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fe32df0e82
* Being documenting `Actor_DrawDamageEffects` and apply to actors * More doc progress * Small cleanup * Document display lists * more cleanup * Fix Typo * PR Review * Shock -> Spark * Missed one * Missed another * Fix dust textures * Remove `_tex` from `light_orb_tex` (so that it matches convention) * electric stun -> electric spark * Fix mistake * Fix float * spark -> sparks where applicable * Missed even more shocks... * Name `drawDmgEffTimer` for consistency * Fix BSS |
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.. | ||
disasm.py | ||
dma_filenames.txt | ||
files.txt | ||
functions.txt | ||
mips_isa.py | ||
variables.txt |