Finish text data and add text pointers

This commit is contained in:
YohannDR 2023-10-20 19:57:26 +02:00
parent e0f6976efb
commit 0d2287b5be
20 changed files with 1194 additions and 253 deletions

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@ -4,7 +4,7 @@ This is a work in progress decompilation of Metroid - Zero Mission.
2673/2721 functions decompiled (98.24%, 48 left)
0x388ac0/0x76b014 bytes of data not in blobs (47.63%, 0x3e2554 left)
0x38d910/0x76b014 bytes of data not in blobs (47.90%, 0x3dd704 left)
Progress can be seen here : https://docs.google.com/spreadsheets/d/1X8XarD5evY8ZI7r_GQqh1pYmdVMbBcINYfRBUlogmKY/edit#gid=0

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@ -1298,6 +1298,10 @@ NO = 83A0
UP = 0455 0450
SPACE_JP = 0400
BANG_BANG_JP = 0401
LEFT_PAREN_JP = 0408
RIGHT_PAREN_JP = 0409
PLUS_JP = 040B
HYPHEN_JP = 040D
NUMBER_0_JP = 0410
NUMBER_1_JP = 0411
NUMBER_2_JP = 0412

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@ -2701,11 +2701,9 @@ Blob_2320ec_2376a8.bin;21948;0x2320ec;1
Blob_238b68_23a5bc.bin;6740;0x238b68;1
Blob_2d5ba0_2d7ae7.bin;7988;0x2d5ba0;1
Blob_34099c_345868.bin;20172;0x34099c;1
Blob_442560_446d68.bin;18440;0x442560;1
Blob_479400_4bfee4.bin;289508;0x479400;1
Blob_60c630_74f8b4.bin;1323652;0x60c630;1
Blob_754bd0_75e6a8.bin;39640;0x754bd0;1
Blob_75fae4_75fd64.bin;640;0x75fae4;1
Blob_7602d4_7603f0.bin;284;0x7602d4;1
Blob_760458_760aa0.bin;1608;0x760458;1
Blob_760d38_7f7734.bin;616956;0x760d38;1

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@ -1,3 +1,6 @@
#ifndef GAME_STATE_CONSTANTS_H
#define GAME_STATE_CONSTANTS_H
#define PAUSE_SCREEN_NONE 0
#define PAUSE_SCREEN_UNKNOWN_1 1
#define PAUSE_SCREEN_PAUSE_OR_CUTSCENE 2
@ -15,15 +18,18 @@
#define DIFF_NORMAL 1
#define DIFF_HARD 2
#define LANGUAGE_JAPANESE 0
#define LANGUAGE_HIRAGANA 1
#define LANGUAGE_ENGLISH 2
#define LANGUAGE_GERMAN 3
#define LANGUAGE_FRENCH 4
#define LANGUAGE_ITALIAN 5
#define LANGUAGE_SPANISH 6
enum Language {
LANGUAGE_JAPANESE,
LANGUAGE_HIRAGANA,
LANGUAGE_ENGLISH,
LANGUAGE_GERMAN,
LANGUAGE_FRENCH,
LANGUAGE_ITALIAN,
LANGUAGE_SPANISH,
LANGUAGE_END
};
#define MAX_AMOUNT_OF_LANGUAGES 7
#define GM_SOFTRESET 0
@ -51,3 +57,5 @@
#define SUB_GAME_MODE_LOADING_ROOM 0x3
#define SUB_GAME_MODE_DYING 0x5
#define SUB_GAME_MODE_FREE_MOVEMENT 0x6
#endif /* GAME_STATE_CONSTANTS_H */

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@ -1,108 +1,129 @@
#define STORY_TEXT_PLANET_ZEBES 0
#define STORY_TEXT_THE_TIMING 1
#define STORY_TEXT_COULD_I_SURVIVE 2
#define STORY_TEXT_EMERGENCY 3
#define STORY_TEXT_EXTERMINATE 4
#define STORY_TEXT_DEFEAT 5
#ifndef TEXT_CONSTANTS_H
#define TEXT_CONSTANTS_H
#define MESSAGE_DUMMY 0x0
#define MESSAGE_ENERGY_TANK_ACQUIRED 0x1
#define MESSAGE_MISSILE_TANK_ACQUIRED 0x2
#define MESSAGE_FIRST_MISSILE_TANK 0x3
#define MESSAGE_SUPER_MISSILE_TANK_ACQUIRED 0x4
#define MESSAGE_FIRST_SUPER_MISSILE_TANK 0x5
#define MESSAGE_POWER_BOMB_TANK_ACQUIRED 0x6
#define MESSAGE_FIRST_POWER_BOMB_TANK 0x7
#define MESSAGE_LONG_BEAM 0x8
#define MESSAGE_CHARGE_BEAM 0x9
#define MESSAGE_ICE_BEAM 0xA
#define MESSAGE_WAVE_BEAM 0xB
#define MESSAGE_UKNOWN_ITEM_PLASMA 0xC
#define MESSAGE_BOMB 0xD
#define MESSAGE_VARIA_SUIT 0xE
#define MESSAGE_UNKNOWN_ITEM_GRAVITY 0xF
#define MESSAGE_MORPH_BALL 0x10
#define MESSAGE_SPEED_BOOSTER 0x11
#define MESSAGE_HIGH_JUMP 0x12
#define MESSAGE_SCREW_ATTACK 0x13
#define MESSAGE_UNKNOWN_ITEM_SPACE_JUMP 0x14
#define MESSAGE_POWER_GRIP 0x15
#define MESSAGE_SAVE_PROMPT 0x16
#define MESSAGE_SAVE_COMPLETE 0x17
#define MESSAGE_WEAPON_RESUPPLY_COMPLETE 0x18
#define MESSAGE_ENERGY_TANK_RECHARGE_COMPLETE 0x19
#define MESSAGE_WEAPONS_AND_ENERGY_RESTORED 0x1A
#define MESSAGE_BRINSTAR_MAP_ACQUIRED 0x1B
#define MESSAGE_KRAID_MAP_ACQUIRED 0x1C
#define MESSAGE_NORFAIR_MAP_ACQUIRED 0x1D
#define MESSAGE_RIDLEY_MAP_ACQUIRED 0x1E
#define MESSAGE_MOTHER_SHIP_MAP_ACQUIRED 0x1F
#define MESSAGE_FULLY_POWERED_SUIT 0x20
#define MESSAGE_ZEBES_ESCAPE 0x21
#define MESSAGE_CHOZODIA_ESCAPE 0x22
#define MESSAGE_ENEMY_LOCATION_ABNORMAL 0x23
#define MESSAGE_ACTIVATE_EASY_SLEEP 0x24
#define MESSAGE_PRESS_SELECT_L_AND_R 0x25
#define MESSAGE_EASY_SLEEP_PROMPT 0x26
#define MESSAGE_NONE -1
enum StoryTextId {
STORY_TEXT_PLANET_ZEBES,
STORY_TEXT_THE_TIMING,
STORY_TEXT_COULD_I_SURVIVE,
STORY_TEXT_EMERGENCY,
STORY_TEXT_EXTERMINATE,
STORY_TEXT_DEFEAT,
#define FILE_SCREEN_TEXT_START_GAME 0
#define FILE_SCREEN_TEXT_COPY_SOURCE_CHOOSE 1
#define FILE_SCREEN_TEXT_COPY_DESTINATION_CHOOSE 2
#define FILE_SCREEN_TEXT_COPY_CONFIRM 3
#define FILE_SCREEN_TEXT_ERASE_CHOOSE 4
#define FILE_SCREEN_TEXT_ERASE_CONFIRM 5
#define FILE_SCREEN_TEXT_FILE_A_CORRUPT_REVERT 6
#define FILE_SCREEN_TEXT_FILE_B_CORRUPT_REVERT 7
#define FILE_SCREEN_TEXT_FILE_C_CORRUPT_REVERT 8
#define FILE_SCREEN_TEXT_FILE_A_CORRUPT_ERASE 9
#define FILE_SCREEN_TEXT_FILE_B_CORRUPT_ERASE 10
#define FILE_SCREEN_TEXT_FILE_C_CORRUPT_ERASE 11
#define FILE_SCREEN_TEXT_ERASE_ALL_REFORMAT 12
#define FILE_SCREEN_TEXT_ERASE_ALL 13
#define FILE_SCREEN_TEXT_CONTINUE_NEW 14
#define FILE_SCREEN_TEXT_CONTINUE_NEW_TIME_ATTACK 15
#define FILE_SCREEN_TEXT_MESSAGE_OPTION 16
#define FILE_SCREEN_TEXT_DIFFICULTY 17
#define FILE_SCREEN_TEXT_DIFFICULTY_HARD 18
#define FILE_SCREEN_TEXT_ERASE_FILE_CONFIRM 19
#define FILE_SCREEN_TEXT_LINKING_PLEASE_WAIT 20
#define FILE_SCREEN_TEXT_UNABLE_TO_DETECT_FUSION 21
#define FILE_SCREEN_TEXT_LINKING_ERROR 22
#define FILE_SCREEN_TEXT_TURN_OFF_CONFIRM_LINK 23
#define FILE_SCREEN_TEXT_DO_NOT_TURN_POWER_OFF 24
#define FILE_SCREEN_TEXT_DATA_UPLOAD_COMPLETE 25
#define FILE_SCREEN_TEXT_LINK_COMPLETE 26
#define FILE_SCREEN_TEXT_BEST_TIME 27
#define FILE_SCREEN_TEXT_BEST_TIME_100 28
#define FILE_SCREEN_TEXT_ID_PASSWORD 29
#define FILE_SCREEN_TEXT_CANT_COPY_TIME_ATTACK 30
#define FILE_SCREEN_TEXT_LINKING_ERROR_TRY_AGAIN 31
#define FILE_SCREEN_TEXT_LINKING_ERROR_CHECK_CONNECTION 32
#define FILE_SCREEN_TEXT_GALLERY_UNLOCK 33
#define FILE_SCREEN_TEXT_TIME_ATTACK_RECORD_UNLOCK 34
#define FILE_SCREEN_TEXT_SOUND_TEST_UNLOCK 35
#define FILE_SCREEN_TEXT_NES_METROID_UNLOCK 36
STORY_TEXT_END
};
#define DESCRIPTION_TEXT_LONG_BEAM 0
#define DESCRIPTION_TEXT_CHARGE_BEAM 1
#define DESCRIPTION_TEXT_ICE_BEAM 2
#define DESCRIPTION_TEXT_WAVE_BEAM 3
#define DESCRIPTION_TEXT_PLASMA_BEAM 4
#define DESCRIPTION_TEXT_MISSILES 5
#define DESCRIPTION_TEXT_SUPER_MISSILES 6
#define DESCRIPTION_TEXT_BOMBS 7
#define DESCRIPTION_TEXT_POWER_BOMBS 8
#define DESCRIPTION_TEXT_VARIA_SUIT 9
#define DESCRIPTION_TEXT_GRAVITY_SUIT 10
#define DESCRIPTION_TEXT_MORPH_BALL 11
#define DESCRIPTION_TEXT_POWER_GRIP 12
#define DESCRIPTION_TEXT_SPEEDBOOSTER 13
#define DESCRIPTION_TEXT_HIGH_JUMP 14
#define DESCRIPTION_TEXT_SCREW_ATTACK 15
#define DESCRIPTION_TEXT_SPACE_JUMP 16
#define DESCRIPTION_TEXT_UNKNOWN_ITEM 17
#define DESCRIPTION_TEXT_PISTOL 18
enum MessageId {
MESSAGE_DUMMY,
MESSAGE_ENERGY_TANK_ACQUIRED,
MESSAGE_MISSILE_TANK_ACQUIRED,
MESSAGE_FIRST_MISSILE_TANK,
MESSAGE_SUPER_MISSILE_TANK_ACQUIRED,
MESSAGE_FIRST_SUPER_MISSILE_TANK,
MESSAGE_POWER_BOMB_TANK_ACQUIRED,
MESSAGE_FIRST_POWER_BOMB_TANK,
MESSAGE_LONG_BEAM,
MESSAGE_CHARGE_BEAM,
MESSAGE_ICE_BEAM,
MESSAGE_WAVE_BEAM,
MESSAGE_UKNOWN_ITEM_PLASMA,
MESSAGE_BOMB,
MESSAGE_VARIA_SUIT,
MESSAGE_UNKNOWN_ITEM_GRAVITY,
MESSAGE_MORPH_BALL,
MESSAGE_SPEED_BOOSTER,
MESSAGE_HIGH_JUMP,
MESSAGE_SCREW_ATTACK,
MESSAGE_UNKNOWN_ITEM_SPACE_JUMP,
MESSAGE_POWER_GRIP,
MESSAGE_SAVE_PROMPT,
MESSAGE_SAVE_COMPLETE,
MESSAGE_WEAPON_RESUPPLY_COMPLETE,
MESSAGE_ENERGY_TANK_RECHARGE_COMPLETE,
MESSAGE_WEAPONS_AND_ENERGY_RESTORED,
MESSAGE_BRINSTAR_MAP_ACQUIRED,
MESSAGE_KRAID_MAP_ACQUIRED,
MESSAGE_NORFAIR_MAP_ACQUIRED,
MESSAGE_RIDLEY_MAP_ACQUIRED,
MESSAGE_MOTHER_SHIP_MAP_ACQUIRED,
MESSAGE_FULLY_POWERED_SUIT,
MESSAGE_ZEBES_ESCAPE,
MESSAGE_CHOZODIA_ESCAPE,
MESSAGE_ENEMY_LOCATION_ABNORMAL,
MESSAGE_ACTIVATE_EASY_SLEEP,
MESSAGE_PRESS_SELECT_L_AND_R,
MESSAGE_EASY_SLEEP_PROMPT,
MESSAGE_END,
MESSAGE_NONE = -1,
};
enum FileScreenTextId {
FILE_SCREEN_TEXT_START_GAME,
FILE_SCREEN_TEXT_COPY_SOURCE_CHOOSE,
FILE_SCREEN_TEXT_COPY_DESTINATION_CHOOSE,
FILE_SCREEN_TEXT_COPY_CONFIRM,
FILE_SCREEN_TEXT_ERASE_CHOOSE,
FILE_SCREEN_TEXT_ERASE_CONFIRM,
FILE_SCREEN_TEXT_FILE_A_CORRUPT_REVERT,
FILE_SCREEN_TEXT_FILE_B_CORRUPT_REVERT,
FILE_SCREEN_TEXT_FILE_C_CORRUPT_REVERT,
FILE_SCREEN_TEXT_FILE_A_CORRUPT_ERASE,
FILE_SCREEN_TEXT_FILE_B_CORRUPT_ERASE,
FILE_SCREEN_TEXT_FILE_C_CORRUPT_ERASE,
FILE_SCREEN_TEXT_ERASE_ALL_REFORMAT,
FILE_SCREEN_TEXT_ERASE_ALL,
FILE_SCREEN_TEXT_CONTINUE_NEW,
FILE_SCREEN_TEXT_CONTINUE_NEW_TIME_ATTACK,
FILE_SCREEN_TEXT_MESSAGE_OPTION,
FILE_SCREEN_TEXT_DIFFICULTY,
FILE_SCREEN_TEXT_DIFFICULTY_HARD,
FILE_SCREEN_TEXT_ERASE_FILE_CONFIRM,
FILE_SCREEN_TEXT_LINKING_PLEASE_WAIT,
FILE_SCREEN_TEXT_UNABLE_TO_DETECT_FUSION,
FILE_SCREEN_TEXT_LINKING_ERROR,
FILE_SCREEN_TEXT_TURN_OFF_CONFIRM_LINK,
FILE_SCREEN_TEXT_DO_NOT_TURN_POWER_OFF,
FILE_SCREEN_TEXT_DATA_UPLOAD_COMPLETE,
FILE_SCREEN_TEXT_LINK_COMPLETE,
FILE_SCREEN_TEXT_BEST_TIME,
FILE_SCREEN_TEXT_BEST_TIME_100,
FILE_SCREEN_TEXT_ID_PASSWORD,
FILE_SCREEN_TEXT_CANT_COPY_TIME_ATTACK,
FILE_SCREEN_TEXT_LINKING_ERROR_TRY_AGAIN,
FILE_SCREEN_TEXT_LINKING_ERROR_CHECK_CONNECTION,
FILE_SCREEN_TEXT_GALLERY_UNLOCK,
FILE_SCREEN_TEXT_TIME_ATTACK_RECORD_UNLOCK,
FILE_SCREEN_TEXT_SOUND_TEST_UNLOCK,
FILE_SCREEN_TEXT_NES_METROID_UNLOCK,
FILE_SCREEN_TEXT_END
};
enum DescriptionTextId {
DESCRIPTION_TEXT_LONG_BEAM,
DESCRIPTION_TEXT_CHARGE_BEAM,
DESCRIPTION_TEXT_ICE_BEAM,
DESCRIPTION_TEXT_WAVE_BEAM,
DESCRIPTION_TEXT_PLASMA_BEAM,
DESCRIPTION_TEXT_MISSILES,
DESCRIPTION_TEXT_SUPER_MISSILES,
DESCRIPTION_TEXT_BOMBS,
DESCRIPTION_TEXT_POWER_BOMBS,
DESCRIPTION_TEXT_VARIA_SUIT,
DESCRIPTION_TEXT_GRAVITY_SUIT,
DESCRIPTION_TEXT_MORPH_BALL,
DESCRIPTION_TEXT_POWER_GRIP,
DESCRIPTION_TEXT_SPEEDBOOSTER,
DESCRIPTION_TEXT_HIGH_JUMP,
DESCRIPTION_TEXT_SCREW_ATTACK,
DESCRIPTION_TEXT_SPACE_JUMP,
DESCRIPTION_TEXT_UNKNOWN_ITEM,
DESCRIPTION_TEXT_PISTOL,
DESCRIPTION_TEXT_END
};
// 0
#define CHAR_SMALL_0 0
@ -426,3 +447,5 @@
#define TEXT_STATE_ENDED 2
#define TEXT_STATE_UNK_3 3
#define TEXT_STATE_NEW_PAGE 4
#endif /* TEXT_CONSTANTS_H */

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@ -15,7 +15,7 @@ extern const u32 sGameOverTextTileTable[116];
extern const u32 sGameOver_454520[160];
extern const struct GameOverDynamicPalette sGameOverDynamicPalette_Empty;
extern const u16 sGameOverSamusHeadXPositions[MAX_AMOUNT_OF_LANGUAGES];
extern const u16 sGameOverSamusHeadXPositions[LANGUAGE_END];
extern const u16 sGameOverSamusHeadYPositions[2];
extern const u8 sGameOverSamusHeadOamIds[3][3];

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@ -4,7 +4,7 @@
#include "types.h"
#include "constants/game_state.h"
extern const u32* const sGameOverTextPromptGfxPointers[MAX_AMOUNT_OF_LANGUAGES];
extern const u32* const sGameOverTextPromptGfxPointers[LANGUAGE_END];
extern const u8 sGameOverTextPaletteMaxTimers[3];
extern const s8 sGameOver_760b0f[9];

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@ -10,11 +10,11 @@
extern const struct PauseScreenSubroutineData sMapScreenSubroutineInfo_Empty;
extern const u32* const sMapScreenAreaNamesGfxPointers[MAX_AMOUNT_OF_LANGUAGES];
extern const u32* const sMapScreenChozoStatueAreaNamesGfxPointers[MAX_AMOUNT_OF_LANGUAGES];
extern const u32* const sMapScreenUnknownItemsNamesGfxPointers[MAX_AMOUNT_OF_LANGUAGES];
extern const u32* const sMapScreenEquipmentNamesGfxPointers[MAX_AMOUNT_OF_LANGUAGES];
extern const u32* const sMapScreenMenuNamesGfxPointers[MAX_AMOUNT_OF_LANGUAGES];
extern const u32* const sMapScreenAreaNamesGfxPointers[LANGUAGE_END];
extern const u32* const sMapScreenChozoStatueAreaNamesGfxPointers[LANGUAGE_END];
extern const u32* const sMapScreenUnknownItemsNamesGfxPointers[LANGUAGE_END];
extern const u32* const sMapScreenEquipmentNamesGfxPointers[LANGUAGE_END];
extern const u32* const sMapScreenMenuNamesGfxPointers[LANGUAGE_END];
extern u16 sPauseScreenCompletionInfoOamData[6][5];

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@ -128,18 +128,18 @@ extern const u16 sHiraganaText_Location_ResearchRoom[];
extern const u16 sHiraganaText_Location_MapRoom[];
extern const u16 sHiraganaText_Location_ChozoRuins[];
extern const u16 sHiraganaText_Location_Starship[];
extern const u16 sHirganaText_Location_Unused7[];
extern const u16 sHirganaText_Location_Unused8[];
extern const u16 sHirganaText_Location_Unused9[];
extern const u16 sHirganaText_Location_Unused10[];
extern const u16 sHirganaText_Location_Unused11[];
extern const u16 sHirganaText_Location_Unused12[];
extern const u16 sHirganaText_Location_Unused13[];
extern const u16 sHirganaText_Location_Unused14[];
extern const u16 sHirganaText_Location_Unused15[];
extern const u16 sHirganaText_Location_Unused16[];
extern const u16 sHirganaText_Location_Unused17[];
extern const u16 sHirganaText_Location_Unused18[];
extern const u16 sHiraganaText_Location_Unused7[];
extern const u16 sHiraganaText_Location_Unused8[];
extern const u16 sHiraganaText_Location_Unused9[];
extern const u16 sHiraganaText_Location_Unused10[];
extern const u16 sHiraganaText_Location_Unused11[];
extern const u16 sHiraganaText_Location_Unused12[];
extern const u16 sHiraganaText_Location_Unused13[];
extern const u16 sHiraganaText_Location_Unused14[];
extern const u16 sHiraganaText_Location_Unused15[];
extern const u16 sHiraganaText_Location_Unused16[];
extern const u16 sHiraganaText_Location_Unused17[];
extern const u16 sHiraganaText_Location_Unused18[];
extern const u16 sEnglishText_Message_Dummy[];
extern const u16 sEnglishText_Message_EnergyTankAcquired[];
@ -208,12 +208,200 @@ extern const u16 sEnglishText_Location_Unused16[];
extern const u16 sEnglishText_Location_Unused17[];
extern const u16 sEnglishText_Location_Unused18[];
// Temp
extern const u16** const sStoryTextPointers[7];
extern const u16** const sLocationTextpointers[7];
extern const u16** const sMessageTextpointers[7];
extern const u16** const sFileScreenTextPointers[7];
extern const u16** const sDescriptionTextPointers[7];
extern const u16 sJapaneseText_Description_LongBeam[];
extern const u16 sJapaneseText_Description_ChargeBeam[];
extern const u16 sJapaneseText_Description_IceBeam[];
extern const u16 sJapaneseText_Description_WaveBeam[];
extern const u16 sJapaneseText_Description_PlasmaBeam[];
extern const u16 sJapaneseText_Description_Missiles[];
extern const u16 sJapaneseText_Description_SuperMissiles[];
extern const u16 sJapaneseText_Description_Bombs[];
extern const u16 sJapaneseText_Description_PowerBombs[];
extern const u16 sJapaneseText_Description_VariaSuit[];
extern const u16 sJapaneseText_Description_GravitySuit[];
extern const u16 sJapaneseText_Description_MorphBall[];
extern const u16 sJapaneseText_Description_PowerGrip[];
extern const u16 sJapaneseText_Description_Speedbooster[];
extern const u16 sJapaneseText_Description_HighJump[];
extern const u16 sJapaneseText_Description_ScrewAttack[];
extern const u16 sJapaneseText_Description_SpaceJump[];
extern const u16 sJapaneseText_Description_UnknownItem[];
extern const u16 sJapaneseText_Description_Pistol[];
extern const u16 sJapaneseText_Story_PlanetZebes[];
extern const u16 sJapaneseText_Story_TheTiming[];
extern const u16 sJapaneseText_Story_CouldISurvive[];
extern const u16 sJapaneseText_Story_Emergency[];
extern const u16 sJapaneseText_Story_Exterminate[];
extern const u16 sJapaneseText_Story_Defeat[];
extern const u16 sJapaneseText_FileScreen_StartGame[];
extern const u16 sJapaneseText_FileScreen_CopySourceChoose[];
extern const u16 sJapaneseText_FileScreen_CopyDestinationChoose[];
extern const u16 sJapaneseText_FileScreen_CopyConfirm[];
extern const u16 sJapaneseText_FileScreen_EraseChoose[];
extern const u16 sJapaneseText_FileScreen_EraseConfirm[];
extern const u16 sJapaneseText_FileScreen_FileACorruptRevert[];
extern const u16 sJapaneseText_FileScreen_FileBCorruptRevert[];
extern const u16 sJapaneseText_FileScreen_FileCCorruptRevert[];
extern const u16 sJapaneseText_FileScreen_FileACorruptErase[];
extern const u16 sJapaneseText_FileScreen_FileBCorruptErase[];
extern const u16 sJapaneseText_FileScreen_FileCCorruptErase[];
extern const u16 sJapaneseText_FileScreen_EraseAllReformat[];
extern const u16 sJapaneseText_FileScreen_EraseAll[];
extern const u16 sJapaneseText_FileScreen_ContinueNew[];
extern const u16 sJapaneseText_FileScreen_ContinueNewTimeAttack[];
extern const u16 sJapaneseText_FileScreen_MessageOption[];
extern const u16 sJapaneseText_FileScreen_Difficulty[];
extern const u16 sJapaneseText_FileScreen_DifficultyHard[];
extern const u16 sJapaneseText_FileScreen_EraseFileConfirm[];
extern const u16 sJapaneseText_FileScreen_LinkingPleaseWait[];
extern const u16 sJapaneseText_FileScreen_UnableToDetectFusion[];
extern const u16 sJapaneseText_FileScreen_LinkingError[];
extern const u16 sJapaneseText_FileScreen_TurnOffConfirmLink[];
extern const u16 sJapaneseText_FileScreen_DoNotTurnPowerOff[];
extern const u16 sJapaneseText_FileScreen_DataUploadComplete[];
extern const u16 sJapaneseText_FileScreen_LinkComplete[];
extern const u16 sJapaneseText_FileScreen_BestTime[];
extern const u16 sJapaneseText_FileScreen_BestTime100[];
extern const u16 sJapaneseText_FileScreen_IdPassword[];
extern const u16 sJapaneseText_FileScreen_CantCopyTimeAttack[];
extern const u16 sJapaneseText_FileScreen_LinkingErrorTryAgain[];
extern const u16 sJapaneseText_FileScreen_LinkingErrorCheckConnection[];
extern const u16 sJapaneseText_FileScreen_GalleryUnlock[];
extern const u16 sJapaneseText_FileScreen_TimeAttackRecordUnlock[];
extern const u16 sJapaneseText_FileScreen_SoundTestUnlock[];
extern const u16 sJapaneseText_FileScreen_NesMetroidUnlock[];
extern const u16 sHiraganaText_Description_LongBeam[];
extern const u16 sHiraganaText_Description_ChargeBeam[];
extern const u16 sHiraganaText_Description_IceBeam[];
extern const u16 sHiraganaText_Description_WaveBeam[];
extern const u16 sHiraganaText_Description_PlasmaBeam[];
extern const u16 sHiraganaText_Description_Missiles[];
extern const u16 sHiraganaText_Description_SuperMissiles[];
extern const u16 sHiraganaText_Description_Bombs[];
extern const u16 sHiraganaText_Description_PowerBombs[];
extern const u16 sHiraganaText_Description_VariaSuit[];
extern const u16 sHiraganaText_Description_GravitySuit[];
extern const u16 sHiraganaText_Description_MorphBall[];
extern const u16 sHiraganaText_Description_PowerGrip[];
extern const u16 sHiraganaText_Description_Speedbooster[];
extern const u16 sHiraganaText_Description_HighJump[];
extern const u16 sHiraganaText_Description_ScrewAttack[];
extern const u16 sHiraganaText_Description_SpaceJump[];
extern const u16 sHiraganaText_Description_UnknownItem[];
extern const u16 sHiraganaText_Description_Pistol[];
extern const u16 sHiraganaText_Story_PlanetZebes[];
extern const u16 sHiraganaText_Story_TheTiming[];
extern const u16 sHiraganaText_Story_CouldISurvive[];
extern const u16 sHiraganaText_Story_Emergency[];
extern const u16 sHiraganaText_Story_Exterminate[];
extern const u16 sHiraganaText_Story_Defeat[];
extern const u16 sHiraganaText_FileScreen_StartGame[];
extern const u16 sHiraganaText_FileScreen_CopySourceChoose[];
extern const u16 sHiraganaText_FileScreen_CopyDestinationChoose[];
extern const u16 sHiraganaText_FileScreen_CopyConfirm[];
extern const u16 sHiraganaText_FileScreen_EraseChoose[];
extern const u16 sHiraganaText_FileScreen_EraseConfirm[];
extern const u16 sHiraganaText_FileScreen_FileACorruptRevert[];
extern const u16 sHiraganaText_FileScreen_FileBCorruptRevert[];
extern const u16 sHiraganaText_FileScreen_FileCCorruptRevert[];
extern const u16 sHiraganaText_FileScreen_FileACorruptErase[];
extern const u16 sHiraganaText_FileScreen_FileBCorruptErase[];
extern const u16 sHiraganaText_FileScreen_FileCCorruptErase[];
extern const u16 sHiraganaText_FileScreen_EraseAllReformat[];
extern const u16 sHiraganaText_FileScreen_EraseAll[];
extern const u16 sHiraganaText_FileScreen_ContinueNew[];
extern const u16 sHiraganaText_FileScreen_ContinueNewTimeAttack[];
extern const u16 sHiraganaText_FileScreen_MessageOption[];
extern const u16 sHiraganaText_FileScreen_Difficulty[];
extern const u16 sHiraganaText_FileScreen_DifficultyHard[];
extern const u16 sHiraganaText_FileScreen_EraseFileConfirm[];
extern const u16 sHiraganaText_FileScreen_LinkingPleaseWait[];
extern const u16 sHiraganaText_FileScreen_UnableToDetectFusion[];
extern const u16 sHiraganaText_FileScreen_LinkingError[];
extern const u16 sHiraganaText_FileScreen_TurnOffConfirmLink[];
extern const u16 sHiraganaText_FileScreen_DoNotTurnPowerOff[];
extern const u16 sHiraganaText_FileScreen_DataUploadComplete[];
extern const u16 sHiraganaText_FileScreen_LinkComplete[];
extern const u16 sHiraganaText_FileScreen_BestTime[];
extern const u16 sHiraganaText_FileScreen_BestTime100[];
extern const u16 sHiraganaText_FileScreen_IdPassword[];
extern const u16 sHiraganaText_FileScreen_CantCopyTimeAttack[];
extern const u16 sHiraganaText_FileScreen_LinkingErrorTryAgain[];
extern const u16 sHiraganaText_FileScreen_LinkingErrorCheckConnection[];
extern const u16 sHiraganaText_FileScreen_GalleryUnlock[];
extern const u16 sHiraganaText_FileScreen_TimeAttackRecordUnlock[];
extern const u16 sHiraganaText_FileScreen_SoundTestUnlock[];
extern const u16 sHiraganaText_FileScreen_NesMetroidUnlock[];
extern const u16 sEnglishText_Description_LongBeam[];
extern const u16 sEnglishText_Description_ChargeBeam[];
extern const u16 sEnglishText_Description_IceBeam[];
extern const u16 sEnglishText_Description_WaveBeam[];
extern const u16 sEnglishText_Description_PlasmaBeam[];
extern const u16 sEnglishText_Description_Missiles[];
extern const u16 sEnglishText_Description_SuperMissiles[];
extern const u16 sEnglishText_Description_Bombs[];
extern const u16 sEnglishText_Description_PowerBombs[];
extern const u16 sEnglishText_Description_VariaSuit[];
extern const u16 sEnglishText_Description_GravitySuit[];
extern const u16 sEnglishText_Description_MorphBall[];
extern const u16 sEnglishText_Description_PowerGrip[];
extern const u16 sEnglishText_Description_Speedbooster[];
extern const u16 sEnglishText_Description_HighJump[];
extern const u16 sEnglishText_Description_ScrewAttack[];
extern const u16 sEnglishText_Description_SpaceJump[];
extern const u16 sEnglishText_Description_UnknownItem[];
extern const u16 sEnglishText_Description_Pistol[];
extern const u16 sEnglishText_Story_PlanetZebes[];
extern const u16 sEnglishText_Story_TheTiming[];
extern const u16 sEnglishText_Story_CouldISurvive[];
extern const u16 sEnglishText_Story_Emergency[];
extern const u16 sEnglishText_Story_Exterminate[];
extern const u16 sEnglishText_Story_Defeat[];
extern const u16 sEnglishText_FileScreen_StartGame[];
extern const u16 sEnglishText_FileScreen_CopySourceChoose[];
extern const u16 sEnglishText_FileScreen_CopyDestinationChoose[];
extern const u16 sEnglishText_FileScreen_CopyConfirm[];
extern const u16 sEnglishText_FileScreen_EraseChoose[];
extern const u16 sEnglishText_FileScreen_EraseConfirm[];
extern const u16 sEnglishText_FileScreen_FileACorruptRevert[];
extern const u16 sEnglishText_FileScreen_FileBCorruptRevert[];
extern const u16 sEnglishText_FileScreen_FileCCorruptRevert[];
extern const u16 sEnglishText_FileScreen_FileACorruptErase[];
extern const u16 sEnglishText_FileScreen_FileBCorruptErase[];
extern const u16 sEnglishText_FileScreen_FileCCorruptErase[];
extern const u16 sEnglishText_FileScreen_EraseAllReformat[];
extern const u16 sEnglishText_FileScreen_EraseAll[];
extern const u16 sEnglishText_FileScreen_ContinueNew[];
extern const u16 sEnglishText_FileScreen_ContinueNewTimeAttack[];
extern const u16 sEnglishText_FileScreen_MessageOption[];
extern const u16 sEnglishText_FileScreen_Difficulty[];
extern const u16 sEnglishText_FileScreen_DifficultyHard[];
extern const u16 sEnglishText_FileScreen_EraseFileConfirm[];
extern const u16 sEnglishText_FileScreen_LinkingPleaseWait[];
extern const u16 sEnglishText_FileScreen_UnableToDetectFusion[];
extern const u16 sEnglishText_FileScreen_LinkingError[];
extern const u16 sEnglishText_FileScreen_TurnOffConfirmLink[];
extern const u16 sEnglishText_FileScreen_DoNotTurnPowerOff[];
extern const u16 sEnglishText_FileScreen_DataUploadComplete[];
extern const u16 sEnglishText_FileScreen_LinkComplete[];
extern const u16 sEnglishText_FileScreen_BestTime[];
extern const u16 sEnglishText_FileScreen_BestTime100[];
extern const u16 sEnglishText_FileScreen_IdPassword[];
extern const u16 sEnglishText_FileScreen_CantCopyTimeAttack[];
extern const u16 sEnglishText_FileScreen_LinkingErrorTryAgain[];
extern const u16 sEnglishText_FileScreen_LinkingErrorCheckConnection[];
extern const u16 sEnglishText_FileScreen_GalleryUnlock[];
extern const u16 sEnglishText_FileScreen_TimeAttackRecordUnlock[];
extern const u16 sEnglishText_FileScreen_SoundTestUnlock[];
extern const u16 sEnglishText_FileScreen_NesMetroidUnlock[];
extern u32 sArray_7602f0[9];
extern u32 sArray_760314[9];

View File

@ -0,0 +1,40 @@
#ifndef TEXT_POINTERS_DATA_H
#define TEXT_POINTERS_DATA_H
#include "types.h"
#include "location_text.h"
#include "constants/game_state.h"
#include "constants/text.h"
extern const u16* const sJapaneseTextPointers_Message[MESSAGE_END];
extern const u16* const sJapaneseTextPointers_Location[LT_END];
extern const u16* const sHiraganaTextPointers_Message[MESSAGE_END];
extern const u16* const sHiraganaTextPointers_Location[LT_END];
extern const u16* const sEnglishTextPointers_Message[MESSAGE_END];
extern const u16* const sEnglishTextPointers_Location[LT_END];
extern const u16* const * const sLocationTextPointers[LANGUAGE_END];
extern const u16* const * const sMessageTextPointers[LANGUAGE_END];
extern const u16* const * const sFileScreenTextPointers[LANGUAGE_END];
extern const u16* const sJapaneseTextPointers_Description[DESCRIPTION_TEXT_END];
extern const u16* const sJapaneseTextPointers_Story[STORY_TEXT_END];
extern const u16* const sJapaneseTextPointers_FileScreen[FILE_SCREEN_TEXT_END];
extern const u16* const sHiraganaTextPointers_Description[DESCRIPTION_TEXT_END];
extern const u16* const sHiraganaTextPointers_Story[STORY_TEXT_END];
extern const u16* const sHiraganaTextPointers_FileScreen[FILE_SCREEN_TEXT_END];
extern const u16* const sEnglishTextPointers_Description[DESCRIPTION_TEXT_END];
extern const u16* const sEnglishTextPointers_Story[STORY_TEXT_END];
extern const u16* const sEnglishTextPointers_FileScreen[FILE_SCREEN_TEXT_END];
extern const u16** const sStoryTextPointers[LANGUAGE_END];
extern const u16** const sDescriptionTextPointers[LANGUAGE_END];
#endif /* TEXT_POINTERS_DATA_H */

View File

@ -8,21 +8,39 @@
// Defines
#define LT_BRINSTAR 0x0
#define LT_KRAID 0x1
#define LT_NORFAIR 0x2
#define LT_RIDLEY 0x3
#define LT_TOURIAN 0x4
#define LT_CRATERIA 0x5
#define LT_CHOZODIA 0x6
#define LT_MOTHERSHIP 0x7
#define LT_PLANET_ZEBES 0x8
#define LT_SAVE_ROOM 0x9
#define LT_RESEARCH_ROOM 0xA
#define LT_MAP_ROOM 0xB
#define LT_CHOZO_RUINS 0xC
#define LT_STARSHIP 0xD
#define LT_INVALID 0xFF
enum LocationTextId {
LT_BRINSTAR,
LT_KRAID,
LT_NORFAIR,
LT_RIDLEY,
LT_TOURIAN,
LT_CRATERIA,
LT_CHOZODIA,
LT_MOTHERSHIP,
LT_PLANET_ZEBES,
LT_SAVE_ROOM,
LT_RESEARCH_ROOM,
LT_MAP_ROOM,
LT_CHOZO_RUINS,
LT_STARSHIP,
LT_UNUSED_7,
LT_UNUSED_8,
LT_UNUSED_9,
LT_UNUSED_10,
LT_UNUSED_11,
LT_UNUSED_12,
LT_UNUSED_13,
LT_UNUSED_14,
LT_UNUSED_15,
LT_UNUSED_16,
LT_UNUSED_17,
LT_UNUSED_18,
LT_END,
LT_INVALID = UCHAR_MAX
};
// Functions

View File

@ -695,7 +695,6 @@ SECTIONS {
src/data/save_file_data.o(.rodata);
src/data/menus/erase_sram_data.o(.rodata);
src/data/text_data.o(.rodata);
/* 415460-446d68 */
src/data/menus/title_screen_data.o(.rodata);
src/data/menus/game_over_data.o(.rodata);
src/data/menus/file_select_data.o(.rodata);
@ -734,6 +733,7 @@ SECTIONS {
src/data/menus/internal_pause_screen_sub_menus_data.o(.rodata);
src/data/internal_save_file_data.o(.rodata);
src/data/menus/internal_erase_sram_data.o(.rodata)
src/data/text_pointers.o(.rodata);
/* 760458-760aa0 */
src/data/menus/internal_title_screen_data.o(.rodata)
src/data/menus/internal_game_over_data.o(.rodata)

View File

@ -21,7 +21,7 @@ const struct GameOverDynamicPalette sGameOverDynamicPalette_Empty = {
.unk_13 = 0
};
const u16 sGameOverSamusHeadXPositions[MAX_AMOUNT_OF_LANGUAGES] = {
const u16 sGameOverSamusHeadXPositions[LANGUAGE_END] = {
[LANGUAGE_JAPANESE] = BLOCK_SIZE * 3 + 8,
[LANGUAGE_HIRAGANA] = BLOCK_SIZE * 3 + 8,
[LANGUAGE_ENGLISH] = BLOCK_SIZE * 3 + 8,

View File

@ -33,5 +33,3 @@ const u32* const sEraseSramTextGfxPointers[7][2] = {
sEraseSramMenuConfirmEnglishGfx
},
};
const u8 sTempArray_760458[0x648] = INCBIN_U8("data/Blob_760458_760aa0.bin");

View File

@ -2,7 +2,7 @@
#include "data/menus/game_over_data.h"
#include "macros.h"
const u32* const sGameOverTextPromptGfxPointers[MAX_AMOUNT_OF_LANGUAGES] = {
const u32* const sGameOverTextPromptGfxPointers[LANGUAGE_END] = {
[LANGUAGE_JAPANESE] = sGameOverTextPromptEnglishGfx,
[LANGUAGE_HIRAGANA] = sGameOverTextPromptHiragnaGfx,
[LANGUAGE_ENGLISH] = sGameOverTextPromptEnglishGfx,

View File

@ -16,7 +16,7 @@ const struct PauseScreenSubroutineData sMapScreenSubroutineInfo_Empty = {
.unk_A = 0
};
const u32* const sMapScreenAreaNamesGfxPointers[MAX_AMOUNT_OF_LANGUAGES] = {
const u32* const sMapScreenAreaNamesGfxPointers[LANGUAGE_END] = {
[LANGUAGE_JAPANESE] = sMapScreenAreaNamesEnglishGfx,
[LANGUAGE_HIRAGANA] = sMapScreenAreaNamesHiraganaGfx,
[LANGUAGE_ENGLISH] = sMapScreenAreaNamesEnglishGfx,
@ -26,7 +26,7 @@ const u32* const sMapScreenAreaNamesGfxPointers[MAX_AMOUNT_OF_LANGUAGES] = {
[LANGUAGE_SPANISH] = sMapScreenAreaNamesEnglishGfx
};
const u32* const sMapScreenChozoStatueAreaNamesGfxPointers[MAX_AMOUNT_OF_LANGUAGES] = {
const u32* const sMapScreenChozoStatueAreaNamesGfxPointers[LANGUAGE_END] = {
[LANGUAGE_JAPANESE] = sMapScreenChozoStatueAreaNamesEnglishGfx,
[LANGUAGE_HIRAGANA] = sMapScreenChozoStatueAreaNamesHiraganaGfx,
[LANGUAGE_ENGLISH] = sMapScreenChozoStatueAreaNamesEnglishGfx,
@ -36,7 +36,7 @@ const u32* const sMapScreenChozoStatueAreaNamesGfxPointers[MAX_AMOUNT_OF_LANGUAG
[LANGUAGE_SPANISH] = sMapScreenChozoStatueAreaNamesEnglishGfx
};
const u32* const sMapScreenUnknownItemsNamesGfxPointers[MAX_AMOUNT_OF_LANGUAGES] = {
const u32* const sMapScreenUnknownItemsNamesGfxPointers[LANGUAGE_END] = {
[LANGUAGE_JAPANESE] = sMapScreenUnknownItemsNamesJapaneseGfx,
[LANGUAGE_HIRAGANA] = sMapScreenUnknownItemsNamesHiraganaGfx,
[LANGUAGE_ENGLISH] = sMapScreenUnknownItemsNamesEnglishGfx,
@ -46,7 +46,7 @@ const u32* const sMapScreenUnknownItemsNamesGfxPointers[MAX_AMOUNT_OF_LANGUAGES]
[LANGUAGE_SPANISH] = sMapScreenUnknownItemsNamesEnglishGfx
};
const u32* const sMapScreenEquipmentNamesGfxPointers[MAX_AMOUNT_OF_LANGUAGES] = {
const u32* const sMapScreenEquipmentNamesGfxPointers[LANGUAGE_END] = {
[LANGUAGE_JAPANESE] = sEquipmentNamesJapaneseGfx,
[LANGUAGE_HIRAGANA] = sEquipmentNamesHiraganaGfx,
[LANGUAGE_ENGLISH] = sEquipmentNamesEnglishGfx,
@ -56,7 +56,7 @@ const u32* const sMapScreenEquipmentNamesGfxPointers[MAX_AMOUNT_OF_LANGUAGES] =
[LANGUAGE_SPANISH] = sEquipmentNamesEnglishGfx
};
const u32* const sMapScreenMenuNamesGfxPointers[MAX_AMOUNT_OF_LANGUAGES] = {
const u32* const sMapScreenMenuNamesGfxPointers[LANGUAGE_END] = {
[LANGUAGE_JAPANESE] = sMenuNamesJapaneseGfx,
[LANGUAGE_HIRAGANA] = sMenuNamesHiraganaGfx,
[LANGUAGE_ENGLISH] = sMenuNamesEnglishGfx,

View File

@ -126,96 +126,295 @@ const u16 sHiraganaText_Location_ResearchRoom[] = INCTEXT("{WIDTH(78)}リチャ
const u16 sHiraganaText_Location_MapRoom[] = INCTEXT("{WIDTH(86)}マップルーム");
const u16 sHiraganaText_Location_ChozoRuins[] = INCTEXT("{WIDTH(78)}ちょうじんいせき");
const u16 sHiraganaText_Location_Starship[] = INCTEXT("{WIDTH(86)}スターシップ");
const u16 sHirganaText_Location_Unused7[] = INCTEXT("{WIDTH(98)}空き7");
const u16 sHirganaText_Location_Unused8[] = INCTEXT("{WIDTH(97)}空き{NUMBER_8_JP}");
const u16 sHirganaText_Location_Unused9[] = INCTEXT("{WIDTH(97)}空き{NUMBER_9_JP}");
const u16 sHirganaText_Location_Unused10[] = INCTEXT("{WIDTH(93)}空き{NUMBER_1_JP}{NUMBER_0_JP}");
const u16 sHirganaText_Location_Unused11[] = INCTEXT("{WIDTH(93)}空き{NUMBER_1_JP}{NUMBER_1_JP}");
const u16 sHirganaText_Location_Unused12[] = INCTEXT("{WIDTH(93)}空き{NUMBER_1_JP}{NUMBER_2_JP}");
const u16 sHirganaText_Location_Unused13[] = INCTEXT("{WIDTH(93)}空き{NUMBER_1_JP}{NUMBER_3_JP}");
const u16 sHirganaText_Location_Unused14[] = INCTEXT("{WIDTH(93)}空き{NUMBER_1_JP}{NUMBER_4_JP}");
const u16 sHirganaText_Location_Unused15[] = INCTEXT("{WIDTH(93)}空き{NUMBER_1_JP}{NUMBER_5_JP}");
const u16 sHirganaText_Location_Unused16[] = INCTEXT("{WIDTH(93)}空き{NUMBER_1_JP}{NUMBER_6_JP}");
const u16 sHirganaText_Location_Unused17[] = INCTEXT("{WIDTH(93)}空き{NUMBER_1_JP}{NUMBER_7_JP}");
const u16 sHirganaText_Location_Unused18[] = INCTEXT("{WIDTH(93)}空き{NUMBER_1_JP}{NUMBER_8_JP}");
const u16 sHiraganaText_Location_Unused7[] = INCTEXT("{WIDTH(98)}空き7");
const u16 sHiraganaText_Location_Unused8[] = INCTEXT("{WIDTH(97)}空き{NUMBER_8_JP}");
const u16 sHiraganaText_Location_Unused9[] = INCTEXT("{WIDTH(97)}空き{NUMBER_9_JP}");
const u16 sHiraganaText_Location_Unused10[] = INCTEXT("{WIDTH(93)}空き{NUMBER_1_JP}{NUMBER_0_JP}");
const u16 sHiraganaText_Location_Unused11[] = INCTEXT("{WIDTH(93)}空き{NUMBER_1_JP}{NUMBER_1_JP}");
const u16 sHiraganaText_Location_Unused12[] = INCTEXT("{WIDTH(93)}空き{NUMBER_1_JP}{NUMBER_2_JP}");
const u16 sHiraganaText_Location_Unused13[] = INCTEXT("{WIDTH(93)}空き{NUMBER_1_JP}{NUMBER_3_JP}");
const u16 sHiraganaText_Location_Unused14[] = INCTEXT("{WIDTH(93)}空き{NUMBER_1_JP}{NUMBER_4_JP}");
const u16 sHiraganaText_Location_Unused15[] = INCTEXT("{WIDTH(93)}空き{NUMBER_1_JP}{NUMBER_5_JP}");
const u16 sHiraganaText_Location_Unused16[] = INCTEXT("{WIDTH(93)}空き{NUMBER_1_JP}{NUMBER_6_JP}");
const u16 sHiraganaText_Location_Unused17[] = INCTEXT("{WIDTH(93)}空き{NUMBER_1_JP}{NUMBER_7_JP}");
const u16 sHiraganaText_Location_Unused18[] = INCTEXT("{WIDTH(93)}空き{NUMBER_1_JP}{NUMBER_8_JP}");
static const u8 sTempArray_442560[0x4808] = INCBIN_U8("data/Blob_442560_446d68.bin");
const u16 sEnglishText_Message_Dummy[] = INCTEXT("{WIDTH(24)}DUMMY MESSAGE (OBJ Cell B1)\n{WIDTH(110)}");
const u16 sEnglishText_Message_EnergyTankAcquired[] = INCTEXT("{WIDTH(51)}{COLOR(5)}Energy Tank acquired.\n{WIDTH(38)}{COLOR(0)}Energy capacity increased.");
const u16 sEnglishText_Message_MissileTankAcquired[] = INCTEXT("{WIDTH(52)}{COLOR(5)}Missile Tank acquired.\n{WIDTH(40)}{COLOR(0)}Missile capacity increased.");
const u16 sEnglishText_Message_FirstMissileTank[] = INCTEXT("{WIDTH(79)}{COLOR(5)}Missile Tank\n{WIDTH(110)}");
const u16 sEnglishText_Message_SuperMissileTankAcquired[] = INCTEXT("{WIDTH(34)}{COLOR(5)}Super Missile Tank acquired.\n{WIDTH(22)}{COLOR(0)}Super Missile capacity increased.");
const u16 sEnglishText_Message_FirstSuperMissileTank[] = INCTEXT("{WIDTH(61)}{COLOR(5)}Super Missile Tank\n{WIDTH(110)}");
const u16 sEnglishText_Message_PowerBombTankAqcuired[] = INCTEXT("{WIDTH(65)}{COLOR(5)}Power Bomb Tank\n{WIDTH(26)}{COLOR(0)}Power Bomb capacity increased.");
const u16 sEnglishText_Message_FirstPowerBombTank[] = INCTEXT("{WIDTH(65)}{COLOR(5)}Power Bomb Tank\n{WIDTH(110)}");
const u16 sEnglishText_Message_LongBeam[] = INCTEXT("{WIDTH(82)}{COLOR(5)}Long Beam\n{WIDTH(110)}");
const u16 sEnglishText_Message_ChargeBeam[] = INCTEXT("{WIDTH(76)}{COLOR(5)}Charge Beam\n{WIDTH(110)}");
const u16 sEnglishText_Message_IceBeam[] = INCTEXT("{WIDTH(86)}{COLOR(5)}Ice Beam\n{WIDTH(110)}");
const u16 sEnglishText_Message_WaveBeam[] = INCTEXT("{WIDTH(82)}{COLOR(5)}Wave Beam\n{WIDTH(110)}");
const u16 sEnglishText_Message_UnknownItemPlasma[] = INCTEXT("{WIDTH(74)}{COLOR(5)}Unknown Item\n{WIDTH(110)}");
const u16 sEnglishText_Message_Bomb[] = INCTEXT("{WIDTH(98)}{COLOR(5)}Bomb\n{WIDTH(110)}");
const u16 sEnglishText_Message_VariaSuit[] = INCTEXT("{WIDTH(84)}{COLOR(5)}Varia Suit\n{WIDTH(110)}");
const u16 sEnglishText_Message_UnknownItemGravity[] = INCTEXT("{WIDTH(74)}{COLOR(5)}Unknown Item\n{WIDTH(110)}");
const u16 sEnglishText_Message_MorphBall[] = INCTEXT("{WIDTH(82)}{COLOR(5)}Morph Ball\n{WIDTH(110)}");
const u16 sEnglishText_Message_SpeedBooster[] = INCTEXT("{WIDTH(71)}{COLOR(5)}Speed Booster\n{WIDTH(110)}");
const u16 sEnglishText_Message_HighJump[] = INCTEXT("{WIDTH(89)}{COLOR(5)}Hi-Jump\n{WIDTH(110)}");
const u16 sEnglishText_Message_ScrewAttack[] = INCTEXT("{WIDTH(75)}{COLOR(5)}Screw Attack\n{WIDTH(110)}");
const u16 sEnglishText_Message_UnknownItemSpaceJump[] = INCTEXT("{WIDTH(74)}{COLOR(5)}Unknown Item\n{WIDTH(110)}");
const u16 sEnglishText_Message_PowerGrip[] = INCTEXT("{WIDTH(82)}{COLOR(5)}Power Grip\n{WIDTH(110)}");
const u16 sEnglishText_Message_SavePrompt[] = INCTEXT("{WIDTH(94)}Save?\n{WIDTH(94)}{YES}Yes{NO}No");
const u16 sEnglishText_Message_SaveComplete[] = INCTEXT("{WIDTH(72)}Save Complete\n{WIDTH(110)}");
const u16 sEnglishText_Message_WeaponRessuplyComplete[] = INCTEXT("{WIDTH(68)}Weapons system\n{WIDTH(61)}resupply complete.");
const u16 sEnglishText_Message_EnergyTankRechargeComplete[] = INCTEXT("{WIDTH(78)}Energy Tank\n{WIDTH(60)}recharge complete.");
const u16 sEnglishText_Message_WeaponsAndEnergyRestored[] = INCTEXT("{WIDTH(56)}Weapons and energy\n{WIDTH(71)}fully restored.");
const u16 sEnglishText_Message_BrinstarMap[] = INCTEXT("{WIDTH(36)}{COLOR(9)}Brinstar{COLOR(0)} {COLOR(5)}map data{COLOR(0)} acquired.\n{WIDTH(110)}");
const u16 sEnglishText_Message_KraidMap[] = INCTEXT("{WIDTH(44)}{COLOR(8)}Kraid{COLOR(0)} {COLOR(5)}map data{COLOR(0)} acquired.\n{WIDTH(110)}");
const u16 sEnglishText_Message_NorfairMap[] = INCTEXT("{WIDTH(39)}{COLOR(6)}Norfair{COLOR(0)} {COLOR(5)}map data{COLOR(0)} acquired.\n{WIDTH(110)}");
const u16 sEnglishText_Message_RidleyMap[] = INCTEXT("{WIDTH(42)}{COLOR(7)}Ridley{COLOR(0)} {COLOR(5)}map data{COLOR(0)} acquired.\n{WIDTH(110)}");
const u16 sEnglishText_Message_MotherShipMap[] = INCTEXT("{WIDTH(26)}{COLOR(10)}Mother Ship{COLOR(0)} {COLOR(5)}map data{COLOR(0)} acquired.\n{WIDTH(110)}");
const u16 sEnglishText_Message_FullyPoweredSuit[] = INCTEXT("{WIDTH(22)}You got your {COLOR(5)}fully powered suit{COLOR(0)}.\n{WIDTH(110)}");
const u16 sEnglishText_Message_ZebesEscape[] = INCTEXT("{WIDTH(15)}Self-destruct mechanism activated!\n{WIDTH(53)}Evacuate immediately!");
const u16 sEnglishText_Message_ChozodiaEscape[] = INCTEXT("{WIDTH(15)}Self-destruct mechanism activated!\n{WIDTH(53)}Evacuate immediately!");
const u16 sEnglishText_Message_EnemyLocationAbnormal[] = INCTEXT("{WIDTH(44)}Enemy location abnormal.\n{WIDTH(30)}Check message frame position.");
const u16 sEnglishText_Message_ActivateEasySleep[] = INCTEXT("{WIDTH(52)}Activate Easy Sleep?\n{WIDTH(57)}To exit Easy Sleep,");
const u16 sEnglishText_Message_PressSelectLAndR[] = INCTEXT("{WIDTH(37)}press {Select_button}, {L_button_left}, and {R_button_left}\n{WIDTH(72)}simultaneously.");
const u16 sEnglishText_Message_EasySleepPrompt[] = INCTEXT("{WIDTH(101)}Yes\n{WIDTH(104)}No");
const u16 sEnglishText_Location_Brinstar[] = INCTEXT("{WIDTH(83)}BRINSTAR");
const u16 sEnglishText_Location_Kraid[] = INCTEXT("{WIDTH(93)}KRAID");
const u16 sEnglishText_Location_Norfair[] = INCTEXT("{WIDTH(86)}NORFAIR");
const u16 sEnglishText_Location_Ridley[] = INCTEXT("{WIDTH(90)}RIDLEY");
const u16 sEnglishText_Location_Tourian[] = INCTEXT("{WIDTH(86)}TOURIAN");
const u16 sEnglishText_Location_Crateria[] = INCTEXT("{WIDTH(83)}CRATERIA");
const u16 sEnglishText_Location_Chozodia[] = INCTEXT("{WIDTH(82)}CHOZODIA");
const u16 sEnglishText_Location_Mothership[] = INCTEXT("{WIDTH(29)}SPACE PIRATE MOTHER SHIP");
const u16 sEnglishText_Location_PlanetZebes[] = INCTEXT("{WIDTH(69)}PLANET ZEBES");
const u16 sEnglishText_Location_SaveRoom[] = INCTEXT("{WIDTH(78)}SAVE ROOM");
const u16 sEnglishText_Location_ResearchRoom[] = INCTEXT("{WIDTH(64)}RESEARCH ROOM");
const u16 sEnglishText_Location_MapRoom[] = INCTEXT("{WIDTH(82)}MAP ROOM");
const u16 sEnglishText_Location_ChozoRuins[] = INCTEXT("{WIDTH(72)}CHOZO RUINS");
const u16 sEnglishText_Location_Starship[] = INCTEXT("{WIDTH(83)}STARSHIP");
const u16 sEnglishText_Location_Unused7[] = INCTEXT("{WIDTH(69)}UNUSED OBJ 7");
const u16 sEnglishText_Location_Unused8[] = INCTEXT("{WIDTH(69)}UNUSED OBJ 8");
const u16 sEnglishText_Location_Unused9[] = INCTEXT("{WIDTH(69)}UNUSED OBJ 9");
const u16 sEnglishText_Location_Unused10[] = INCTEXT("{WIDTH(66)}UNUSED OBJ 10");
const u16 sEnglishText_Location_Unused11[] = INCTEXT("{WIDTH(68)}UNUSED OBJ 11");
const u16 sEnglishText_Location_Unused12[] = INCTEXT("{WIDTH(66)}UNUSED OBJ 12");
const u16 sEnglishText_Location_Unused13[] = INCTEXT("{WIDTH(66)}UNUSED OBJ 13");
const u16 sEnglishText_Location_Unused14[] = INCTEXT("{WIDTH(66)}UNUSED OBJ 14");
const u16 sEnglishText_Location_Unused15[] = INCTEXT("{WIDTH(66)}UNUSED OBJ 15");
const u16 sEnglishText_Location_Unused16[] = INCTEXT("{WIDTH(66)}UNUSED OBJ 16");
const u16 sEnglishText_Location_Unused17[] = INCTEXT("{WIDTH(66)}UNUSED OBJ 17");
const u16 sEnglishText_Location_Unused18[] = INCTEXT("{WIDTH(66)}UNUSED OBJ 18");
static const u16 sAlign_0 = 0; // File alignment
const u16 sJapaneseText_Description_LongBeam[] = INCTEXT("射程距離の長いビーム\nビームは{SPACE_JP}{L_button_left}{PLUS_JP}{B_button_left}で{SPACE_JP}ななめに撃つことができる");
const u16 sJapaneseText_Description_ChargeBeam[] = INCTEXT("<{B_button_left}を押しつづけ{SPACE_JP}パワーをため、はなすと発射>\nチャージアタック……パワーをためた状態で回転ジャンプ");
const u16 sJapaneseText_Description_IceBeam[] = INCTEXT("敵を凍らせることができるビーム\n凍らせた敵には{SPACE_JP}乗ることができる");
const u16 sJapaneseText_Description_WaveBeam[] = INCTEXT("波動状のビームで、障害物を貫通する");
const u16 sJapaneseText_Description_PlasmaBeam[] = INCTEXT("複数の敵を貫くビーム");
const u16 sJapaneseText_Description_Missiles[] = INCTEXT("<{R_button_left}{PLUS_JP}{B_button_left}で発射>\n{COLOR(6)}レッドゲート{COLOR(0)}を開けることができる");
const u16 sJapaneseText_Description_SuperMissiles[] = INCTEXT("<{Select_button}でミサイルと切りかえ、{R_button_left}{PLUS_JP}{B_button_left}で発射>\n{COLOR(8)}グリーンゲート{COLOR(0)}を開けることができる");
const u16 sJapaneseText_Description_Bombs[] = INCTEXT("<ボールになったまま{B_button_left}で設置>");
const u16 sJapaneseText_Description_PowerBombs[] = INCTEXT("<ボールになり{R_button_left}{PLUS_JP}{B_button_left}で設置>\n{COLOR(5)}イエローゲート{COLOR(0)}を開けることができる");
const u16 sJapaneseText_Description_VariaSuit[] = INCTEXT("敵からのダメージを軽減する\nまた、{COLOR(5)}有毒液{COLOR(0)}や{COLOR(6)}高温エリア{COLOR(0)}の{COLOR(5)}ダメージを受けない{COLOR(0)}");
const u16 sJapaneseText_Description_GravitySuit[] = INCTEXT("敵からのダメージを軽減し、{COLOR(5)}水中でも自由に動ける{COLOR(0)}\nまた、{COLOR(5)}溶岩のダメージを受けない{COLOR(0)}");
const u16 sJapaneseText_Description_MorphBall[] = INCTEXT("<{Down_button_left}を{NUMBER_2_JP}回押す>\nボールになり、せまい通路を通ることができる");
const u16 sJapaneseText_Description_PowerGrip[] = INCTEXT("足場や壁の{COLOR(5)}カドにつかまる{COLOR(0)}ことができる");
const u16 sJapaneseText_Description_Speedbooster[] = INCTEXT("走り続けると{COLOR(5)}高速ダッシュ{COLOR(0)}し、{COLOR(5)}特定のブロックを破壊{COLOR(0)}する\n高速ダッシュ中、体当たりすると、敵にダメージを与える");
const u16 sJapaneseText_Description_HighJump[] = INCTEXT("{COLOR(5)}ジャンプ力がアップ{COLOR(0)}する\nまた、ボールのままでもジャンプができる");
const u16 sJapaneseText_Description_ScrewAttack[] = INCTEXT("回転ジャンプで体当たりすると、敵にダメージを与える");
const u16 sJapaneseText_Description_SpaceJump[] = INCTEXT("回転ジャンプ中に再びジャンプできる\n<回転ジャンプの下降中にもう一度{A_button_left}>");
const u16 sJapaneseText_Description_UnknownItem[] = INCTEXT("{COLOR(6)}解析不能{COLOR(0)}\n現在のスーツに不適合");
const u16 sJapaneseText_Description_Pistol[] = INCTEXT("自動で{COLOR(5)}パワーが充填される{COLOR(5)}短銃\n{COLOR(5)}パワー充填発射{COLOR(0)}で敵を{COLOR(6)}マヒ{COLOR(0)}させる");
const u16 sJapaneseText_Story_PlanetZebes[] = INCTEXT("{SPACE_JP}私が幼い日々を過ごした、第二のふるさと\n{SPACE_JP}「惑星ゼーベス」・・・{SPACE_JP}今や臆の巣くつと化した\n{SPACE_JP}この星への、私のファーストアタックとなった、\n{SPACE_JP}通称「ZERO{SPACE_JP}MISSION」\n{SPACE_JP}その戦いの全てを、今ここに語ろう・・・\n{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{HYPHEN_JP}{SPACE_JP}サムス・アラン{SPACE_JP}{HYPHEN_JP}");
const u16 sJapaneseText_Story_TheTiming[] = INCTEXT("最悪のタイミングで、ゼーベスに帰還してきた\nスペースパイレーツに追撃され、\n私は、この無防備な身体のままでの脱出を\n余儀なくされた。{SPACE_JP}その私に残されたものは、\n護身用と呼ぶことさえ、はばかられるような、\nこの一丁の銃だけだ。{SPACE_JP}これだけを頼りに、\n私は今、活路を求めてスペースパイレーツの\nマザーシップへの潜入を、試みようとしている。");
const u16 sJapaneseText_Story_CouldISurvive[] = INCTEXT("はたして、生きて帰れるのだろうか・・・");
const u16 sJapaneseText_Story_Emergency[] = INCTEXT("{WIDTH(92)}緊急指令");
const u16 sJapaneseText_Story_Exterminate[] = INCTEXT("{WIDTH(50)}惑星ゼーベスの「メトロイド」を\n{WIDTH(66)}殲滅せよ。そして・・・");
const u16 sJapaneseText_Story_Defeat[] = INCTEXT("{WIDTH(25)}機械生命体「マザーブレイン」を破壊せよ。");
const u16 sJapaneseText_FileScreen_StartGame[] = INCTEXT("ゲームスタート\nゲームスタート{LEFT_PAREN_JP}通信{RIGHT_PAREN_JP}");
const u16 sJapaneseText_FileScreen_CopySourceChoose[] = INCTEXT("コピーするデータを\nえらんでください");
const u16 sJapaneseText_FileScreen_CopyDestinationChoose[] = INCTEXT("どこにコピーしますか?\nコピーさきをえらんでください");
const u16 sJapaneseText_FileScreen_CopyConfirm[] = INCTEXT("コピーさきにデータがありますが\nよろしいですか?\n{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}はい{SPACE_JP}{SPACE_JP} {SPACE_JP}いいえ");
const u16 sJapaneseText_FileScreen_EraseChoose[] = INCTEXT("どのデータを{SPACE_JP}けしますか?");
const u16 sJapaneseText_FileScreen_EraseConfirm[] = INCTEXT("このデータを\nけしてもよろしいですか?\n{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}はい{SPACE_JP}{SPACE_JP} {SPACE_JP}いいえ");
const u16 sJapaneseText_FileScreen_FileACorruptRevert[] = INCTEXT("Aのセーブデータがこわれました。\nすこしまえのデータにもどします。");
const u16 sJapaneseText_FileScreen_FileBCorruptRevert[] = INCTEXT("Bのセーブデータがこわれました。\nすこしまえのデータにもどします。");
const u16 sJapaneseText_FileScreen_FileCCorruptRevert[] = INCTEXT("Cのセーブデータがこわれました。\nすこしまえのデータにもどします。");
const u16 sJapaneseText_FileScreen_FileACorruptErase[] = INCTEXT("Aのセーブデータは{SPACE_JP}かんぜんに\nこわれました。しょうきょします。");
const u16 sJapaneseText_FileScreen_FileBCorruptErase[] = INCTEXT("Bのセーブデータは{SPACE_JP}かんぜんに\nこわれました。しょうきょします。");
const u16 sJapaneseText_FileScreen_FileCCorruptErase[] = INCTEXT("Cのセーブデータは{SPACE_JP}かんぜんに\nこわれました。しょうきょします。");
const u16 sJapaneseText_FileScreen_EraseAllReformat[] = INCTEXT("すべての「サムスデータ」をけし\nしょきじょうたいにもどしますか?");
const u16 sJapaneseText_FileScreen_EraseAll[] = INCTEXT("すべての「サムスデータ」を\nしょうきょしてもよろしいですか?");
const u16 sJapaneseText_FileScreen_ContinueNew[] = INCTEXT("つづきから\nはじめから");
const u16 sJapaneseText_FileScreen_ContinueNewTimeAttack[] = INCTEXT("つづきから\nはじめから\nタイムアタックモードではじめから");
const u16 sJapaneseText_FileScreen_MessageOption[] = INCTEXT("メッセージは?\n{SPACE_JP}オトナむき (漠字あり)\n{SPACE_JP}コドモむき (ひらがな)");
const u16 sJapaneseText_FileScreen_Difficulty[] = INCTEXT("ゲームレベル\n{SPACE_JP}EASY{SPACE_JP}{SPACE_JP}{SPACE_JP}[やさしい]\n{SPACE_JP}NORMAL{WIDTH(2)}[ふつう]");
const u16 sJapaneseText_FileScreen_DifficultyHard[] = INCTEXT("ゲームレベル\n{SPACE_JP}EASY{SPACE_JP}{SPACE_JP}{SPACE_JP}[やさしい]\n{SPACE_JP}NORMAL{WIDTH(2)}[ふつう]\n{SPACE_JP}HARD{SPACE_JP}{SPACE_JP}{WIDTH(5)}[むずかしい]");
const u16 sJapaneseText_FileScreen_EraseFileConfirm[] = INCTEXT("これまでのセーブデータは{SPACE_JP}きえて\nしまいます。よろしいですか?\n( はきえません)\n{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}はい いいえ");
const u16 sJapaneseText_FileScreen_LinkingPleaseWait[] = INCTEXT("つうしんちゅうです。\nしばらくおまちください。");
const u16 sJapaneseText_FileScreen_UnableToDetectFusion[] = INCTEXT("メトロイドフュージョンの\nカートリッジが\nみつかりませんでした。");
const u16 sJapaneseText_FileScreen_LinkingError[] = INCTEXT("つうしんエラーです。");
const u16 sJapaneseText_FileScreen_TurnOffConfirmLink[] = INCTEXT("ほんたいの{SPACE_JP}でんげんをきり、\nつうしんケーブルの{SPACE_JP}せつぞくを\nたしかめて、さいしょから\nやりなおしてください。");
const u16 sJapaneseText_FileScreen_DoNotTurnPowerOff[] = INCTEXT("でんげんを\nきらないでください。");
const u16 sJapaneseText_FileScreen_DataUploadComplete[] = INCTEXT("よみこみが{SPACE_JP}しゅうりょう\nしました。");
const u16 sJapaneseText_FileScreen_LinkComplete[] = INCTEXT("つうしんがおわりました。でんげんをきってください。");
const u16 sJapaneseText_FileScreen_BestTime[] = INCTEXT("{WIDTH(24)}ベストタイム");
const u16 sJapaneseText_FileScreen_BestTime100[] = INCTEXT("{WIDTH(10)}100%ベストタイム");
const u16 sJapaneseText_FileScreen_IdPassword[] = INCTEXT("ID\nパスワード");
const u16 sJapaneseText_FileScreen_CantCopyTimeAttack[] = INCTEXT("タイムアタックちゅうの{SPACE_JP}データは\nコピーできません");
const u16 sJapaneseText_FileScreen_LinkingErrorTryAgain[] = INCTEXT("つうしんエラーです。やりなおしてください。");
const u16 sJapaneseText_FileScreen_LinkingErrorCheckConnection[] = INCTEXT("つうしんエラーです。\nせつぞくがただしくありません。\nせつぞくをかくにんして\nやりなおしてください。");
const u16 sJapaneseText_FileScreen_GalleryUnlock[] = INCTEXT("{COLOR(6)}OPTIONS{SPACE_JP}[オプション]{SPACE_JP}{COLOR(0)}に\n{COLOR(5)}「ギャラリー」{COLOR(0)}が\nついかされました。");
const u16 sJapaneseText_FileScreen_TimeAttackRecordUnlock[] = INCTEXT("{COLOR(6)}OPTIONS{SPACE_JP}[オプション]{SPACE_JP}{COLOR(0)}に\n{COLOR(5)}「タイムアタックレコード」{COLOR(0)}が\nついかされました。");
const u16 sJapaneseText_FileScreen_SoundTestUnlock[] = INCTEXT("{COLOR(6)}OPTIONS{SPACE_JP}[オプション]{SPACE_JP}{COLOR(0)}に\n{COLOR(5)}「サウンドテスト」{COLOR(0)}が\nついかされました。");
const u16 sJapaneseText_FileScreen_NesMetroidUnlock[] = INCTEXT("{COLOR(6)}OPTIONS{SPACE_JP}[オプション]{SPACE_JP}{COLOR(0)}に\n{COLOR(5)}「オリジナルメトロイド」{COLOR(0)}が\nついかされました。");
static const u16 sAlign_1 = 0; // File alignment
const u16 sHiraganaText_Description_LongBeam[] = INCTEXT("とおくまでとどくビーム\nビームは{SPACE_JP}{L_button_left}{PLUS_JP}{B_button_left}で{SPACE_JP}ななめにうつことができる");
const u16 sHiraganaText_Description_ChargeBeam[] = INCTEXT("<{B_button_left}をおしつづけ{SPACE_JP}パワーをため、はなすとはっしゃ>\nチャージアタック……パワーをためたままでかいてんジャンプ");
const u16 sHiraganaText_Description_IceBeam[] = INCTEXT("てきを、こおらせることができるビーム\nこおらせたてきには{SPACE_JP}のることができる");
const u16 sHiraganaText_Description_WaveBeam[] = INCTEXT("かべなどを{SPACE_JP}とおりぬけるビーム");
const u16 sHiraganaText_Description_PlasmaBeam[] = INCTEXT("てきを{SPACE_JP}つきぬけるビーム");
const u16 sHiraganaText_Description_Missiles[] = INCTEXT("<{R_button_left}{PLUS_JP}{B_button_left}ではっしゃ>\n{COLOR(6)}あかいゲート{COLOR(0)}をあけることができる");
const u16 sHiraganaText_Description_SuperMissiles[] = INCTEXT("<{Select_button}でミサイルときりかえ、{R_button_left}{PLUS_JP}{B_button_left}ではっしゃ>\n{COLOR(8)}みどりいろのゲート{COLOR(0)}をあけることができる");
const u16 sHiraganaText_Description_Bombs[] = INCTEXT("<ボールになったまま{B_button_left}でおく>");
const u16 sHiraganaText_Description_PowerBombs[] = INCTEXT("<ボールになり{R_button_left}{PLUS_JP}{B_button_left}でおく>\n{COLOR(5)}きいろのゲート{COLOR(0)}をあけることができる");
const u16 sHiraganaText_Description_VariaSuit[] = INCTEXT("ダメージをへらし、{COLOR(6)}あついばしょ{COLOR(0)}でも、へいきになる\nまた、{COLOR(5)}どくのみず{COLOR(0)}にはいっても、だいじょうぶになる");
const u16 sHiraganaText_Description_GravitySuit[] = INCTEXT("ダメージをへらし、みずのなかなどで、じゆうにうごける\nまた、{COLOR(6)}ようがん{COLOR(0)}にはいっても、だいじょうぶになる");
const u16 sHiraganaText_Description_MorphBall[] = INCTEXT("<{Down_button_left}を{NUMBER_2_JP}かいおす>\nボールになり、せまいつうろを{SPACE_JP}とおることができる");
const u16 sHiraganaText_Description_PowerGrip[] = INCTEXT("あしばや、かべの{COLOR(5)}かどにつかまる{COLOR(0)}ことができる");
const u16 sHiraganaText_Description_Speedbooster[] = INCTEXT("どんどんはしれば、こうそくになり、あるブロックをこわせる\nさいこうそくでたいあたりすると{SPACE_JP}てきにダメージをあたえる");
const u16 sHiraganaText_Description_HighJump[] = INCTEXT("たかく{SPACE_JP}ジャンプできるようになる\nまた、ボールのままでも{SPACE_JP}ジャンプができる");
const u16 sHiraganaText_Description_ScrewAttack[] = INCTEXT("かいてんジャンプで、たいあたりすると、\nてきにダメージをあたえる");
const u16 sHiraganaText_Description_SpaceJump[] = INCTEXT("かいてんジャンプちゅうに{SPACE_JP}ふたたびジャンプできる\n<かいてんジャンプで{SPACE_JP}おちているとき{SPACE_JP}もういちど{A_button_left}>");
const u16 sHiraganaText_Description_UnknownItem[] = INCTEXT("{COLOR(6)}これがなにか、わかりません{COLOR(0)}\nいまのスーツでは、うごきません");
const u16 sHiraganaText_Description_Pistol[] = INCTEXT("じどうで{COLOR(5)}パワーがたまる{COLOR(5)}ピストル\n{COLOR(5)}パワーをためてから、うつ{COLOR(0)}と{SPACE_JP}{COLOR(0)}てきが{COLOR(6)}しびれて、すこしとまる{COLOR(0)}");
const u16 sHiraganaText_Story_PlanetZebes[] = INCTEXT("ちいさいころの{SPACE_JP}わたしが{SPACE_JP}くらした「わくせいゼーベス」\nいまはもう、とてもおそろしい{SPACE_JP}ほしになってしまった、\nそのゼーベスでの、わたしのさいしょの{SPACE_JP}にんむのことを\nみんなは「ゼロミッション」と、よんでいる。\nそのたたかいのことを、いま、ぜんぶはなそう・・・\n{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP} {SPACE_JP}{HYPHEN_JP}{SPACE_JP}サムス・アラン{SPACE_JP}{HYPHEN_JP}");
const u16 sHiraganaText_Story_TheTiming[] = INCTEXT("すごく{SPACE_JP}わるいタイミングで、ゼーベスにかえってきた\nうちゅうかいぞくに{SPACE_JP}おいかけられて、\nわたしは、こんなよわいかっこうで、\nだっしゅつしなければならなくなった。{SPACE_JP}わたしの{SPACE_JP}ぶきは、\nあんまり{SPACE_JP}やくにたちそうもない、いっちょうの\nこのピストルだけだ。{SPACE_JP}これだけをもって、わたしはいま{SPACE_JP}\nかえるほうほうを{SPACE_JP}みつけようと、うちゅうかいぞくの\nおおきなうちゅうせんに{SPACE_JP}はいっていこうとしている。");
const u16 sHiraganaText_Story_CouldISurvive[] = INCTEXT("はたして、いきてかえれるのだろうか・・・");
const u16 sHiraganaText_Story_Emergency[] = INCTEXT("{WIDTH(80)}きんきゅうしれい");
const u16 sHiraganaText_Story_Exterminate[] = INCTEXT("{WIDTH(44)}わくせいゼーベスの「メトロイド」を\n{WIDTH(52)}ぜんぶやっつけろ。そして・・・");
const u16 sHiraganaText_Story_Defeat[] = INCTEXT("きかいじかけのいきもの「マザーブレイン」を、はかいせよ。");
const u16 sHiraganaText_FileScreen_StartGame[] = INCTEXT("ゲームスタート\nゲームスタート{LEFT_PAREN_JP}通信{RIGHT_PAREN_JP}");
const u16 sHiraganaText_FileScreen_CopySourceChoose[] = INCTEXT("コピーするデータを\nえらんでください");
const u16 sHiraganaText_FileScreen_CopyDestinationChoose[] = INCTEXT("どこにコピーしますか?\nコピーさきをえらんでください");
const u16 sHiraganaText_FileScreen_CopyConfirm[] = INCTEXT("コピーさきにデータがありますが\nよろしいですか?\n{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}はい{SPACE_JP}{SPACE_JP} {SPACE_JP}いいえ");
const u16 sHiraganaText_FileScreen_EraseChoose[] = INCTEXT("どのデータを{SPACE_JP}けしますか?");
const u16 sHiraganaText_FileScreen_EraseConfirm[] = INCTEXT("このデータを\nけしてもよろしいですか?\n{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}はい{SPACE_JP}{SPACE_JP} {SPACE_JP}いいえ");
const u16 sHiraganaText_FileScreen_FileACorruptRevert[] = INCTEXT("Aのセーブデータがこわれました。\nすこしまえのデータにもどします。");
const u16 sHiraganaText_FileScreen_FileBCorruptRevert[] = INCTEXT("Bのセーブデータがこわれました。\nすこしまえのデータにもどします。");
const u16 sHiraganaText_FileScreen_FileCCorruptRevert[] = INCTEXT("Cのセーブデータがこわれました。\nすこしまえのデータにもどします。");
const u16 sHiraganaText_FileScreen_FileACorruptErase[] = INCTEXT("Aのセーブデータは{SPACE_JP}かんぜんに\nこわれました。しょうきょします。");
const u16 sHiraganaText_FileScreen_FileBCorruptErase[] = INCTEXT("Bのセーブデータは{SPACE_JP}かんぜんに\nこわれました。しょうきょします。");
const u16 sHiraganaText_FileScreen_FileCCorruptErase[] = INCTEXT("Cのセーブデータは{SPACE_JP}かんぜんに\nこわれました。しょうきょします。");
const u16 sHiraganaText_FileScreen_EraseAllReformat[] = INCTEXT("すべての「サムスデータ」をけし\nしょきじょうたいにもどしますか?");
const u16 sHiraganaText_FileScreen_EraseAll[] = INCTEXT("すべての「サムスデータ」を\nしょうきょしてもよろしいですか?");
const u16 sHiraganaText_FileScreen_ContinueNew[] = INCTEXT("つづきから\nはじめから");
const u16 sHiraganaText_FileScreen_ContinueNewTimeAttack[] = INCTEXT("つづきから\nはじめから\nタイムアタックモードではじめから");
const u16 sHiraganaText_FileScreen_MessageOption[] = INCTEXT("メッセージは?\n{SPACE_JP}オトナむき (漠字あり)\n{SPACE_JP}コドモむき (ひらがな)");
const u16 sHiraganaText_FileScreen_Difficulty[] = INCTEXT("ゲームレベル\n{SPACE_JP}EASY{SPACE_JP}{SPACE_JP}{SPACE_JP}[やさしい]\n{SPACE_JP}NORMAL{WIDTH(2)}[ふつう]");
const u16 sHiraganaText_FileScreen_DifficultyHard[] = INCTEXT("ゲームレベル\n{SPACE_JP}EASY{SPACE_JP}{SPACE_JP}{SPACE_JP}[やさしい]\n{SPACE_JP}NORMAL{WIDTH(2)}[ふつう]\n{SPACE_JP}HARD{SPACE_JP}{SPACE_JP}{WIDTH(5)}[むずかしい]");
const u16 sHiraganaText_FileScreen_EraseFileConfirm[] = INCTEXT("これまでのセーブデータは{SPACE_JP}きえて\nしまいます。よろしいですか?\n( はきえません)\n{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}はい いいえ");
const u16 sHiraganaText_FileScreen_LinkingPleaseWait[] = INCTEXT("つうしんちゅうです。\nしばらくおまちください。");
const u16 sHiraganaText_FileScreen_UnableToDetectFusion[] = INCTEXT("メトロイドフュージョンの\nカートリッジが\nみつかりませんでした。");
const u16 sHiraganaText_FileScreen_LinkingError[] = INCTEXT("つうしんエラーです");
const u16 sHiraganaText_FileScreen_TurnOffConfirmLink[] = INCTEXT("ほんたいの{SPACE_JP}でんげんをきり、\nつうしんケーブルの{SPACE_JP}せつぞくを\nたしかめて、さいしょから\nやりなおしてください。");
const u16 sHiraganaText_FileScreen_DoNotTurnPowerOff[] = INCTEXT("でんげんを\nきらないでください。");
const u16 sHiraganaText_FileScreen_DataUploadComplete[] = INCTEXT("よみこみが{SPACE_JP}しゅうりょう\nしました。");
const u16 sHiraganaText_FileScreen_LinkComplete[] = INCTEXT("つうしんがおわりました。でんげんをきってください。");
const u16 sHiraganaText_FileScreen_BestTime[] = INCTEXT("{WIDTH(24)}ベストタイム");
const u16 sHiraganaText_FileScreen_BestTime100[] = INCTEXT("{WIDTH(10)}100%ベストタイム");
const u16 sHiraganaText_FileScreen_IdPassword[] = INCTEXT("ID\nパスワード");
const u16 sHiraganaText_FileScreen_CantCopyTimeAttack[] = INCTEXT("タイムアタックちゅうの{SPACE_JP}データは\nコピーできません");
const u16 sHiraganaText_FileScreen_LinkingErrorTryAgain[] = INCTEXT("つうしんエラーです。やりなおしてください。");
const u16 sHiraganaText_FileScreen_LinkingErrorCheckConnection[] = INCTEXT("つうしんエラーです。\nせつぞくがただしくありません。\nせつぞくをかくにんして\nやりなおしてください。");
const u16 sHiraganaText_FileScreen_GalleryUnlock[] = INCTEXT("{COLOR(6)}OPTIONS{SPACE_JP}[オプション]{SPACE_JP}{COLOR(0)}に\n{COLOR(5)}「ギャラリー」{COLOR(0)}が\nついかされました。");
const u16 sHiraganaText_FileScreen_TimeAttackRecordUnlock[] = INCTEXT("{COLOR(6)}OPTIONS{SPACE_JP}[オプション]{SPACE_JP}{COLOR(0)}に\n{COLOR(5)}「タイムアタックレコード」{COLOR(0)}が\nついかされました。");
const u16 sHiraganaText_FileScreen_SoundTestUnlock[] = INCTEXT("{COLOR(6)}OPTIONS{SPACE_JP}[オプション]{SPACE_JP}{COLOR(0)}に\n{COLOR(5)}「サウンドテスト」{COLOR(0)}が\nついかされました。");
const u16 sHiraganaText_FileScreen_NesMetroidUnlock[] = INCTEXT("{COLOR(6)}OPTIONS{SPACE_JP}[オプション]{SPACE_JP}{COLOR(0)}に\n{COLOR(5)}「オリジナルメトロイド」{COLOR(0)}が\nついかされました。");
const u16 sEnglishText_Description_LongBeam[] = INCTEXT("Fire long-distance shots with this beam.\nPress {L_button_left} + {B_button_left} to fire diagonally.");
const u16 sEnglishText_Description_ChargeBeam[] = INCTEXT("Hold {B_button_left} to charge. Release to fire.\nCharge Attack: Jump with a full charge.");
const u16 sEnglishText_Description_IceBeam[] = INCTEXT("This beam can freeze enemies in place.\nYou can safely stand on frozen enemies.");
const u16 sEnglishText_Description_WaveBeam[] = INCTEXT("This beam, which is made up of energy\nwaves, can pass through solid objects.");
const u16 sEnglishText_Description_PlasmaBeam[] = INCTEXT("This powerful beam can blast through\nmultiple enemies.");
const u16 sEnglishText_Description_Missiles[] = INCTEXT("Press {R_button_left} + {B_button_left} to fire.\nOpens {COLOR(6)}red hatches{COLOR(0)}.");
const u16 sEnglishText_Description_SuperMissiles[] = INCTEXT("Arm with {Select_button}. Fire with {R_button_left} + {B_button_left}.\nOpens {COLOR(8)}green hatches{COLOR(0)}.");
const u16 sEnglishText_Description_Bombs[] = INCTEXT("Press {B_button_left} in Morph Ball form to set.");
const u16 sEnglishText_Description_PowerBombs[] = INCTEXT("Set with {R_button_left} + {B_button_left} in Morph Ball form.\nOpens {COLOR(5)}yellow hatches{COLOR(0)}.");
const u16 sEnglishText_Description_VariaSuit[] = INCTEXT("Decreases damage taken from enemies.\nPrevents damage from acid and heat.");
const u16 sEnglishText_Description_GravitySuit[] = INCTEXT("Reduces damage from foes. Enables free\nmovement in water. Stops lava damage.");
const u16 sEnglishText_Description_MorphBall[] = INCTEXT("Double-tap {Down_button_left} to take ball form and\ngain access to narrow passageways.");
const u16 sEnglishText_Description_PowerGrip[] = INCTEXT("Grab and hang from {COLOR(5)}ledges and corners{COLOR(0)}.");
const u16 sEnglishText_Description_Speedbooster[] = INCTEXT("Run until speed boost begins to break\ncertain blocks and damage enemies.");
const u16 sEnglishText_Description_HighJump[] = INCTEXT("Increases maximum jump height.\nAdds Morph Ball jumping capability.");
const u16 sEnglishText_Description_ScrewAttack[] = INCTEXT("Damage enemies while somersaulting.");
const u16 sEnglishText_Description_SpaceJump[] = INCTEXT("Somersault continually in the air.\nUse {A_button_left} mid-somersault to jump again.");
const u16 sEnglishText_Description_UnknownItem[] = INCTEXT("{COLOR(6)}Analysis inconclusive.{COLOR(0)}\nItem incompatible with current suit.");
const u16 sEnglishText_Description_Pistol[] = INCTEXT("An {COLOR(5)}auto-charging{COLOR(5)} pistol.\n{COLOR(6)}Stun{COLOR(0)} enemies with {COLOR(5)}charged shots{COLOR(0)}.");
static const u16 sAlign_2 = 0;
const u16 sEnglishText_Story_PlanetZebes[] = INCTEXT("Planet Zebes... I called this place home\nonce, in peaceful times, long before evil\nhaunted the caverns below. Now, I shall\nfinally tell the tale of my first battle\nhere... My so-called Zero Mission.\n -Samus Aran-");
const u16 sEnglishText_Story_TheTiming[] = INCTEXT("The timing of my escape couldn't have\nbeen worse. I was attacked by Space\nPirates and left nearly defenseless,\nstripped of my Power Suit. All I had for\nprotection was my rather useless\nemergency pistol. Infiltrating the Space\nPirate Mother Ship so armed may have\nbeen foolish, but I had no choice...");
const u16 sEnglishText_Story_CouldISurvive[] = INCTEXT("Could I survive long enough to escape?");
const u16 sEnglishText_Story_Emergency[] = INCTEXT("Emergency Order");
const u16 sEnglishText_Story_Exterminate[] = INCTEXT("Exterminate all Metroid organisms\non Planet Zebes...");
const u16 sEnglishText_Story_Defeat[] = INCTEXT("And defeat the mechanical life-form,\nMother Brain.");
const u16 sEnglishText_FileScreen_StartGame[] = INCTEXT("Start Game\nStart Game (Link)");
const u16 sEnglishText_FileScreen_CopySourceChoose[] = INCTEXT("Choose a data file\nto copy.");
const u16 sEnglishText_FileScreen_CopyDestinationChoose[] = INCTEXT("Choose a file to copy\nthe data to.");
const u16 sEnglishText_FileScreen_CopyConfirm[] = INCTEXT("OK to copy over\nthis data?\n{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}Yes{SPACE_JP}{SPACE_JP} {SPACE_JP}No");
const u16 sEnglishText_FileScreen_EraseChoose[] = INCTEXT("Choose a data file to\nerase.");
const u16 sEnglishText_FileScreen_EraseConfirm[] = INCTEXT("OK to erase this\ndata file?\n{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}Yes{SPACE_JP}{SPACE_JP} {SPACE_JP}No");
const u16 sEnglishText_FileScreen_FileACorruptRevert[] = INCTEXT("File A is corrupted.\nReverting to past data.");
const u16 sEnglishText_FileScreen_FileBCorruptRevert[] = INCTEXT("File B is corrupted.\nReverting to past data.");
const u16 sEnglishText_FileScreen_FileCCorruptRevert[] = INCTEXT("File C is corrupted.\nReverting to past data.");
const u16 sEnglishText_FileScreen_FileACorruptErase[] = INCTEXT("File A is corrupted.\nErasing File A...");
const u16 sEnglishText_FileScreen_FileBCorruptErase[] = INCTEXT("File B is corrupted.\nErasing File B...");
const u16 sEnglishText_FileScreen_FileCCorruptErase[] = INCTEXT("File C is corrupted.\nErasing File C...");
const u16 sEnglishText_FileScreen_EraseAllReformat[] = INCTEXT("OK to erase all Samus data\nand reformat save files?");
const u16 sEnglishText_FileScreen_EraseAll[] = INCTEXT("OK to erase all Samus\nsave data?");
const u16 sEnglishText_FileScreen_ContinueNew[] = INCTEXT("Continue\nNew");
const u16 sEnglishText_FileScreen_ContinueNewTimeAttack[] = INCTEXT("Continue\nNew\nNew Time Attack");
const u16 sEnglishText_FileScreen_MessageOption[] = INCTEXT("Message Options\n Kanji\n Hiragana");
const u16 sEnglishText_FileScreen_Difficulty[] = INCTEXT("Difficulty Setting\n EASY\n NORMAL");
const u16 sEnglishText_FileScreen_DifficultyHard[] = INCTEXT("Difficulty Level\n EASY\n NORMAL\n HARD");
const u16 sEnglishText_FileScreen_EraseFileConfirm[] = INCTEXT("OK to erase all saved\ndata?\n( will not be erased.)\n{SPACE_JP}{SPACE_JP}{SPACE_JP}{SPACE_JP}Yes No");
const u16 sEnglishText_FileScreen_LinkingPleaseWait[] = INCTEXT("Linking...\nPlease wait a moment.");
const u16 sEnglishText_FileScreen_UnableToDetectFusion[] = INCTEXT("Unable to detect a\nMetroid Fusion\nGame Pak.");
const u16 sEnglishText_FileScreen_LinkingError[] = INCTEXT("Linking error.");
const u16 sEnglishText_FileScreen_TurnOffConfirmLink[] = INCTEXT("Turn the system OFF\nand confirm that the\nGame Link cable is\nproperly connected.");
const u16 sEnglishText_FileScreen_DoNotTurnPowerOff[] = INCTEXT("Do not turn the\nPOWER OFF.");
const u16 sEnglishText_FileScreen_DataUploadComplete[] = INCTEXT("Data upload\ncomplete.");
const u16 sEnglishText_FileScreen_LinkComplete[] = INCTEXT("Link complete. You may turn POWER OFF.");
const u16 sEnglishText_FileScreen_BestTime[] = INCTEXT("{WIDTH(23)}Best Time");
const u16 sEnglishText_FileScreen_BestTime100[] = INCTEXT("{WIDTH(1)}Best Time (100%)");
const u16 sEnglishText_FileScreen_IdPassword[] = INCTEXT("ID\nPassword");
const u16 sEnglishText_FileScreen_CantCopyTimeAttack[] = INCTEXT("You can't copy\nTime Attack data.");
const u16 sEnglishText_FileScreen_LinkingErrorTryAgain[] = INCTEXT("Linking error. Try again.");
const u16 sEnglishText_FileScreen_LinkingErrorCheckConnection[] = INCTEXT("A linking error has\noccurred. Please\ncheck the connection\nand try again.");
const u16 sEnglishText_FileScreen_GalleryUnlock[] = INCTEXT("{COLOR(5)}Gallery{COLOR(0)} has been\nadded to the\n{COLOR(6)}OPTIONS{COLOR(0)} screen.");
const u16 sEnglishText_FileScreen_TimeAttackRecordUnlock[] = INCTEXT("{COLOR(5)}Time Attack Records{COLOR(0)}\nhas been added to\nthe {COLOR(6)}OPTIONS{COLOR(0)} screen.");
const u16 sEnglishText_FileScreen_SoundTestUnlock[] = INCTEXT("{COLOR(5)}Sound Test{COLOR(0)} has\nbeen added to the\n{COLOR(6)}OPTIONS{COLOR(0)} screen.");
const u16 sEnglishText_FileScreen_NesMetroidUnlock[] = INCTEXT("{COLOR(5)}Original Metroid{COLOR(0)} has\nbeen added to the\n{COLOR(6)}OPTIONS{COLOR(0)} screen.");
/*
const u16 sEnglishText_Message_Dummy[] = INCTEXT("");
const u16 sEnglishText_Message_EnergyTankAcquired[] = INCTEXT("");
const u16 sEnglishText_Message_MissileTankAcquired[] = INCTEXT("");
const u16 sEnglishText_Message_FirstMissileTank[] = INCTEXT("");
const u16 sEnglishText_Message_SuperMissileTankAcquired[] = INCTEXT("");
const u16 sEnglishText_Message_FirstSuperMissileTank[] = INCTEXT("");
const u16 sEnglishText_Message_PowerBombTankAqcuired[] = INCTEXT("");
const u16 sEnglishText_Message_FirstPowerBombTank[] = INCTEXT("");
const u16 sEnglishText_Message_LongBeam[] = INCTEXT("");
const u16 sEnglishText_Message_ChargeBeam[] = INCTEXT("");
const u16 sEnglishText_Message_IceBeam[] = INCTEXT("");
const u16 sEnglishText_Message_WaveBeam[] = INCTEXT("");
const u16 sEnglishText_Message_UnknownItemPlasma[] = INCTEXT("");
const u16 sEnglishText_Message_Bomb[] = INCTEXT("");
const u16 sEnglishText_Message_VariaSuit[] = INCTEXT("");
const u16 sEnglishText_Message_UnknownItemGravity[] = INCTEXT("");
const u16 sEnglishText_Message_MorphBall[] = INCTEXT("");
const u16 sEnglishText_Message_SpeedBooster[] = INCTEXT("");
const u16 sEnglishText_Message_HighJump[] = INCTEXT("");
const u16 sEnglishText_Message_ScrewAttack[] = INCTEXT("");
const u16 sEnglishText_Message_UnknownItemSpaceJump[] = INCTEXT("");
const u16 sEnglishText_Message_PowerGrip[] = INCTEXT("");
const u16 sEnglishText_Message_SavePrompt[] = INCTEXT("");
const u16 sEnglishText_Message_SaveComplete[] = INCTEXT("");
const u16 sEnglishText_Message_WeaponRessuplyComplete[] = INCTEXT("");
const u16 sEnglishText_Message_EnergyTankRechargeComplete[] = INCTEXT("");
const u16 sEnglishText_Message_WeaponsAndEnergyRestored[] = INCTEXT("");
const u16 sEnglishText_Message_BrinstarMap[] = INCTEXT("");
const u16 sEnglishText_Message_KraidMap[] = INCTEXT("");
const u16 sEnglishText_Message_NorfairMap[] = INCTEXT("");
const u16 sEnglishText_Message_RidleyMap[] = INCTEXT("");
const u16 sEnglishText_Message_MotherShipMap[] = INCTEXT("");
const u16 sEnglishText_Message_FullyPoweredSuit[] = INCTEXT("");
const u16 sEnglishText_Message_ZebesEscape[] = INCTEXT("");
const u16 sEnglishText_Message_ChozodiaEscape[] = INCTEXT("");
const u16 sEnglishText_Message_EnemyLocationAbnormal[] = INCTEXT("");
const u16 sEnglishText_Message_ActivateEasySleep[] = INCTEXT("");
const u16 sEnglishText_Message_PressSelectLAndR[] = INCTEXT("");
const u16 sEnglishText_Message_EasySleepPrompt[] = INCTEXT("");
const u16 sEnglishText_Location_Brinstar[] = INCTEXT("");
const u16 sEnglishText_Location_Kraid[] = INCTEXT("");
const u16 sEnglishText_Location_Norfair[] = INCTEXT("");
const u16 sEnglishText_Location_Ridley[] = INCTEXT("");
const u16 sEnglishText_Location_Tourian[] = INCTEXT("");
const u16 sEnglishText_Location_Crateria[] = INCTEXT("");
const u16 sEnglishText_Location_Chozodia[] = INCTEXT("");
const u16 sEnglishText_Location_Mothership[] = INCTEXT("");
const u16 sEnglishText_Location_PlanetZebes[] = INCTEXT("");
const u16 sEnglishText_Location_SaveRoom[] = INCTEXT("");
const u16 sEnglishText_Location_ResearchRoom[] = INCTEXT("");
const u16 sEnglishText_Location_MapRoom[] = INCTEXT("");
const u16 sEnglishText_Location_ChozoRuins[] = INCTEXT("");
const u16 sEnglishText_Location_Starship[] = INCTEXT("");
const u16 sEnglishText_Location_Unused7[] = INCTEXT("");
const u16 sEnglishText_Location_Unused8[] = INCTEXT("");
const u16 sEnglishText_Location_Unused9[] = INCTEXT("");
const u16 sEnglishText_Location_Unused10[] = INCTEXT("");
const u16 sEnglishText_Location_Unused11[] = INCTEXT("");
const u16 sEnglishText_Location_Unused12[] = INCTEXT("");
const u16 sEnglishText_Location_Unused13[] = INCTEXT("");
const u16 sEnglishText_Location_Unused14[] = INCTEXT("");
const u16 sEnglishText_Location_Unused15[] = INCTEXT("");
const u16 sEnglishText_Location_Unused16[] = INCTEXT("");
const u16 sEnglishText_Location_Unused17[] = INCTEXT("");
const u16 sEnglishText_Location_Unused18[] = INCTEXT("");
const u8 sCharacterWidths[1184] = {
0
};
const struct Message sMessage_Empty = {
.textIndex = 0,
.WIDTH = 0,
.width = 0,
.timer = 0,
.color = 0,
.line = 0,
@ -230,7 +429,7 @@ const struct Message sMessage_Empty = {
const struct Message sMessageStoryText_Empty = {
.textIndex = 0,
.WIDTH = 0,
.width = 0,
.timer = 0,
.color = 0,
.line = 0,
@ -245,7 +444,7 @@ const struct Message sMessageStoryText_Empty = {
const struct Message sMessageFileScreen_Empty = {
.textIndex = 0,
.WIDTH = 0,
.width = 0,
.timer = 0,
.color = 0,
.line = 0,
@ -260,7 +459,7 @@ const struct Message sMessageFileScreen_Empty = {
const struct Message sMessageDescription_Empty = {
.textIndex = 0,
.WIDTH = 0,
.width = 0,
.timer = 0,
.color = 0,
.line = 0,

463
src/data/text_pointers.c Normal file
View File

@ -0,0 +1,463 @@
#include "data/text_pointers.h"
#include "data/text_data.h"
const u16* const sJapaneseTextPointers_Message[MESSAGE_END] = {
[MESSAGE_DUMMY] = sJapaneseText_Message_Dummy,
[MESSAGE_ENERGY_TANK_ACQUIRED] = sJapaneseText_Message_EnergyTankAcquired,
[MESSAGE_MISSILE_TANK_ACQUIRED] = sJapaneseText_Message_MissileTankAcquired,
[MESSAGE_FIRST_MISSILE_TANK] = sJapaneseText_Message_FirstMissileTank,
[MESSAGE_SUPER_MISSILE_TANK_ACQUIRED] = sJapaneseText_Message_SuperMissileTankAcquired,
[MESSAGE_FIRST_SUPER_MISSILE_TANK] = sJapaneseText_Message_FirstSuperMissileTank,
[MESSAGE_POWER_BOMB_TANK_ACQUIRED] = sJapaneseText_Message_PowerBombTankAqcuired,
[MESSAGE_FIRST_POWER_BOMB_TANK] = sJapaneseText_Message_FirstPowerBombTank,
[MESSAGE_LONG_BEAM] = sJapaneseText_Message_LongBeam,
[MESSAGE_CHARGE_BEAM] = sJapaneseText_Message_ChargeBeam,
[MESSAGE_ICE_BEAM] = sJapaneseText_Message_IceBeam,
[MESSAGE_WAVE_BEAM] = sJapaneseText_Message_WaveBeam,
[MESSAGE_UKNOWN_ITEM_PLASMA] = sJapaneseText_Message_UnknownItemPlasma,
[MESSAGE_BOMB] = sJapaneseText_Message_Bomb,
[MESSAGE_VARIA_SUIT] = sJapaneseText_Message_VariaSuit,
[MESSAGE_UNKNOWN_ITEM_GRAVITY] = sJapaneseText_Message_UnknownItemGravity,
[MESSAGE_MORPH_BALL] = sJapaneseText_Message_MorphBall,
[MESSAGE_SPEED_BOOSTER] = sJapaneseText_Message_SpeedBooster,
[MESSAGE_HIGH_JUMP] = sJapaneseText_Message_HighJump,
[MESSAGE_SCREW_ATTACK] = sJapaneseText_Message_ScrewAttack,
[MESSAGE_UNKNOWN_ITEM_SPACE_JUMP] = sJapaneseText_Message_UnknownItemSpaceJump,
[MESSAGE_POWER_GRIP] = sJapaneseText_Message_PowerGrip,
[MESSAGE_SAVE_PROMPT] = sJapaneseText_Message_SavePrompt,
[MESSAGE_SAVE_COMPLETE] = sJapaneseText_Message_SaveComplete,
[MESSAGE_WEAPON_RESUPPLY_COMPLETE] = sJapaneseText_Message_WeaponRessuplyComplete,
[MESSAGE_ENERGY_TANK_RECHARGE_COMPLETE] = sJapaneseText_Message_EnergyTankRechargeComplete,
[MESSAGE_WEAPONS_AND_ENERGY_RESTORED] = sJapaneseText_Message_WeaponsAndEnergyRestored,
[MESSAGE_BRINSTAR_MAP_ACQUIRED] = sJapaneseText_Message_BrinstarMap,
[MESSAGE_KRAID_MAP_ACQUIRED] = sJapaneseText_Message_KraidMap,
[MESSAGE_NORFAIR_MAP_ACQUIRED] = sJapaneseText_Message_NorfairMap,
[MESSAGE_RIDLEY_MAP_ACQUIRED] = sJapaneseText_Message_RidleyMap,
[MESSAGE_MOTHER_SHIP_MAP_ACQUIRED] = sJapaneseText_Message_MotherShipMap,
[MESSAGE_FULLY_POWERED_SUIT] = sJapaneseText_Message_FullyPoweredSuit,
[MESSAGE_ZEBES_ESCAPE] = sJapaneseText_Message_ZebesEscape,
[MESSAGE_CHOZODIA_ESCAPE] = sJapaneseText_Message_ChozodiaEscape,
[MESSAGE_ENEMY_LOCATION_ABNORMAL] = sJapaneseText_Message_EnemyLocationAbnormal,
[MESSAGE_ACTIVATE_EASY_SLEEP] = sJapaneseText_Message_ActivateEasySleep,
[MESSAGE_PRESS_SELECT_L_AND_R] = sJapaneseText_Message_PressSelectLAndR,
[MESSAGE_EASY_SLEEP_PROMPT] = sJapaneseText_Message_EasySleepPrompt
};
const u16* const sJapaneseTextPointers_Location[LT_END] = {
[LT_BRINSTAR] = sJapaneseText_Location_Brinstar,
[LT_KRAID] = sJapaneseText_Location_Kraid,
[LT_NORFAIR] = sJapaneseText_Location_Norfair,
[LT_RIDLEY] = sJapaneseText_Location_Ridley,
[LT_TOURIAN] = sJapaneseText_Location_Tourian,
[LT_CRATERIA] = sJapaneseText_Location_Crateria,
[LT_CHOZODIA] = sJapaneseText_Location_Chozodia,
[LT_MOTHERSHIP] = sJapaneseText_Location_Mothership,
[LT_PLANET_ZEBES] = sJapaneseText_Location_PlanetZebes,
[LT_SAVE_ROOM] = sJapaneseText_Location_SaveRoom,
[LT_RESEARCH_ROOM] = sJapaneseText_Location_ResearchRoom,
[LT_MAP_ROOM] = sJapaneseText_Location_MapRoom,
[LT_CHOZO_RUINS] = sJapaneseText_Location_ChozoRuins,
[LT_STARSHIP] = sJapaneseText_Location_Starship,
[LT_UNUSED_7] = sJapaneseText_Location_Unused7,
[LT_UNUSED_8] = sJapaneseText_Location_Unused8,
[LT_UNUSED_9] = sJapaneseText_Location_Unused9,
[LT_UNUSED_10] = sJapaneseText_Location_Unused10,
[LT_UNUSED_11] = sJapaneseText_Location_Unused11,
[LT_UNUSED_12] = sJapaneseText_Location_Unused12,
[LT_UNUSED_13] = sJapaneseText_Location_Unused13,
[LT_UNUSED_14] = sJapaneseText_Location_Unused14,
[LT_UNUSED_15] = sJapaneseText_Location_Unused15,
[LT_UNUSED_16] = sJapaneseText_Location_Unused16,
[LT_UNUSED_17] = sJapaneseText_Location_Unused17,
[LT_UNUSED_18] = sJapaneseText_Location_Unused18
};
const u16* const sHiraganaTextPointers_Message[MESSAGE_END] = {
[MESSAGE_DUMMY] = sHiraganaText_Message_Dummy,
[MESSAGE_ENERGY_TANK_ACQUIRED] = sHiraganaText_Message_EnergyTankAcquired,
[MESSAGE_MISSILE_TANK_ACQUIRED] = sHiraganaText_Message_MissileTankAcquired,
[MESSAGE_FIRST_MISSILE_TANK] = sHiraganaText_Message_FirstMissileTank,
[MESSAGE_SUPER_MISSILE_TANK_ACQUIRED] = sHiraganaText_Message_SuperMissileTankAcquired,
[MESSAGE_FIRST_SUPER_MISSILE_TANK] = sHiraganaText_Message_FirstSuperMissileTank,
[MESSAGE_POWER_BOMB_TANK_ACQUIRED] = sHiraganaText_Message_PowerBombTankAqcuired,
[MESSAGE_FIRST_POWER_BOMB_TANK] = sHiraganaText_Message_FirstPowerBombTank,
[MESSAGE_LONG_BEAM] = sHiraganaText_Message_LongBeam,
[MESSAGE_CHARGE_BEAM] = sHiraganaText_Message_ChargeBeam,
[MESSAGE_ICE_BEAM] = sHiraganaText_Message_IceBeam,
[MESSAGE_WAVE_BEAM] = sHiraganaText_Message_WaveBeam,
[MESSAGE_UKNOWN_ITEM_PLASMA] = sHiraganaText_Message_UnknownItemPlasma,
[MESSAGE_BOMB] = sHiraganaText_Message_Bomb,
[MESSAGE_VARIA_SUIT] = sHiraganaText_Message_VariaSuit,
[MESSAGE_UNKNOWN_ITEM_GRAVITY] = sHiraganaText_Message_UnknownItemGravity,
[MESSAGE_MORPH_BALL] = sHiraganaText_Message_MorphBall,
[MESSAGE_SPEED_BOOSTER] = sHiraganaText_Message_SpeedBooster,
[MESSAGE_HIGH_JUMP] = sHiraganaText_Message_HighJump,
[MESSAGE_SCREW_ATTACK] = sHiraganaText_Message_ScrewAttack,
[MESSAGE_UNKNOWN_ITEM_SPACE_JUMP] = sHiraganaText_Message_UnknownItemSpaceJump,
[MESSAGE_POWER_GRIP] = sHiraganaText_Message_PowerGrip,
[MESSAGE_SAVE_PROMPT] = sHiraganaText_Message_SavePrompt,
[MESSAGE_SAVE_COMPLETE] = sHiraganaText_Message_SaveComplete,
[MESSAGE_WEAPON_RESUPPLY_COMPLETE] = sHiraganaText_Message_WeaponRessuplyComplete,
[MESSAGE_ENERGY_TANK_RECHARGE_COMPLETE] = sHiraganaText_Message_EnergyTankRechargeComplete,
[MESSAGE_WEAPONS_AND_ENERGY_RESTORED] = sHiraganaText_Message_WeaponsAndEnergyRestored,
[MESSAGE_BRINSTAR_MAP_ACQUIRED] = sHiraganaText_Message_BrinstarMap,
[MESSAGE_KRAID_MAP_ACQUIRED] = sHiraganaText_Message_KraidMap,
[MESSAGE_NORFAIR_MAP_ACQUIRED] = sHiraganaText_Message_NorfairMap,
[MESSAGE_RIDLEY_MAP_ACQUIRED] = sHiraganaText_Message_RidleyMap,
[MESSAGE_MOTHER_SHIP_MAP_ACQUIRED] = sHiraganaText_Message_MotherShipMap,
[MESSAGE_FULLY_POWERED_SUIT] = sHiraganaText_Message_FullyPoweredSuit,
[MESSAGE_ZEBES_ESCAPE] = sHiraganaText_Message_ZebesEscape,
[MESSAGE_CHOZODIA_ESCAPE] = sHiraganaText_Message_ChozodiaEscape,
[MESSAGE_ENEMY_LOCATION_ABNORMAL] = sHiraganaText_Message_EnemyLocationAbnormal,
[MESSAGE_ACTIVATE_EASY_SLEEP] = sHiraganaText_Message_ActivateEasySleep,
[MESSAGE_PRESS_SELECT_L_AND_R] = sHiraganaText_Message_PressSelectLAndR,
[MESSAGE_EASY_SLEEP_PROMPT] = sHiraganaText_Message_EasySleepPrompt
};
const u16* const sHiraganaTextPointers_Location[LT_END] = {
[LT_BRINSTAR] = sHiraganaText_Location_Brinstar,
[LT_KRAID] = sHiraganaText_Location_Kraid,
[LT_NORFAIR] = sHiraganaText_Location_Norfair,
[LT_RIDLEY] = sHiraganaText_Location_Ridley,
[LT_TOURIAN] = sHiraganaText_Location_Tourian,
[LT_CRATERIA] = sHiraganaText_Location_Crateria,
[LT_CHOZODIA] = sHiraganaText_Location_Chozodia,
[LT_MOTHERSHIP] = sHiraganaText_Location_Mothership,
[LT_PLANET_ZEBES] = sHiraganaText_Location_PlanetZebes,
[LT_SAVE_ROOM] = sHiraganaText_Location_SaveRoom,
[LT_RESEARCH_ROOM] = sHiraganaText_Location_ResearchRoom,
[LT_MAP_ROOM] = sHiraganaText_Location_MapRoom,
[LT_CHOZO_RUINS] = sHiraganaText_Location_ChozoRuins,
[LT_STARSHIP] = sHiraganaText_Location_Starship,
[LT_UNUSED_7] = sHiraganaText_Location_Unused7,
[LT_UNUSED_8] = sHiraganaText_Location_Unused8,
[LT_UNUSED_9] = sHiraganaText_Location_Unused9,
[LT_UNUSED_10] = sHiraganaText_Location_Unused10,
[LT_UNUSED_11] = sHiraganaText_Location_Unused11,
[LT_UNUSED_12] = sHiraganaText_Location_Unused12,
[LT_UNUSED_13] = sHiraganaText_Location_Unused13,
[LT_UNUSED_14] = sHiraganaText_Location_Unused14,
[LT_UNUSED_15] = sHiraganaText_Location_Unused15,
[LT_UNUSED_16] = sHiraganaText_Location_Unused16,
[LT_UNUSED_17] = sHiraganaText_Location_Unused17,
[LT_UNUSED_18] = sHiraganaText_Location_Unused18
};
const u16* const sEnglishTextPointers_Message[MESSAGE_END] = {
[MESSAGE_DUMMY] = sEnglishText_Message_Dummy,
[MESSAGE_ENERGY_TANK_ACQUIRED] = sEnglishText_Message_EnergyTankAcquired,
[MESSAGE_MISSILE_TANK_ACQUIRED] = sEnglishText_Message_MissileTankAcquired,
[MESSAGE_FIRST_MISSILE_TANK] = sEnglishText_Message_FirstMissileTank,
[MESSAGE_SUPER_MISSILE_TANK_ACQUIRED] = sEnglishText_Message_SuperMissileTankAcquired,
[MESSAGE_FIRST_SUPER_MISSILE_TANK] = sEnglishText_Message_FirstSuperMissileTank,
[MESSAGE_POWER_BOMB_TANK_ACQUIRED] = sEnglishText_Message_PowerBombTankAqcuired,
[MESSAGE_FIRST_POWER_BOMB_TANK] = sEnglishText_Message_FirstPowerBombTank,
[MESSAGE_LONG_BEAM] = sEnglishText_Message_LongBeam,
[MESSAGE_CHARGE_BEAM] = sEnglishText_Message_ChargeBeam,
[MESSAGE_ICE_BEAM] = sEnglishText_Message_IceBeam,
[MESSAGE_WAVE_BEAM] = sEnglishText_Message_WaveBeam,
[MESSAGE_UKNOWN_ITEM_PLASMA] = sEnglishText_Message_UnknownItemPlasma,
[MESSAGE_BOMB] = sEnglishText_Message_Bomb,
[MESSAGE_VARIA_SUIT] = sEnglishText_Message_VariaSuit,
[MESSAGE_UNKNOWN_ITEM_GRAVITY] = sEnglishText_Message_UnknownItemGravity,
[MESSAGE_MORPH_BALL] = sEnglishText_Message_MorphBall,
[MESSAGE_SPEED_BOOSTER] = sEnglishText_Message_SpeedBooster,
[MESSAGE_HIGH_JUMP] = sEnglishText_Message_HighJump,
[MESSAGE_SCREW_ATTACK] = sEnglishText_Message_ScrewAttack,
[MESSAGE_UNKNOWN_ITEM_SPACE_JUMP] = sEnglishText_Message_UnknownItemSpaceJump,
[MESSAGE_POWER_GRIP] = sEnglishText_Message_PowerGrip,
[MESSAGE_SAVE_PROMPT] = sEnglishText_Message_SavePrompt,
[MESSAGE_SAVE_COMPLETE] = sEnglishText_Message_SaveComplete,
[MESSAGE_WEAPON_RESUPPLY_COMPLETE] = sEnglishText_Message_WeaponRessuplyComplete,
[MESSAGE_ENERGY_TANK_RECHARGE_COMPLETE] = sEnglishText_Message_EnergyTankRechargeComplete,
[MESSAGE_WEAPONS_AND_ENERGY_RESTORED] = sEnglishText_Message_WeaponsAndEnergyRestored,
[MESSAGE_BRINSTAR_MAP_ACQUIRED] = sEnglishText_Message_BrinstarMap,
[MESSAGE_KRAID_MAP_ACQUIRED] = sEnglishText_Message_KraidMap,
[MESSAGE_NORFAIR_MAP_ACQUIRED] = sEnglishText_Message_NorfairMap,
[MESSAGE_RIDLEY_MAP_ACQUIRED] = sEnglishText_Message_RidleyMap,
[MESSAGE_MOTHER_SHIP_MAP_ACQUIRED] = sEnglishText_Message_MotherShipMap,
[MESSAGE_FULLY_POWERED_SUIT] = sEnglishText_Message_FullyPoweredSuit,
[MESSAGE_ZEBES_ESCAPE] = sEnglishText_Message_ZebesEscape,
[MESSAGE_CHOZODIA_ESCAPE] = sEnglishText_Message_ChozodiaEscape,
[MESSAGE_ENEMY_LOCATION_ABNORMAL] = sEnglishText_Message_EnemyLocationAbnormal,
[MESSAGE_ACTIVATE_EASY_SLEEP] = sEnglishText_Message_ActivateEasySleep,
[MESSAGE_PRESS_SELECT_L_AND_R] = sEnglishText_Message_PressSelectLAndR,
[MESSAGE_EASY_SLEEP_PROMPT] = sEnglishText_Message_EasySleepPrompt
};
const u16* const sEnglishTextPointers_Location[LT_END] = {
[LT_BRINSTAR] = sEnglishText_Location_Brinstar,
[LT_KRAID] = sEnglishText_Location_Kraid,
[LT_NORFAIR] = sEnglishText_Location_Norfair,
[LT_RIDLEY] = sEnglishText_Location_Ridley,
[LT_TOURIAN] = sEnglishText_Location_Tourian,
[LT_CRATERIA] = sEnglishText_Location_Crateria,
[LT_CHOZODIA] = sEnglishText_Location_Chozodia,
[LT_MOTHERSHIP] = sEnglishText_Location_Mothership,
[LT_PLANET_ZEBES] = sEnglishText_Location_PlanetZebes,
[LT_SAVE_ROOM] = sEnglishText_Location_SaveRoom,
[LT_RESEARCH_ROOM] = sEnglishText_Location_ResearchRoom,
[LT_MAP_ROOM] = sEnglishText_Location_MapRoom,
[LT_CHOZO_RUINS] = sEnglishText_Location_ChozoRuins,
[LT_STARSHIP] = sEnglishText_Location_Starship,
[LT_UNUSED_7] = sEnglishText_Location_Unused7,
[LT_UNUSED_8] = sEnglishText_Location_Unused8,
[LT_UNUSED_9] = sEnglishText_Location_Unused9,
[LT_UNUSED_10] = sEnglishText_Location_Unused10,
[LT_UNUSED_11] = sEnglishText_Location_Unused11,
[LT_UNUSED_12] = sEnglishText_Location_Unused12,
[LT_UNUSED_13] = sEnglishText_Location_Unused13,
[LT_UNUSED_14] = sEnglishText_Location_Unused14,
[LT_UNUSED_15] = sEnglishText_Location_Unused15,
[LT_UNUSED_16] = sEnglishText_Location_Unused16,
[LT_UNUSED_17] = sEnglishText_Location_Unused17,
[LT_UNUSED_18] = sEnglishText_Location_Unused18
};
const u16* const * const sLocationTextPointers[LANGUAGE_END] = {
[LANGUAGE_JAPANESE] = sJapaneseTextPointers_Location,
[LANGUAGE_HIRAGANA] = sHiraganaTextPointers_Location,
[LANGUAGE_ENGLISH] = sEnglishTextPointers_Location,
[LANGUAGE_GERMAN] = sEnglishTextPointers_Location,
[LANGUAGE_FRENCH] = sEnglishTextPointers_Location,
[LANGUAGE_ITALIAN] = sEnglishTextPointers_Location,
[LANGUAGE_SPANISH] = sEnglishTextPointers_Location
};
const u16* const * const sMessageTextPointers[LANGUAGE_END] = {
[LANGUAGE_JAPANESE] = sJapaneseTextPointers_Message,
[LANGUAGE_HIRAGANA] = sHiraganaTextPointers_Message,
[LANGUAGE_ENGLISH] = sEnglishTextPointers_Message,
[LANGUAGE_GERMAN] = sEnglishTextPointers_Message,
[LANGUAGE_FRENCH] = sEnglishTextPointers_Message,
[LANGUAGE_ITALIAN] = sEnglishTextPointers_Message,
[LANGUAGE_SPANISH] = sEnglishTextPointers_Message
};
const u16* const * const sFileScreenTextPointers[LANGUAGE_END] = {
[LANGUAGE_JAPANESE] = sJapaneseTextPointers_FileScreen,
[LANGUAGE_HIRAGANA] = sHiraganaTextPointers_FileScreen,
[LANGUAGE_ENGLISH] = sEnglishTextPointers_FileScreen,
[LANGUAGE_GERMAN] = sEnglishTextPointers_FileScreen,
[LANGUAGE_FRENCH] = sEnglishTextPointers_FileScreen,
[LANGUAGE_ITALIAN] = sEnglishTextPointers_FileScreen,
[LANGUAGE_SPANISH] = sEnglishTextPointers_FileScreen
};
const u16* const sJapaneseTextPointers_Description[DESCRIPTION_TEXT_END] = {
[DESCRIPTION_TEXT_LONG_BEAM] = sJapaneseText_Description_LongBeam,
[DESCRIPTION_TEXT_CHARGE_BEAM] = sJapaneseText_Description_ChargeBeam,
[DESCRIPTION_TEXT_ICE_BEAM] = sJapaneseText_Description_IceBeam,
[DESCRIPTION_TEXT_WAVE_BEAM] = sJapaneseText_Description_WaveBeam,
[DESCRIPTION_TEXT_PLASMA_BEAM] = sJapaneseText_Description_PlasmaBeam,
[DESCRIPTION_TEXT_MISSILES] = sJapaneseText_Description_Missiles,
[DESCRIPTION_TEXT_SUPER_MISSILES] = sJapaneseText_Description_SuperMissiles,
[DESCRIPTION_TEXT_BOMBS] = sJapaneseText_Description_Bombs,
[DESCRIPTION_TEXT_POWER_BOMBS] = sJapaneseText_Description_PowerBombs,
[DESCRIPTION_TEXT_VARIA_SUIT] = sJapaneseText_Description_VariaSuit,
[DESCRIPTION_TEXT_GRAVITY_SUIT] = sJapaneseText_Description_GravitySuit,
[DESCRIPTION_TEXT_MORPH_BALL] = sJapaneseText_Description_MorphBall,
[DESCRIPTION_TEXT_POWER_GRIP] = sJapaneseText_Description_PowerGrip,
[DESCRIPTION_TEXT_SPEEDBOOSTER] = sJapaneseText_Description_Speedbooster,
[DESCRIPTION_TEXT_HIGH_JUMP] = sJapaneseText_Description_HighJump,
[DESCRIPTION_TEXT_SCREW_ATTACK] = sJapaneseText_Description_ScrewAttack,
[DESCRIPTION_TEXT_SPACE_JUMP] = sJapaneseText_Description_SpaceJump,
[DESCRIPTION_TEXT_UNKNOWN_ITEM] = sJapaneseText_Description_UnknownItem,
[DESCRIPTION_TEXT_PISTOL] = sJapaneseText_Description_Pistol,
};
const u16* const sJapaneseTextPointers_Story[STORY_TEXT_END] = {
[STORY_TEXT_PLANET_ZEBES] = sJapaneseText_Story_PlanetZebes,
[STORY_TEXT_THE_TIMING] = sJapaneseText_Story_TheTiming,
[STORY_TEXT_COULD_I_SURVIVE] = sJapaneseText_Story_CouldISurvive,
[STORY_TEXT_EMERGENCY] = sJapaneseText_Story_Emergency,
[STORY_TEXT_EXTERMINATE] = sJapaneseText_Story_Exterminate,
[STORY_TEXT_DEFEAT] = sJapaneseText_Story_Defeat,
};
const u16* const sJapaneseTextPointers_FileScreen[FILE_SCREEN_TEXT_END] = {
[FILE_SCREEN_TEXT_START_GAME] = sJapaneseText_FileScreen_StartGame,
[FILE_SCREEN_TEXT_COPY_SOURCE_CHOOSE] = sJapaneseText_FileScreen_CopySourceChoose,
[FILE_SCREEN_TEXT_COPY_DESTINATION_CHOOSE] = sJapaneseText_FileScreen_CopyDestinationChoose,
[FILE_SCREEN_TEXT_COPY_CONFIRM] = sJapaneseText_FileScreen_CopyConfirm,
[FILE_SCREEN_TEXT_ERASE_CHOOSE] = sJapaneseText_FileScreen_EraseChoose,
[FILE_SCREEN_TEXT_ERASE_CONFIRM] = sJapaneseText_FileScreen_EraseConfirm,
[FILE_SCREEN_TEXT_FILE_A_CORRUPT_REVERT] = sJapaneseText_FileScreen_FileACorruptRevert,
[FILE_SCREEN_TEXT_FILE_B_CORRUPT_REVERT] = sJapaneseText_FileScreen_FileBCorruptRevert,
[FILE_SCREEN_TEXT_FILE_C_CORRUPT_REVERT] = sJapaneseText_FileScreen_FileCCorruptRevert,
[FILE_SCREEN_TEXT_FILE_A_CORRUPT_ERASE] = sJapaneseText_FileScreen_FileACorruptErase,
[FILE_SCREEN_TEXT_FILE_B_CORRUPT_ERASE] = sJapaneseText_FileScreen_FileBCorruptErase,
[FILE_SCREEN_TEXT_FILE_C_CORRUPT_ERASE] = sJapaneseText_FileScreen_FileCCorruptErase,
[FILE_SCREEN_TEXT_ERASE_ALL_REFORMAT] = sJapaneseText_FileScreen_EraseAllReformat,
[FILE_SCREEN_TEXT_ERASE_ALL] = sJapaneseText_FileScreen_EraseAll,
[FILE_SCREEN_TEXT_CONTINUE_NEW] = sJapaneseText_FileScreen_ContinueNew,
[FILE_SCREEN_TEXT_CONTINUE_NEW_TIME_ATTACK] = sJapaneseText_FileScreen_ContinueNewTimeAttack,
[FILE_SCREEN_TEXT_MESSAGE_OPTION] = sJapaneseText_FileScreen_MessageOption,
[FILE_SCREEN_TEXT_DIFFICULTY] = sJapaneseText_FileScreen_Difficulty,
[FILE_SCREEN_TEXT_DIFFICULTY_HARD] = sJapaneseText_FileScreen_DifficultyHard,
[FILE_SCREEN_TEXT_ERASE_FILE_CONFIRM] = sJapaneseText_FileScreen_EraseFileConfirm,
[FILE_SCREEN_TEXT_LINKING_PLEASE_WAIT] = sJapaneseText_FileScreen_LinkingPleaseWait,
[FILE_SCREEN_TEXT_UNABLE_TO_DETECT_FUSION] = sJapaneseText_FileScreen_UnableToDetectFusion,
[FILE_SCREEN_TEXT_LINKING_ERROR] = sJapaneseText_FileScreen_LinkingError,
[FILE_SCREEN_TEXT_TURN_OFF_CONFIRM_LINK] = sJapaneseText_FileScreen_TurnOffConfirmLink,
[FILE_SCREEN_TEXT_DO_NOT_TURN_POWER_OFF] = sJapaneseText_FileScreen_DoNotTurnPowerOff,
[FILE_SCREEN_TEXT_DATA_UPLOAD_COMPLETE] = sJapaneseText_FileScreen_DataUploadComplete,
[FILE_SCREEN_TEXT_LINK_COMPLETE] = sJapaneseText_FileScreen_LinkComplete,
[FILE_SCREEN_TEXT_BEST_TIME] = sJapaneseText_FileScreen_BestTime,
[FILE_SCREEN_TEXT_BEST_TIME_100] = sJapaneseText_FileScreen_BestTime100,
[FILE_SCREEN_TEXT_ID_PASSWORD] = sJapaneseText_FileScreen_IdPassword,
[FILE_SCREEN_TEXT_CANT_COPY_TIME_ATTACK] = sJapaneseText_FileScreen_CantCopyTimeAttack,
[FILE_SCREEN_TEXT_LINKING_ERROR_TRY_AGAIN] = sJapaneseText_FileScreen_LinkingErrorTryAgain,
[FILE_SCREEN_TEXT_LINKING_ERROR_CHECK_CONNECTION] = sJapaneseText_FileScreen_LinkingErrorCheckConnection,
[FILE_SCREEN_TEXT_GALLERY_UNLOCK] = sJapaneseText_FileScreen_GalleryUnlock,
[FILE_SCREEN_TEXT_TIME_ATTACK_RECORD_UNLOCK] = sJapaneseText_FileScreen_TimeAttackRecordUnlock,
[FILE_SCREEN_TEXT_SOUND_TEST_UNLOCK] = sJapaneseText_FileScreen_SoundTestUnlock,
[FILE_SCREEN_TEXT_NES_METROID_UNLOCK] = sJapaneseText_FileScreen_NesMetroidUnlock,
};
const u16* const sHiraganaTextPointers_Description[DESCRIPTION_TEXT_END] = {
[DESCRIPTION_TEXT_LONG_BEAM] = sHiraganaText_Description_LongBeam,
[DESCRIPTION_TEXT_CHARGE_BEAM] = sHiraganaText_Description_ChargeBeam,
[DESCRIPTION_TEXT_ICE_BEAM] = sHiraganaText_Description_IceBeam,
[DESCRIPTION_TEXT_WAVE_BEAM] = sHiraganaText_Description_WaveBeam,
[DESCRIPTION_TEXT_PLASMA_BEAM] = sHiraganaText_Description_PlasmaBeam,
[DESCRIPTION_TEXT_MISSILES] = sHiraganaText_Description_Missiles,
[DESCRIPTION_TEXT_SUPER_MISSILES] = sHiraganaText_Description_SuperMissiles,
[DESCRIPTION_TEXT_BOMBS] = sHiraganaText_Description_Bombs,
[DESCRIPTION_TEXT_POWER_BOMBS] = sHiraganaText_Description_PowerBombs,
[DESCRIPTION_TEXT_VARIA_SUIT] = sHiraganaText_Description_VariaSuit,
[DESCRIPTION_TEXT_GRAVITY_SUIT] = sHiraganaText_Description_GravitySuit,
[DESCRIPTION_TEXT_MORPH_BALL] = sHiraganaText_Description_MorphBall,
[DESCRIPTION_TEXT_POWER_GRIP] = sHiraganaText_Description_PowerGrip,
[DESCRIPTION_TEXT_SPEEDBOOSTER] = sHiraganaText_Description_Speedbooster,
[DESCRIPTION_TEXT_HIGH_JUMP] = sHiraganaText_Description_HighJump,
[DESCRIPTION_TEXT_SCREW_ATTACK] = sHiraganaText_Description_ScrewAttack,
[DESCRIPTION_TEXT_SPACE_JUMP] = sHiraganaText_Description_SpaceJump,
[DESCRIPTION_TEXT_UNKNOWN_ITEM] = sHiraganaText_Description_UnknownItem,
[DESCRIPTION_TEXT_PISTOL] = sHiraganaText_Description_Pistol,
};
const u16* const sHiraganaTextPointers_Story[STORY_TEXT_END] = {
[STORY_TEXT_PLANET_ZEBES] = sHiraganaText_Story_PlanetZebes,
[STORY_TEXT_THE_TIMING] = sHiraganaText_Story_TheTiming,
[STORY_TEXT_COULD_I_SURVIVE] = sHiraganaText_Story_CouldISurvive,
[STORY_TEXT_EMERGENCY] = sHiraganaText_Story_Emergency,
[STORY_TEXT_EXTERMINATE] = sHiraganaText_Story_Exterminate,
[STORY_TEXT_DEFEAT] = sHiraganaText_Story_Defeat,
};
const u16* const sHiraganaTextPointers_FileScreen[FILE_SCREEN_TEXT_END] = {
[FILE_SCREEN_TEXT_START_GAME] = sHiraganaText_FileScreen_StartGame,
[FILE_SCREEN_TEXT_COPY_SOURCE_CHOOSE] = sHiraganaText_FileScreen_CopySourceChoose,
[FILE_SCREEN_TEXT_COPY_DESTINATION_CHOOSE] = sHiraganaText_FileScreen_CopyDestinationChoose,
[FILE_SCREEN_TEXT_COPY_CONFIRM] = sHiraganaText_FileScreen_CopyConfirm,
[FILE_SCREEN_TEXT_ERASE_CHOOSE] = sHiraganaText_FileScreen_EraseChoose,
[FILE_SCREEN_TEXT_ERASE_CONFIRM] = sHiraganaText_FileScreen_EraseConfirm,
[FILE_SCREEN_TEXT_FILE_A_CORRUPT_REVERT] = sHiraganaText_FileScreen_FileACorruptRevert,
[FILE_SCREEN_TEXT_FILE_B_CORRUPT_REVERT] = sHiraganaText_FileScreen_FileBCorruptRevert,
[FILE_SCREEN_TEXT_FILE_C_CORRUPT_REVERT] = sHiraganaText_FileScreen_FileCCorruptRevert,
[FILE_SCREEN_TEXT_FILE_A_CORRUPT_ERASE] = sHiraganaText_FileScreen_FileACorruptErase,
[FILE_SCREEN_TEXT_FILE_B_CORRUPT_ERASE] = sHiraganaText_FileScreen_FileBCorruptErase,
[FILE_SCREEN_TEXT_FILE_C_CORRUPT_ERASE] = sHiraganaText_FileScreen_FileCCorruptErase,
[FILE_SCREEN_TEXT_ERASE_ALL_REFORMAT] = sHiraganaText_FileScreen_EraseAllReformat,
[FILE_SCREEN_TEXT_ERASE_ALL] = sHiraganaText_FileScreen_EraseAll,
[FILE_SCREEN_TEXT_CONTINUE_NEW] = sHiraganaText_FileScreen_ContinueNew,
[FILE_SCREEN_TEXT_CONTINUE_NEW_TIME_ATTACK] = sHiraganaText_FileScreen_ContinueNewTimeAttack,
[FILE_SCREEN_TEXT_MESSAGE_OPTION] = sHiraganaText_FileScreen_MessageOption,
[FILE_SCREEN_TEXT_DIFFICULTY] = sHiraganaText_FileScreen_Difficulty,
[FILE_SCREEN_TEXT_DIFFICULTY_HARD] = sHiraganaText_FileScreen_DifficultyHard,
[FILE_SCREEN_TEXT_ERASE_FILE_CONFIRM] = sHiraganaText_FileScreen_EraseFileConfirm,
[FILE_SCREEN_TEXT_LINKING_PLEASE_WAIT] = sHiraganaText_FileScreen_LinkingPleaseWait,
[FILE_SCREEN_TEXT_UNABLE_TO_DETECT_FUSION] = sHiraganaText_FileScreen_UnableToDetectFusion,
[FILE_SCREEN_TEXT_LINKING_ERROR] = sHiraganaText_FileScreen_LinkingError,
[FILE_SCREEN_TEXT_TURN_OFF_CONFIRM_LINK] = sHiraganaText_FileScreen_TurnOffConfirmLink,
[FILE_SCREEN_TEXT_DO_NOT_TURN_POWER_OFF] = sHiraganaText_FileScreen_DoNotTurnPowerOff,
[FILE_SCREEN_TEXT_DATA_UPLOAD_COMPLETE] = sHiraganaText_FileScreen_DataUploadComplete,
[FILE_SCREEN_TEXT_LINK_COMPLETE] = sHiraganaText_FileScreen_LinkComplete,
[FILE_SCREEN_TEXT_BEST_TIME] = sHiraganaText_FileScreen_BestTime,
[FILE_SCREEN_TEXT_BEST_TIME_100] = sHiraganaText_FileScreen_BestTime100,
[FILE_SCREEN_TEXT_ID_PASSWORD] = sHiraganaText_FileScreen_IdPassword,
[FILE_SCREEN_TEXT_CANT_COPY_TIME_ATTACK] = sHiraganaText_FileScreen_CantCopyTimeAttack,
[FILE_SCREEN_TEXT_LINKING_ERROR_TRY_AGAIN] = sHiraganaText_FileScreen_LinkingErrorTryAgain,
[FILE_SCREEN_TEXT_LINKING_ERROR_CHECK_CONNECTION] = sHiraganaText_FileScreen_LinkingErrorCheckConnection,
[FILE_SCREEN_TEXT_GALLERY_UNLOCK] = sHiraganaText_FileScreen_GalleryUnlock,
[FILE_SCREEN_TEXT_TIME_ATTACK_RECORD_UNLOCK] = sHiraganaText_FileScreen_TimeAttackRecordUnlock,
[FILE_SCREEN_TEXT_SOUND_TEST_UNLOCK] = sHiraganaText_FileScreen_SoundTestUnlock,
[FILE_SCREEN_TEXT_NES_METROID_UNLOCK] = sHiraganaText_FileScreen_NesMetroidUnlock,
};
const u16* const sEnglishTextPointers_Description[DESCRIPTION_TEXT_END] = {
[DESCRIPTION_TEXT_LONG_BEAM] = sEnglishText_Description_LongBeam,
[DESCRIPTION_TEXT_CHARGE_BEAM] = sEnglishText_Description_ChargeBeam,
[DESCRIPTION_TEXT_ICE_BEAM] = sEnglishText_Description_IceBeam,
[DESCRIPTION_TEXT_WAVE_BEAM] = sEnglishText_Description_WaveBeam,
[DESCRIPTION_TEXT_PLASMA_BEAM] = sEnglishText_Description_PlasmaBeam,
[DESCRIPTION_TEXT_MISSILES] = sEnglishText_Description_Missiles,
[DESCRIPTION_TEXT_SUPER_MISSILES] = sEnglishText_Description_SuperMissiles,
[DESCRIPTION_TEXT_BOMBS] = sEnglishText_Description_Bombs,
[DESCRIPTION_TEXT_POWER_BOMBS] = sEnglishText_Description_PowerBombs,
[DESCRIPTION_TEXT_VARIA_SUIT] = sEnglishText_Description_VariaSuit,
[DESCRIPTION_TEXT_GRAVITY_SUIT] = sEnglishText_Description_GravitySuit,
[DESCRIPTION_TEXT_MORPH_BALL] = sEnglishText_Description_MorphBall,
[DESCRIPTION_TEXT_POWER_GRIP] = sEnglishText_Description_PowerGrip,
[DESCRIPTION_TEXT_SPEEDBOOSTER] = sEnglishText_Description_Speedbooster,
[DESCRIPTION_TEXT_HIGH_JUMP] = sEnglishText_Description_HighJump,
[DESCRIPTION_TEXT_SCREW_ATTACK] = sEnglishText_Description_ScrewAttack,
[DESCRIPTION_TEXT_SPACE_JUMP] = sEnglishText_Description_SpaceJump,
[DESCRIPTION_TEXT_UNKNOWN_ITEM] = sEnglishText_Description_UnknownItem,
[DESCRIPTION_TEXT_PISTOL] = sEnglishText_Description_Pistol,
};
const u16* const sEnglishTextPointers_Story[STORY_TEXT_END] = {
[STORY_TEXT_PLANET_ZEBES] = sEnglishText_Story_PlanetZebes,
[STORY_TEXT_THE_TIMING] = sEnglishText_Story_TheTiming,
[STORY_TEXT_COULD_I_SURVIVE] = sEnglishText_Story_CouldISurvive,
[STORY_TEXT_EMERGENCY] = sEnglishText_Story_Emergency,
[STORY_TEXT_EXTERMINATE] = sEnglishText_Story_Exterminate,
[STORY_TEXT_DEFEAT] = sEnglishText_Story_Defeat,
};
const u16* const sEnglishTextPointers_FileScreen[FILE_SCREEN_TEXT_END] = {
[FILE_SCREEN_TEXT_START_GAME] = sEnglishText_FileScreen_StartGame,
[FILE_SCREEN_TEXT_COPY_SOURCE_CHOOSE] = sEnglishText_FileScreen_CopySourceChoose,
[FILE_SCREEN_TEXT_COPY_DESTINATION_CHOOSE] = sEnglishText_FileScreen_CopyDestinationChoose,
[FILE_SCREEN_TEXT_COPY_CONFIRM] = sEnglishText_FileScreen_CopyConfirm,
[FILE_SCREEN_TEXT_ERASE_CHOOSE] = sEnglishText_FileScreen_EraseChoose,
[FILE_SCREEN_TEXT_ERASE_CONFIRM] = sEnglishText_FileScreen_EraseConfirm,
[FILE_SCREEN_TEXT_FILE_A_CORRUPT_REVERT] = sEnglishText_FileScreen_FileACorruptRevert,
[FILE_SCREEN_TEXT_FILE_B_CORRUPT_REVERT] = sEnglishText_FileScreen_FileBCorruptRevert,
[FILE_SCREEN_TEXT_FILE_C_CORRUPT_REVERT] = sEnglishText_FileScreen_FileCCorruptRevert,
[FILE_SCREEN_TEXT_FILE_A_CORRUPT_ERASE] = sEnglishText_FileScreen_FileACorruptErase,
[FILE_SCREEN_TEXT_FILE_B_CORRUPT_ERASE] = sEnglishText_FileScreen_FileBCorruptErase,
[FILE_SCREEN_TEXT_FILE_C_CORRUPT_ERASE] = sEnglishText_FileScreen_FileCCorruptErase,
[FILE_SCREEN_TEXT_ERASE_ALL_REFORMAT] = sEnglishText_FileScreen_EraseAllReformat,
[FILE_SCREEN_TEXT_ERASE_ALL] = sEnglishText_FileScreen_EraseAll,
[FILE_SCREEN_TEXT_CONTINUE_NEW] = sEnglishText_FileScreen_ContinueNew,
[FILE_SCREEN_TEXT_CONTINUE_NEW_TIME_ATTACK] = sEnglishText_FileScreen_ContinueNewTimeAttack,
[FILE_SCREEN_TEXT_MESSAGE_OPTION] = sEnglishText_FileScreen_MessageOption,
[FILE_SCREEN_TEXT_DIFFICULTY] = sEnglishText_FileScreen_Difficulty,
[FILE_SCREEN_TEXT_DIFFICULTY_HARD] = sEnglishText_FileScreen_DifficultyHard,
[FILE_SCREEN_TEXT_ERASE_FILE_CONFIRM] = sEnglishText_FileScreen_EraseFileConfirm,
[FILE_SCREEN_TEXT_LINKING_PLEASE_WAIT] = sEnglishText_FileScreen_LinkingPleaseWait,
[FILE_SCREEN_TEXT_UNABLE_TO_DETECT_FUSION] = sEnglishText_FileScreen_UnableToDetectFusion,
[FILE_SCREEN_TEXT_LINKING_ERROR] = sEnglishText_FileScreen_LinkingError,
[FILE_SCREEN_TEXT_TURN_OFF_CONFIRM_LINK] = sEnglishText_FileScreen_TurnOffConfirmLink,
[FILE_SCREEN_TEXT_DO_NOT_TURN_POWER_OFF] = sEnglishText_FileScreen_DoNotTurnPowerOff,
[FILE_SCREEN_TEXT_DATA_UPLOAD_COMPLETE] = sEnglishText_FileScreen_DataUploadComplete,
[FILE_SCREEN_TEXT_LINK_COMPLETE] = sEnglishText_FileScreen_LinkComplete,
[FILE_SCREEN_TEXT_BEST_TIME] = sEnglishText_FileScreen_BestTime,
[FILE_SCREEN_TEXT_BEST_TIME_100] = sEnglishText_FileScreen_BestTime100,
[FILE_SCREEN_TEXT_ID_PASSWORD] = sEnglishText_FileScreen_IdPassword,
[FILE_SCREEN_TEXT_CANT_COPY_TIME_ATTACK] = sEnglishText_FileScreen_CantCopyTimeAttack,
[FILE_SCREEN_TEXT_LINKING_ERROR_TRY_AGAIN] = sEnglishText_FileScreen_LinkingErrorTryAgain,
[FILE_SCREEN_TEXT_LINKING_ERROR_CHECK_CONNECTION] = sEnglishText_FileScreen_LinkingErrorCheckConnection,
[FILE_SCREEN_TEXT_GALLERY_UNLOCK] = sEnglishText_FileScreen_GalleryUnlock,
[FILE_SCREEN_TEXT_TIME_ATTACK_RECORD_UNLOCK] = sEnglishText_FileScreen_TimeAttackRecordUnlock,
[FILE_SCREEN_TEXT_SOUND_TEST_UNLOCK] = sEnglishText_FileScreen_SoundTestUnlock,
[FILE_SCREEN_TEXT_NES_METROID_UNLOCK] = sEnglishText_FileScreen_NesMetroidUnlock,
};

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@ -7,6 +7,7 @@
#include "data/shortcut_pointers.h"
#include "data/text_data.h"
#include "data/text_pointers.h"
#include "data/io_transfer_data.h"
#include "data/menus/file_select_data.h"
#include "data/menus/internal_file_select_data.h"

View File

@ -3,6 +3,7 @@
#include "macros.h"
#include "data/text_data.h"
#include "data/text_pointers.h"
#include "data/shortcut_pointers.h"
#include "data/menus/pause_screen_data.h"
@ -633,7 +634,7 @@ void TextDrawlocation(u8 locationText, u8 gfxSlot)
BitFill(3, 0xFFFF, EWRAM_BASE, 0x800, 0x10);
pText = sLocationTextpointers[gLanguage][locationText];
pText = sLocationTextPointers[gLanguage][locationText];
TextDrawLocationTextCharacters(1, &pText);
DMA_SET(3, EWRAM_BASE, VRAM_BASE + 0x14000 + gfxSlot * 0x800, (DMA_ENABLE | DMA_32BIT) << 16 | 0xE0);
@ -691,7 +692,7 @@ u8 unk_6f0a8(u8 textID, u8 gfxSlot, u8 param_3)
for (; i != 0; i--)
{
switch (TextProcessCurrentMessage(&gCurrentMessage, sMessageTextpointers[gLanguage][gCurrentMessage.messageID],
switch (TextProcessCurrentMessage(&gCurrentMessage, sMessageTextPointers[gLanguage][gCurrentMessage.messageID],
VRAM_BASE + 0x14000 + gCurrentMessage.gfxSlot * 0x800 + gCurrentMessage.line * 0x800))
{
case TEXT_STATE_ENDED:
@ -784,7 +785,7 @@ u8 TextProcessItemBanner(void)
while (i != 0)
{
switch (TextProcessCurrentMessage(&gCurrentMessage,
sMessageTextpointers[gLanguage][gCurrentMessage.messageID],
sMessageTextPointers[gLanguage][gCurrentMessage.messageID],
VRAM_BASE + 0x14000 + gCurrentMessage.gfxSlot * 0x800 + gCurrentMessage.line * 0x800))
{
case TEXT_STATE_ENDED:
@ -1319,7 +1320,7 @@ void TextDrawYesNoEasySleep(void)
PAUSE_SCREEN_DATA.easySleepTextState = 0;
// Get text pointer
pText = sMessageTextpointers[gLanguage][MESSAGE_EASY_SLEEP_PROMPT];
pText = sMessageTextPointers[gLanguage][MESSAGE_EASY_SLEEP_PROMPT];
// Reset current message
BitFill(3, 0, &gCurrentMessage, sizeof(gCurrentMessage), 32);
@ -1376,7 +1377,7 @@ void TextDrawEasySleep(void)
// Process message
for (i = 3; i != -1; i--)
{
if (!TextProcessCurrentMessage(&gCurrentMessage, sMessageTextpointers[gLanguage][MESSAGE_ACTIVATE_EASY_SLEEP],
if (!TextProcessCurrentMessage(&gCurrentMessage, sMessageTextPointers[gLanguage][MESSAGE_ACTIVATE_EASY_SLEEP],
(u32*)&PAUSE_SCREEN_EWRAM.easySleepTextFormatted_1[gCurrentMessage.line * 1024]))
continue;
@ -1399,7 +1400,7 @@ void TextDrawEasySleep(void)
// Process message
for (i = 3; i != -1; i--)
{
if (!TextProcessCurrentMessage(&gCurrentMessage, sMessageTextpointers[gLanguage][MESSAGE_PRESS_SELECT_L_AND_R],
if (!TextProcessCurrentMessage(&gCurrentMessage, sMessageTextPointers[gLanguage][MESSAGE_PRESS_SELECT_L_AND_R],
(u32*)&PAUSE_SCREEN_EWRAM.unk_5000[gCurrentMessage.line * 1024]))
continue;