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Match ParasiteProjectilesCollision from parasite.c
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@ -2,7 +2,7 @@
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This is a work in progress decompilation of Metroid - Zero Mission.
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2688/2721 functions decompiled (98.79%, 33 left)
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2689/2721 functions decompiled (98.82%, 32 left)
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0x76b014/0x76b014 bytes of data not in blobs (100%, 0 left)
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@ -1253,11 +1253,13 @@ void ParasiteGeronGrabbed(struct SpriteData* pSprite)
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}
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}
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#ifdef NON_MATCHING
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/**
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* @brief 310e8 | 118 | Handles the collision with the projectiles
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*
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* @param pSprite Sprite Data Pointer
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*/
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void ParasiteProjectilesCollision(struct SpriteData* pSprite)
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{
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// https://decomp.me/scratch/aJlpC
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struct ProjectileData* pProj;
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u8 status;
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u16 projTop;
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@ -1271,6 +1273,8 @@ void ParasiteProjectilesCollision(struct SpriteData* pSprite)
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u16 spriteLeft;
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u16 spriteRight;
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u16 yPos, hitboxBottomOffset;
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if (pSprite->invincibilityStunFlashTimer & 0x80)
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{
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pSprite->pose = PARASITE_POSE_DYING_INIT;
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@ -1279,8 +1283,11 @@ void ParasiteProjectilesCollision(struct SpriteData* pSprite)
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kill = FALSE;
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spriteTop = pSprite->yPosition + pSprite->hitboxTopOffset;
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spriteBottom = pSprite->yPosition + pSprite->hitboxBottomOffset;
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yPos = pSprite->yPosition;
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spriteTop = yPos + pSprite->hitboxTopOffset;
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spriteBottom = yPos;
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hitboxBottomOffset = pSprite->hitboxBottomOffset;
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spriteBottom += hitboxBottomOffset;
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spriteLeft = pSprite->xPosition + pSprite->hitboxLeftOffset;
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spriteRight = pSprite->xPosition + pSprite->hitboxRightOffset;
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@ -1320,157 +1327,6 @@ void ParasiteProjectilesCollision(struct SpriteData* pSprite)
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SpriteUtilMakeSpriteFaceAwayFromSamusDirection();
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}
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#else
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NAKED_FUNCTION
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void ParasiteProjectilesCollision(struct SpriteData* pSprite)
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{
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asm(" \n\
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push {r4, r5, r6, r7, lr} \n\
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mov r7, sl \n\
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mov r6, sb \n\
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mov r5, r8 \n\
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push {r5, r6, r7} \n\
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sub sp, #0x18 \n\
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add r6, r0, #0 \n\
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add r0, #0x2b \n\
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ldrb r1, [r0] \n\
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movs r0, #0x80 \n\
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and r0, r1 \n\
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cmp r0, #0 \n\
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beq lbl_08031114 \n\
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add r1, r6, #0 \n\
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add r1, #0x24 \n\
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movs r0, #0x62 \n\
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strb r0, [r1] \n\
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b lbl_080311ea \n\
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lbl_0803110c: \n\
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add r0, r7, #1 \n\
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lsl r0, r0, #0x18 \n\
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lsr r7, r0, #0x18 \n\
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b lbl_080311ae \n\
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lbl_08031114: \n\
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movs r7, #0 \n\
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ldrh r1, [r6, #2] \n\
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ldrh r0, [r6, #0xa] \n\
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add r0, r1, r0 \n\
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lsl r0, r0, #0x10 \n\
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lsr r0, r0, #0x10 \n\
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str r0, [sp, #0x10] \n\
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ldrh r0, [r6, #0xc] \n\
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add r1, r1, r0 \n\
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lsl r1, r1, #0x10 \n\
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lsr r1, r1, #0x10 \n\
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str r1, [sp, #0x14] \n\
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ldrh r1, [r6, #4] \n\
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ldrh r0, [r6, #0xe] \n\
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add r0, r1, r0 \n\
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lsl r0, r0, #0x10 \n\
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lsr r0, r0, #0x10 \n\
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mov sb, r0 \n\
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ldrh r0, [r6, #0x10] \n\
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add r1, r1, r0 \n\
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lsl r1, r1, #0x10 \n\
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lsr r1, r1, #0x10 \n\
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mov r8, r1 \n\
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ldr r5, lbl_080311bc @ =gProjectileData \n\
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movs r1, #0xe0 \n\
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lsl r1, r1, #1 \n\
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add r0, r5, r1 \n\
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movs r1, #0x24 \n\
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add r1, r1, r6 \n\
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mov sl, r1 \n\
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cmp r5, r0 \n\
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bhs lbl_080311ae \n\
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lbl_08031154: \n\
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ldrb r0, [r5] \n\
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movs r1, #1 \n\
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and r0, r1 \n\
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cmp r0, #0 \n\
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beq lbl_080311a6 \n\
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ldrb r0, [r5, #0xf] \n\
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cmp r0, #0xe \n\
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bne lbl_080311a6 \n\
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ldrb r0, [r5, #0x11] \n\
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cmp r0, #3 \n\
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bne lbl_080311a6 \n\
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ldrh r3, [r5, #8] \n\
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ldrh r4, [r5, #0x14] \n\
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add r4, r3, r4 \n\
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lsl r4, r4, #0x10 \n\
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lsr r4, r4, #0x10 \n\
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ldrh r0, [r5, #0x16] \n\
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add r3, r3, r0 \n\
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lsl r3, r3, #0x10 \n\
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lsr r3, r3, #0x10 \n\
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ldrh r2, [r5, #0xa] \n\
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ldrh r1, [r5, #0x18] \n\
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add r1, r2, r1 \n\
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lsl r1, r1, #0x10 \n\
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lsr r1, r1, #0x10 \n\
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ldrh r0, [r5, #0x1a] \n\
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add r2, r2, r0 \n\
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lsl r2, r2, #0x10 \n\
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lsr r2, r2, #0x10 \n\
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str r4, [sp] \n\
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str r3, [sp, #4] \n\
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str r1, [sp, #8] \n\
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str r2, [sp, #0xc] \n\
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ldr r0, [sp, #0x10] \n\
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ldr r1, [sp, #0x14] \n\
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mov r2, sb \n\
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mov r3, r8 \n\
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bl SpriteUtilCheckObjectsTouching \n\
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cmp r0, #0 \n\
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bne lbl_0803110c \n\
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lbl_080311a6: \n\
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add r5, #0x1c \n\
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ldr r0, lbl_080311c0 @ =gArmCannonY \n\
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cmp r5, r0 \n\
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blo lbl_08031154 \n\
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lbl_080311ae: \n\
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cmp r7, #0 \n\
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beq lbl_080311c4 \n\
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movs r0, #0x62 \n\
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mov r1, sl \n\
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strb r0, [r1] \n\
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b lbl_080311ea \n\
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.align 2, 0 \n\
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lbl_080311bc: .4byte gProjectileData \n\
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lbl_080311c0: .4byte gArmCannonY \n\
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lbl_080311c4: \n\
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add r0, r6, #0 \n\
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add r0, #0x2b \n\
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strb r7, [r0] \n\
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movs r0, #1 \n\
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strh r0, [r6, #0x14] \n\
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movs r0, #0x44 \n\
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mov r1, sl \n\
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strb r0, [r1] \n\
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ldr r0, lbl_080311fc @ =gSpriteRng \n\
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ldrb r0, [r0] \n\
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lsr r7, r0, #1 \n\
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cmp r7, #8 \n\
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bhi lbl_080311e0 \n\
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movs r7, #9 \n\
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lbl_080311e0: \n\
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add r0, r6, #0 \n\
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add r0, #0x2e \n\
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strb r7, [r0] \n\
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bl SpriteUtilMakeSpriteFaceAwayFromSamusDirection \n\
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lbl_080311ea: \n\
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add sp, #0x18 \n\
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pop {r3, r4, r5} \n\
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mov r8, r3 \n\
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mov sb, r4 \n\
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mov sl, r5 \n\
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pop {r4, r5, r6, r7} \n\
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pop {r0} \n\
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bx r0 \n\
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.align 2, 0 \n\
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lbl_080311fc: .4byte gSpriteRng \n\
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");
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}
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#endif
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/**
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* @brief 31200 | 27c | Parasite (multiple) AI
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