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158d1b26b0
* PlayState rename * Make this work with the latest master and run format * Respond to hensldm's review * Respond to Elliptic's review * Add Effect_GetPlayState to namefixer.py * Add missed comma
322 lines
11 KiB
C
322 lines
11 KiB
C
#ifndef Z64_ANIMATION_H
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#define Z64_ANIMATION_H
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#include "PR/ultratypes.h"
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#include "PR/gbi.h"
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#include "z64dma.h"
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#include "z64math.h"
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struct PlayState;
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struct Actor;
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struct SkelAnime;
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#define LINK_ANIMETION_OFFSET(addr, offset) \
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(SEGMENT_ROM_START(link_animetion) + ((u32)addr & 0xFFFFFF) + ((u32)offset))
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#define LIMB_DONE 0xFF
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#define ANIMATION_ENTRY_MAX 50
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#define ANIM_FLAG_UPDATEY (1 << 1)
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#define ANIM_FLAG_NOMOVE (1 << 4)
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typedef enum {
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/* 0 */ ANIMMODE_LOOP,
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/* 1 */ ANIMMODE_LOOP_INTERP,
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/* 2 */ ANIMMODE_ONCE,
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/* 3 */ ANIMMODE_ONCE_INTERP,
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/* 4 */ ANIMMODE_LOOP_PARTIAL,
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/* 5 */ ANIMMODE_LOOP_PARTIAL_INTERP
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} AnimationModes;
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typedef enum {
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/* -1 */ ANIMTAPER_DECEL = -1,
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/* 0 */ ANIMTAPER_NONE,
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/* 1 */ ANIMTAPER_ACCEL
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} AnimationTapers;
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typedef struct {
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/* 0x00 */ Vec3s jointPos; // Root is position in model space, children are relative to parent
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/* 0x06 */ u8 child; // The first child's index into the limb table.
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/* 0x07 */ u8 sibling; // The parent limb's next limb index into the limb table.
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/* 0x08 */ Gfx* dList; // Display lists for the limb. Index 0 is the normal display list, index 1 is the
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// far model display list.
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} StandardLimb; // size = 0xC
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// Model has limbs with only rigid meshes
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typedef struct {
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/* 0x00 */ Vec3s jointPos; // Root is position in model space, children are relative to parent
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/* 0x06 */ u8 child;
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/* 0x07 */ u8 sibling;
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/* 0x08 */ Gfx* dLists[2]; // Near and far
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} LodLimb; // size = 0x10
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// Model has limbs with only rigid meshes
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typedef struct {
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/* 0x00 */ void** segment;
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/* 0x04 */ u8 limbCount;
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} SkeletonHeader; // size = 0x8
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// Model has limbs with flexible meshes
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typedef struct {
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/* 0x00 */ SkeletonHeader sh;
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/* 0x08 */ u8 dListCount;
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} FlexSkeletonHeader; // size = 0xC
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// Index into the frame data table.
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typedef struct {
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/* 0x00 */ u16 x;
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/* 0x02 */ u16 y;
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/* 0x04 */ u16 z;
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} JointIndex; // size = 0x06
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typedef struct {
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/* 0x00 */ s16 frameCount;
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} AnimationHeaderCommon;
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typedef struct {
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/* 0x000 */ AnimationHeaderCommon common;
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/* 0x004 */ s16* frameData; // referenced as tbl
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/* 0x008 */ JointIndex* jointIndices; // referenced as ref_tbl
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/* 0x00C */ u16 staticIndexMax;
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} AnimationHeader; // size = 0x10
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typedef struct {
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/* 0x00 */ s16 xMax;
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/* 0x02 */ s16 x;
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/* 0x04 */ s16 yMax;
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/* 0x06 */ s16 y;
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/* 0x08 */ s16 zMax;
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/* 0x10 */ s16 z;
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} JointKey; // size = 0x12
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typedef struct {
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/* 0x00 */ s16 frameCount;
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/* 0x02 */ s16 limbCount;
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/* 0x04 */ s16* frameData;
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/* 0x08 */ JointKey* jointKey;
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} LegacyAnimationHeader; // size = 0xC
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typedef enum {
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ANIMATION_LINKANIMETION,
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ANIMENTRY_COPYALL,
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ANIMENTRY_INTERP,
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ANIMENTRY_COPYTRUE,
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ANIMENTRY_COPYFALSE,
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ANIMENTRY_MOVEACTOR
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} AnimationType;
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typedef struct {
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/* 0x000 */ DmaRequest req;
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/* 0x020 */ OSMesgQueue msgQueue;
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/* 0x038 */ OSMesg msg;
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} AnimEntryLoadFrame; // size = 0x3C
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typedef struct {
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/* 0x000 */ u8 queueFlag;
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/* 0x001 */ u8 vecCount;
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/* 0x004 */ Vec3s* dst;
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/* 0x008 */ Vec3s* src;
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} AnimEntryCopyAll; // size = 0xC
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typedef struct {
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/* 0x000 */ u8 queueFlag;
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/* 0x001 */ u8 vecCount;
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/* 0x004 */ Vec3s* base;
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/* 0x008 */ Vec3s* mod;
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/* 0x00C */ f32 weight;
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} AnimEntryInterp; // size = 0x10
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typedef struct {
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/* 0x000 */ u8 queueFlag;
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/* 0x001 */ u8 vecCount;
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/* 0x004 */ Vec3s* dst;
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/* 0x008 */ Vec3s* src;
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/* 0x00C */ u8* copyFlag;
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} AnimEntryCopyTrue; // size = 0x10
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typedef struct {
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/* 0x000 */ u8 queueFlag;
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/* 0x001 */ u8 vecCount;
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/* 0x004 */ Vec3s* dst;
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/* 0x008 */ Vec3s* src;
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/* 0x00C */ u8* copyFlag;
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} AnimEntryCopyFalse; // size = 0x10
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typedef struct {
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/* 0x000 */ struct Actor* actor;
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/* 0x004 */ struct SkelAnime* skelAnime;
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/* 0x008 */ f32 unk08;
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} AnimEntryMoveActor; // size = 0xC
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typedef union {
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AnimEntryLoadFrame load;
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AnimEntryCopyAll copy;
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AnimEntryInterp interp;
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AnimEntryCopyTrue copy1;
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AnimEntryCopyFalse copy0;
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AnimEntryMoveActor move;
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} AnimationEntryData; // size = 0x3C
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typedef struct {
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/* 0x000 */ u8 type;
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/* 0x004 */ AnimationEntryData data;
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} AnimationEntry; // size = 0x40
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typedef struct AnimationContext {
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/* 0x000 */ s16 animationCount;
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/* 0x004 */ AnimationEntry entries[ANIMATION_ENTRY_MAX];
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} AnimationContext; // size = 0xC84
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typedef struct {
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/* 0x000 */ AnimationHeaderCommon common;
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/* 0x004 */ u32 segment;
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} LinkAnimationHeader; // size = 0x8
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typedef struct SkelAnime {
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/* 0x00 */ u8 limbCount; // Number of limbs in the skeleton
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/* 0x01 */ u8 mode; // 0: loop, 2: play once, 4: partial loop. +1 to interpolate between frames.
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/* 0x02 */ u8 dListCount; // Number of display lists in a flexible skeleton
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/* 0x03 */ s8 taper; // Tapering to use when morphing between animations. Only used by Door_Warp1.
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/* 0x04 */ void** skeleton; // An array of pointers to limbs. Can be StandardLimb, LodLimb, or SkinLimb.
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/* 0x08 */ void* animation; // Can be an AnimationHeader or LinkAnimationHeader.
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/* 0x0C */ f32 startFrame; // In mode 4, start of partial loop.
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/* 0x10 */ f32 endFrame; // In mode 2, Update returns true when curFrame is equal to this. In mode 4, end of partial loop.
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/* 0x14 */ f32 animLength; // Total number of frames in the current animation's file.
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/* 0x18 */ f32 curFrame; // Current frame in the animation
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/* 0x1C */ f32 playSpeed; // Multiplied by R_UPDATE_RATE / 3 to get the animation's frame rate.
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/* 0x20 */ Vec3s* jointTable; // Current translation of model and rotations of all limbs
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/* 0x24 */ Vec3s* morphTable; // Table of values used to morph between animations
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/* 0x28 */ f32 morphWeight; // Weight of the current animation morph as a fraction in [0,1]
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/* 0x2C */ f32 morphRate; // Reciprocal of the number of frames in the morph
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/* 0x30 */ union {
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s32 (*normal)(struct SkelAnime*);// Can be Loop, Partial loop, Play once, Morph, or Tapered morph
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s32 (*link)(struct PlayState*, struct SkelAnime*); // Loop, Play once, and Morph
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} update;
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/* 0x34 */ s8 initFlags; // Flags used when initializing Link's skeleton
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/* 0x35 */ u8 moveFlags; // Flags used for animations that move the actor in worldspace.
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/* 0x36 */ s16 prevRot; // Previous rotation in worldspace.
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/* 0x38 */ Vec3s prevTransl; // Previous modelspace translation.
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/* 0x3E */ Vec3s baseTransl; // Base modelspace translation.
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} SkelAnime; // size = 0x44
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typedef s32 (*OverrideLimbDrawOpa)(struct PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
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struct Actor* thisx);
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typedef void (*PostLimbDrawOpa)(struct PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot,
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struct Actor* thisx);
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typedef s32 (*OverrideLimbDraw)(struct PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
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struct Actor* thisx, Gfx** gfx);
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typedef void (*PostLimbDraw)(struct PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot,
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struct Actor* thisx, Gfx** gfx);
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typedef s32 (*OverrideLimbDrawFlex)(struct PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
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struct Actor* thisx);
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typedef void (*PostLimbDrawFlex)(struct PlayState* play, s32 limbIndex, Gfx** dList1, Gfx** dList2, Vec3s* rot,
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struct Actor* thisx);
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typedef void (*TransformLimbDrawOpa)(struct PlayState* play, s32 limbIndex, struct Actor* thisx);
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typedef void (*TransformLimbDraw)(struct PlayState* play, s32 limbIndex, struct Actor* thisx, Gfx** gfx);
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typedef void (*AnimationEntryCallback)(struct PlayState*, AnimationEntryData*);
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extern u32 link_animetion_segment;
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typedef struct {
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/* 0x00 */ AnimationHeader* animation;
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/* 0x04 */ f32 playSpeed;
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/* 0x08 */ f32 startFrame;
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/* 0x0C */ f32 frameCount;
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/* 0x10 */ u8 mode;
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/* 0x14 */ f32 morphFrames;
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} AnimationInfo; // size = 0x18
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typedef struct {
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/* 0x00 */ AnimationHeader* animation;
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/* 0x04 */ f32 playSpeed;
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/* 0x08 */ s16 startFrame;
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/* 0x0A */ s16 frameCount;
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/* 0x0C */ u8 mode;
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/* 0x0E */ s16 morphFrames;
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} AnimationInfoS; // size = 0x10
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typedef struct AnimationSpeedInfo {
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/* 0x00 */ AnimationHeader* animation;
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/* 0x04 */ f32 playSpeed;
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/* 0x08 */ u8 mode;
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/* 0x0C */ f32 morphFrames;
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} AnimationSpeedInfo; // size = 0x10
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struct SkeletonInfo;
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typedef s32 (*UnkKeyframeCallback)(struct PlayState* play, struct SkeletonInfo* skeletonInfo, s32* arg2, Gfx** dList,
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u8* arg4, void* arg5);
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// Keyframe limb?
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typedef struct {
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/* 0x00 */ Gfx* dList;
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/* 0x04 */ u8 unk_4;
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/* 0x05 */ u8 flags;
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/* 0x06 */ Vec3s root;
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} Struct_801BFA14_Arg1_Field4; // size = 0xC
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// Other limb type?
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typedef struct {
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/* 0x00 */ Gfx* dList;
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/* 0x04 */ u8 unk_4;
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/* 0x05 */ u8 flags;
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/* 0x06 */ u8 unk_6; // transform limb draw index
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} Struct_801BFA14_Arg1_Field4_2; // size = 0x8
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typedef struct {
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/* 0x00 */ u8 limbCount;
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/* 0x01 */ u8 unk_1; // non-zero in object files, number of non-null-dlist limbs?
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/* 0x04 */ union {
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Struct_801BFA14_Arg1_Field4* unk_4; // arrays
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Struct_801BFA14_Arg1_Field4_2* unk_4_2;
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};
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/* 0x08 */ s16* unk_8;
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/* 0x0C */ s16* unk_C;
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/* 0x0C */ char unk_10[0x2];
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/* 0x12 */ s16 unk_12;
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} Struct_801BFA14_Arg1;
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typedef struct {
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/* 0x00 */ u16* unk_0;
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/* 0x04 */ s16* unk_4;
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/* 0x08 */ s16* unk_8;
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/* 0x0C */ s16* unk_C;
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/* 0x0C */ char unk_10[0x2];
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/* 0x12 */ s16 unk_12;
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} SkeletonInfo_1C;
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typedef struct {
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/* 0x00 */ f32 unk_0;
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/* 0x04 */ f32 unk_4;
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/* 0x08 */ f32 unk_8;
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/* 0x0C */ f32 unk_C;
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/* 0x10 */ f32 unk_10;
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/* 0x14 */ s32 unk_14;
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} FrameControl;
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// FlexKeyframeSkeleton ?
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typedef struct SkeletonInfo {
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/* 0x00 */ FrameControl frameCtrl;
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/* 0x18 */ Struct_801BFA14_Arg1* unk_18; // array
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/* 0x1C */ SkeletonInfo_1C* unk_1C;
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/* 0x20 */ UnkKeyframeCallback* unk_20; // pointer to array of functions
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/* 0x24 */ f32 unk_24; // duration? current time?
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/* 0x28 */ Vec3s* frameData; // array of 3 Vec3s
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/* 0x2C */ s16* unk_2C;
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} SkeletonInfo;
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typedef s32 (*OverrideKeyframeDrawScaled)(struct PlayState* play, SkeletonInfo* skeletonInfo, s32 limbIndex, Gfx** dList,
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u8* flags, struct Actor* actor, Vec3f* scale, Vec3s* rot, Vec3f* pos);
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typedef void (*PostKeyframeDrawScaled)(struct PlayState* play, SkeletonInfo* skeleton, s32 limbIndex, Gfx** dList,
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u8* flags, struct Actor* actor, Vec3f* scale, Vec3s* rot, Vec3f* pos);
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#endif
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