F9
|
|
#define NA_SE_EV_DEMO_ATATAME 0x29FA
|
|
#define NA_SE_EV_DEMO12_KIRAKIRA 0x29FB
|
|
#define NA_SE_EV_DEMO32_FIRE_SIPPAI 0x29FC
|
|
#define NA_SE_EV_KYOJIN_DOWN 0x29FD
|
|
#define NA_SE_EV_FACE_BREAKDOWN_OFF 0x29FE
|
|
#define NA_SE_EV_DEMO_MOON_IN 0x29FF
|
|
#define NA_SE_EV_1ST_MODORU_ME 0x2A00
|
|
#define NA_SE_EV_WATER_WALL_BIG_SILENT2 0x2A01
|
|
#define NA_SE_EV_MOONFALL_WIND1 0x2A02
|
|
#define NA_SE_EV_MOONFALL_WIND2 0x2A03
|
|
#define NA_SE_EV_MOONFALL_WIND3 0x2A04
|
|
#define NA_SE_EV_MOONFALL_WIND4 0x2A05
|
|
#define NA_SE_EV_TOKEITOU_EXPLO1 0x2A06
|
|
#define NA_SE_EV_TOKEITOU_EXPLO2 0x2A07
|
|
#define NA_SE_EV_MOONFALL_WIND5 0x2A08
|
|
#define NA_SE_EV_MOONFALL_WIND6 0x2A09
|
|
#define NA_SE_EV_MOONFALL_WIND7 0x2A0A
|
|
#define NA_SE_EV_GIANT_DOWN 0x2A0B
|
|
#define NA_SE_SC_DEMO_SPLASH1 0x2A0C
|
|
#define NA_SE_EV_TURI_SPLASH 0x2A0D
|
|
#define NA_SE_EV_DUMMY_525 0x2A0E
|
|
#define NA_SE_EV_WAVE_S_TURIBORI 0x2A0F
|
|
#define NA_SE_EN_LAST_DAMAGE_3DOFF 0x2A10
|
|
#define NA_SE_EV_DUMMY_529 0x2A11
|
|
|
|
// ------------ ENEMY ------------
|
|
|
|
#define NA_SE_EN_DODO_J_WALK 0x3800
|
|
#define NA_SE_EN_DODO_J_CRY 0x3801
|
|
#define NA_SE_EN_DODO_J_FIRE 0x3802
|
|
#define NA_SE_EN_DODO_J_DAMAGE 0x3803
|
|
#define NA_SE_EN_DODO_J_DEAD 0x3804
|
|
#define NA_SE_EN_BAKUO_ROLL 0x3805
|
|
#define NA_SE_EN_MIZUBABA2_VOICE 0x3806
|
|
#define NA_SE_EN_MIZUBABA2_DAMAGE 0x3807
|
|
#define NA_SE_EN_MIBOSS_FALL_OLD_OLD 0x3808
|
|
#define NA_SE_EN_MIBOSS_DAMAGE_OLD 0x3809
|
|
#define NA_SE_EN_MIBOSS_DASH_OLD 0x380A
|
|
#define NA_SE_EN_MIBOSS_DEAD_OLD 0x380B
|
|
#define NA_SE_EN_MIBOSS_GND1_OLD 0x380C
|
|
#define NA_SE_EN_GOMA_DOWN 0x380D
|
|
#define NA_SE_EN_MIBOSS_GND2_OLD 0x380E
|
|
#define NA_SE_EN_MIBOSS_UNARI_OLD 0x380F
|
|
#define NA_SE_EN_MIBOSS_RHYTHM_OLD 0x3810
|
|
#define NA_SE_EN_MIBOSS_SWORD_OLD 0x3811
|
|
#define NA_SE_EN_ANSATSUSYA_ENTRY 0x3812
|
|
#define NA_SE_EN_MIBOSS_JUMP1 0x3813
|
|
#define NA_SE_EN_MIBOSS_JUMP2 0x3814
|
|
#define NA_SE_EN_MIBOSS_VOICE1_OLD 0x3815
|
|
#define NA_SE_EN_MIBOSS_VOICE2_OLD 0x3816
|
|
#define NA_SE_EN_MIBOSS_VOICE3_OLD 0x3817
|
|
#define NA_SE_EN_INBOSS_SAND_OLD 0x3818
|
|
#define NA_SE_EN_INBOSS_ROAR_OLD 0x3819
|
|
#define NA_SE_EN_INBOSS_DAMAGE_OLD 0x381A
|
|
#define NA_SE_EN_COMMON_WEAKENED 0x381B
|
|
#define NA_SE_EN_MIBOSS_FAINT_OLD 0x381C
|
|
#define NA_SE_EN_MIBOSS_ROLLING_OLD 0x381D
|
|
#define NA_SE_EN_MIZUBABA1_DAMAGE 0x381E
|
|
#define NA_SE_EN_MIZUBABA_DEAD 0x381F
|
|
#define NA_SE_EN_DODO_M_CRY 0x3820
|
|
#define NA_SE_EN_DODO_M_DEAD 0x3821
|
|
#define NA_SE_EN_DODO_M_MOVE 0x3822
|
|
#define NA_SE_EN_DODO_M_DOWN 0x3823
|
|
#define NA_SE_EN_DODO_M_UP 0x3824
|
|
#define NA_SE_EN_MIZUBABA_TRANSFORM 0x3825
|
|
#define NA_SE_EN_DODO_M_EAT 0x3826
|
|
#define NA_SE_EN_MIZUBABA2_WALK 0x3827
|
|
#define NA_SE_EN_BOMCHU_WALK 0x3828
|
|
#define NA_SE_EN_RIZA_CRY 0x3829
|
|
#define NA_SE_EN_RIZA_ATTACK 0x382A
|
|
#define NA_SE_EN_RIZA_DAMAGE 0x382B
|
|
#define NA_SE_EN_RIZA_WARAU 0x382C
|
|
#define NA_SE_EN_RIZA_DEAD 0x382D
|
|
#define NA_SE_EN_RIZA_WALK 0x382E
|
|
#define NA_SE_EN_RIZA_JUMP 0x382F
|
|
#define NA_SE_EN_STALKID_WALK 0x3830
|
|
#define NA_SE_EN_STALKID_ATTACK 0x3831
|
|
#define NA_SE_EN_STALKID_DAMAGE 0x3832
|
|
#define NA_SE_EN_STALKID_DEAD 0x3833
|
|
#define NA_SE_EN_FLOORMASTER_SLIDING 0x3834
|
|
#define NA_SE_EN_TEKU_WALK_WATER 0x3835
|
|
#define NA_SE_EN_LIGHT_ARROW_HIT 0x3836
|
|
#define NA_SE_EN_MIZUBABA2_ATTACK 0x3837
|
|
#define NA_SE_EN_STAL_WARAU 0x3838
|
|
#define NA_SE_EN_STAL_SAKEBI 0x3839
|
|
#define NA_SE_EN_STAL_DAMAGE 0x383A
|
|
#define NA_SE_EN_STAL_DEAD 0x383B
|
|
#define NA_SE_EN_WOLFOS_APPEAR 0x383C
|
|
#define NA_SE_EN_STAL_WALK 0x383D
|
|
#define NA_SE_EN_WOLFOS_CRY 0x383E
|
|
#define NA_SE_EN_WOLFOS_ATTACK 0x383F
|
|
#define NA_SE_EN_FFLY_ATTACK 0x3840
|
|
#define NA_SE_EN_FFLY_FLY 0x3841
|
|
#define NA_SE_EN_FFLY_DEAD 0x3842
|
|
#define NA_SE_EN_WOLFOS_DAMAGE 0x3843
|
|
#define NA_SE_EN_AMOS_WALK 0x3844
|
|
#define NA_SE_EN_AMOS_WAVE 0x3845
|
|
#define NA_SE_EN_EYEGOLE_DEAD 0x3846
|
|
#define NA_SE_EN_EYEGOLE_DAMAGE 0x3847
|
|
#define NA_SE_EN_AMOS_VOICE 0x3848
|
|
#define NA_SE_EN_KUSAMUSHI_VIBE 0x3849
|
|
#define NA_SE_EN_BEE_FLY 0x384A
|
|
#define NA_SE_EN_WOLFOS_DEAD 0x384B
|
|
#define NA_SE_EN_COMMON_E_BALL 0x384C
|
|
#define NA_SE_EN_COMMON_THUNDER_THR 0x384D
|
|
#define NA_SE_EN_COMMON_E_BALL_HIT 0x384E
|
|
#define NA_SE_EN_COMMON_ELEC_ARK 0x384F
|
|
#define NA_SE_EN_SUISEN_EAT 0x3850
|
|
#define NA_SE_EN_SUISEN_DEAD 0x3851
|
|
#define NA_SE_EN_COMMON_E_BALL_THR 0x3852
|
|
#define NA_SE_EN_UTSUBO_APPEAR 0x3853
|
|
#define NA_SE_EN_BOMCHU_VOICE 0x3854
|
|
#define NA_SE_EN_BOMCHU_AIM 0x3855
|
|
#define NA_SE_EN_BOMCHU_RUN 0x3856
|
|
#define NA_SE_EN_UTSUBO_BACK 0x3857
|
|
#define NA_SE_EN_DODO_J_BREATH 0x3858
|
|
#define NA_SE_EN_DODO_J_TAIL 0x3859
|
|
#define NA_SE_EN_WOLFOS_WALK 0x385A
|
|
#define NA_SE_EN_DODO_J_EAT 0x385B
|
|
#define NA_SE_EN_DEKU_MOUTH 0x385C
|
|
#define NA_SE_EN_DEKU_ATTACK 0x385D
|
|
#define NA_SE_EN_DEKU_DAMAGE 0x385E
|
|
#define NA_SE_EN_DEKU_DEAD 0x385F
|
|
#define NA_SE_EN_MIZUBABA1_MOUTH 0x3860
|
|
#define NA_SE_EN_MIZUBABA1_ATTACK 0x3861
|
|
#define NA_SE_EN_DEKU_JR_DEAD 0x3862
|
|
#define NA_SE_EN_DEKU_SCRAPE 0x3863
|
|
#define NA_SE_EN_TAIL_FLY 0x3864
|
|
#define NA_SE_EN_TAIL_CRY 0x3865
|
|
#define NA_SE_EN_TAIL_DEAD 0x3866
|
|
#define NA_SE_EN_GOLON_STAND_IMT 0x3867
|
|
#define NA_SE_EN_STALTU_DOWN 0x3868
|
|
#define NA_SE_EN_STALTU_UP 0x3869
|
|
#define NA_SE_EN_STALTU_LAUGH 0x386A
|
|
#define NA_SE_EN_STALTU_DAMAGE 0x386B
|
|
#define NA_SE_EN_TEKU_JUMP 0x386C
|
|
#define NA_SE_EN_TEKU_DAMAGE 0x386D
|
|
#define NA_SE_EN_TEKU_DEAD 0x386E
|
|
#define NA_SE_EN_TEKU_WALK 0x386F
|
|
#define NA_SE_EN_PO_KANTERA 0x3870
|
|
#define NA_SE_EN_PO_FLY 0x3871
|
|
#define NA_SE_EN_PO_AWAY 0x3872
|
|
#define NA_SE_EN_STALKIDS_APPEAR 0x3873
|
|
#define NA_SE_EN_PO_DISAPPEAR 0x3874
|
|
#define NA_SE_EN_PO_DAMAGE 0x3875
|
|
#define NA_SE_EN_PO_DEAD 0x3876
|
|
#define NA_SE_EN_WIZ_DISAPPEAR 0x3877
|
|
#define NA_SE_EN_EXTINCT 0x3878
|
|
#define NA_SE_EN_GOLON_LAND_BIG 0x3879
|
|
#define NA_SE_EN_GERUDOFT_DOWN 0x387A
|
|
#define NA_SE_EN_EYEGOLE_ATTACK 0x387B
|
|
#define NA_SE_EN_NUTS_UP 0x387C
|
|
#define NA_SE_EN_NUTS_DOWN 0x387D
|
|
#define NA_SE_EN_NUTS_THROW 0x387E
|
|
#define NA_SE_EN_NUTS_WALK 0x387F
|
|
#define NA_SE_EN_NUTS_DAMAGE 0x3880
|
|
#define NA_SE_EN_NUTS_DEAD 0x3881
|
|
#define NA_SE_EN_NUT_FAINT 0x3882
|
|
#define NA_SE_EN_PO_BIG_GET 0x3883
|
|
#define NA_SE_EN_STALTU_ROLL 0x3884
|
|
#define NA_SE_EN_STALTU_DEAD 0x3885
|
|
#define NA_SE_EN_PO_SISTER_DEAD 0x3886
|
|
#define NA_SE_EN_BARI_SPLIT 0x3887
|
|
#define NA_SE_EN_LAST1_GROW_HEAD 0x3888
|
|
#define NA_SE_EN_NUTS_VOICE 0x3889
|
|
#define NA_SE_EN_TEKU_LAND_WATER 0x388A
|
|
#define NA_SE_EN_LAST_DAMAGE 0x388B
|
|
#define NA_SE_EN_STALWALL_ROLL 0x388C
|
|
#define NA_SE_EN_STALWALL_DASH 0x388D
|
|
#define NA_SE_EN_TEKU_JUMP_WATER 0x388E
|
|
#define NA_SE_EN_TEKU_LAND_WATER2 0x388F
|
|
#define NA_SE_EN_FALL_AIM 0x3890
|
|
#define NA_SE_EN_FALL_UP 0x3891
|
|
#define NA_SE_EN_FALL_CATCH 0x3892
|
|
#define NA_SE_EN_FALL_LAND 0x3893
|
|
#define NA_SE_EN_FALL_WALK 0x3894
|
|
#define NA_SE_EN_FALL_DAMAGE 0x3895
|
|
#define NA_SE_EN_DAIOCTA_REVERSE 0x3896
|
|
#define NA_SE_EN_KAICHO_FLUTTER 0x3897
|
|
#define NA_SE_EN_BIRI_FLY 0x3898
|
|
#define NA_SE_EN_BIRI_JUMP 0x3899
|
|
#define NA_SE_EN_BIRI_SPARK 0x389A
|
|
#define NA_SE_EN_BIRI_DEAD 0x389B
|
|
#define NA_SE_EN_COMMON_WATER_DEEP 0x389C
|
|
#define NA_SE_EN_BARI_ROLL 0x389D
|
|
#define NA_SE_EN_COMMON_FREEZE 0x389E
|
|
#define NA_SE_EN_BARI_DEAD 0x389F
|
|
#define NA_SE_EN_BATTA_FLY 0x38A0
|
|
#define NA_SE_EN_BATTA_ATTACK 0x38A1
|
|
#define NA_SE_EN_BATTA_DAMAGE 0x38A2
|
|
#define NA_SE_EN_BATTA_DEAD 0x38A3
|
|
#define NA_SE_EN_WIZ_UNARI 0x38A4
|
|
#define NA_SE_EN_WIZ_RUN 0x38A5
|
|
#define NA_SE_EN_WIZ_VOICE 0x38A6
|
|
#define NA_SE_EN_WIZ_LAUGH 0x38A7
|
|
#define NA_SE_EN_WIZ_ATTACK 0x38A8
|
|
#define NA_SE_EN_WIZ_DAMAGE 0x38A9
|
|
#define NA_SE_EN_WIZ_DEAD 0x38AA
|
|
#define NA_SE_EN_WIZ_EXP 0x38AB
|
|
#define NA_SE_EN_DAIOCTA_DEAD 0x38AC
|
|
#define NA_SE_EN_DAIOCTA_DEAD2 0x38AD
|
|
#define NA_SE_EN_FANTOM_DAMAGE 0x38AE
|
|
#define NA_SE_EN_DAIOCTA_DAMAGE 0x38AF
|
|
#define NA_SE_EN_WIZ_LAUGH2 0x38B0
|
|
#define NA_SE_EN_GOLON_SIT_IMT 0x38B1
|
|
#define NA_SE_EN_FANTOM_VOICE 0x38B2
|
|
#define NA_SE_EN_KAICHO_DAMAGE 0x38B3
|
|
#define NA_SE_EN_GOLON_COLD 0x38B4
|
|
#define NA_SE_EN_GOLON_JUMP 0x38B5
|
|
#define NA_SE_EN_KAICHO_CRY 0x38B6
|
|
#define NA_SE_EN_KAICHO_ATTACK 0x38B7
|
|
#define NA_SE_EN_GOLON_WALK 0x38B8
|
|
#define NA_SE_EN_SLIME_JUMP 0x38B9
|
|
#define NA_SE_EN_SLIME_DAMAGE 0x38BA
|
|
#define NA_SE_EN_SLIME_BREAK 0x38BB
|
|
#define NA_SE_EN_KUROSUKE_MOVE 0x38BC
|
|
#define NA_SE_EN_KUROSUKE_ATTACK 0x38BD
|
|
#define NA_SE_EN_SLIME_DEAD 0x38BE
|
|
#define NA_SE_EN_SLIME_DEFENCE 0x38BF
|
|
#define NA_SE_EN_OCTAROCK_ROCK 0x38C0
|
|
#define NA_SE_EN_COMMON_WATER_SLW 0x38C1
|
|
#define NA_SE_EN_OCTAROCK_JUMP 0x38C2
|
|
#define NA_SE_EN_DAIOCTA_LAND 0x38C3
|
|
#define NA_SE_EN_DAIOCTA_SINK 0x38C4
|
|
#define NA_SE_EN_COMMON_WATER_MID 0x38C5
|
|
#define NA_SE_EN_OCTAROCK_DEAD1 0x38C6
|
|
#define NA_SE_EN_OCTAROCK_DEAD2 0x38C7
|
|
#define NA_SE_EN_BUBLE_WING 0x38C8
|
|
#define NA_SE_EN_BUBLE_MOUTH 0x38C9
|
|
#define NA_SE_EN_BUBLE_LAUGH 0x38CA
|
|
#define NA_SE_EN_BUBLE_BITE 0x38CB
|
|
#define NA_SE_EN_BUBLE_UP 0x38CC
|
|
#define NA_SE_EN_BUBLE_DOWN 0x38CD
|
|
#define NA_SE_EN_BUBLE_DEAD 0x38CE
|
|
#define NA_SE_EN_BUBLEFALL_FIRE 0x38CF
|
|
#define NA_SE_EN_UTSUBO_DEAD 0x38D0
|
|
#define NA_SE_EN_UTSUBO_DAMAGE 0x38D1
|
|
#define NA_SE_EN_FROG_REAL 0x38D2
|
|
#define NA_SE_EN_FROG_DAMAGE 0x38D3
|
|
#define NA_SE_EN_B_SLIME_EAT 0x38D4
|
|
#define NA_SE_EN_B_SLIME_LAUGH 0x38D5
|
|
#define NA_SE_EN_FROG_DEAD 0x38D6
|
|
#define NA_SE_EN_UTSUBO_BITE 0x38D7
|
|
#define NA_SE_EN_B_SLIME_REVERSE 0x38D8
|
|
#define NA_SE_EN_SLIME_JUMP1 0x38D9
|
|
#define NA_SE_EN_SLIME_JUMP2 0x38DA
|
|
#define NA_SE_EN_B_SLIME_BREAK 0x38DB
|
|
#define NA_SE_EN_BARI_DAMAGE 0x38DC
|
|
#define NA_SE_EN_HIPLOOP_LAND 0x38DD
|
|
#define NA_SE_EN_MOFER_CORE_MOVE_WT 0x38DE
|
|
#define NA_SE_EN_MOFER_CORE_SMJUMP 0x38DF
|
|
#define NA_SE_EN_MONBLIN_GNDWAVE 0x38E0
|
|
#define NA_SE_EN_MONBLIN_HAM_DOWN 0x38E1
|
|
#define NA_SE_EN_MONBLIN_HAM_UP 0x38E2
|
|
#define NA_SE_EN_BUBLE_DAMAGE 0x38E3
|
|
#define NA_SE_EN_REDEAD_CRY 0x38E4
|
|
#define NA_SE_EN_REDEAD_AIM 0x38E5
|
|
#define NA_SE_EN_REDEAD_DAMAGE 0x38E6
|
|
#define NA_SE_EN_REDEAD_DEAD 0x38E7
|
|
#define NA_SE_EN_REDEAD_ATTACK 0x38E8
|
|
#define NA_SE_EN_GOLON_KID_SOB 0x38E9
|
|
#define NA_SE_EN_GOLON_KID_CRY 0x38EA
|
|
#define NA_SE_EN_KAICHO_DEAD 0x38EB
|
|
#define NA_SE_EN_PO_LAUGH 0x38EC
|
|
#define NA_SE_EN_PO_CRY 0x38ED
|
|
#define NA_SE_EN_PO_ROLL 0x38EE
|
|
#define NA_SE_EN_PO_LAUGH2 0x38EF
|
|
#define NA_SE_EN_GOLON_ROLLING 0x38F0
|
|
#define NA_SE_EN_GOLON_READY 0x38F1
|
|
#define NA_SE_EN_GOLON_DASH 0x38F2
|
|
#define NA_SE_EN_PAMET_VOICE 0x38F3
|
|
#define NA_SE_EN_PAMET_ROLL 0x38F4
|
|
#define NA_SE_EN_PAMET_WALK 0x38F5
|
|
#define NA_SE_EN_PAMET_ROAR 0x38F6
|
|
#define NA_SE_EN_PAMET_WAKEUP 0x38F7
|
|
#define NA_SE_EN_PAMET_REVERSE 0x38F8
|
|
#define NA_SE_EN_PAMET_DAMAGE 0x38F9
|
|
#define NA_SE_EN_PAMET_DEAD 0x38FA
|
|
#define NA_SE_EN_BAKUO_VOICE 0x38FB
|
|
#define NA_SE_EN_GOLON_WAKE_UP 0x38FC
|
|
#define NA_SE_EN_GOLON_SIT_DOWN 0x38FD
|
|
#define NA_SE_EN_DAIGOLON_SLEEP3 0x38FE
|
|
#define NA_SE_EN_CHICKEN_FLUTTER 0x38FF
|
|
#define NA_SE_EN_KOUME_ILL 0x3900
|
|
#define NA_SE_EN_KOUME_REGAIN 0x3901
|
|
#define NA_SE_EN_KOUME_DRINK 0x3902
|
|
#define NA_SE_EN_KOUME_LAUGH 0x3903
|
|
#define NA_SE_EN_KOUME_FLY 0x3904
|
|
#define NA_SE_EN_KOUME_AWAY 0x3905
|
|
#define NA_SE_EN_KOUME_MAGIC 0x3906
|
|
#define NA_SE_EN_DAIGOLON_SLEEP2 0x3907
|
|
#define NA_SE_EN_STALKIDS_JUMP 0x3908
|
|
#define NA_SE_EN_STALKIDS_FADEOUT 0x3909
|
|
#define NA_SE_EN_STALKIDS_LAUGH 0x390A
|
|
#define NA_SE_EN_STALKIDS_SHAKEHEAD 0x390B
|
|
#define NA_SE_EN_STALKIDS_ONGND 0x390C
|
|
#define NA_SE_EN_STALKIDS_SURPRISED 0x390D
|
|
#define NA_SE_EN_STALKIDS_WALK 0x390E
|
|
#define NA_SE_EN_STALKIDS_REVERSE 0x390F
|
|
#define NA_SE_EN_STALKIDS_FLOAT 0x3910
|
|
#define NA_SE_EN_EYEGOLE_EYE 0x3911
|
|
#define NA_SE_EN_STALKIDS_CAUGHT 0x3912
|
|
#define NA_SE_EN_STALKIDS_MASK_ON 0x3913
|
|
#define NA_SE_EN_TWINROBA_CUTBODY 0x3914
|
|
#define NA_SE_EN_STALKIDS_MASK_OFF 0x3915
|
|
#define NA_SE_EN_STALKIDS_RIDE 0x3916
|
|
#define NA_SE_EN_DEKNUTS_DANCE 0x3917
|
|
#define NA_SE_EN_DEKNUTS_DANCE1 0x3918
|
|
#define NA_SE_EN_DEKNUTS_DANCE2 0x3919
|
|
#define NA_SE_EN_DEKNUTS_DANCE_BIG 0x391A
|
|
#define NA_SE_EN_EYEGOLE_BEAM 0x391B
|
|
#define NA_SE_EN_GOLON_EYE_BIG 0x391C
|
|
#define NA_SE_EN_GOLON_GOOD_BIG 0x391D
|
|
#define NA_SE_EN_STALKIDS_LAUGH_MID 0x391E
|
|
#define NA_SE_EN_STALKIDS_FLOAT_COPY 0x391F
|
|
#define NA_SE_EN_STALKIDS_TURN 0x3920
|
|
#define NA_SE_EN_STALKIDS_DAMAGE 0x3921
|
|
#define NA_SE_EN_STALKIDS_SCREAM 0x3922
|
|
#define NA_SE_EN_STALKIDS_OTEDAMA2 0x3923
|
|
#define NA_SE_EN_STALKIDS_STRETCH 0x3924
|
|
#define NA_SE_EN_STALKIDS_LAUGH_MD2 0x3925
|
|
#define NA_SE_EN_OWL_FLUTTER 0x3926
|
|
#define NA_SE_EN_VALVAISA_LAND 0x3927
|
|
#define NA_SE_EN_IRONNACK_WALK 0x3928
|
|
#define NA_SE_EN_IRONNACK_SWING_AXE 0x3929
|
|
#define NA_SE_EN_STALKIDS_OTEDAMA1 0x392A
|
|
#define NA_SE_EN_PAMET_CUTTER_ON 0x392B
|
|
#define NA_SE_EN_IRONNACK_ARMOR_OFF_DEMO 0x392C
|
|
#define NA_SE_EN_PAMET_CUTTER_OFF 0x392D
|
|
#define NA_SE_EN_B_SLIME_JUMP1 0x392E
|
|
#define NA_SE_EN_B_SLIME_JUMP2 0x392F
|
|
#define NA_SE_EN_FLOORMASTER_ATTACK 0x3930
|
|
#define NA_SE_EN_FLOORMASTER_SM_WALK 0x3931
|
|
#define NA_SE_EN_FLOORMASTER_SM_DEAD 0x3932
|
|
#define NA_SE_EN_FLOORMASTER_RESTORE 0x3933
|
|
#define NA_SE_EN_FLOORMASTER_EXPAND 0x3934
|
|
#define NA_SE_EN_KUSAMUSHI_HIDE 0x3935
|
|
#define NA_SE_EN_FLOORMASTER_SM_STICK 0x3936
|
|
#define NA_SE_EN_FLOORMASTER_SM_LAND 0x3937
|
|
#define NA_SE_EN_B_SLIME_COMBINE 0x3938
|
|
#define NA_SE_EN_B_SLIME_PUNCH_MOVE 0x3939
|
|
#define NA_SE_EN_IRONNACK_ARMOR_HIT 0x393A
|
|
#define NA_SE_EN_CUTBODY 0x393B
|
|
#define NA_SE_EN_LAST1_TRANSFORM 0x393C
|
|
#define NA_SE_EN_LAST1_DEMO_BREAK 0x393D
|
|
#define NA_SE_EN_LAST1_DEMO_WALL 0x393E
|
|
#define NA_SE_EN_B_PAMET_BREAK 0x393F
|
|
#define NA_SE_EN_KONB_DEMO_MOVE_OLD 0x3940
|
|
#define NA_SE_EN_KONB_JUMP_OLD 0x3941
|
|
#define NA_SE_EN_KONB_SINK_OLD 0x3942
|
|
#define NA_SE_EN_UTSUBO_EAT 0x3943
|
|
#define NA_SE_EN_YMAJIN_HOLD_SNOW 0x3944
|
|
#define NA_SE_EN_KONB_DAMAGE_OLD 0x3945
|
|
#define NA_SE_EN_KONB_DEAD_OLD 0x3946
|
|
#define NA_SE_EN_KONB_BOUND_OLD 0x3947
|
|
#define NA_SE_EN_AWA_BOUND 0x3948
|
|
#define NA_SE_EN_AWA_BREAK 0x3949
|
|
#define NA_SE_EN_ICEB_FOOTSTEP_OLD 0x394A
|
|
#define NA_SE_EN_COMMON_THUNDER 0x394B
|
|
#define NA_SE_EN_ICEB_CRY_OLD 0x394C
|
|
#define NA_SE_EN_ICEB_STEAM_LONG_OLD 0x394D
|
|
#define NA_SE_EN_ICEB_STEAMS_DEMO_OLD 0x394E
|
|
#define NA_SE_EN_ICEB_STEAM_DEMO_UP_OLD 0x394F
|
|
#define NA_SE_EN_ICEB_DEAD_OLD 0x3950
|
|
#define NA_SE_EN_ICEB_DAMAGE_OLD 0x3951
|
|
#define NA_SE_EN_KONB_INIT_OLD 0x3952
|
|
#define NA_SE_EN_KONB_DEAD2_OLD 0x3953
|
|
#define NA_SE_EN_PIHAT_UP 0x3954
|
|
#define NA_SE_EN_PIHAT_FLY 0x3955
|
|
#define NA_SE_EN_PIHAT_DAMAGE 0x3956
|
|
#define NA_SE_EN_PIHAT_LAND 0x3957
|
|
#define NA_SE_EN_KONB_BOUND2_OLD 0x3958
|
|
#define NA_SE_EN_KONB_DEAD_JUMP_OLD 0x3959
|
|
#define NA_SE_EN_KONB_DEAD_JUMP2_OLD 0x395A
|
|
#define NA_SE_EN_FROG_JUMP 0x395B
|
|
#define NA_SE_EN_FROG_GREET 0x395C
|
|
#define NA_SE_EN_FROG_HOLD_SLIME 0x395D
|
|
#define NA_SE_EN_FROG_THROW_SLIME 0x395E
|
|
#define NA_SE_EN_FROG_JUMP_MID 0x395F
|
|
#define NA_SE_EN_KONB_BITE_OLD 0x3960
|
|
#define NA_SE_EN_FROG_PUNCH1 0x3961
|
|
#define NA_SE_EN_FROG_PUNCH2 0x3962
|
|
#define NA_SE_EN_UTSUBO_APPEAR_TRG 0x3963
|
|
#define NA_SE_EN_FROG_DOWN 0x3964
|
|
#define NA_SE_EN_FROG_JUMP_ABOVE 0x3965
|
|
#define NA_SE_EN_FROG_KICK 0x3966
|
|
#define NA_SE_EN_YMAJIN_MINI_HOLD 0x3967
|
|
#define NA_SE_EN_YMAJIN_MINI_THROW 0x3968
|
|
#define NA_SE_EN_YMAJIN_MOVE 0x3969
|
|
#define NA_SE_EN_YMAJIN_MINI_MOVE 0x396A
|
|
#define NA_SE_EN_YMAJIN_SURFACE 0x396B
|
|
#define NA_SE_EN_YMAJIN_HIDE 0x396C
|
|
#define NA_SE_EN_YMAJIN_SPLIT 0x396D
|
|
#define NA_SE_EN_YMAJIN_UNITE 0x396E
|
|
#define NA_SE_EN_YMAJIN_DEAD_BREAK 0x396F
|
|
#define NA_SE_EN_BIMOS_ROLL_HEAD 0x3970
|
|
#define NA_SE_EN_BIMOS_LAZER 0x3971
|
|
#define NA_SE_EN_BIMOS_LAZER_GND 0x3972
|
|
#define NA_SE_EN_BIMOS_AIM 0x3973
|
|
#define NA_SE_EN_BUBLEWALK_WALK 0x3974
|
|
#define NA_SE_EN_BUBLEWALK_AIM 0x3975
|
|
#define NA_SE_EN_BUBLEWALK_REVERSE 0x3976
|
|
#define NA_SE_EN_BUBLEWALK_DAMAGE 0x3977
|
|
#define NA_SE_EN_BUBLEWALK_DEAD 0x3978
|
|
#define NA_SE_EN_HIPLOOP_RUN 0x3979
|
|
#define NA_SE_EN_HIPLOOP_PAUSE 0x397A
|
|
#define NA_SE_EN_HIPLOOP_MASC_OFF 0x397B
|
|
#define NA_SE_EN_HIPLOOP_FOOT 0x397C
|
|
#define NA_SE_EN_HIPLOOP_DAMAGE 0x397D
|
|
#define NA_SE_EN_HIPLOOP_DEAD 0x397E
|
|
#define NA_SE_EN_HIPLOOP_FOOTSTEP 0x397F
|
|
#define NA_SE_EN_DEKUHIME_WALK 0x3980
|
|
#define NA_SE_EN_DEKUHIME_TURN 0x3981
|
|
#define NA_SE_EN_DEKUHIME_GREET 0x3982
|
|
#define NA_SE_EN_DEKUHIME_GREET2 0x3983
|
|
#define NA_SE_EN_PIHAT_SM_FLY 0x3984
|
|
#define NA_SE_EN_PIHAT_SM_DEAD 0x3985
|
|
#define NA_SE_EN_STALKID_APPEAR 0x3986
|
|
#define NA_SE_EN_AKINDONUTS_HIDE 0x3987
|
|
#define NA_SE_EN_RIVA_DAMAGE 0x3988
|
|
#define NA_SE_EN_RIVA_DEAD 0x3989
|
|
#define NA_SE_EN_RIVA_MOVE 0x398A
|
|
#define NA_SE_EN_DEKUHIME_VOICE_SAD 0x398B
|
|
#define NA_SE_EN_DEKUHIME_VOICE_JOY 0x398C
|
|
#define NA_SE_EN_NUTS_JUMP 0x398D
|
|
#define NA_SE_EN_NUTS_CLOTHES 0x398E
|
|
#define NA_SE_EN_SITSUJI_VOICE 0x398F
|
|
#define NA_SE_EN_LIKE_WALK 0x3990
|
|
#define NA_SE_EN_LIKE_UNARI 0x3991
|
|
#define NA_SE_EN_SUISEN_DRINK 0x3992
|
|
#define NA_SE_EN_EYEGOLE_DEMO_EYE 0x3993
|
|
#define NA_SE_EN_SUISEN_THROW 0x3994
|
|
#define NA_SE_EN_LIKE_DAMAGE 0x3995
|
|
#define NA_SE_EN_LIKE_DEAD 0x3996
|
|
#define NA_SE_EN_MGANON_SWORD 0x3997
|
|
#define NA_SE_EN_PIRATE_ATTACK 0x3998
|
|
#define NA_SE_EN_PIRATE_DAMAGE 0x3999
|
|
#define NA_SE_EN_PIRATE_DEAD 0x399A
|
|
#define NA_SE_EN_MB_MOTH_FLY 0x399B
|
|
#define NA_SE_EN_MB_MOTH_DEAD 0x399C
|
|
#define NA_SE_EN_MB_INSECT_WALK 0x399D
|
|
#define NA_SE_EN_B_PAMET_ROLL 0x399E
|
|
#define NA_SE_EN_FROG_VOICE1 0x399F
|
|
#define NA_SE_EN_GERUDOFT_WALK 0x39A0
|
|
#define NA_SE_EN_FROG_VOICE2 0x39A1
|
|
#define NA_SE_EN_B_PAMET_VOICE 0x39A2
|
|
#define NA_SE_EN_B_PAMET_REVERSE 0x39A3
|
|
#define NA_SE_EN_FREEZAD_BREATH 0x39A4
|
|
#define NA_SE_EN_FREEZAD_DAMAGE 0x39A5
|
|
#define NA_SE_EN_FREEZAD_DEAD 0x39A6
|
|
#define NA_SE_EN_DEKUHIMA_VOICE_HURY 0x39A7
|
|
#define NA_SE_EN_KINGNUTS_VOICE 0x39A8
|
|
#define NA_SE_EN_FROG_RUNAWAY 0x39A9
|
|
#define NA_SE_EN_LAST3_DEAD_DEAD1_OLD 0x39AA
|
|
#define NA_SE_EN_LAST3_DEAD_DEAD2_OLD 0x39AB
|
|
#define NA_SE_EN_FROG_RUNAWAY2 0x39AC
|
|
#define NA_SE_EN_DAIGOLON_SLEEP1 0x39AD
|
|
#define NA_SE_EN_IRONNACK_HIT_GND 0x39AE
|
|
#define NA_SE_EN_LAST3_DEAD_WIND1_OLD 0x39AF
|
|
#define NA_SE_EN_TWINROBA_LAUGH 0x39B0
|
|
#define NA_SE_EN_TWINROBA_LAUGH2 0x39B1
|
|
#define NA_SE_EN_IRONNACK_PULLOUT 0x39B2
|
|
#define NA_SE_EN_TWINROBA_SHOOT_VOICE 0x39B3
|
|
#define NA_SE_EN_LAST3_DEAD_WIND2_OLD 0x39B4
|
|
#define NA_SE_EN_LAST3_DEAD_WIND3_OLD 0x39B5
|
|
#define NA_SE_EN_LAST3_DEAD_LIGHTS_OLD 0x39B6
|
|
#define NA_SE_EN_PIRATE_BREATH 0x39B7
|
|
#define NA_SE_EN_LAST3_DEAD_ROD 0x39B8
|
|
#define NA_SE_EN_LAST2_SHOUT 0x39B9
|
|
#define NA_SE_EN_LAST2_PUMP_UP_OLD 0x39BA
|
|
#define NA_SE_EN_LAST2_GROW_HEAD_OLD 0x39BB
|
|
#define NA_SE_EN_LAST2_HEARTBEAT_OLD 0x39BC
|
|
#define NA_SE_EN_ANSATSUSYA_MOVING 0x39BD
|
|
#define NA_SE_EN_ANSATSUSYA_DASH_2 0x39BE
|
|
#define NA_SE_EN_LAST3_DEAD_FLOAT 0x39BF
|
|
#define NA_SE_EN_ANSATSUSYA_CRYING 0x39C0
|
|
#define NA_SE_EN_ANSATSUSYA_SKIP 0x39C1
|
|
#define NA_SE_EN_STALTURA_APPEAR 0x39C2
|
|
#define NA_SE_EN_ANSATSUSYA_JUMP 0x39C3
|
|
#define NA_SE_EN_ANSATSUSYA_FALL 0x39C4
|
|
#define NA_SE_EN_ANSATSUSYA_DAMAGE 0x39C5
|
|
#define NA_SE_EN_ANSATSUSYA_DEAD 0x39C6
|
|
#define NA_SE_EN_ANSATSUSYA_SWORD 0x39C7
|
|
#define NA_SE_EN_BAKUO_DEAD 0x39C8
|
|
#define NA_SE_EN_BAKUO_APPEAR 0x39C9
|
|
#define NA_SE_EN_LAST3_ROD_WIND_OLD 0x39CA
|
|
#define NA_SE_EN_LAST3_ROD_FLOOR_OLD 0x39CB
|
|
#define NA_SE_EN_LAST3_ROD_DANCE_OLD 0x39CC
|
|
#define NA_SE_EN_LAST3_ROD_HOP_OLD 0x39CD
|
|
#define NA_SE_EN_LAST3_ROD_HOP2_OLD 0x39CE
|
|
#define NA_SE_EN_GANON_RESTORE 0x39CF
|
|
#define NA_SE_EN_GOLON_CIRCLE 0x39D0
|
|
#define NA_SE_EN_GOLON_CIRCLE_OFF 0x39D1
|
|
#define NA_SE_EN_LAST1_BLOW_OLD 0x39D2
|
|
#define NA_SE_EN_LAST1_BEAM_OLD 0x39D3
|
|
#define NA_SE_EN_LAST1_ATTACK_OLD 0x39D4
|
|
#define NA_SE_EN_LAST1_DAMAGE1_OLD 0x39D5
|
|
#define NA_SE_EN_LAST1_DAMAGE2_OLD 0x39D6
|
|
#define NA_SE_EN_LAST1_FALL_OLD 0x39D7
|
|
#define NA_SE_EN_MGANON_STAND 0x39D8
|
|
#define NA_SE_EN_LAST2_FIRE_OLD 0x39D9
|
|
#define NA_SE_EN_STALGOLD_ROLL 0x39DA
|
|
#define NA_SE_EN_LAST2_WALK_OLD 0x39DB
|
|
#define NA_SE_EN_LAST2_WAIT_OLD 0x39DC
|
|
#define NA_SE_EN_LAST2_JUMP_OLD 0x39DD
|
|
#define NA_SE_EN_LAST2_BIRD_OLD 0x39DE
|
|
#define NA_SE_EN_LAST2_BIRD2_OLD 0x39DF
|
|
#define NA_SE_EN_STALTU_WAVE 0x39E0
|
|
#define NA_SE_EN_STALTU_DOWN_SET 0x39E1
|
|
#define NA_SE_EN_DEKU_WAKEUP 0x39E2
|
|
#define NA_SE_EN_LAST2_WALK2_OLD 0x39E3
|
|
#define NA_SE_EN_LAST1_FLOAT_OLD 0x39E4
|
|
#define NA_SE_EN_LAST1_ATTACK_2ND_OLD 0x39E5
|
|
#define NA_SE_EN_LAST1_ROLLING_OLD 0x39E6
|
|
#define NA_SE_EN_LAST3_GET_LINK_OLD 0x39E7
|
|
#define NA_SE_EN_PO_BIG_CRY 0x39E8
|
|
#define NA_SE_EN_STALTURA_BOUND 0x39E9
|
|
#define NA_SE_EN_STALGOLD_UP_CRY 0x39EA
|
|
#define NA_SE_EN_GOLON_CRY 0x39EB
|
|
#define NA_SE_EN_LAST3_ROD_SOFT 0x39EC
|
|
#define NA_SE_EN_LAST3_ROD_MID_OLD 0x39ED
|
|
#define NA_SE_EN_RIVA_BIG_APPEAR 0x39EE
|
|
#define NA_SE_EN_LAST3_ROD_HARD 0x39EF
|
|
#define NA_SE_EN_MUSI_WALK 0x39F0
|
|
#define NA_SE_EN_LAST3_COIL_ATTACK_OLD 0x39F1
|
|
#define NA_SE_EN_STALWALL_LAUGH 0x39F2
|
|
#define NA_SE_EN_PIRANHA_EXIST 0x39F3
|
|
#define NA_SE_EN_PIRANHA_ATTACK 0x39F4
|
|
#define NA_SE_EN_PIRANHA_DEAD 0x39F5
|
|
#define NA_SE_EN_KINGNUTS_DAMAGE 0x39F6
|
|
#define NA_SE_EN_COMMON_DEADLIGHT 0x39F7
|
|
#define NA_SE_EN_GOLONKID_WALK 0x39F8
|
|
#define NA_SE_EN_YMAJIN_MINI_DAMAGE 0x39F9
|
|
#define NA_SE_EN_YMAJIN_DAMAGE 0x39FA
|
|
#define NA_SE_EN_KOTAKE_SURPRISED 0x39FB
|
|
#define NA_SE_EN_HANDW_GET 0x39FC
|
|
#define NA_SE_EN_HANDW_RELEASE 0x39FD
|
|
#define NA_SE_EN_SLIME_SURFACE 0x39FE
|
|
#define NA_SE_EN_KOTAKE_SLEEP 0x39FF
|
|
#define NA_SE_EN_KOTAKE_SURPRISED2 0x3A00
|
|
#define NA_SE_EN_NEMURI_SLEEP 0x3A01
|
|
#define NA_SE_EN_LAST1_DEAD_OLD 0x3A02
|
|
#define NA_SE_EN_GOLON_SIRLOIN_ROLL 0x3A03
|
|
#define NA_SE_EN_GOLON_VOICE_EATFULL 0x3A04
|
|
#define NA_SE_EN_GOLON_SIRLOIN_EAT 0x3A05
|
|
#define NA_SE_EN_EYEGOLE_WALK 0x3A06
|
|
#define NA_SE_EN_EYEGOLE_STAND 0x3A07
|
|
#define NA_SE_EN_EYEGOLE_SIT 0x3A08
|
|
#define NA_SE_EN_INVADER_DEAD 0x3A09
|
|
#define NA_SE_EN_FOLLOWERS_BEAM_PRE 0x3A0A
|
|
#define NA_SE_EN_FOLLOWERS_BEAM 0x3A0B
|
|
#define NA_SE_EN_FOLLOWERS_DAMAGE 0x3A0C
|
|
#define NA_SE_EN_FOLLOWERS_DEAD 0x3A0D
|
|
#define NA_SE_EN_INBOSS_DEAD_PRE2_OLD 0x3A0E
|
|
#define NA_SE_EN_IKURA_JUMP1 0x3A0F
|
|
#define NA_SE_EN_IKURA_JUMP2 0x3A10
|
|
#define NA_SE_EN_IKURA_DAMAGE 0x3A11
|
|
#define NA_SE_EN_IKURA_DEAD 0x3A12
|
|
#define NA_SE_EN_ME_DAMAGE 0x3A13
|
|
#define NA_SE_EN_ME_DEAD 0x3A14
|
|
#define NA_SE_EN_ME_EXIST 0x3A15
|
|
#define NA_SE_EN_ME_ATTACK 0x3A16
|
|
#define NA_SE_EN_GOLONKID_SOB_TALK 0x3A17
|
|
#define NA_SE_EN_GOLONKID_YAWN 0x3A18
|
|
#define NA_SE_EN_GOLONKID_SNORE 0x3A19
|
|
#define NA_SE_EN_GOLON_SNORE1 0x3A1A
|
|
#define NA_SE_EN_GOLON_SNORE2 0x3A1B
|
|
#define NA_SE_EN_BUBLEFALL_APPEAR 0x3A1C
|
|
#define NA_SE_EN_INBOSS_DEAD_OLD 0x3A1D
|
|
#define NA_SE_EN_LAST1_BEAM2_OLD 0x3A1E
|
|
#define NA_SE_EN_COMMON_EXTINCT_LEV 0x3A1F
|
|
#define NA_SE_EN_BOSU_HEAD_MID 0x3A20
|
|
#define NA_SE_EN_BOSU_HEAD_SHORT 0x3A21
|
|
#define NA_SE_EN_DEBU_HEAD_MID 0x3A22
|
|
#define NA_SE_EN_DEBU_HEAD_SHORT 0x3A23
|
|
#define NA_SE_EN_YASE_HEAD_MID 0x3A24
|
|
#define NA_SE_EN_YASE_HEAD_SHORT 0x3A25
|
|
#define NA_SE_EN_BOSU_WALK 0x3A26
|
|
#define NA_SE_EN_DEBU_WALK 0x3A27
|
|
#define NA_SE_EN_YASE_WALK 0x3A28
|
|
#define NA_SE_EN_BOSU_SIT 0x3A29
|
|
#define NA_SE_EN_BOSU_STAND 0x3A2A
|
|
#define NA_SE_EN_BOSU_HAND 0x3A2B
|
|
#define NA_SE_EN_LAST3_KOMA_OLD 0x3A2C
|
|
#define NA_SE_EN_KONB_PREATTACK_OLD 0x3A2D
|
|
#define NA_SE_EN_BOSU_SHOCK 0x3A2E
|
|
#define NA_SE_EN_BOSU_SHIT 0x3A2F
|
|
#define NA_SE_EN_BOSU_ATTACK 0x3A30
|
|
#define NA_SE_EN_BOSU_CYNICAL 0x3A31
|
|
#define NA_SE_EN_BOSU_LAUGH 0x3A32
|
|
#define NA_SE_EN_BOSU_LAUGH_DEMO 0x3A33
|
|
#define NA_SE_EN_DEBU_ATTACK 0x3A34
|
|
#define NA_SE_EN_DEBU_LAUGH 0x3A35
|
|
#define NA_SE_EN_DEBU_PAUSE 0x3A36
|
|
#define NA_SE_EN_YASE_ATTACK 0x3A37
|
|
#define NA_SE_EN_YASE_LAUGH 0x3A38
|
|
#define NA_SE_EN_YASE_PAUSE 0x3A39
|
|
#define NA_SE_EN_BOSU_DAMAGE 0x3A3A
|
|
#define NA_SE_EN_DEBU_DAMAGE 0x3A3B
|
|
#define NA_SE_EN_YASE_DAMAGE 0x3A3C
|
|
#define NA_SE_EN_BOSU_DEAD 0x3A3D
|
|
#define NA_SE_EN_DEBU_DEAD 0x3A3E
|
|
#define NA_SE_EN_YASE_DEAD 0x3A3F
|
|
#define NA_SE_EN_DEBU_PAUSE_K 0x3A40
|
|
#define NA_SE_EN_DEBU_LAUGH_SHORT_K 0x3A41
|
|
#define NA_SE_EN_DEBU_LAUGH_K 0x3A42
|
|
#define NA_SE_EN_YASE_PAUSE_K 0x3A43
|
|
#define NA_SE_EN_YASE_LAUGH_K 0x3A44
|
|
#define NA_SE_EN_BOSU_LAUGH_DEMO_K 0x3A45
|
|
#define NA_SE_EN_DEBU_LAUGH_SHORT 0x3A46
|
|
#define NA_SE_EN_BOSU_LAUGH_K 0x3A47
|
|
#define NA_SE_EN_DEBU_ATTACK_W 0x3A48
|
|
#define NA_SE_EN_YASE_ATTACK_W 0x3A49
|
|
#define NA_SE_EN_BOSU_ATTACK_W 0x3A4A
|
|
#define NA_SE_EN_STAL_FREEZE_LIGHTS 0x3A4B
|
|
#define NA_SE_EN_BOSU_ATTACK_K 0x3A4C
|
|
#define NA_SE_EN_BOSU_SWORD 0x3A4D
|
|
#define NA_SE_EN_KONB_JUMP_LEV_OLD 0x3A4E
|
|
#define NA_SE_EN_MIBOSS_FREEZE_OLD 0x3A4F
|
|
#define NA_SE_EN_YMAJIN_THROW 0x3A50
|
|
#define NA_SE_EN_BOSU_HEAD_BITE 0x3A51
|
|
#define NA_SE_EN_BOSU_HEAD_FLOAT 0x3A52
|
|
#define NA_SE_EN_LAST3_VOICE_KICK_OLD 0x3A53
|
|
#define NA_SE_EN_LAST3_VOICE_KOMA_OLD 0x3A54
|
|
#define NA_SE_EN_LAST3_VOICE_ROD_OLD 0x3A55
|
|
#define NA_SE_EN_LAST3_VOICE_THROW_OLD 0x3A56
|
|
#define NA_SE_EN_LAST3_VOICE_LAUGH_OLD 0x3A57
|
|
#define NA_SE_EN_LAST3_VOICE_DAMAGE_OLD 0x3A58
|
|
#define NA_SE_EN_LAST3_VOICE_DAMAGE2_OLD 0x3A59
|
|
#define NA_SE_EN_LAST3_VOICE_DEAD_OLD 0x3A5A
|
|
#define NA_SE_EN_BOSU_DEAD_VOICE 0x3A5B
|
|
#define NA_SE_EN_DEBU_DEAD_VOICE 0x3A5C
|
|
#define NA_SE_EN_YASE_DEAD_VOICE 0x3A5D
|
|
#define NA_SE_EN_LAST2_BALLET_OLD 0x3A5E
|
|
#define NA_SE_EN_LAST2_MOONWALK_OLD 0x3A5F
|
|
#define NA_SE_EN_SHARP_FLOAT 0x3A60
|
|
#define NA_SE_EN_SHARP_REACTION 0x3A61
|
|
#define NA_SE_EN_REDEAD_WEAKENED1 0x3A62
|
|
#define NA_SE_EN_REDEAD_WEAKENED_L1 0x3A63
|
|
#define NA_SE_EN_REDEAD_WEAKENED2 0x3A64
|
|
#define NA_SE_EN_REDEAD_WEAKENED_L2 0x3A65
|
|
#define NA_SE_EN_PIRATE_ONGND 0x3A66
|
|
#define NA_SE_EN_FOLLOWERS_STAY 0x3A67
|
|
#define NA_SE_EN_LAST2_VOICE_BALLET 0x3A68
|
|
#define NA_SE_EN_LAST2_VOICE_UAUOO1_OLD 0x3A69
|
|
#define NA_SE_EN_LAST2_VOICE_UAUOO2_OLD 0x3A6A
|
|
#define NA_SE_EN_LAST2_VOICE_SURPRISED_OLD 0x3A6B
|
|
#define NA_SE_EN_LAST2_DAMAGE_OLD 0x3A6C
|
|
#define NA_SE_EN_LAST2_DAMAGE2_OLD 0x3A6D
|
|
#define NA_SE_EN_LAST2_DEAD_OLD 0x3A6E
|
|
#define NA_SE_EN_LAST2_UAUOO_OLD 0x3A6F
|
|
#define NA_SE_EN_LAST2_GYM_B_OLD 0x3A70
|
|
#define NA_SE_EN_PIRATE_COOL_LAUGH 0x3A71
|
|
#define NA_SE_EN_PIRATE_CYNICAL 0x3A72
|
|
#define NA_SE_EN_PIRATE_DAMM_BREATH 0x3A73
|
|
#define NA_SE_EN_PIRATE_SHOUT 0x3A74
|
|
#define NA_SE_EN_STAL01_LAUGH 0x3A75
|
|
#define NA_SE_EN_STAL02_LAUGH_SHORT 0x3A76
|
|
#define NA_SE_EN_STAL03_LAUGH_BIG 0x3A77
|
|
#define NA_SE_EN_STAL04_ANGER 0x3A78
|
|
#define NA_SE_EN_STAL05_CYNICAL 0x3A79
|
|
#define NA_SE_EN_STAL06_SURPRISED 0x3A7A
|
|
#define NA_SE_EN_STAL07_ANTONISHED 0x3A7B
|
|
#define NA_SE_EN_STAL08_CRY_BIG 0x3A7C
|
|
#define NA_SE_EN_STAL09_SCREAM 0x3A7D
|
|
#define NA_SE_EN_STAL10_LAUGH_SHY 0x3A7E
|
|
#define NA_SE_EN_STAL11_LAUGH_SHY2 0x3A7F
|
|
#define NA_SE_EN_STAL12_LAUGH_KIDLY 0x3A80
|
|
#define NA_SE_EN_STAL20_CALL_MOON 0x3A81
|
|
#define NA_SE_EN_STAL20_CALL_MOON2 0x3A82
|
|
#define NA_SE_EN_STAL21_PSYCHO_VOICE 0x3A83
|
|
#define NA_SE_EN_STALKIDS_DOWN_K 0x3A84
|
|
#define NA_SE_EN_AKINDO_FLY 0x3A85
|
|
#define NA_SE_EN_NPC_APPEAR 0x3A86
|
|
#define NA_SE_EN_NPC_FADEAWAY 0x3A87
|
|
#define NA_SE_EN_DEBU_PAUSEx2 0x3A88
|
|
#define NA_SE_EN_YASE_PAUSEx2 0x3A89
|
|
#define NA_SE_EN_DEBU_HEAD_UP 0x3A8A
|
|
#define NA_SE_EN_YASE_HEAD_UP 0x3A8B
|
|
#define NA_SE_EN_STAL22_LAUGH_KID_L 0x3A8C
|
|
#define NA_SE_EN_EVIL_POWER 0x3A8D
|
|
#define NA_SE_NE_STAL23_COLD 0x3A8E
|
|
#define NA_SE_EN_STALKIDS_GASAGOSO 0x3A8F
|
|
#define NA_SE_EN_BOSU_TALK 0x3A90
|
|
#define NA_SE_EN_FAMOS_REVERSE1 0x3A91
|
|
#define NA_SE_EN_FAMOS_REVERSE2 0x3A92
|
|
#define NA_SE_EN_FAMOS_FLOAT 0x3A93
|
|
#define NA_SE_EN_FAMOS_FLOAT_REVERSE 0x3A94
|
|
#define NA_SE_EN_KOTAKE_ROLL 0x3A95
|
|
#define NA_SE_EN_KOTAKE_FLY 0x3A96
|
|
#define NA_SE_EN_THIEFBIRD_VOICE 0x3A97
|
|
#define NA_SE_EN_THIEFBIRD_DAMAGE 0x3A98
|
|
#define NA_SE_EN_THIEFBIRD_DEAD 0x3A99
|
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#define NA_SE_EN_STALKIDS_BODY 0x3A9A
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#define NA_SE_EN_STALKIDS_BODY_LEV 0x3A9B
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#define NA_SE_EN_BOSU_STAND_RAPID 0x3A9C
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#define NA_SE_EN_STAL24_SCREAM2 0x3A9D
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#define NA_SE_EN_STALKIDS_EARTHQUAKE 0x3A9E
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#define NA_SE_EN_MASK_FLOAT 0x3A9F
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#define NA_SE_EN_STALKIDS_PULLED 0x3AA0
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#define NA_SE_EN_KITA_SALUTE 0x3AA1
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#define NA_SE_EN_KTIA_WALK 0x3AA2
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#define NA_SE_EN_KTIA_PAUSE_K 0x3AA3
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#define NA_SE_EN_KITA_LAUGH_K 0x3AA4
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#define NA_SE_EN_KITA_DAMAGE 0x3AA5
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#define NA_SE_EN_KITA_DEAD 0x3AA6
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#define NA_SE_EN_STALBABY_LAUGH 0x3AA7
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#define NA_SE_EN_STALBABY_SURPRISED 0x3AA8
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#define NA_SE_EN_KITA_BREAK 0x3AA9
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#define NA_SE_EN_KITA_ATTACK_W 0x3AAA
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#define NA_SE_EN_KONB_WAIT_OLD 0x3AAB
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#define NA_SE_EN_DEATH_SCYTHE 0x3AAC
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#define NA_SE_EN_DEATH_ROLL 0x3AAD
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#define NA_SE_EN_DEATH_SCYTHE_LEV 0x3AAE
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#define NA_SE_EN_DEATH_SCYTHE_ONGND 0x3AAF
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#define NA_SE_EN_DEATH_VOICE 0x3AB0
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#define NA_SE_EN_DEATH_DAMAGE 0x3AB1
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#define NA_SE_EN_DEATH_DEAD 0x3AB2
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#define NA_SE_EN_DEATH_ATTACK 0x3AB3
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#define NA_SE_EN_DEATH_APPEAR 0x3AB4
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#define NA_SE_EN_DEATH_HEARTBREAK 0x3AB5
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#define NA_SE_EN_KONB_MINI_DEAD 0x3AB6
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#define NA_SE_EN_HALF_REDEAD_LOOP 0x3AB7
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#define NA_SE_EN_HALF_REDEAD_SURPRISE 0x3AB8
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#define NA_SE_EN_HALF_REDEAD_SCREAME 0x3AB9
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#define NA_SE_EN_HALF_REDEAD_TRANS 0x3ABA
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#define NA_SE_EN_GOLON_VOICE_GENERAL 0x3ABB
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#define NA_SE_EN_IWAIGORON_EVERYBODY 0x3ABC
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#define NA_SE_EN_IWAIGORON_SOLO 0x3ABD
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#define NA_SE_EN_ROMANI_WALK 0x3ABE
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#define NA_SE_EN_MOON_SCREAM1 0x3ABF
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#define NA_SE_EN_MOON_SCREAM2 0x3AC0
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#define NA_SE_EN_MOON_SCREAM3 0x3AC1
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#define NA_SE_EN_MOON_SCREAM4 0x3AC2
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#define NA_SE_EN_STALKIDS_HEADACHE 0x3AC3
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#define NA_SE_EN_BIGNUTS_WALK 0x3AC4
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#define NA_SE_EN_KITA_PAUSE 0x3AC5
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#define NA_SE_EN_ANSATSUSYA_LAUGH 0x3AC6
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#define NA_SE_EN__copy514 0x3AC7
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#define NA_SE_EN__copy515 0x3AC8
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#define NA_SE_EN__copy516 0x3AC9
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#define NA_SE_EN__copy517 0x3ACA
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|
#define NA_SE_EN__copy518 0x3ACB
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#define NA_SE_EN__copy519 0x3ACC
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#define NA_SE_EN_DALMANI_A 0x3ACD
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#define NA_SE_EN_DALMANI_B 0x3ACE
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#define NA_SE_EN_DALMANI_C 0x3ACF
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#define NA_SE_EN_DALMANI_D 0x3AD0
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#define NA_SE_EN__2d1 0x3AD1
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#define NA_SE_EN__2d2 0x3AD2
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#define NA_SE_EN_EVIL_POWER_PREDEMO 0x3AD3
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#define NA_SE_EN_KOUME_DAMAGE 0x3AD4
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#define NA_SE_EN_KOUME_DAMAGE2 0x3AD5
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#define NA_SE_EN_KONB_MINI_APPEAR 0x3AD6
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#define NA_SE_EN_IRONNACK_DAMAGE 0x3AD7
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#define NA_SE_EN_IRONNACK_DEAD 0x3AD8
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#define NA_SE_EN_ANSATSUSYA_ONGND 0x3AD9
|
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#define NA_SE_EN_ANSATSUSYA_ROCK 0x3ADA
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#define NA_SE_EN_REDEAD_REVERSE 0x3ADB
|
|
#define NA_SE_EN_STALKIDS_NOSE 0x3ADC
|
|
#define NA_SE_EN_KITA_SNORE 0x3ADD
|
|
#define NA_SE_EN_IRONNACK_DASH 0x3ADE
|
|
#define NA_SE_EN_TUBOOCK_FLY 0x3ADF
|
|
#define NA_SE_EN_MIMICK_BREATH 0x3AE0
|
|
#define NA_SE_EN_FANTOM_DEAD 0x3AE1
|
|
#define NA_SE_EN_KAICHO_PIYORI 0x3AE2
|
|
#define NA_SE_EN_READED_WALK 0x3AE3
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|
#define NA_SE_EN_LEADED_WHITE 0x3AE4
|
|
#define NA_SE_EN_MIBOSS_APPEAR_B_OLD 0x3AE5
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|
#define NA_SE_EN_MIBOSS_KICK_OLD 0x3AE6
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|
#define NA_SE_EN_MIBOSS_HEADDOWN_OLD 0x3AE7
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|
#define NA_SE_EN_MIBOSS_LEGDOWN_OLD 0x3AE8
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|
#define NA_SE_EN_MIBOSS_WEAKWAIT_OLD 0x3AE9
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#define NA_SE_EN_MIBOSS_THRUST1_OLD 0x3AEA
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#define NA_SE_EN_MIBOSS_JUMP3_OLD 0x3AEB
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#define NA_SE_EN_MIBOSS_SWORD_ROLL_OLD 0x3AEC
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|
#define NA_SE_EN_MIBOSS_DANCE_THRUST_OLD 0x3AED
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|
#define NA_SE_EN_MIBOSS_DANCE_FIRE_OLD 0x3AEE
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|
#define NA_SE_EN_B_PAMET_ROCK 0x3AEF
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|
#define NA_SE_EN_DUMMY753 0x3AF0
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|
#define NA_SE_EN_DUMMY_754 0x3AF1
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|
#define NA_SE_EN_FANTOM_FLOAT 0x3AF2
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|
#define NA_SE_EN_KONB_SUIKOMI 0x3AF3
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|
#define NA_SE_EN_KONB_LANDING_OLD 0x3AF4
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|
#define NA_SE_EN_KONB_SIBUKI_OLD 0x3AF5
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|
#define NA_SE_EN_KONB_PIYORI_OLD 0x3AF6
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|
#define NA_SE_EN_KOUME_UBAITORU 0x3AF7
|
|
#define NA_SE_EN_STALKIDS_PSYCHO2 0x3AF8
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|
#define NA_SE_EN_RIZA_ATTACK3 0x3AF9
|
|
#define NA_SE_EN_YASE_LAUGH_K_HOLD 0x3AFA
|
|
#define NA_SE_EN_WIZ_DEAD_NEW 0x3AFB
|
|
#define NA_SE_EN_HIPLOOP_BURN 0x3AFC
|
|
#define NA_SE_EN_EYEGOLE_HATAKI 0x3AFD
|
|
#define NA_SE_EN_DEKNUTS_DANCE_FADE 0x3AFE
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|
#define NA_SE_EN_NUTS_FURUERU 0x3AFF
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|
#define NA_SE_EN_PO_APPEAR_IDO 0x3B00
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|
#define NA_SE_EN_FOLLOWERS_TO_KABE 0x3B01
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#define NA_SE_EN_MUJURA_LAST_UP 0x3B02
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|
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// ------------ SYSTEM ------------
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|
|
|
#define NA_SE_SY_WIN_OPEN 0x4800
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|
#define NA_SE_SY_WIN_CLOSE 0x4801
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|
#define NA_SE_SY_CORRECT_CHIME 0x4802
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|
#define NA_SE_SY_GET_RUPY 0x4803
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|
#define NA_SE_SY_MESSAGE_WOMAN 0x4804
|
|
#define NA_SE_SY_MESSAGE_MAN 0x4805
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|
#define NA_SE_SY_ERROR 0x4806
|
|
#define NA_SE_SY_TRE_BOX_APPEAR 0x4807
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|
#define NA_SE_SY_DECIDE 0x4808
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|
#define NA_SE_SY_CURSOR 0x4809
|
|
#define NA_SE_SY_CANCEL 0x480A
|
|
#define NA_SE_SY_HP_RECOVER 0x480B
|
|
#define NA_SE_SY_ATTENTION_ON 0x480C
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|
#define NA_SE_SY_DUMMY_13 0x480D
|
|
#define NA_SE_SY_DUMMY_14 0x480E
|
|
#define NA_SE_SY_LOCK_OFF 0x480F
|
|
#define NA_SE_SY_LOCK_ON_HUMAN 0x4810
|
|
#define NA_SE_SY_DUMMY_17 0x4811
|
|
#define NA_SE_SY_DUMMY_18 0x4812
|
|
#define NA_SE_SY_CAMERA_ZOOM_UP 0x4813
|
|
#define NA_SE_SY_CAMERA_ZOOM_DOWN 0x4814
|
|
#define NA_SE_SY_DUMMY_21 0x4815
|
|
#define NA_SE_SY_DUMMY_22 0x4816
|
|
#define NA_SE_SY_ATTENTION_ON_OLD 0x4817
|
|
#define NA_SE_SY_MESSAGE_PASS 0x4818
|
|
#define NA_SE_SY_WARNING_COUNT_N 0x4819
|
|
#define NA_SE_SY_WARNING_COUNT_E 0x481A
|
|
#define NA_SE_SY_HITPOINT_ALARM 0x481B
|
|
#define NA_SE_SY_DUMMY_28 0x481C
|
|
#define NA_SE_SY_DEMO_CUT 0x481D
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|
#define NA_SE_SY_NAVY_CALL 0x481E
|
|
#define NA_SE_SY_GAUGE_UP 0x481F
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|
#define NA_SE_SY_DUMMY_32 0x4820
|
|
#define NA_SE_SY_DUMMY_33 0x4821
|
|
#define NA_SE_SY_DUMMY_34 0x4822
|
|
#define NA_SE_SY_PIECE_OF_HEART 0x4823
|
|
#define NA_SE_SY_GET_ITEM 0x4824
|
|
#define NA_SE_SY_WIN_SCROLL_LEFT 0x4825
|
|
#define NA_SE_SY_WIN_SCROLL_RIGHT 0x4826
|
|
#define NA_SE_SY_OCARINA_ERROR 0x4827
|
|
#define NA_SE_SY_CAMERA_ZOOM_UP_2 0x4828
|
|
#define NA_SE_SY_CAMERA_ZOOM_DOWN_2 0x4829
|
|
#define NA_SE_SY_GLASSMODE_ON 0x482A
|
|
#define NA_SE_SY_GLASSMODE_OFF 0x482B
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|
#define NA_SE_SY_FOUND 0x482C
|
|
#define NA_SE_SY_HIT_SOUND 0x482D
|
|
#define NA_SE_SY_MESSAGE_END 0x482E
|
|
#define NA_SE_SY_RUPY_COUNT 0x482F
|
|
#define NA_SE_SY_LOCK_ON 0x4830
|
|
#define NA_SE_SY_GET_BOXITEM 0x4831
|
|
#define NA_SE_SY_WHITE_OUT_INTO_MOON 0x4832
|
|
#define NA_SE_SY_WHITE_OUT_S 0x4833
|
|
#define NA_SE_SY_WHITE_OUT_T 0x4834
|
|
#define NA_SE_SY_START_SHOT 0x4835
|
|
#define NA_SE_SY_METRONOME 0x4836
|
|
#define NA_SE_SY_ATTENTION_URGENCY 0x4837
|
|
#define NA_SE_SY_METRONOME_LV 0x4838
|
|
#define NA_SE_SY_FSEL_CURSOR 0x4839
|
|
#define NA_SE_SY_FSEL_DECIDE_S 0x483A
|
|
#define NA_SE_SY_FSEL_DECIDE_L 0x483B
|
|
#define NA_SE_SY_FSEL_CLOSE 0x483C
|
|
#define NA_SE_SY_FSEL_ERROR 0x483D
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|
#define NA_SE_SY_SET_FIRE_ARROW 0x483E
|
|
#define NA_SE_SY_SET_ICE_ARROW 0x483F
|
|
#define NA_SE_SY_SET_LIGHT_ARROW 0x4840
|
|
#define NA_SE_SY_SYNTH_MAGIC_ARROW 0x4841
|
|
#define NA_SE_SY_METRONOME_2 0x4842
|
|
#define NA_SE_SY_KINSTA_MARK_APPEAR 0x4843
|
|
#define NA_SE_SY_FIVE_COUNT_LUPY 0x4844
|
|
#define NA_SE_SY_CARROT_RECOVER 0x4845
|
|
#define NA_SE_EV_FAIVE_LUPY_COUNT 0x4846
|
|
#define NA_SE_SY_METRONOME_TEMPO 0x4847
|
|
#define NA_SE_SY_COMICAL_SOUND0_0 0x4848
|
|
#define NA_SE_SY_COMICAL_SOUND0_1 0x4849
|
|
#define NA_SE_SY_COMICAL_SOUND0_LAST 0x484A
|
|
#define NA_SE_SY_SOUT_DEMO 0x484B
|
|
#define NA_SE_SY_TIMESIGNAL_BELL 0x484C
|
|
#define NA_SE_SY_DEKUNUTS_JUMP_FAILED 0x484D
|
|
#define NA_SE_SY_ATTENTION_SOUND 0x484E
|
|
#define NA_SE_SY_TRANSFORM_MASK_FLASH 0x484F
|
|
#define NA_SE_SY_CAMERA_SHUTTER 0x4850
|
|
#define NA_SE_SY_STALKIDS_PSYCHO 0x4851
|
|
#define NA_SE_SY_CHICK_JOIN_CHIME 0x4852
|
|
#define NA_SE_SY_HIT_SOUND_L 0x4853
|
|
#define NA_SE_SY_FAIRY_MASK_SUCCESS 0x4854
|
|
#define NA_SE_SY_SCHEDULE_WRITE 0x4855
|
|
#define NA_SE_SY_STOPWATCH_TIMER_3 0x4856
|
|
#define NA_SE_SY_STOPWATCH_TIMER_INF 0x4857
|
|
#define NA_SE_SY_EARTHQUAKE_OUTDOOR 0x4858
|
|
#define NA_SE_SY_SPIRAL_DASH 0x4859
|
|
#define NA_SE_SY_QUIZ_CORRECT 0x485A
|
|
#define NA_SE_SY_QUIZ_INCORRECT 0x485B
|
|
#define NA_SE_SY_DIZZY_EFFECT 0x485C
|
|
#define NA_SE_SY_TIME_CONTROL_SLOW 0x485D
|
|
#define NA_SE_SY_TIME_CONTROL_NORMAL 0x485E
|
|
#define NA_SE_SY_SECOM_WARNING 0x485F
|
|
#define NA_SE_SY_WIN_CHANGE 0x4860
|
|
#define NA_SE_SY_TOUCH1 0x4861
|
|
#define NA_SE_SY_MENU_CHAT_MOVE 0x4862
|
|
#define NA_SE_SY_YUBI_MOVE 0x4863
|
|
#define NA_SE_SY_CHAT_ALLERT_IN 0x4864
|
|
#define NA_SE_SY_CHAT_ALLERT 0x4865
|
|
#define NA_SE_SY_CHAT_ALLERT_OUT 0x4866
|
|
#define NA_SE_SY_TOUCH2 0x4867
|
|
#define NA_SE_SY_TOUCH2_OUT 0x4868
|
|
#define NA_SE_SY_TOUCH3 0x4869
|
|
#define NA_SE_SY_TOUCH4 0x486A
|
|
#define NA_SE_SY_YUBI_CURSOL_KEY 0x486B
|
|
#define NA_SE_SY_EVENT_INFO 0x486C
|
|
#define NA_SE_SY_CLEAR1 0x486D
|
|
#define NA_SE_SY_ALARM_MOVE 0x486E
|
|
#define NA_SE_SY_QUEST_NEW 0x486F
|
|
#define NA_SE_SY_EVENT_FAIL 0x4870
|
|
#define NA_SE_SY_QUEST_CLEAR 0x4871
|
|
#define NA_SE_SY_CHAT_ALARM_OFF 0x4872
|
|
#define NA_SE_SY_CHAT_ALARM_INFO 0x4873
|
|
#define NA_SE_SY_ICON_MOVE 0x4874
|
|
#define NA_SE_SY_ICON_MOVE_SET 0x4875
|
|
#define NA_SE_SY_DIAMOND_SWITCH 0x4876
|
|
#define NA_SE_SY_PREDEMO_EVIL 0x4877
|
|
#define NA_SE_SY_PREDEMO_OMEN 0x4878
|
|
|
|
// ------------ OCARINA ------------
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|
|
|
#define NA_SE_OC_OCARINA 0x5800
|
|
#define NA_SE_OC_ABYSS 0x5801
|
|
#define NA_SE_OC_DOOR_OPEN 0x5802
|
|
#define NA_SE_OC_SECRET_WARP_IN 0x5803
|
|
#define NA_SE_OC_SECRET_WARP_OUT 0x5804
|
|
#define NA_SE_OC_SECRET_HOLE_OUT 0x5805
|
|
#define NA_SE_OC_REVENGE 0x5806
|
|
#define NA_SE_OC_TUNAMI 0x5807
|
|
#define NA_SE_OC_TELOP_IMPACT 0x5808
|
|
#define NA_SE_OC_WOOD_GATE_OPEN 0x5809
|
|
#define NA_SE_OC_FIREWORKS 0x580A
|
|
#define NA_SE_OC_WHITE_OUT_INTO_KYOJIN 0x580B
|
|
#define NA_SE_OC_12 0x580C
|
|
#define NA_SE_OC_13 0x580D
|
|
#define NA_SE_OC_14 0x580E
|
|
#define NA_SE_OC_15 0x580F
|
|
#define NA_SE_OC_HINT_MOVIE 0x5810
|
|
#define NA_SE_OC_HINT_MOVIE2_WHITE 0x5811
|
|
#define NA_SE_OC_HINT_MOVIE_ZOOMIN 0x5812
|
|
#define NA_SE_OC_HIBIKI_ISHI 0x5813
|
|
|
|
// ------------ VOICE ------------
|
|
|
|
#define NA_SE_VO_LI_SWORD_N 0x6800
|
|
#define NA_SE_VO_LI_SWORD_L 0x6801
|
|
#define NA_SE_VO_LI_LASH 0x6802
|
|
#define NA_SE_VO_LI_HANG 0x6803
|
|
#define NA_SE_VO_LI_CLIMB_END 0x6804
|
|
#define NA_SE_VO_LI_DAMAGE_S 0x6805
|
|
#define NA_SE_VO_LI_FREEZE 0x6806
|
|
#define NA_SE_VO_LI_FALL_S 0x6807
|
|
#define NA_SE_VO_LI_FALL_L 0x6808
|
|
#define NA_SE_VO_LI_BREATH_REST 0x6809
|
|
#define NA_SE_VO_LI_BREATH_DRINK 0x680A
|
|
#define NA_SE_VO_LI_DOWN 0x680B
|
|
#define NA_SE_VO_LI_TAKEN_AWAY 0x680C
|
|
#define NA_SE_VO_LI_HELD 0x680D
|
|
#define NA_SE_VO_LI_SNEEZE 0x680E
|
|
#define NA_SE_VO_LI_SWEAT 0x680F
|
|
#define NA_SE_VO_LI_DRINK 0x6810
|
|
#define NA_SE_VO_LI_RELAX 0x6811
|
|
#define NA_SE_VO_LI_SWORD_PUTAWAY 0x6812
|
|
#define NA_SE_VO_LI_GROAN 0x6813
|
|
#define NA_SE_VO_LI_AUTO_JUMP 0x6814
|
|
#define NA_SE_VO_LI_MAGIC_NALE 0x6815
|
|
#define NA_SE_VO_LI_SURPRISE 0x6816
|
|
#define NA_SE_VO_LI_MAGIC_FROL 0x6817
|
|
#define NA_SE_VO_LI_PUSH 0x6818
|
|
#define NA_SE_VO_LI_HOOKSHOT_HANG 0x6819
|
|
#define NA_SE_VO_LI_LAND_DAMAGE_S 0x681A
|
|
#define NA_SE_VO_LI_MAGIC_START 0x681B
|
|
#define NA_SE_VO_LI_MAGIC_ATTACK 0x681C
|
|
#define NA_SE_VO_BL_DOWN 0x681D
|
|
#define NA_SE_VO_LI_DEMO_DAMAGE 0x681E
|
|
#define NA_SE_VO_LI_SWORD_N_copy30 0x681F
|
|
#define NA_SE_VO_DUMMY_32 0x6820
|
|
#define NA_SE_VO_DUMMY_33 0x6821
|
|
#define NA_SE_VO_DUMMY_34 0x6822
|
|
#define NA_SE_VO_DUMMY_35 0x6823
|
|
#define NA_SE_VO_DUMMY_36 0x6824
|
|
#define NA_SE_VO_DUMMY_37 0x6825
|
|
#define NA_SE_VO_DUMMY_38 0x6826
|
|
#define NA_SE_VO_DUMMY_39 0x6827
|
|
#define NA_SE_VO_NAVY_ENEMY 0x6828
|
|
#define NA_SE_VO_NAVY_HELLO 0x6829
|
|
#define NA_SE_VO_NAVY_HEAR 0x682A
|
|
#define NA_SE_VO_DUMMY_43 0x682B
|
|
#define NA_SE_VO_DUMMY_44 0x682C
|
|
#define NA_SE_VO_DUMMY_45 0x682D
|
|
#define NA_SE_VO_DUMMY_46 0x682E
|
|
#define NA_SE_VO_DUMMY_47 0x682F
|
|
#define NA_SE_VO_DUMMY_48 0x6830
|
|
#define NA_SE_VO_DUMMY_49 0x6831
|
|
#define NA_SE_VO_DUMMY_50 0x6832
|
|
#define NA_SE_VO_DUMMY_51 0x6833
|
|
#define NA_SE_VO_DUMMY_52 0x6834
|
|
#define NA_SE_VO_DUMMY_53 0x6835
|
|
#define NA_SE_VO_DUMMY_54 0x6836
|
|
#define NA_SE_VO_DUMMY_55 0x6837
|
|
#define NA_SE_VO_DUMMY_56 0x6838
|
|
#define NA_SE_VO_DUMMY_57 0x6839
|
|
#define NA_SE_VO_DUMMY_58 0x683A
|
|
#define NA_SE_VO_DUMMY_59 0x683B
|
|
#define NA_SE_VO_DUMMY_60 0x683C
|
|
#define NA_SE_VO_DUMMY_61 0x683D
|
|
#define NA_SE_VO_DUMMY_62 0x683E
|
|
#define NA_SE_VO_DUMMY_63 0x683F
|
|
#define NA_SE_VO_LK_WAKE_UP 0x6840
|
|
#define NA_SE_VO_LK_CATCH_DEMO 0x6841
|
|
#define NA_SE_VO_LK_DRAGGED_DAMAGE 0x6842
|
|
#define NA_SE_VO_NAVY_CALL 0x6843
|
|
#define NA_SE_VO_NA_HELLO_3 0x6844
|
|
#define NA_SE_VO_CHAT_MESSAGE_CALL 0x6845
|
|
#define NA_SE_VO_BELL_MESSAGE 0x6846
|
|
#define NA_SE_VO_MONDO_MESSAGE 0x6847
|
|
#define NA_SE_VO_LK_USING_UP_ENERGY 0x6848
|
|
#define NA_SE_VO_DUMMY_73 0x6849
|
|
#define NA_SE_VO_GO_SLEEP 0x684A
|
|
#define NA_SE_VO_NP_SLEEP_OUT 0x684B
|
|
#define NA_SE_VO_DUMMY_76 0x684C
|
|
#define NA_SE_VO_DUMMY_77 0x684D
|
|
#define NA_SE_VO_NP_DRINK 0x684E
|
|
#define NA_SE_VO_DUMMY_79 0x684F
|
|
#define NA_SE_VO_NARRATION_0 0x6850
|
|
#define NA_SE_VO_TA_SURPRISE 0x6851
|
|
#define NA_SE_VO_TA_CRY_0 0x6852
|
|
#define NA_SE_VO_TA_CRY_1 0x6853
|
|
#define NA_SE_VO_IN_CRY_0 0x6854
|
|
#define NA_SE_VO_IN_LOST 0x6855
|
|
#define NA_SE_VO_IN_LASH_0 0x6856
|
|
#define NA_SE_VO_IN_LASH_1 0x6857
|
|
#define NA_SE_VO_FR_LAUGH_0 0x6858
|
|
#define NA_SE_VO_FR_SMILE_0 0x6859
|
|
#define NA_SE_VO_NB_AGONY 0x685A
|
|
#define NA_SE_VO_NB_CRY_0 0x685B
|
|
#define NA_SE_VO_NB_NOTICE 0x685C
|
|
#define NA_SE_VO_NA_HELLO_0 0x685D
|
|
#define NA_SE_VO_NA_HELLO_1 0x685E
|
|
#define NA_SE_VO_NA_HELLO_2 0x685F
|
|
#define NA_SE_VO_RT_CRASH 0x6860
|
|
#define NA_SE_VO_RT_DISCOVER 0x6861
|
|
#define NA_SE_VO_RT_FALL 0x6862
|
|
#define NA_SE_VO_RT_LAUGH_0 0x6863
|
|
#define NA_SE_VO_RT_LIFT 0x6864
|
|
#define NA_SE_VO_RT_THROW 0x6865
|
|
#define NA_SE_VO_RT_UNBALLANCE 0x6866
|
|
#define NA_SE_VO_ST_DAMAGE 0x6867
|
|
#define NA_SE_VO_ST_ATTACK 0x6868
|
|
#define NA_SE_VO_Z0_HURRY 0x6869
|
|
#define NA_SE_VO_Z0_MEET 0x686A
|
|
#define NA_SE_VO_Z0_QUESTION 0x686B
|
|
#define NA_SE_VO_Z0_SIGH_0 0x686C
|
|
#define NA_SE_VO_Z0_SMILE_0 0x686D
|
|
#define NA_SE_VO_Z0_SURPRISE 0x686E
|
|
#define NA_SE_VO_Z0_THROW 0x686F
|
|
#define NA_SE_VO_SK_CRY_0 0x6870
|
|
#define NA_SE_VO_SK_CRY_1 0x6871
|
|
#define NA_SE_VO_SK_CRASH 0x6872
|
|
#define NA_SE_VO_NA_LISTEN 0x6873
|
|
#define NA_SE_VO_SK_SHOUT 0x6874
|
|
#define NA_SE_VO_Z1_CRY_0 0x6875
|
|
#define NA_SE_VO_Z1_CRY_1 0x6876
|
|
#define NA_SE_VO_Z1_OPENDOOR 0x6877
|
|
#define NA_SE_VO_FR_SMILE_1 0x6878
|
|
#define NA_SE_VO_FR_SMILE_2 0x6879
|
|
#define NA_SE_VO_KZ_MOVE 0x687A
|
|
#define NA_SE_VO_NB_LAUGH 0x687B
|
|
#define NA_SE_VO_IN_JOY0 0x687C
|
|
#define NA_SE_VO_IN_JOY1 0x687D
|
|
#define NA_SE_VO_IN_JOY2 0x687E
|
|
#define NA_SE_VO_DUMMY_127 0x687F
|
|
#define NA_SE_VO_DUMMY_128 0x6880
|
|
#define NA_SE_VO_DUMMY_129 0x6881
|
|
#define NA_SE_VO_DUMMY_130 0x6882
|
|
#define NA_SE_VO_DUMMY_131 0x6883
|
|
#define NA_SE_VO_DUMMY_132 0x6884
|
|
#define NA_SE_VO_DUMMY_133 0x6885
|
|
#define NA_SE_VO_DUMMY_134 0x6886
|
|
#define NA_SE_VO_DUMMY_135 0x6887
|
|
#define NA_SE_VO_DUMMY_136 0x6888
|
|
#define NA_SE_VO_DUMMY_137 0x6889
|
|
#define NA_SE_VO_DUMMY_138 0x688A
|
|
#define NA_SE_VO_DUMMY_139 0x688B
|
|
#define NA_SE_VO_DUMMY_140 0x688C
|
|
#define NA_SE_VO_DUMMY_141 0x688D
|
|
#define NA_SE_VO_DUMMY_142 0x688E
|
|
#define NA_SE_VO_DUMMY_143 0x688F
|
|
#define NA_SE_VO_DUMMY_144 0x6890
|
|
#define NA_SE_VO_DUMMY_145 0x6891
|
|
#define NA_SE_VO_DUMMY_146 0x6892
|
|
#define NA_SE_VO_DUMMY_147 0x6893
|
|
#define NA_SE_VO_DUMMY_148 0x6894
|
|
#define NA_SE_VO_DUMMY_149 0x6895
|
|
#define NA_SE_VO_DUMMY_150 0x6896
|
|
#define NA_SE_VO_DUMMY_151 0x6897
|
|
#define NA_SE_VO_DUMMY_152 0x6898
|
|
#define NA_SE_VO_DUMMY_153 0x6899
|
|
#define NA_SE_VO_DUMMY_154 0x689A
|
|
#define NA_SE_VO_DUMMY_155 0x689B
|
|
#define NA_SE_VO_DUMMY_156 0x689C
|
|
#define NA_SE_VO_DUMMY_157 0x689D
|
|
#define NA_SE_VO_DUMMY_158 0x689E
|
|
#define NA_SE_VO_DUMMY_159 0x689F
|
|
#define NA_SE_VO_DUMMY_160 0x68A0
|
|
#define NA_SE_VO_DUMMY_161 0x68A1
|
|
#define NA_SE_VO_DUMMY_162 0x68A2
|
|
#define NA_SE_VO_DUMMY_163 0x68A3
|
|
#define NA_SE_VO_DUMMY_164 0x68A4
|
|
#define NA_SE_VO_DUMMY_165 0x68A5
|
|
#define NA_SE_VO_DUMMY_166 0x68A6
|
|
#define NA_SE_VO_DUMMY_167 0x68A7
|
|
#define NA_SE_VO_DUMMY_168 0x68A8
|
|
#define NA_SE_VO_DUMMY_169 0x68A9
|
|
#define NA_SE_VO_DUMMY_170 0x68AA
|
|
#define NA_SE_VO_DUMMY_171 0x68AB
|
|
#define NA_SE_VO_DUMMY_172 0x68AC
|
|
#define NA_SE_VO_DUMMY_173 0x68AD
|
|
#define NA_SE_VO_DUMMY_174 0x68AE
|
|
#define NA_SE_VO_DUMMY_175 0x68AF
|
|
#define NA_SE_VO_DUMMY_176 0x68B0
|
|
#define NA_SE_VO_DUMMY_177 0x68B1
|
|
#define NA_SE_VO_DUMMY_178 0x68B2
|
|
#define NA_SE_VO_DUMMY_179 0x68B3
|
|
#define NA_SE_VO_DUMMY_180 0x68B4
|
|
#define NA_SE_VO_DUMMY_181 0x68B5
|
|
#define NA_SE_VO_DUMMY_182 0x68B6
|
|
#define NA_SE_VO_DUMMY_183 0x68B7
|
|
#define NA_SE_VO_DUMMY_184 0x68B8
|
|
#define NA_SE_VO_DUMMY_185 0x68B9
|
|
#define NA_SE_VO_DUMMY_186 0x68BA
|
|
#define NA_SE_VO_DUMMY_187 0x68BB
|
|
#define NA_SE_VO_DUMMY_188 0x68BC
|
|
#define NA_SE_VO_DUMMY_189 0x68BD
|
|
#define NA_SE_VO_DUMMY_190 0x68BE
|
|
#define NA_SE_VO_DUMMY_191 0x68BF
|
|
#define NA_SE_VO_DUMMY_192 0x68C0
|
|
#define NA_SE_VO_DUMMY_193 0x68C1
|
|
#define NA_SE_VO_DUMMY_194 0x68C2
|
|
#define NA_SE_VO_DUMMY_195 0x68C3
|
|
#define NA_SE_VO_DUMMY_196 0x68C4
|
|
#define NA_SE_VO_DUMMY_197 0x68C5
|
|
#define NA_SE_VO_DUMMY_198 0x68C6
|
|
#define NA_SE_VO_DUMMY_199 0x68C7
|
|
#define NA_SE_VO_DUMMY_200 0x68C8
|
|
#define NA_SE_VO_DUMMY_201 0x68C9
|
|
#define NA_SE_VO_DUMMY_202 0x68CA
|
|
#define NA_SE_VO_DUMMY_203 0x68CB
|
|
#define NA_SE_VO_DUMMY_204 0x68CC
|
|
#define NA_SE_VO_DUMMY_205 0x68CD
|
|
#define NA_SE_VO_DUMMY_206 0x68CE
|
|
#define NA_SE_VO_DUMMY_207 0x68CF
|
|
#define NA_SE_VO_DUMMY_208 0x68D0
|
|
#define NA_SE_VO_DUMMY_209 0x68D1
|
|
#define NA_SE_VO_DUMMY_210 0x68D2
|
|
#define NA_SE_VO_DUMMY_211 0x68D3
|
|
#define NA_SE_VO_DUMMY_212 0x68D4
|
|
#define NA_SE_VO_DUMMY_213 0x68D5
|
|
#define NA_SE_VO_DUMMY_214 0x68D6
|
|
#define NA_SE_VO_DUMMY_215 0x68D7
|
|
#define NA_SE_VO_DUMMY_216 0x68D8
|
|
#define NA_SE_VO_DUMMY_217 0x68D9
|
|
#define NA_SE_VO_DUMMY_218 0x68DA
|
|
#define NA_SE_VO_DUMMY_219 0x68DB
|
|
#define NA_SE_VO_DUMMY_220 0x68DC
|
|
#define NA_SE_VO_DUMMY_221 0x68DD
|
|
#define NA_SE_VO_DUMMY_222 0x68DE
|
|
#define NA_SE_VO_DUMMY_223 0x68DF
|
|
#define NA_SE_VO_LI_POO_WAIT 0x68E0
|
|
#define NA_SE_VO_DUMMY_225 0x68E1
|
|
#define NA_SE_VO_DUMMY_226 0x68E2
|
|
#define NA_SE_VO_DUMMY_227 0x68E3
|
|
#define NA_SE_VO_DUMMY_228 0x68E4
|
|
#define NA_SE_VO_DUMMY_229 0x68E5
|
|
#define NA_SE_VO_DUMMY_230 0x68E6
|
|
#define NA_SE_VO_DUMMY_231 0x68E7
|
|
#define NA_SE_VO_DUMMY_232 0x68E8
|
|
#define NA_SE_VO_DUMMY_233 0x68E9
|
|
#define NA_SE_VO_DUMMY_234 0x68EA
|
|
#define NA_SE_VO_DUMMY_235 0x68EB
|
|
#define NA_SE_VO_DUMMY_236 0x68EC
|
|
#define NA_SE_VO_DUMMY_237 0x68ED
|
|
#define NA_SE_VO_DUMMY_238 0x68EE
|
|
#define NA_SE_VO_DUMMY_239 0x68EF
|
|
#define NA_SE_VO_DUMMY_240 0x68F0
|
|
#define NA_SE_VO_DUMMY_241 0x68F1
|
|
#define NA_SE_VO_DUMMY_242 0x68F2
|
|
#define NA_SE_VO_DUMMY_243 0x68F3
|
|
#define NA_SE_VO_DUMMY_244 0x68F4
|
|
#define NA_SE_VO_DUMMY_245 0x68F5
|
|
#define NA_SE_VO_DUMMY_246 0x68F6
|
|
#define NA_SE_VO_DUMMY_247 0x68F7
|
|
#define NA_SE_VO_DUMMY_248 0x68F8
|
|
#define NA_SE_VO_DUMMY_249 0x68F9
|
|
#define NA_SE_VO_DUMMY_250 0x68FA
|
|
#define NA_SE_VO_DUMMY_251 0x68FB
|
|
#define NA_SE_VO_DUMMY_252 0x68FC
|
|
#define NA_SE_VO_DUMMY_253 0x68FD
|
|
#define NA_SE_VO_DUMMY_254 0x68FE
|
|
#define NA_SE_VO_DUMMY_255 0x68FF
|
|
#define NA_SE_VO_JMVO02 0x6900
|
|
#define NA_SE_VO_JMVO04 0x6901
|
|
#define NA_SE_VO_CDVO00 0x6902
|
|
#define NA_SE_VO_CDVO01 0x6903
|
|
#define NA_SE_VO_CDVO02 0x6904
|
|
#define NA_SE_VO_CDVO03 0x6905
|
|
#define NA_SE_VO_BBVO00 0x6906
|
|
#define NA_SE_VO_BBVO01 0x6907
|
|
#define NA_SE_VO_BBVO02 0x6908
|
|
#define NA_SE_VO_BBVO03 0x6909
|
|
#define NA_SE_VO_BBVO04 0x690A
|
|
#define NA_SE_VO_BBVO05 0x690B
|
|
#define NA_SE_VO_OBVO01 0x690C
|
|
#define NA_SE_VO_ARVO00 0x690D
|
|
#define NA_SE_VO_ARVO01 0x690E
|
|
#define NA_SE_VO_MMVO00 0x690F
|
|
#define NA_SE_VO_MMVO01 0x6910
|
|
#define NA_SE_VO_MMVO02 0x6911
|
|
#define NA_SE_VO_MMVO03 0x6912
|
|
#define NA_SE_VO_MMVO04 0x6913
|
|
#define NA_SE_VO_MMVO05 0x6914
|
|
#define NA_SE_VO_ABVO00 0x6915
|
|
#define NA_SE_VO_ABVO01 0x6916
|
|
#define NA_SE_VO_NPVO00 0x6917
|
|
#define NA_SE_VO_FPVO00 0x6918
|
|
#define NA_SE_VO_FPVO01 0x6919
|
|
#define NA_SE_VO_FPVO02 0x691A
|
|
#define NA_SE_VO_FPVO03 0x691B
|
|
#define NA_SE_VO_ROVO01 0x691C
|
|
#define NA_SE_VO_ROVO02 0x691D
|
|
#define NA_SE_VO_RYVO01 0x691E
|
|
#define NA_SE_VO_RYVO02 0x691F
|
|
#define NA_SE_VO_RYVO03 0x6920
|
|
#define NA_SE_VO_RYVO04 0x6921
|
|
#define NA_SE_VO_ANVO00 0x6922
|
|
#define NA_SE_VO_ANVO01 0x6923
|
|
#define NA_SE_VO_ANVO02 0x6924
|
|
#define NA_SE_VO_ANVO03 0x6925
|
|
#define NA_SE_VO_CRVO00 0x6926
|
|
#define NA_SE_VO_CRVO01 0x6927
|
|
#define NA_SE_VO_CRVO02 0x6928
|
|
#define NA_SE_VO_CRVO03 0x6929
|
|
#define NA_SE_VO_HNVO00 0x692A
|
|
#define NA_SE_VO_HNVO01 0x692B
|
|
#define NA_SE_VO_HNVO02 0x692C
|
|
#define NA_SE_VO_RMVO00 0x692D
|
|
#define NA_SE_VO_RMVO01 0x692E
|
|
#define NA_SE_VO_RMVO02 0x692F
|
|
#define NA_SE_VO_PMVO01 0x6930
|
|
#define NA_SE_VO_PMVO02 0x6931
|
|
#define NA_SE_VO_PMVO03 0x6932
|
|
#define NA_SE_VO_DHVO00 0x6933
|
|
#define NA_SE_VO_DHVO01 0x6934
|
|
#define NA_SE_VO_DHVO02 0x6935
|
|
#define NA_SE_VO_DHVO03 0x6936
|
|
#define NA_SE_VO_DHVO04 0x6937
|
|
#define NA_SE_VO_TFVO00 0x6938
|
|
#define NA_SE_VO_ANVO04 0x6939
|
|
#define NA_SE_VO_ANVO05 0x693A
|
|
#define NA_SE_VO_PMVO00 0x693B
|
|
#define NA_SE_VO_CHVO03 0x693C
|
|
#define NA_SE_VO_CHVO04 0x693D
|
|
#define NA_SE_VO_CHVO05 0x693E
|
|
#define NA_SE_VO_CHVO06 0x693F
|
|
#define NA_SE_VO_CHVO07 0x6940
|
|
#define NA_SE_VO_CHVO08 0x6941
|
|
#define NA_SE_VO_CHVO09 0x6942
|
|
#define NA_SE_VO_DPVO00 0x6943
|
|
#define NA_SE_VO_DPVO01 0x6944
|
|
#define NA_SE_VO_DPVO02 0x6945
|
|
#define NA_SE_VO_SKVO00 0x6946
|
|
#define NA_SE_VO_SKVO01 0x6947
|
|
#define NA_SE_VO_KHVO00 0x6948
|
|
#define NA_SE_VO_KHVO01 0x6949
|
|
#define NA_SE_VO_KHVO02 0x694A
|
|
#define NA_SE_VO_SHVO00 0x694B
|
|
#define NA_SE_VO_SHVO01 0x694C
|
|
#define NA_SE_VO_KAVO02 0x694D
|
|
#define NA_SE_VO_KAVO03 0x694E
|
|
#define NA_SE_VO_MTVO00 0x694F
|
|
#define NA_SE_VO_TTVO00 0x6950
|
|
#define NA_SE_VO_ITVO00 0x6951
|
|
#define NA_SE_VO_ITVO01 0x6952
|
|
#define NA_SE_VO_ITVO02 0x6953
|
|
#define NA_SE_VO_KMVO00 0x6954
|
|
#define NA_SE_VO_KMVO01 0x6955
|
|
#define NA_SE_VO_JOVO00 0x6956
|
|
#define NA_SE_VO_JYVO00 0x6957
|
|
#define NA_SE_VO_DTVO00 0x6958
|
|
#define NA_SE_VO_GUVO00 0x6959
|
|
#define NA_SE_VO_KTVO00 0x695A
|
|
#define NA_SE_VO_KTVO01 0x695B
|
|
#define NA_SE_VO_KTVO03 0x695C
|
|
#define NA_SE_VO_ZBVO00 0x695D
|
|
#define NA_SE_VO_ZBVO01 0x695E
|
|
#define NA_SE_VO_DAVO01 0x695F
|
|
#define NA_SE_VO_SHVO04 0x6960
|
|
#define NA_SE_VO_GBVO02 0x6961
|
|
#define NA_SE_VO_GBVO03 0x6962
|
|
#define NA_SE_VO_PFVO00 0x6963
|
|
#define NA_SE_VO_PFVO01 0x6964
|
|
#define NA_SE_VO_GAVO00 0x6965
|
|
#define NA_SE_VO_GAVO01 0x6966
|
|
#define NA_SE_VO_DJVO00 0x6967
|
|
#define NA_SE_VO_DJVO01 0x6968
|
|
#define NA_SE_VO_MSVO00 0x6969
|
|
#define NA_SE_VO_MSVO01 0x696A
|
|
#define NA_SE_VO_JPVO00 0x696B
|
|
#define NA_SE_VO_HYVO00 0x696C
|
|
#define NA_SE_VO_HYVO01 0x696D
|
|
#define NA_SE_VO_BAVO00 0x696E
|
|
#define NA_SE_VO_POVO00 0x696F
|
|
#define NA_SE_VO_DAVO00 0x6970
|
|
#define NA_SE_VO_DAVO02 0x6971
|
|
#define NA_SE_VO_MKVO00 0x6972
|
|
#define NA_SE_VO_MKVO01 0x6973
|
|
#define NA_SE_VO_MKVO02 0x6974
|
|
#define NA_SE_VO_MKVO03 0x6975
|
|
#define NA_SE_VO_MKVO04 0x6976
|
|
#define NA_SE_VO_TIVO00 0x6977
|
|
#define NA_SE_VO_TIVO01 0x6978
|
|
#define NA_SE_VO_TIVO02 0x6979
|
|
#define NA_SE_VO_TIVO03 0x697A
|
|
#define NA_SE_VO_TIVO04 0x697B
|
|
#define NA_SE_VO_TIVO05 0x697C
|
|
#define NA_SE_VO_OMVO00 0x697D
|
|
#define NA_SE_VO_OMVO01 0x697E
|
|
#define NA_SE_VO_OMVO02 0x697F
|
|
#define NA_SE_VO_OMVO03 0x6980
|
|
#define NA_SE_VO_OMVO04 0x6981
|
|
#define NA_SE_VO_OMVO05 0x6982
|
|
#define NA_SE_VO_OMVO06 0x6983
|
|
#define NA_SE_VO_DEMO_FALL2 0x6984
|
|
#define NA_SE_VO_DEMO_384 0x6985
|
|
#define NA_SE_VO_DEMO_385 0x6986
|
|
#define NA_SE_VO_DEMO_386 0x6987
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#define NA_SE_VO_DEMO_387 0x6988
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#define NA_SE_VO_DEMO_388 0x6989
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#define NA_SE_VO_DEMO_389 0x698A
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#define NA_SE_VO_DEMO_390 0x698B
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// ------------ UNKNOWN ------------
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/*
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#define NA_BGM_DEMO_SE_SEQ 0x7800
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#define NA_BGM_DEMO_SE_SEQ_1 0x7801
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#define NA_BGM_DEMO_SE_SEQ_2 0x7802
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#define NA_BGM_DEMO_SE_SEQ_3 0x7803
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#define NA_BGM_DEMO_SE_SEQ_4 0x7804
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#define NA_BGM_DEMO_SE_SEQ_5 0x7805
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#define NA_BGM_DEMO_SE_SEQ_6 0x7806
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#define NA_BGM_DEMO_SE_SEQ_7 0x7807
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#define NA_BGM_DEMO_SE_SEQ_8 0x7808
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#define NA_BGM_DEMO_SE_SEQ_9 0x7809
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#define NA_BGM_DEMO_SE_SEQ_A 0x780A
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#define NA_BGM_DEMO_SE_SEQ_B 0x780B
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#define NA_BGM_DEMO_SE_SEQ_C 0x780C
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#define NA_BGM_DEMO_SE_SEQ_D 0x780D
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#define NA_BGM_DEMO_SE_SEQ_E 0x780E
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#define NA_BGM_DEMO_SE_SEQ_F 0x780F
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#define NA_SE_EN_MIBOSS_FALL 0x7810
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#define NA_SE_EN_MIBOSS_DAMAGE 0x7811
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#define NA_SE_EN_MIBOSS_DASH 0x7812
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#define NA_SE_EN_MIBOSS_DEAD 0x7813
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#define NA_SE_EN_MIBOSS_GND1 0x7814
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#define NA_SE_EN_MIBOSS_GND2 0x7815
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#define NA_SE_EN_MIBOSS_UNARI 0x7816
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#define NA_SE_EN_MIBOSS_RHYTHM 0x7817
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#define NA_SE_EN_MIBOSS_SWORD 0x7818
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#define NA_SE_EN_MIBOSS_JUMP1_NOTUSE 0x7819
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#define NA_SE_EN_MIBOSS_JUMP2_NOTUSE 0x781A
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#define NA_SE_EN_MIBOSS_VOICE1 0x781B
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#define NA_SE_EN_MIBOSS_VOICE2 0x781C
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#define NA_SE_EN_MIBOSS_VOICE3 0x781D
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#define NA_SE_EN_MIBOSS_FAINT 0x781E
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#define NA_SE_EN_MIBOSS_ROLLING 0x781F
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#define NA_SE_EN_MIBOSS_FREEZE 0x7820
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#define NA_SE_EN_MIBOSS_APPEAR_B 0x7821
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#define NA_SE_EN_MIBOSS_KICK 0x7822
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#define NA_SE_EN_MIBOSS_HEADDOWN 0x7823
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#define NA_SE_EN_MIBOSS_LEGDOWN 0x7824
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#define NA_SE_EN_MIBOSS_WEAKWAIT 0x7825
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#define NA_SE_EN_MIBOSS_THRUST1 0x7826
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#define NA_SE_EN_MIBOSS_JUMP3 0x7827
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#define NA_SE_EN_MIBOSS_SWORD_ROLL 0x7828
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#define NA_SE_EN_MIBOSS_DANCE_THRUST 0x7829
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#define NA_SE_EN_MIBOSS_DANCE_FIRE 0x782A
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#define NA_SE_EN_ICEB_FOOTSTEP 0x782B
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#define NA_SE_EN_ICEB_CRY 0x782C
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#define NA_SE_EN_ICEB_STEAM_LONG 0x782D
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#define NA_SE_EN_ICEB_STEAMS_DEMO 0x782E
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#define NA_SE_EN_ICEB_STEAM_DEMO_UP 0x782F
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#define NA_SE_EN_ICEB_DEAD 0x7830
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#define NA_SE_EN_ICEB_DAMAGE 0x7831
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#define NA_SE_EN_ICEB_SLIDING 0x7832
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#define NA_SE_EN_ICEB_BACK_ATTACK2 0x7833
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#define NA_SE_EN_KONB_BITE 0x7834
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#define NA_SE_EN_KONB_BOUND 0x7835
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#define NA_SE_EN_KONB_BOUND2 0x7836
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#define NA_SE_EN_KONB_DAMAGE 0x7837
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|
#define NA_SE_EN_KONB_DEAD 0x7838
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#define NA_SE_EN_KONB_DEAD2 0x7839
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|
#define NA_SE_EN_KONB_DEAD_JUMP 0x783A
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#define NA_SE_EN_KONB_DEAD_JUMP2 0x783B
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#define NA_SE_EN_KONB_DEMO_MOVE 0x783C
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#define NA_SE_EN_KONB_INIT 0x783D
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#define NA_SE_EN_KONB_JUMP 0x783E
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#define NA_SE_EN_KONB_JUMP_LEV 0x783F
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#define NA_SE_EN_KONB_LANDING 0x7840
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#define NA_SE_EN_KONB_MINI_APPEAR_NOTUSE 0x7841
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|
#define NA_SE_EN_KONB_PIYORI 0x7842
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#define NA_SE_EN_KONB_PREATTACK 0x7843
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#define NA_SE_EN_KONB_SIBUKI 0x7844
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#define NA_SE_EN_KONB_SINK 0x7845
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#define NA_SE_EN_KONB_WAIT 0x7846
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#define NA_SE_EN_KONB_DODAI_FALL 0x7847
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#define NA_SE_EN_KONB_SUIKOMU 0x7848
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#define NA_SE_EN_KONB_TABERU 0x7849
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#define NA_SE_EN_KONB_TOBIDASU 0x784A
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#define NA_SE_EN_KONB_TOSSIN1_KAMAE 0x784B
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|
#define NA_SE_EN_KONB_TOSSIN1_DASH 0x784C
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|
#define NA_SE_EN_KONB_TOSSIN1_TYAKUSUI 0x784D
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#define NA_SE_EN_KONB_BOMB1_INSIDE 0x784E
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#define NA_SE_EN_KONB_BOMB1_OUTSIDE 0x784F
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#define NA_SE_EN_KONB_MEDAMA_APPEAR 0x7850
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#define NA_SE_EN_KONB_BOMB_CHAIN 0x7851
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#define NA_SE_EN_KONB_CHIAN_SLASH 0x7852
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#define NA_SE_EN_KONB_INFO_SAKEBI 0x7853
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#define NA_SE_EN_KONB_INFO_SAKEBI_LONG 0x7854
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#define NA_SE_EN_KONB_DODAI_ATTACK1 0x7855
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#define NA_SE_EN_KONB_DODAI_ATTACK2 0x7856
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#define NA_SE_EN_KONB_TAORE 0x7857
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|
#define NA_SE_EN_INBOSS_SAND 0x7858
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|
#define NA_SE_EN_INBOSS_ROAR 0x7859
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|
#define NA_SE_EN_INBOSS_DAMAGE 0x785A
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|
#define NA_SE_EN_INBOSS_DEAD_PRE2 0x785B
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#define NA_SE_EN_INBOSS_DEAD 0x785C
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|
#define NA_SE_EN_INBOSS_DOWN_PRE 0x785D
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|
#define NA_SE_EN_INBOSS_BRESS_PRE 0x785E
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|
#define NA_SE_EN_INBOSS_SANRAN 0x785F
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|
#define NA_SE_EN_INBOSS_CHIBI_WALK 0x7860
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|
#define NA_SE_EN_INBOSS_CHIBI_DAMAGE 0x7861
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|
#define NA_SE_EN_INBOSS_CHIBI_DEAD 0x7862
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|
#define NA_SE_EN_INBOSS_CHIBI_RUN 0x7863
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|
#define NA_SE_EN_INBOSS_JIMEN_MORI 0x7864
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|
#define NA_SE_EN_INBOSS_JIMEN_DERU 0x7865
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|
#define NA_SE_EN_INBOSS_UNDER_MOVE 0x7866
|
|
#define NA_SE_EN_INBOSS_BREATH 0x7867
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|
#define NA_SE_EN_INBOSS_DAMAGE_MOVE 0x7868
|
|
#define NA_SE_EN_INBOSS_MEDAMA_DERU 0x7869
|
|
#define NA_SE_EN_INBOSS_FIREBALL_FLY 0x786A
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|
#define NA_SE_EN_INBOSS_SANRAN_SHORT 0x786B
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|
#define NA_SE_EN_INBOSS_DOWN 0x786C
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|
#define NA_SE_EN_INBOSS_DEAD_RED 0x786D
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|
#define NA_SE_EN_INBOSS_TAME 0x786E
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|
#define NA_SE_EN_LAST1_ATTACK 0x786F
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|
#define NA_SE_EN_LAST1_ATTACK_2ND 0x7870
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|
#define NA_SE_EN_LAST1_BEAM 0x7871
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|
#define NA_SE_EN_LAST1_BEAM2 0x7872
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|
#define NA_SE_EN_LAST1_BLOW 0x7873
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|
#define NA_SE_EN_LAST1_DAMAGE1 0x7874
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|
#define NA_SE_EN_LAST1_DAMAGE2 0x7875
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|
#define NA_SE_EN_LAST1_DEAD 0x7876
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|
#define NA_SE_EN_LAST1_DEMO_BREAK_NOUSE 0x7877
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|
#define NA_SE_EN_LAST1_DEMO_WALL_NOUSE 0x7878
|
|
#define NA_SE_EN_LAST1_FALL 0x7879
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|
#define NA_SE_EN_LAST1_FLOAT 0x787A
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|
#define NA_SE_EN_LAST1_GROW_HEAD_NOTUSE 0x787B
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|
#define NA_SE_EN_LAST1_ROLLING 0x787C
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|
#define NA_SE_EN_LAST1_TRANSFORM_NOTUSE 0x787D
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|
#define NA_SE_EN_LAST2_BALLET 0x787E
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|
#define NA_SE_EN_LAST2_BIRD 0x787F
|
|
#define NA_SE_EN_LAST2_BIRD2 0x7880
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|
#define NA_SE_EN_LAST2_DAMAGE 0x7881
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|
#define NA_SE_EN_LAST2_DAMAGE2 0x7882
|
|
#define NA_SE_EN_LAST2_DEAD 0x7883
|
|
#define NA_SE_EN_LAST2_FIRE 0x7884
|
|
#define NA_SE_EN_LAST2_GROW_HEAD 0x7885
|
|
#define NA_SE_EN_LAST2_VOICE_UAUOO2 0x7886
|
|
#define NA_SE_EN_LAST2_GYM_B 0x7887
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|
#define NA_SE_EN_LAST2_HEARTBEAT 0x7888
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|
#define NA_SE_EN_LAST2_JUMP 0x7889
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|
#define NA_SE_EN_LAST2_VOICE_UAUOO1 0x788A
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|
#define NA_SE_EN_LAST2_MOONWALK 0x788B
|
|
#define NA_SE_EN_LAST2_PUMP_UP 0x788C
|
|
#define NA_SE_EN_LAST2_SHOUT_NOTUSE 0x788D
|
|
#define NA_SE_EN_LAST2_VOICE_SURPRISED 0x788E
|
|
#define NA_SE_EN_LAST2_UAUOO 0x788F
|
|
#define NA_SE_EN_LAST2_WAIT 0x7890
|
|
#define NA_SE_EN_LAST2_WALK 0x7891
|
|
#define NA_SE_EN_LAST2_WALK2 0x7892
|
|
#define NA_SE_EN_LAST3_COIL_ATTACK 0x7893
|
|
#define NA_SE_EN_LAST3_VOICE_DAMAGE 0x7894
|
|
#define NA_SE_EN_LAST3_VOICE_DAMAGE2 0x7895
|
|
#define NA_SE_EN_LAST3_VOICE_DEAD 0x7896
|
|
#define NA_SE_EN_LAST3_DEAD_DEAD1 0x7897
|
|
#define NA_SE_EN_LAST3_DEAD_DEAD2 0x7898
|
|
#define NA_SE_EN_LAST3_DEAD_FLOAT_NOTUSE 0x7899
|
|
#define NA_SE_EN_LAST3_DEAD_LIGHTS 0x789A
|
|
#define NA_SE_EN_LAST3_DEAD_ROD_NOTUSE 0x789B
|
|
#define NA_SE_EN_LAST3_DEAD_WIND1 0x789C
|
|
#define NA_SE_EN_LAST3_DEAD_WIND2 0x789D
|
|
#define NA_SE_EN_LAST3_DEAD_WIND3 0x789E
|
|
#define NA_SE_EN_LAST3_GET_LINK 0x789F
|
|
#define NA_SE_EN_LAST3_VOICE_KICK 0x78A0
|
|
#define NA_SE_EN_LAST3_KOMA 0x78A1
|
|
#define NA_SE_EN_LAST3_ROD_DANCE 0x78A2
|
|
#define NA_SE_EN_LAST3_ROD_MID 0x78A3
|
|
#define NA_SE_EN_LAST3_ROD_FLOOR 0x78A4
|
|
#define NA_SE_EN_LAST3_ROD_HOP 0x78A5
|
|
#define NA_SE_EN_LAST3_ROD_HOP2 0x78A6
|
|
#define NA_SE_EN_LAST3_ROD_WIND 0x78A7
|
|
#define NA_SE_EN_LAST3_VOICE_KOMA 0x78A8
|
|
#define NA_SE_EN_LAST3_VOICE_ROD 0x78A9
|
|
#define NA_SE_EN_LAST3_VOICE_THROW 0x78AA
|
|
#define NA_SE_EN_LAST3_VOICE_LAUGH 0x78AB
|
|
#define NA_SE_EN_LAST1_SIZZLE 0x78AC
|
|
#define NA_SE_EN_LAST1_LAND2 0x78AD
|
|
#define NA_SE_EN_LAST3_WHIP1 0x78AE
|
|
#define NA_SE_EV_LAVA_HIT 0x78AF
|
|
#define NA_SE_EV_LAVA_WHOOSH 0x78B0
|
|
#define Wind_seq1 0x78B1
|
|
#define Bird_seqs 0x78B2
|
|
#define Rain_seq0 0x78B3
|
|
#define Thun_seq0 0x78B4
|
|
#define NA_BGM_OCA_EPONA_SEQ 0x78B5
|
|
#define NA_BGM_OCA_TIME_SEQ 0x78B6
|
|
#define NA_BGM_OCA_STORM_SEQ 0x78B7
|
|
#define NA_BGM_OCA_BIGWING_SEQ 0x78B8
|
|
#define NA_BGM_OCA_TIME_SPEED_SEQ 0x78B9
|
|
#define NA_BGM_OCA_TIME_JUMP_SEQ 0x78BA
|
|
#define NA_BGM_OCA_AWAKING_SEQ 0x78BB
|
|
#define NA_BGM_OCA_CURE_SEQ 0x78BC
|
|
#define NA_BGM_OCA_LULLABY_HALF_SEQ 0x78BD
|
|
#define NA_BGM_OCA_LULLABY_SEQ 0x78BE
|
|
#define NA_BGM_OCA_PLEDGE_SEQ 0x78BF
|
|
#define NA_BGM_OCA_TIDE_SEQ 0x78C0
|
|
#define NA_BGM_OCA_SHELL_SEQ 0x78C1
|
|
#define NA_BGM_GERO_SEQ 0x78C2
|
|
*/
|
|
|
|
#endif
|